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Posts
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Did you try eating purples? Sometimes that works at keeping the EBs missing, although sometimes they get lucky and punch right through it. x_x;
In the end, there's other guys online that can help, as there's that whole teaming mechanic. -
I dunno... I'll go with the wait and see approach.
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Two gray alignments is probably the only way they could get the alignment system to work.
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Quote:You see jerkass, I see zealous soldier. The vigilante alignment in this game has pretty much taken it up on itself to wage total war on villainy. And in war, there's casualties.... But how far do they go before they cross the Moral Event Horizon and become the very thing that they were warring against?The problem I have with that outlook (which does ring true, by the way) is that if I want a hero to still be a good guy, but not be necessarily a nice guy, I have to go rogue, which takes me through villain. The next step down from hero is already far too far down the rabbit hole.
My problem with vigilantes isn't really with how people interpret them, but rather with what they represent, as determined from the kinds of missions vigilantes need to take on to become a vigilante in the first place.
My interpretation of "vigilante" is a person who follows the spirit of the law, but not the letter of the law. For instance: "Screw warrants! I just saw the bad guy run into that club, so I'm going in there to pull him out by the neck and sit him in that squad car right over there. Then let 'em chew me out afterwards." or "I don't care if I'm off the case. I can't let them bring that weapon shipment in the country and sink that container of illegal immigrants along the way." In essence, I see a vigilante as a marked GOOD guy who's still trying to do good, just not always in legal way.
The game's interpretation of "vigilante" seems to be "jerkass." Far from following the spirit of the law, your typical vigilante tip has you completely ignore and oftentimes intentionally break the law. More than that, it has you abandon all pretence of good taste, higher ideals or even heroism in pursuit for what can often be described as outright villainy. I've gone on the record as supporting heroes who kill in combat, but even I don't condone intentional assassination as a heroic act.
CoH's vigilante is a Knight Templar. -
And he to me: "This miserable way
is taken by the sorry souls of those
who lived without disgrace and without praise.
They now commingle with the coward angels,
the company of those who were not rebels
nor faithful to their God, but stood apart.
The heavens, that their beauty not be lessened,
have cast them out, nor will deep Hell receive them -
even the wicked cannot glory in them." -
You forgot the complementary winkie, Sam.
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That post doesn't have a soul so it isn't real.
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All of things you discuss are purely dominated by the interaction of chemicals within our brains. Without that chemical interaction, you wouldn't be able to experience them. Every chemical interaction you have in your brain is influenced by external stimuli that creates the electrical signals that release the mixture of those chemicals.
You are a machine made from meat. -
I already covered emotions. Computers also possess memory, so you're screwed there. Hell, they can remember things better than we can. And the latter are influenced through external interactions much like memory is. Many dreams are influenced by the memories of things we've experienced, be it a stroll through a park or a movie we watched and they function much like how a screensaver does.
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Oh really? So you are completely ignorant of biology? Unaware of the electrical stimuli sent from the brain to tell particular chemical impulses within a muscle to stretch or contract? Unaware that chemical interaction in the brain is responsible for most emotional states? Scientists can easily make you happy or sad by connecting you to a machine that creates electrical stimulation of the appropriate areas of the brain.
So... very quite, yes. -
Humans are simply electro-chemical machines. While our veins aren't silicon, there's very little difference in the way our body regulates itself with electrical impulses and the way a computer regulates itself with electrical impulses. We're pretty much meat-robots.
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That's why the robot should simply kill everyone to appease the Dark Gods. The more death, the more their power grows.
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With the abundance of Liefeld-designed or inspired characters in comics, I'm surprised there isn't a pouch power set in this game.
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Y'know what also needs to be looked at? That stupid old Striga mission with the Council Vampyrs.
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But I must do what they tell me. They're the Dark Gods.
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It's because my Dark Gods tell me to.
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Orbital lasers or Golden Girls won't mean a thing when I destroy all life on this world to make it suitable for the taking by the Dark Gods of the Netherworld.
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