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Posts
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Joined
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It's true that I noticed the decreasing usefulness of Pulse Rifle Burst. I'll probably respec it to Caltrops like you suggest, although... I've read a lot of guides and some people say to just skip Photon Grenade, and you're telling me to trade Trip Mine (which seems to be godly damage) for Photon Grenade. I guess I'll have to test both and see which I prefer, I just like the idea of planting a Trip Mine on the foot of a mob with stealth (slotted in Super speed), but like you said, it might be "situational".
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Quote:Wonderfull, I finally found a "working" tankermind build, that suit my need. I might just respec out of Pulse Rifle Burst for Caltrop later, but at the moment, I appreciate being part of the fight, finishing off weak opponents instead of having my horde of pets all attack him at once.Slotted Protector Bots give you about 11% defense to all, which is a lot of IO sets that could be giving you other benefits.
Charged Armor is much better than Scorpion Shield, since you've already got plenty of defense. With the powers you've picked and the Protector Bots shielding you, you'll be at 40.5% defense with just a Steadfast Protection 3% IO. Scorpion Shield would put you far beyond the softcap for Smashing/Lethal/Energy, wasting most of its power, where Charged Armor will stack nicely with Tough, without putting you over any caps.
Again, thank you very much for the helpfull comment. Even though, I probably could have found such information by reading older build, it make me feel better that you looked at my build and posted your comment/critics about it, directly. So again, thank you. -
Thank you very much for the very helpfull comments, they helped me set my mind straight on tankerminding. I've dropped much healing and took tough/weave instead, took hasten/SS instead of stealth, and corrected Electric Shackles to Elecrifying Fences.
Since I went with MU Master instead of Mace, I had to take Charged armor instead of scorpion shield. Which lead to a question, since I'm already running tough and have various +def from my pets/FFG, isnt Charged armor much better since it's +Res instead of +Def ?
This is my corrected buid :
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- Empty(A)
Level 1: Web Grenade -- Empty(A)
Level 2: Pulse Rifle Burst -- Empty(A)
Level 4: Triage Beacon -- Empty(A)
Level 6: Equip Robot -- Empty(A)
Level 8: Maneuvers -- Empty(A)
Level 10: Acid Mortar -- Empty(A)
Level 12: Protector Bots -- Empty(A)
Level 14: Assault -- Empty(A)
Level 16: Force Field Generator -- Empty(A)
Level 18: Tactics -- Empty(A)
Level 20: Poison Trap -- Empty(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Empty(A)
Level 26: Assault Bot -- Empty(A)
Level 28: Seeker Drones -- Empty(A)
Level 30: Provoke -- Empty(A)
Level 32: Upgrade Robot -- Empty(A)
Level 35: Trip Mine -- Empty(A)
Level 38: Weave -- Empty(A)
Level 41: Hasten -- Empty(A)
Level 44: Super Speed -- Empty(A)
Level 47: Charged Armor -- Empty(A)
Level 49: Electrifying Fences -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A) -
If I could have your attention a short moment, I've read many guides (seems like most are very outdated) and played my MM in the 20's twice, and I'm still having a hard time setting down to a full build. I've played in Mids Villains Designer and came up with the following :
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Medicine
Power Pool: Presence
Ancillary Pool: Charge Mastery
Villain Profile:
Level 1: Battle Drones -- Empty(A)
Level 1: Web Grenade -- Empty(A)
Level 2: Pulse Rifle Burst -- Empty(A)
Level 4: Triage Beacon -- Empty(A)
Level 6: Equip Robot -- Empty(A)
Level 8: Maneuvers -- Empty(A)
Level 10: Acid Mortar -- Empty(A)
Level 12: Protector Bots -- Empty(A)
Level 14: Assault -- Empty(A)
Level 16: Force Field Generator -- Empty(A)
Level 18: Tactics -- Empty(A)
Level 20: Poison Trap -- Empty(A)
Level 22: Stealth -- Empty(A)
Level 24: Aid Other -- Empty(A)
Level 26: Assault Bot -- Empty(A)
Level 28: Seeker Drones -- Empty(A)
Level 30: Aid Self -- Empty(A)
Level 32: Upgrade Robot -- Empty(A)
Level 35: Trip Mine -- Empty(A)
Level 38: Provoke -- Empty(A)
Level 41: Electric Shackles -- Empty(A)
Level 44: Repair -- Empty(A)
Level 47: Photon Grenade -- Empty(A)
Level 49: Invisibility -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
I took one attack, so I can be doing something. I took Maneuver, Assault & Tactic, because I was told it benefit MM and their pets a lot. I'm not sure I want invisibility nor photon grenade, but to be honest, I didnt know what to take. Electric Shackles seems like a godsend with Assault Bot evil AoE I keep hearing about.
Any advice/suggestion you can offer? -
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I just read this article :
Quote:Time maniplation for MM!!!Originally Posted by Brian ClaytonBrian Clayton:
Issue 21: Convergence is dedicated to our fans that have supported us over the years. Our fantastic development team has been tirelessly creating the best content that Paragon Studios has ever made, to provide our fanbase with this great new content. Heres an overview of the key features:
Two new costume setsIDF and Defense. The IDF set is a high-tech, armored set, while the Defense set is a streamlined, form-fitting costume set.
A new Power Set called Time Manipulation. This will allow Controller, Corrupters and Masterminds to use time to create a variety of unique offensive and defensive effects.
An all new zone called First Ward, which will be one of the largest and most ambitious zones weve ever created for City of Heroes.Anybody saw detailed information about this? Or speculation?
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That's awesome! I'm only lvl 20 on virtue atm, so I'll reroll on Freedom to join you. I'm Bot/Trap and enjoying it.
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Thank you very much for taking the time to answer me ^_^
I didnt knew about stealth IO, very good to know! -
Hi everyone, my brother, my son and me are returning players, for the fun of it, we made 3 mastermind, Demon/Thermal, Thugs/Trap and Robot/Trap. Except for the fact that indoor mission are so damn crowded, everything is fine and dandy.
The thing is, when I solo (I'm Bot/Traps) and not yet lvl 26, I remember my old Blaster, stealthing my way and dropping a trip mine at the feet of enemies. I'd like to do the same with my mastermind, I'm just unsure how stealth work nowaday. I see in mids that stealth (powerpool) offer 35 feet stealth (or -35 feet visibility). I havent found any Minions/Lts/Bosses table that say what is their visibility, but I've seend a few thread talking about 55 feet (cap?).
My questions are :
1- What is the visibility of Minions/Lts/Bosses (average) ?
2- I couldnt find stealth augments in mids, is there any ?
3- Can I get stealth to 55 feet with augments ?
4- Does super speed still have a stealth ?
5- Does it stack with stealth ? (required to get to cap?)
I'm mainly asking about stealth because I want to be able to "attack" from stealth, while it seems that you cant attack (drop mine) from invisibility. If you have good suggestion, I'd like to hear it.
And here's the build I'm looking for at the moment, the post is mostly about Stealth, but you may point me at any fault in my build if you want.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Speed
Power Pool: Presence
Ancillary Pool: Charge Mastery
Villain Profile:
Level 1: Battle Drones -- Empty(A)
Level 1: Web Grenade -- Empty(A)
Level 2: Caltrops -- Empty(A)
Level 4: Triage Beacon -- Empty(A)
Level 6: Equip Robot -- Empty(A)
Level 8: Maneuvers -- Empty(A)
Level 10: Acid Mortar -- Empty(A)
Level 12: Protector Bots -- Empty(A)
Level 14: Assault -- Empty(A)
Level 16: Force Field Generator -- Empty(A)
Level 18: Tactics -- Empty(A)
Level 20: Poison Trap -- Empty(A)
Level 22: Repair -- Empty(A)
Level 24: Stealth -- Empty(A)
Level 26: Assault Bot -- Empty(A)
Level 28: Seeker Drones -- Empty(A)
Level 30: Super Speed -- Empty(A)
Level 32: Upgrade Robot -- Empty(A)
Level 35: Trip Mine -- Empty(A)
Level 38: Provoke -- Empty(A)
Level 41: Electric Shackles -- Empty(A)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)