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Posts
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Joined
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After a fresh Windows install CoH now coughs up random files every 3 or 4 days.
After a fresh CoH install (following a reboot) with nothing else running (4 hours to dload) verification failed and now it wants 7 1/2 hours to fix. Graphic drivers are the latest direct from nVidia.
This same hardware has run CoH for almost 2 years prior to the Windows install, the disk has 15gb free.
I am getting tired of this. -
Quote:Ahh... I see it there now. I've been rather away from the forums since the format change, my browser doesn't like it and CoH has been cooperative until recently. (And I haven't been following powers in other sets since I've been obsessing with my blaster who needs just 3 more parts to finish the 7th purple set.)Georgie, you'll have better luck posting this question in the Technical Issues & Bugs section - this section is more for Questions like "At what level can I get a cape?"
Since I don't want to spam/crosspost I'll wait a few days before I repost it there. Who knows, maybe the right person will wander by here... -
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I am running a 2.2ghz dual core with 2 gb RAM and 8500 GT.
Normal operation has CPU around 50% - 75% (variable across both cores) with core temperature around 80C.
It may not happen during a session, it may take 15 minutes, it may take 3 hours, but... Of late the machine has been abruptly hitting 100% CPU and staying there (both cores 100% solid), with core temp going up about 10C per minute. Provided I can trigger a zone change before the machine does a safety shutdown the CPU will go back to normal, but then seems to go 100% again a short time later. Task Manager confirms that it is CoH and not anything else eating all of the CPU, but the game does not show inordinate lag or lack of response.
The first I noticed this happening was before Issue 17, has happened since Issue 17, and has also happened on test server build as well. Prior to Issue 17 I cannot recall this happening, but cannot confirm that it hasn't happened. Prior to this problem (unemployed and a LOT of caffeine) I have regularly hit 20 hour single sessions. Since this problem I have been pulled from the game by RL (for a session without occurrence) or at most (and only once actually) getting as far as 3 hours before the CPU goes bonkers (with subsequent overheating).
Playing after a fresh reboot does not prevent or even delay the problem.
Has anyone else been having similar problems? Any ideas on what may be happening, how to further diagnose the problem, or how to fix it? -
Can i take you home with me? I've got a second CoH box online as of (looks at clock) about 6 hours ago...
Regarding the snipe and boost range: Blaster or defender, if I have a snipe available I take it ASAP. And I slot range in it (DAM/Range HOs provided reaching the appropriate level before I9, HOs are scarce after). Night Widows are (annoyingly) resistant to being held so Aim+Build Up+snipe+anything else usually takes care of them. One of my blasters has stealth (pool) plus stealthIO which gives a degree of emotional satisfaction when you can snipe from 10 feet.
I generally take swift at 6 and slot for run, eventually re-slot for flight at the appropriate level (with the advent of safeguard/mayhem temp travel I have sometimes gotten an actual travel power as late as 20).
Group fly is almost vital for masterminds, recall will serve better for everyone else.
Challenge combined with energy could almost be its own brand of fun. "C'mere!" "Go away!" "C'mere!" "Go away!" -
Paragonwiki has the combo listed wrong for Stalker - Attack Vitals. It starts with Power Slice. (Although I think I read somewhere that back in I11 beta it used to start with Ablating and was changed.)
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Having all of the auto powers is about 1/3rd of your total defense, on the rare occasions that your toggles get dropped, having that 1/3rd is way better than none.
I run a DM/SR scrapper, and DM has a lot of ToHit DeBuff in it, which supports the DEF of SR.
In one of the arcs on Peregrine, there is a mission where you have to click 4 blinkies, I think the time limit is one hour. The next mission is much the same thing, but it is with a time limit of 10 minutes. It is meant to be a Kobayashi Maru mission, not actually completable, but some teams manage to do so. Since clicking blinkies negates stealth, the teammates that had ghosted 3 blinkies were unable to get the 4th because it was in a small room, well packed. I ran through all of the mobs with super speed (that was an adventure) and arrived at the final room. "Where is it in the room?" "Right side of the door." I hit Elude, ran in, clicked, the whole room started firing. I got interrupted once, clicked again, ended the mission with like 20 seconds to spare. All but one teammate clicked out, he more or less watched as I proceeded to beat down almost the entire room (and then saved me from the one minion remaining when Elude crashed).
I have tanked an Arch Villain (for 3 minutes, too bad it took the team about 3 minutes and 15 seconds to kill him).
Elude is a beautiful thing. -
My most amusing anecdote came while running a mission with an SGmate. Just a couple of rooms in we invite a tank. This particular mission was the one with ALL Paragon Protectors. We had gotten our timing together such that we prevented the majority of the PPs from hitting Moment of Glory.
The tank arrives, declares "I can herd", runs around the corner, down the hall, into the next room, dies, and quits.
Incidently, while we have had the good fortune to never be ripped off, if someone did, there would be about 8 affiliated Super Groups that would never allow the perpetrator to join.
And methinks you should make the part about blind invites more prominent. I never accept blind invites, a third invite from the same person usually gets "What part of NO are you failing to understand?", and further invites from the same person will get a /petition for harassment. If you are on a team and asking the leader to invite a friend, give the friend a heads-up on who the invite will be coming from.
Note that sending a /tell and then sending an invite without waiting for a response is still a blind invite. -
Your individual enhancements lose their percentage effectiveness, but you don't lose the slots. Taking a scrapper with over 50 HOs into a Positron TF is a beautiful thing. At level 15 you have 9 powers, at *native* level 15 you have 23 slots distributed across those 9 powers. At exemplared level 15, the aforementioned scrapper has 12 slots in just the two defense toggles, as those are all HOs, that is the equivalent of 24 slots. Two attacks add 9 more slots, equivalent to 18. So there is an equivalent of 42 slots in 4 powers.
My fire/fire blaster has 5 powers 6-slotted out of the 9 at 15. She's running IO sets, so no HO double-slotting, but that's still 30 slots in 5 powers (and chance to hold still works at level 2).
Considering the caps introduced with ED, and the fact that my scrapper is way over-slotted, she loses about 11% enhancement effectiveness (in the defense toggles) when exemplaring to 15. -
Except for the odd rare recipe, you can often garner more influence/infamy by having set prices to dump various things quickly and then going out to gather more lewt than you can by standing there agonizing over getting every last penny.
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Something to mention for Speed Boost is that it is good to slot END Mods in it. Without at least one END Mod, the increased attack rate can actually make people go through endurance faster. Since Defenders get SB at 12, you will have access to DOs, use them. Speed Boost with 3 SO END Mod will make even the most END hungry blaster recover endurance.
Additional Run Speed is usually not necessary. -
Know what you can scout against. Rikti Drones, Nemesis and Crey Snipers, and Rularuu (eyeballs) ALL have a tendancy to see through Stealth AND Invisibility. If one of them hits you, Stealth/Invisibility loses effect and then the whole room sees you.
If the tank declares "Herding to HERE", don't stand and watch. The difference between soft and hard aggro caps means some mobs will attack you if they see you before they get to where the tank is trying to park them. While they are attacking you, they spread out. AoE debuffers hate spread out mobs. AoE blasters hate spread out mobs.
If YOU are the tank and you declare "Herding to HERE", don't change your mind and suddenly take them to the other side of the doorway.
If you can't help doing knockback, and the fire blaster has just hit Aim - Build Up (it is a distinctive sound, plus there are icons on his status bar), DON'T DO ANYTHING for a few seconds. If he is going to nuke, he does not want the mobs scattered. Aim - Build Up - Fireball - Firebreath is almost a nuke without the crash. He certainly doesn't want his target moved between Fireball and Firebreath.
If you are a Kinetic, slot your Speed Boost with END Mods. All of that attack rate is useless without the blue bar to run it.
If you are an Empath, Adrenaline Boost slotted with at least one SO END Mod can eliminate the blaster nuke crash. He will recover END immediately after the nuke, and may not even have toggles drop.
If you are an Empath, and you are fighting Ghost Widow in the Statesman Task Force, your tank needs Clear Mind. LOTS OF IT. Do not hit him with one or two and then leave off. -
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question about fire as a secondary. i have made an electric/fire blaster (havent played him in over a month) but had an idea but am not sure if it will work. i was wondering if you cast the sentinal then toggle pff epic while already having blazing aura/hot feet on if you would deal all the dmg having pff on or if u can even hav blazing/hot feet toggled while pff is on. blaster freak transformed into a tank/kin troller talkin. was jus an idea outta curiosity since u can nearly herd then nuke with pff
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Interesting question, that I don't know the answer to. If I was the designer, I would force toggles like BA and HF to turn off when activating the personal force field. But that doesn't mean it actually works that way, something that would need to be tried on Test. But I am certain that Rain of Fire and Burn would both still work when you turn on PFF since those are click powers, not toggles.
There are a lot of powers that detoggle things when you activate them, like when a Peacebringer goes into Nova form. I suspect PFF would work the same way.
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From what I have observed, when a Kheldian changes forms they are litterally changing the powersets they have available. PFF (and Invisibility and others) does not change the powers you have access to, but putting that "Only Affecting Self" tag up does change where your toggle AoEs go. If you are running Leadership toggles on a team, and turn on PFF, you can see all of the buffs drop from everyone except you, turn off PFF and everyone else gets their buffs back. -
+1 for BRB
Some ideas/options:
Arena matches: Soccer type match obviously, can select which powers will move the ball. Melee only means you have to actually run up and hit it.
Some possible dev generated events... Devs pick a time and place and hand out balls to any team that wants one. Balls have a timer. Goal would be to bounce the ball off as many contact NPCs as possible before timer expires (or to hit all NPCs in the lowest time).
If balls could zone with a team, have all of the trainers be the 'goals'.