Seido

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  1. Seido

    Ice/ss build

    Never tried Ice Armor before, so does this look workable?


    Codry: Level 50 Technology Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Hoarfrost -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal(13)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Knock%(7)
    Level 2: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(9), LkGmblr-Def/Rchg(11)
    Level 4: Haymaker -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg(21)
    Level 6: Wet Ice -- EndRdx-I(A)
    Level 8: Chilling Embrace -- ImpSwft-Dam%(A), EndRdx-I(23)
    Level 10: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rng(23), Zinger-Taunt(25), Zinger-Taunt/Rchg(25), Zinger-Taunt/Rchg/Rng(27), Zinger-Acc/Rchg(27)
    Level 12: Icicles -- MotTanker-Acc/Dmg(A), MotTanker-Dmg/Rchg(29), MotTanker-Acc/Dmg/Rchg(29), MotTanker-Dmg/EndRdx/Rchg(31), MotTanker-Rchg/Res%(31), MotTanker-Acc/Dmg/EndRdx/Rchg(31)
    Level 14: Super Jump -- EndRdx-I(A)
    Level 16: Super Speed -- Clrty-Stlth(A)
    Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33)
    Level 20: Kick -- Empty(A)
    Level 22: Knockout Blow -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(34), P'ngS'Fest-Acc/Dmg(36), P'ngS'Fest-Dmg/Rchg(36)
    Level 24: Tough -- ImpSkn-Status(A), ImpArm-ResPsi(36), Aegis-Psi/Status(37)
    Level 26: Energy Absorption -- LkGmblr-Rchg+(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(39)
    Level 28: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39)
    Level 30: Weave -- LkGmblr-Rchg+(A), GftotA-Def(40), GftotA-Def/EndRdx(40)
    Level 32: Hibernate -- RechRdx-I(A), RechRdx-I(40)
    Level 35: Hurl -- Entrpc-Heal%(A), Entrpc-Acc/Dmg(42), Entrpc-Dmg/EndRdx(42), Entrpc-Dmg/Rchg(42), Entrpc-Dmg/EndRdx/Rchg(43)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), FrcFbk-Rechg%(45)
    Level 41: Char -- Empty(A)
    Level 44: Melt Armor -- UndDef-DefDeb/EndRdx(A), UndDef-DefDeb/Rchg(46), UndDef-DefDeb/Rchg/EndRdx(46), UndDef-Rchg/EndRdx(46)
    Level 47: Fire Blast -- Entrpc-Heal%(A), Entrpc-Acc/Dmg(48), Entrpc-Dmg/EndRdx(48), Entrpc-Dmg/Rchg(48), Entrpc-Dmg/EndRdx/Rchg(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I(A)
    Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), RgnTis-Regen+(15), Mrcl-Heal(15), Numna-Heal(17)
    Level 4: Hurdle -- Jump-I(A)
    Level 4: Stamina -- P'Shift-End%(A), EndMod-I(17)
  2. /em eat

    Because watching my minotaur chew on a cheeseburger is funny/disturbing.
  3. I can't wait till my werewolf can transform back. Dang full moon has lasted forever
  4. It comes down to my SD/BA Anna-Bell and WP/WM Jekens.

    Although I'm leaning more to Jekens lately. Rise to the Challenge's to hit debuff, mace stuns, and Presence's Invoke Panic he rarely takes enough damage to slow him down.

    Anna-bell needs more team play to really shine (nothing is quite as fun as a mob/scrapper mosh pit). So I only play her on the weekend when I know I can get some good PUGs. Axe's
    knockdown is great, enemy's staring at the ceiling most of the battle don't seem that threatening. Plus Shield Charge is a blast, it's like what a Stone tanker tping into a mob should be like.