Serpine

Cohort
  • Posts

    219
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  1. I've started a separate thread with a list of all the costume revisions in this one, since it is getting a bit unwieldy in here. Azuria is definitely in the attempted revisions lead.
  2. Since this is probably a better place for it anyway, I decided to index the current City Life thread where we have been coming up with updated looks for the existing flattish NPCs. I've also linked to some similar posts in other threads and will add more such links as I find them and time allows. Feel free to note any cool omissions.
    --------------------
    * = Some photoshopping or non CC assets in demonstration.
  3. Gregor Richardson doesn't respect magic, he bends it to his will. I figured playfully juggling magic while observed by his trusty familiar (the little red guy in the bottom right) would best represent that. I liked his purple shirt (I carried the purple over to a runes hand aura and to faint magical tattoos on the forearms), but still went with more professional threads, which I think makes him look sort of like a stage magician practicing between acts.



    The Code

    { I just noticed that part of the label for the beard was replaced with a breakfast food by the forum swear filter. So to use this code you'll have to replace "Van_PANCAKEPANCAKEPANCAKEPANCAKE" with something more appropriate }
    Code:
    {
    CostumeFilePrefix male
    Scale 6.374
    BoneScale -0.7868
    ShoulderScale -0.8934
    ChestScale -0.8668
    WaistScale -0.6224
    HipScale -0.8934
    LegScale -0.07868
    HeadScales  0.0381,  1,  -1
    BrowScales  -1,  0.5143,  -1
    CheekScales  -1,  0.6286,  0.4495
    ChinScales  -0.5714,  0.2095,  -0.4952
    CraniumScales  -1,  -1,  -0.6095
    JawScales  -0.3429,  0.5524,  0.9905
    NoseScales  -0.07619,  0.5524,  -1
    SkinColor  255,  210,  155
    NumParts 28
    CostumePart ""
    {
     Geometry V_MALE_PANTS.GEO/GEO_Hips_Pants_Biz_Slacks_01
     Texture1 !Hips_V_Suit_Slacks_01
     Texture2 !Hips_V_Suit_Slacks_01_Mask
     DisplayName P887196332
     RegionName "Lower Body"
     BodySetName pants
     Color1  49,  65,  97
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Geometry Jackets_Sleeves
     Texture1 skin_bare
     Texture2 None
     DisplayName P566009771
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
     Texture1 skin_v_head_40
     Texture2 None
     DisplayName P687117166
     RegionName Head
     BodySetName standard
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Geometry Smooth
     Texture1 skin_bare
     Texture2 !glove_Magic
     DisplayName P3937616722
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  240,  153,  243
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Geometry Smooth
     Texture1 leather_03
     Texture2 None
     DisplayName P2104750136
     RegionName "Lower Body"
     BodySetName pants
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P177456852
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  0,  0,  0
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Geometry Ponytail
     Texture1 Long_01a
     Texture2 Long_01b
     DisplayName P2681220175
     RegionName Head
     BodySetName standard
     Color1  102,  102,  0
     Color2  88,  68,  57
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P2793026233
     RegionName Head
     BodySetName standard
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Geometry V_MALE_EMBLEM.GEO/GEO_Emblem_Dress_Tie_05
     Texture1 !Emblem_V_Tie_02
     Texture2 !Emblem_V_Tie_02_mask
     DisplayName P2281134661
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P772741860
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Geometry Beard_Van_PANCAKEPANCAKEPANCAKEPANCAKE
     Texture1 Beard_01a
     Texture2 Beard_01b
     DisplayName P2371314042
     RegionName Head
     BodySetName standard
     Color1  102,  102,  0
     Color2  88,  68,  57
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Fx Auras/Male/Runes/Runes_Fists.fx
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P3636920680
     RegionName Special
     BodySetName Runes
     Color1  188,  126,  241
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Geometry V_MALE_TOP.GEO/GEO_Top_Vest_02
     Texture1 !Top_V_Vest_Shirt_02B
     Texture2 !Top_V_Vest_Shirt_01_Mask
     DisplayName P828551227
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  227,  227,  227
     Color2  81,  49,  97
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Geometry N_Male_Steampunk_01.geo/GEO_N_Sleeves_Shirt_Clsc_Steampunk_01
     Texture1 !X_N_Male_Sleeve_Skin_Clsc_Steampunk_01
     Texture2 None
     DisplayName P90216369
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  227,  227,  227
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P1848153390
     RegionName Head
     BodySetName standard
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P546439883
     RegionName "Lower Body"
     BodySetName pants
     Color1  76,  137,  255
     Color2  31,  10,  0
     Color3  76,  137,  255
     Color4  31,  10,  0
    }
     
    CostumePart ""
    {
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
     
    CostumePart ""
    {
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
     
    }
  4. Quote:
    Originally Posted by Dragorian View Post
    maybe make it a brighter blue?
    While that was my thought it turned out unfortunate when I finally tried it myself. On the other hand, darkening it the darkest blue I liked results wise. Here is an image of that along with an experiment I conducted on my theory of a more solid helmet.

  5. Looks good. But I'll probably be happy as long as he doesn't use his super-senses to spy on the mother of his illegitimate child at home. Because that was super-creepy.
  6. Quote:
    Originally Posted by Dragorian View Post
    Well, what do you think would fix that? maybe make it a brighter blue?
    That's what I would think to try. Maybe a blue at the midway point between the light and dark blues you are using currently in the rest of the costume? Not sure how that would look without being home to try it myself though: Might end up horrible.

    In other news, according to the latest Dev Chat Highlights the Dev's have "noticed the threads popping up about redesigning Azuria and John St. John-Smythe and they're talking internally about putting action to those suggestions." Go team!
  7. Quote:
    Originally Posted by SlickRiptide View Post
    If you kept Swan exactly as she is but you added the "Magical Runes" aura from the origins pack, I would wager that you would have people start to say "Oh, she's a magician" or "Oh, she's a witch" instead of "Oh, she's a lingerie model".
    I'd could see them making her hover as well: Its not a common move on fashion run ways, and would reinforce her name.
  8. Quote:
    Originally Posted by Dragorian View Post


    I love the new look overall (great boot choice, I would have never thought of those). My only issues are that the blue in the logo bleeds into the blue of the torso so it isn't as striking / visible as it could be, and the head is sort of troubling with the giant yellow wings just stuck on "cloth". Getting rid of the headband rig was a good idea, but I'd almost think a half-helmet might might be a batter place to go, to give the head a little "wearable airplane" bulk and provide the mounting point for sensor / wing details.

    On a seperate note, your Serafina build is awesome.
  9. Serpine

    Rocket Boards?

    Quote:
    Originally Posted by Noble Savage View Post
    I'm sure we could dream up something unique on the concept side, and I'm sure Tunnelrat could bring it to life beautifully in 3D.
    How about running on stupidly long stilts of ice extended from the bottom of the your feet?

    Quote:
    Would all of you really want an iceslide before, say, other flying platforms, some kind of mount, etc.?
    Depends. For instance, if Nemesis Ponies are even a possibility I'd say they should trump any sort of fancy ice movement power.
  10. Caitlin Murray-Davies: Prodigy computer tech and represented currently by a red hat (that we can't use) and a generic dress: Not much inspiration that. I was initially debating going the "Freakshow butchered her during captivity" angle but that didn't appeal to me (I already cyborged up her husband Rick Davies, which is more then enough limb chopping for one family). Instead I came to the conclusion that if she is still around after the fall of Galaxy she might end up just sharing the Atlas DATA offices with her husband, and so I gave her a variant of the general worksuit I ended up experimenting on with him. The goggles are intended to regain the bit of red lost with the hat's removal.



    The original model has unpleasantly yellowish skin I couldn't find a good match for. Not that I'd want to. Anyway, here is the code:

    Code:
    {
    CostumeFilePrefix fem
    Scale 6.76
    BoneScale -0.8308
    ShoulderScale 0.2242
    ChestScale -0.5407
    WaistScale -0.6308
    HipScale -0.4088
    LegScale -0.04791
    HeadScales  0.5714,  0.3238,  -0.4952
    BrowScales  -0.419,  0.3619,  1
    CheekScales  -1,  0.5143,  0.5333
    ChinScales  -0.8,  -0.4762,  1
    CraniumScales  -0.3043,  0.7047,  0.02286
    JawScales  -1,  -1,  1
    NoseScales  -0.496,  0.4747,  0.3893
    SkinColor  255,  210,  155
    NumParts 28
    BodyType 1
    CostumePart ""
    {
     Geometry Tight
     Texture1 pants
     Texture2 None
     DisplayName P1525729866
     RegionName "Lower Body"
     BodySetName Tight
     Color1  49,  65,  97
     Color2  49,  65,  97
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Geometry Jackets_Sleeves
     Texture1 flak_Vest
     Texture2 None
     DisplayName P566009771
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  49,  65,  97
     Color2  49,  65,  97
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
     Texture1 !Face_Skin_V_Fem_Head_82
     Texture2 !V_Face_Dark_Eyes
     DisplayName P687117166
     RegionName Head
     BodySetName standard
     Color1  171,  171,  171
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Geometry Smooth
     Texture1 skin_bare
     Texture2 None
     DisplayName P3937616722
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Geometry N_Fem_Steampunk_01.geo/GEO_N_LlegR_Boots_Clsc_Steampunk_01
     Texture1 !X_N_Fem_Boots_Clsc_Steampunk_01
     Texture2 None
     DisplayName P2104750136
     RegionName "Lower Body"
     BodySetName Tight
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Geometry Tech_03
     Texture1 tech_01a
     Texture2 tech_01b
     DisplayName P177456852
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  31,  31,  0
     Color2  171,  171,  171
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Geometry V_FEM_Hair_Res.GEO/GEO_FEM_V_Hair_V_Resistance_02
     Texture1 !Hair_V_Resistance_01P
     Texture2 None
     DisplayName P2681220175
     RegionName Head
     BodySetName standard
     Color1  255,  253,  76
     Color2  255,  253,  76
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Geometry V_FEM_Eyes_Res.GEO/GEO_FEM_V_Eyes_Resistance_Goggles_02
     Texture1 !X_Eyes_V_Resistance_Goggles_02
     Texture2 None
     DisplayName P2793026233
     RegionName Head
     BodySetName standard
     Color1  170,  0,  0
     Color2  170,  0,  0
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P2281134661
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P772741860
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P2371314042
     RegionName Head
     BodySetName standard
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Geometry V_FEM_TOP.GEO/GEO_Top_Military_Coat_01
     Texture1 !Chest_Army_01
     Texture2 !Chest_Army_Camo
     DisplayName P828551227
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  85,  28,  0
     Color2  85,  28,  0
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Geometry V_FEM_SLEEVES.GEO/GEO_Sleeves_Dress_Shirt_03
     Texture1 !Top_V_Skin_Cop_Shirt_02B
     Texture2 !Top_V_Skin_Cop_Shirt_01_Mask
     DisplayName P90216369
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  85,  28,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P1848153390
     RegionName Head
     BodySetName standard
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P546439883
     RegionName "Lower Body"
     BodySetName Tight
     Color1  127,  84,  0
     Color2  173,  76,  255
     Color3  127,  84,  0
     Color4  173,  76,  255
    }
    
    CostumePart ""
    {
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    }
  11. Quote:
    Originally Posted by Attache View Post
    Also, that player posted their redesign in good faith.
    Potentially it might have had a better reception in a thread more based around redesign (like the other one I've been frequenting). Since this thread was by started Noble more about "How do various costumes make you feel?" the reaction could tend to be more emotional then that in a thread tending towards "What are the best choices to cement this character?" Just my guess.

    As to technical thoughts on KnightErrant's design: I'd say drop the wings (and try to photoshop the existing drapery to see how it would look, maybe photoshop the traditional head on to with its cool feathery bits), replace the sleeves with something less floppy (a bracer tinted white perhaps, to help serve as a wrist mount point for the drapery), maybe try the side slitted skirt rather then the solid side one, and probably lower the chest size by a few notches since the shading on that top already makes things seem bigger then they are. I do like the top selection a lot though, since it sort of evokes the transparency of the existing one while being technically less revealing, and at that color level does look sort of feathery to me.
  12. Quote:
    Originally Posted by Dragorian View Post
    Paco Sanchez ... Unfortunately the muscle texture is attached to the jacket sleeve so I can't edit that.
    An EMT in a city regularly hit by alien bombardment and invaded by zombies better be totally ripped. Anyway, your Paco is great: I did a search for EMT and the first image that came up was a bunch of people dressed exactly like him. Any chance you can get his legs a little shorter and raise his overall height to compensate though (you might have already done this some, I'm not sure without being home)? His torso just seems a bit to short for that leg length.
  13. Quote:
    Originally Posted by Feycat View Post
    I really hope that Noble's browsing this thread and seeing just how much the community cares about even the little NPCs in this game! And I hope they use some of these designs!
    Well, Zwillinger posted saying he was going to tell El Topo about this thread a week ago so that hopefully means it has some level of attention. Admittedly it doesn't have the most fetching / descriptive thread title though. Should have been NPC Revision Suggestions or something...
  14. Quote:
    Originally Posted by Dragorian View Post
    I've got my idea for Valkyrie's new threads, but I'm not sure about how to post the data chunk from the costume.txt file.
    Open the saved costume file in a text editor. Past what is there between the tags [ D A T A ][ / D A T A ] (removing the spaces I just put in there). (later edit: I intended to say [ C O D E ][ / C O D E ] but apparently had some sort of brain failure)

    Quote:
    Here they are:
    I like the costume piece choices you made a lot, though I'd prefer her build slider wise to be a bit bulkier. The belt in particular I think really fits well with the character, as I can visualise it as the nanites "base camp" (so to speak).

    Quote:
    Also, seriously, those wings have to go.
    The Enforcer piece with the wierd ear things could be an interesting alternative, though it comes with that crazy chin piece...
  15. Quote:
    Originally Posted by Thirty-Seven View Post
    @Serpine: I like that look for Valkyrie with two exceptions
    Actually I came to dislike that costume within 5 minutes after I posted it. It seemed a lot nicer to me in the editor, then something just unclicked it my brain. I think it was that I was avoiding the Valk parts to hard just to make a point. Objectively I think what I want is something more a hybrid between the one from OminousVoice and the one I just did. Specifically the following (and I tried the Valk skirt in both builds and it just goes out to far for my preference):



    p.s. Oh what I wouldn't do for Valk boots without the knee globes...
  16. Quote:
    Originally Posted by Zamuel View Post
    This next one is not mine but I think it's a good revamp for Valkyrie that's newer but stays true to her origin.
    My vague issue with heavy use of the Valkyrie parts for Valkyrie is they tend towards a high fantasy vibe (appropriately enough). Since her current armor is tech (to go with the whole rebuilt-by-nanites thing) I'd almost rather see something like the following, even if it doesn't look as awesome.

  17. Quote:
    Originally Posted by Samuel_Tow View Post
    I thought that might have happened, but the image in the quote post must also have changed, as well.
    My bad. I didn't think really think replacing linked images that way through properly. Sorry for causing any confusion / stress.
  18. Quote:
    Originally Posted by Thirty-Seven View Post
    Yeah... the Clockwork boots, to me, shouldn't be used as generic robot parts because of their close tie to Praetoria.
    Personally the Clockwork parts (other then the face) don't start registering to my brain as Praetorian unless there are multiple ones on the same character. That being said they probably are a bit to smooth to match with the Robo-Claw hands, so I switched to Piston and updated the image linked in my earlier post: What do you think?
  19. Quote:
    Originally Posted by RogueSeraphim View Post
    more aliens that look unique
    They aren't unique exactly, but this just made me think that the death of a Phalanx member would be an excellent chance for the surviving members to push a symbolic message by recruiting a Rikti Traditionalist like C'Kelkah to restore their ranks.
  20. For villains the Clockwork King will always be my favorite looking character with his cute wobbly little eyes and big brain floating in the B-movie fishbowl helmet. Drek is pretty striking as well. For the hero set Huntsman has a nice hat and Sister Solaris has awesome... parts.

    400th post. I'm getting to chatty lately.
  21. Serpine

    Rocket Boards?

    Quote:
    Originally Posted by Socorro View Post
    I agree that it's pretty iconic of Iceman, but there are some instances of other supers using it...sorta. Steve Jackson Games, GURPS Supers, had an NPC female super called Icepick who used an ice slide to fly.
    How about Frozone in the Incredibles: Pretty much dead on ice sliding in a mass media entity.

    In a less Iceman look, I could also see frost characters floating around on a chunk of ice that's giving off a lot mist. Not as "logical" as an ice slide but heroes and physics are archenemies anyway.
  22. Rebecca Brinell the Science contact from Galaxy: Assuming she doesn't retire or get squashed when her zone is shredded. Since there wasn't a tremendous amount to work with background wise, I decided to keep her fairly close to the original design. After this one I've added a headset (that doesn't interfere with glasses) for standard head detail, picture ID badge for chest detail, and some sort of bio scanner emote to my costume wishlist.



    And the Code
    Code:
    {
    CostumeFilePrefix fem
    Scale 6.76
    BoneScale -1
    ShoulderScale -0.6489
    ChestScale -1
    WaistScale -0.3643
    HipScale -1
    LegScale -0.1
    HeadScales  -1,  -0.5143,  -0.5333
    BrowScales  0.2286,  -1,  1
    CheekScales  -1,  -1,  1
    ChinScales  0.5333,  -0.4381,  1
    CraniumScales  1,  1,  1
    JawScales  -1,  -0.4381,  1
    NoseScales  -0.1524,  1,  -0.1524
    SkinColor  246,  210,  170
    NumParts 28
    BodyType 1
    CostumePart ""
    {
     Geometry shorts
     Texture1 skin_tights
     Texture2 !v_sf_hips_Athletic_Shorts_01
     DisplayName P1525729866
     RegionName "Lower Body"
     BodySetName NewSkirts
     Color1  0,  0,  0
     Color2  167,  0,  255
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry Jackets_Sleeves
     Texture1 !Chest_FancyShirt_01
     Texture2 !chest_Thin_Stripe_02
     DisplayName P566009771
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
     Texture1 !Face_Skin_V_Fem_Head_25
     Texture2 !V_Sf_Face_Makeup_5
     DisplayName P687117166
     RegionName Head
     BodySetName standard
     Color1  0,  0,  0
     Color2  167,  0,  255
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry Smooth
     Texture1 skin_bare
     Texture2 None
     DisplayName P3937616722
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  88,  68,  57
     Color2  167,  0,  255
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry slipon
     Texture1 skin_slipon_01a
     Texture2 skin_slipon_01b
     DisplayName P2104750136
     RegionName "Lower Body"
     BodySetName NewSkirts
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry V_FEM_BELT.GEO/GEO_Belt_Security_Belt_05
     Texture1 !X_Officer_Belt
     Texture2 None
     DisplayName P177456852
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  88,  68,  57
     Color2  167,  0,  255
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry V_Fem_HAIR.GEO/GEO_Hair_Serrated_Sugar_01
     Texture1 !SF_Hair_Serrated_Sugar_01
     Texture2 !SF_Hair_Serrated_Sugar_01_Mask
     DisplayName P2681220175
     RegionName Head
     BodySetName standard
     Color1  127,  84,  0
     Color2  241,  238,  126
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry Glasses_05
     Texture1 Glasses_01a
     Texture2 Glasses_01b
     DisplayName P2793026233
     RegionName Head
     BodySetName standard
     Color1  0,  0,  0
     Color2  97,  97,  49
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P2281134661
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  0,  0,  0
     Color2  255,  255,  255
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P772741860
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  88,  68,  57
     Color2  167,  0,  255
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P2371314042
     RegionName Head
     BodySetName standard
     Color1  88,  68,  57
     Color2  167,  0,  255
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry Pencil_01
     Texture1 pleated
     Texture2 plaid_01b
     DisplayName P3930658043
     RegionName "Lower Body"
     BodySetName NewSkirts
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry V_FEM_TOP.GEO/GEO_Top_2_Button_01
     Texture1 !Top_V_2_Button_01
     Texture2 !Top_V_2_Button_01_Mask
     DisplayName P828551227
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  171,  171,  171
     Color2  255,  255,  255
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry V_FEM_SLEEVES.GEO/GEO_Sleeves_Dress_Shirt_01
     Texture1 !Top_V_Dress_Shirt_01
     Texture2 !Top_V_Dress_Shirt_01_Mask
     DisplayName P90216369
     RegionName "Upper Body"
     BodySetName Jackets
     Color1  171,  171,  171
     Color2  255,  255,  255
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P1848153390
     RegionName Head
     BodySetName standard
     Color1  88,  68,  57
     Color2  167,  0,  255
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P546439883
     RegionName "Lower Body"
     BodySetName NewSkirts
     Color1  88,  68,  57
     Color2  167,  0,  255
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    }
  23. Quote:
    Originally Posted by Oedipus_Tex View Post
    My take on Mr Davies.
    I like the approach you took with claw arms and adding a bit of facial hair (and the eye selection Thirty-Seven made) and worked them into an Attempt 2 at the poor fellow. If the dev's actually did revise him what I'd really like to see is a couple of small bots nearby to assist him (like tiny versions of the mastermind robots summon pets or a clockwork since he studies them).



    Attempt 3 Code
    Code:
    {
    CostumeFilePrefix male
    Scale 3.779
    BoneScale -0.3385
    ShoulderScale -0.4352
    ChestScale -0.3813
    WaistScale -0.1886
    HipScale -0.6692
    LegScale -0.1
    HeadScales  -0.52,  0.55,  -0.11
    BrowScales  0.58,  0.57,  0.57
    CheekScales  -0.7,  -0.62,  -0.64
    ChinScales  -1,  -0.61,  -1
    CraniumScales  1,  1,  1
    JawScales  0,  0,  -0.03
    NoseScales  -0.18,  -0.72,  -1
    SkinColor  246,  187,  170
    NumParts 28
    CostumePart ""
    {
     Geometry V_Hips_Res.geo/GEO_Hips_Resistance_01
     Texture1 !X_N_Male_Hips_Vic_Steampunk_01
     Texture2 None
     DisplayName P887196332
     RegionName "Lower Body"
     BodySetName TuckedIn
     Color1  49,  65,  97
     Color2  49,  65,  97
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry Jackets
     Texture1 flak_Vest
     Texture2 None
     DisplayName P566009771
     RegionName "Upper Body"
     BodySetName "Sleeveless Jackets"
     Color1  49,  65,  97
     Color2  49,  97,  49
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
     Texture1 Skin_V_Head_08
     Texture2 None
     DisplayName P687117166
     RegionName Head
     BodySetName standard
     Color1  102,  0,  34
     Color2  49,  97,  49
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry V_MALE_GLOVE.GEO/GEO_LArm*_V_Robotic_Claw_01
     Texture1 !Boot_Robotics_Assault_01
     Texture2 None
     DisplayName P3937616722
     RegionName "Upper Body"
     BodySetName "Sleeveless Jackets"
     Color1  97,  85,  60
     Color2  171,  171,  171
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx AnimatedCharacterParts/PistonJumpBoots.fx
     Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Piston_01
     Texture1 !X_male_boot_piston
     Texture2 None
     DisplayName P2104750136
     RegionName "Lower Body"
     BodySetName TuckedIn
     Color1  97,  85,  60
     Color2  227,  227,  227
     Color3  102,  0,  34
     Color4  49,  97,  49
    }
    
    CostumePart ""
    {
     Geometry Tactical_02
     Texture1 tactical_02a
     Texture2 tactical_02b
     DisplayName P177456852
     RegionName "Upper Body"
     BodySetName "Sleeveless Jackets"
     Color1  97,  85,  60
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P2681220175
     RegionName Head
     BodySetName standard
     Color1  102,  0,  34
     Color2  49,  97,  49
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry Monocle_01
     Texture1 Lens_01a
     Texture2 Lens_01b
     DisplayName P2793026233
     RegionName Head
     BodySetName standard
     Color1  97,  85,  60
     Color2  99,  130,  192
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P2281134661
     RegionName "Upper Body"
     BodySetName "Sleeveless Jackets"
     Color1  102,  0,  34
     Color2  49,  97,  49
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry Small
     Texture1 spiked_01a
     Texture2 spiked_01b
     DisplayName P772741860
     RegionName "Upper Body"
     BodySetName "Sleeveless Jackets"
     Color1  85,  28,  0
     Color2  85,  28,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry Mustache_01
     Texture1 Beard_01a
     Texture2 Beard_01b
     DisplayName P2371314042
     RegionName Head
     BodySetName standard
     Color1  183,  135,  40
     Color2  227,  227,  227
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry V_MALE_TOP.GEO/GEO_Top_Military_Vest_01
     Texture1 !Chest_Army_01
     Texture2 !Chest_Army_Camo
     DisplayName P828551227
     RegionName "Upper Body"
     BodySetName "Sleeveless Jackets"
     Color1  85,  28,  0
     Color2  85,  28,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
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    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P1848153390
     RegionName Head
     BodySetName standard
     Color1  102,  0,  34
     Color2  49,  97,  49
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
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    CostumePart ""
    {
     Fx None
     Geometry None
     Texture1 None
     Texture2 None
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Geometry None
     Texture1 None
     Texture2 None
     DisplayName P546439883
     RegionName "Lower Body"
     BodySetName TuckedIn
     Color1  102,  0,  34
     Color2  49,  97,  49
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
     Color1  0,  0,  0
     Color2  0,  0,  0
     Color3  0,  0,  0
     Color4  0,  0,  0
    }
    
    CostumePart ""
    {
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    }
  24. Quote:
    Originally Posted by Electric-Knight View Post
    Actually, he sort of resembles Zox'Oculox outside of his bipedal mechanoid exo-comfort suit!
    I actually modeled him specifically off Lord Woot from an old web comic called Elf Only Inn. I guess it just shows that I favor playable nonsense. Back on point I think there need to be even more bizarre rigs but they need to be able to be used by the players via temp powers or wierd specialty archetypes or the like. Imagine how awesome it would be to run around as a Rularuu Watcher, Arachnos Tarantula, or PPD Drone? Sure you couldn't emote right but who needs to wave or drumdance when you are giant floating eye that shoots energy bolts.
  25. Quote:
    Originally Posted by Furio View Post
    *psst* Centaurs have 6 limbs
    *psst* I was responded to a comment about a 4-leg rig that didn't specify a total limb limit. Sheesh.