Scarlet Shocker

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  1. Let's not get too stuck on who uses a staff in comics. That's rather detracting from the point and personally I really hope the Devs look at the core of this issue.
  2. My own feeling is that First Ward was visually stunning - beautifully described and presented.

    I have run the story once because the story itself didn't grab me (as somebody's already pointed out, the zone completely ignores the notion of being a villain) and I felt that - as with much of the newer content - I was reading a book and button mashing. The notion of interaction has rapidly declined over the last 18 months or so. We're funnelled down a tunnel.

    Even when offered "choice" it's generally the option between "Knock him out" or "Break his neck" - both of which are pretty ridiculous - if we've had to fight to get to that stage, and reached the big bad boss who's meant to be a challenge we can suddenly do either/or without breaking a sweat. If we're going to get those kind of choices, then we need two alternate resolutions: We either get to fight some more and then defeat the subject, or the subject manages to escape to thwart our plans another time.

    Personally, the thing I've noticed the most is that since Going Rogue was released, the visual environment has become far far better, whilst the stories have become much less engaging. This clearly seems to be a question of priorities - better graphics, because once they are done they are done, and lots of low quality content rather than less, but much better, story-telling.
  3. Quote:
    Originally Posted by Golden Girl View Post
    They both seem to be the same crime

    crimes against hairanimaty?
  4. Quote:
    Originally Posted by Zombie Man View Post
    Nothing... if you can pull it off.

    Everything... if you're just following a trend.

    Surely if you can pull it off you'd be bald right?
  5. Very cool Sam.

    I like the way you've managed to give the Well a different "face" to everyone who perceives it - a way to meet the specific needs of the individual whilst still maintaining the continuity.

    I guess we can just dream, right?
  6. love 'em. It took me a long time to learn they are there to be munched when needed - I tended to hoard them and would sometimes die with a full tray

    But they are a very cool feature of the game.
  7. No warning here but I have a trusty fedora to keep me safe
  8. I was inspired to write this by a small rock.

    I wasn't going to post it, but took a chance and ran it by a forumite here who suggested it might fit well here and seemed to enjoy it.

    Clearly, this isn't canon in any sense - it's just one players take on what the Well should have been - rather than what the Canon says it is.

    I hope you enjoy - but if you don't, please be gentle

    (also, I have no idea why the word "b e r k" is censored by this forum. That's... laughable
  9. Scarlet Shocker stood in the shadowy cave, her eyes narrowing. The cave was empty and bare, devoid of anything – not even protruding rocks or signs of habitation. An anonymous cavern in a nameless rock. Mender Ramiel stood beside her, Mender Silos had departed moments previously, with some annoyance, believing they had failed in their quest already.


    “What're we doing here Ramiel?” She wasn't in the mood for games and this had gone far enough.


    Mender Ramiel cleared his throat. “I explained already Scarlet. We're discovering your destiny. We're going to see what the Well of the Furies is going to do for you.”


    She took an imposing step towards him, and looked down at him. “If I'd had a buck for every crackpot who said he could predict my future, I'd be richer than Midas. I've given you my goodwill and we're here in this...” she looked around and pursed her lips, “forsaken place in the middle of whoknowswhen – and if I don't get an answer very soon I'm going to go find Nemesis and punch him on the nose several millennia before this and tell him that if he tries this again I'll break both his legs.”


    Ramiel took a step back and looked quite uncomfortable. “It's... um... not as simple as that.”


    “Clearly.” Scarlet's words were icy. She was plainly mistrustful, and her costume was battered and even the high tech material of her outfit was ripped in places, fortunately none too revealing. “But you persuaded me to come here to 'find my destiny' and I get thumped by apparent shades of enemies I've beaten in the past and then a 'guardian' and here we are in a cave somewhere... some.. when and you suddenly appear. With that **** Silos in tow.”


    Ramiel was indignant: “He's no ****! He is Mender Silos and has our best...”


    Scarlet held up her hand in silence. “I've met him plenty of times. He's a schemer and a planner and you know something? I've never known him win... not even once. His plotting will be his nemesis. I don't need to hear about him. I need you to explain why you've dragged me through this and for what purpose.”


    Ramiel nodded. “What I'm about to show you... I cannot explain. Well... that is... not entirely. I can explain bits of it. But this seems to be... perhaps I can put it into words in this way; What you are about to undertake may determine not just your destiny, but the destiny of the future too. Please trust me and close your eyes and relax.”


    Scarlet chuckled. “The last time I closed my eyes and relaxed, a Hellion knocked me out with a rock. This'd better be better.” However, she did as bid and inhaled deeply, and as she did, noticed a strange warming sensation from within her, and yet a certain sense of turmoil. She opened her eyes involuntarily to gaze on... something.


    Where before there had been emptiness, now there were coruscating lights, twining around her and Ramiel, of all colours, some slow and heavy like old men, others fast and bright like kittens or lambs, whirling around her. But as each passed she felt them giving her energy in some intangible way.


    “What's happening?” She shot Ramiel a glance, but held out her arm and a series of scarlet sparks latched on to her fingers and spiralled around her arm then around her torso and down to her toes before propelling themselves back into the cave. “Impressive light show Ramiel but what is this?”
    Ramiel grinned. “Feels good, doesn't it?”


    Scarlet paused a moment, and nodded in agreement. It did feel good. “Ok... it does... but what is it?”


    Ramiel's grin widened. “Why not ask it yourself?”


    Inwardly she sighed as Ramiel's reluctance to give anything away, but shrugged and held her hand out once more, palm upwards and collected the red sparks. “So, little sparks, what are you and why am I here?”


    “Because you are worthy. We are the Well of the Furies.” The voice was hollow and ancient or maybe that was simply the cave's acoustics. “We are here to serve you, because you are worthy.”


    Scarlet blinked and briefly reminisced on all the cuts and bruises and broken bones she'd encountered in Paragon since she arrived. “Worthy huh? Ok I was expecting a hole in the ground, with water in it.”


    “That's a well. We make you well. We are simply a channel to make your anger, strength and pain improve the world.”


    Scarlet blinked. “That's... cryptic. Care to elaborate?”


    The lights spun faster around her and more seemed to appear, overwhelming her a little. She could barely see Ramiel not three feet from her, in the illuminated haze. She held her hand out and snapped her fingers. “Stop! I can't see.”


    The lights dimmed and stopped and all moved back giving her space and a better view. “We are the Well of the Furies. We are legendary but incorporeal. We exist to empower those strong enough. We make you well.


    “You have proven worthy. Of the hundreds that have visited us, less than five in every hundred ever see us. You are one of those because you have the inner light to see us and guide us.”


    Scarlet blinked. “Guide... you? I was under the impression that...” she looked at Ramiel, who shrugged a moment. “I think I get it... you see me as the guide, not the other way around... are you looking for a way to break out of here?”


    “Here... not so relevant... but here... has no purpose. Without purpose... we struggle to exist. We need to... augment your power. The more power you have, the more we add to it. The Well exists to Enhance Your Will.”


    Scarlet listened and ruminated a moment. She suddenly realised she was playing ping pong between her hands with some of the lights. “I'm not that powerful. I just believe in Paragon. In fact, in a fight, I'm pretty crap. I'm a blaster and electric at that. Why would you choose me?”


    “Because you believe. Because you have the Will... That is your power. You believe in Paragon and sacrifice yourself every day to help it, never faltering. You have the Will that it takes to protect what you believe in. That force is power and we respect and need it.”


    Frowning a bit she nodded, and thought for a moment. “What about Statesman, Recluse, Lady Grey?”
    “They serve their purpose. Their paths are not yours. Your path is not theirs. We give to those worthy of us. Each is different.”


    For a moment she wished she'd got pockets she could shove her hands into. “How do I know you can be trusted? What's to say you won't pull the rug from under me? What're you even going to do for me? How much will this cost?”


    “You cannot trust us. We are not a thing to offer guarantees. We are not offering you power from us. We offer power within you. Power that only a few posses the knowledge to unlock. Once unlocked, it cannot be unlearned. Our promise is to help you harness your inner well and use it as it works best for you.”


    She grinned, a wide grin, a revelation. “You don't need me. I'm not even sure you exist. I get it now.” She turned to Ramiel. “Let's go.”


    “Go?” Ramiel looked horribly startled, not so much bunny in the headlights as deer through the wind shield. “We cannot go. The Well is offering to instruct you.”


    Scarlet strode out swift and purposeful... a shade of some past enemy attempted to stop her but a wave of her hand and it had never been there. Sparks followed in her footprints but not from the well, these were from her and she could feel a new... confidence within her.


    “Scarlet you cannot leave. I forbid it. I showed you this. I taught you this secret, how to get much more power.” Ramiel followed her, almost pleading, a pace behind, until suddenly she turned and grabbed him by the collar and lifting him physically off of his feet snatched him to her 7'2” eye level.


    “Listen to me you little twerp,” she snarled into his face. “This has NEVER been about you. This has always been about me. This Well... whatever it is, you don't control it and nor does anyone else. It's not a being, it's a tool. It's maybe a key and those who find it can unlock their inner strength – but it doesn't control us, and nor my short, whiny, impotent friend, do you!” She dropped him then and he landed on his backside, ignominiously.


    Ramiel scowled, and cursing under his breath, picked himself up. Scarlet reached out and helped him. “Ramiel... do you understand what happened here?”


    “You got angry at me because you're more powerful?” He was petulant.


    She chuckled at that and patted him on the shoulder. “No my friend. But ask yourself this; why've you never seen the Well?”


    Ramiel was aghast, his mouth went slack and fell open for a long moment. “You... how... how did you know?”


    Scarlet giggled. “Because if you'd seen it, Silos would be dust.” She took Ramiel's hand and led him from the cave. “I don't know what happened here, exactly. I mean I get a lot if it... but the Well... it's not a thing. It can't make a person more powerful... it doesn't work like that. It's more like a conduit... a mirror. That's it, a Mirror. It shows us our inner strength, stuff that we forgot to remember.”


    Ramiel stopped, and sat down, crestfallen. “I've never... never managed to see it. I don't know how it feels. I... I've failed. I come here with some, and it feels like listening to half a conversation – like...” he paused a moment, trying to articulate the words and remembered something. “Like a... one of your telephone? Conversation. I hear you speak but nothing else.”


    She crouched and per her hand on his shoulder gently. “What is your task here? How many have you shown?”


    Ramiel thought for a moment, and bowed his head. “Over the centuries, many hundreds. Only a few feel anything... but never like you. And I've never felt anything. I have to pretend every time.”


    “Then maybe you need to go back and see for yourself. Go on your own this time. There's no shades to bar your way and you know what to expect. See what is really in that cave Ramiel.” She patted him on the shoulder and helped him to his feet.


    He looked up at her and swallowed, nodded slowly and turned almost at a jog. “I will” he mumbled and set off at a fast walk.


    “Ramiel,” she called after him, and he paused and turned momentarily.


    “Yes Scarlet?”


    “Whatever happens, go easy on Silos. We both know he's out of his depth, but he genuinely believes in what he's doing. However poorly he's going about that, he deserves recognition for trying.”


    Ramiel nodded, and a brief grin flickered on his lips. “Understood.” He turned and jogged on swiftly consumed by the gloom. Scarlet waited until he was out of sight and then walked out of the cave herself, a curious half-smile on her face. Today was a new day and it was going to be a bloody good one too!
  10. Quote:
    Originally Posted by Golden Girl View Post
    If the game tells you that you can't attack the civilians if you want to succeed with this task, but then players attack the civilians and the task fails, then that's not the fault of the game.

    Except that you often cannot see what you're targeting because of effects spam and you tab to the nearest target because that's what has worked in the entire game until this mission and then you have an oops moment?

    Right.
  11. Quote:
    Originally Posted by Gangrel_EU View Post
    But wouldnt you say that say that "fun" is subjective?

    I have to admit that although the normal TF's in general are fun, they end up being "huge sack of HP at end"... something which i *do not* find fun.

    I actually want to have to move my characters, i want to have to *react* to a situation, instead of just being able to play completely drunk, unable to see the keyboard and *Still not die* [1]

    This is why i do actually like the iTrials... Hell if it takes gimmicks to get people to move around the place (and yes i do include Apex/Tin Mage as the better TF's for this), then i am all for them.

    [1] Yes, i have actually done this... i did have a huge drink problem a few years ago, and was still able to play the game without dying due to how basic the combat was...

    I'm happy to admit under those circumstances you're probably a better player than me then.

    You're right, fun is very much like beauty and each of us perceives it differently. But I'm not finding the new content much fun at all - even once I've learned it and know it works, the old content still seems much more enjoyable. Once it's easy, I've got the rewards I'm likely to get and I'd much prefer an STF to a BAF any day of the week.

    Part of the problem is there's a lack of sense of purpose in the story - it's as though the devs have set themselves to obfuscate the players rather than entertain and that's a very bad for the long term health of the game in my opinon.

    To clarify (again) I'm all for a challenge. I love difficulty - but there's a very big difference between a mission that's too difficult for my character than being way to complex for me and an oversized team to understand what's going on because of the overly complex needs of the mission and dogpile mechanics of norms taking us out with rocks are entirely symptomatic of this.
  12. Quote:
    Originally Posted by Golden Girl View Post
    More complex tasks need instructions.
    That was one of your most stupid throwaway lines ever. Seriously.

    I'm playing a game, that I have played for almost six years. I'm not trying to learn to pilot an alien space ship from scratch. I have spent a long time learning to play. I don't want to suddenly learn a new mechanic to stroke some Dev's ego.

    The degrees of complexity multiply with the number of people having to learn the instructions. If the fact that it's too difficult to get a large group of people to work the mechanic together then it's not me. It's not the player next to me, and it's not my team leader. It's the mechanics of the trial.
  13. Quote:
    Originally Posted by ShadowMoka View Post
    Lol oh you. This guy also dragged both AVs down too at the same time. We only had one non-squishy, which was me.

    Anyways on the topic of TPN, I don't see what this whole "Well I don't really play with the chat window up" thing is about. That's pretty ridiculous, no offense to anyone who does it. Unless you're absolutely a master at the league, always follow instructions. In fact you probably should anyways.

    I mostly agree with the proviso that if you absolutely have to follow instructions to succeed, then it's not your attention span that's faulty, it's the game
  14. Quote:
    Originally Posted by Golden Girl View Post
    Just like every TF?
    What parts of the ITF, Kahn, LGTF and STF are more challenging than the Trials, and require more thought and teamwork?

    They generally aren't more challenging with the exceptions of STF and LRSF which can be especially for non-incarnate toons. But they are a whole lot more fun. Why do you think they get run still for relatively lesser reward? Because they entertain

    City of Heroes is a leisure activity that I pay to enjoy. If I'm not enjoying the content being delivered then there's very little reason to continue to pay to play don't you agree?
  15. Quote:
    Originally Posted by Golden Girl View Post
    And even if we get to that level of power there'll be enemies with even more power who we'll need to defeat with a team of Incarnates - we will never, ever be the most power people in the game, because then the game would lose any challenge.

    There's a big difference between challenge and grind. These trials aren't challenging. Once you learn what to do with them they are relatively simple to do by rote.

    What they lack in challenge, they make up for in dull, overly complex, boring unimaginative grind. They are not fun and are simply farmed for the rewards, whereas people run the ITF, Kahn, LG and STF because they remain a challenge (especially for non-Incarnates) require some thought and teamwork and actually remain fun
  16. Scarlet Shocker

    Tpn

    Quote:
    Originally Posted by _eeek_ View Post
    Complexity is a bad thing in a group of 24 players.

    It works in a group of 1. Sometimes. If you're not cooking dinner, replying to tells, or asking your teenager what time they're coming home tonight, and reminding them to call if they're going to be late.

    Personally, I dislike anything in the game in which I'm not given instructions in the game. Cutscenes could be used to visually explain what needs to be done, rather than explain about why it's being done (insert bosom joke here). Instead, maps could be utilized, with pulsing stars showing where the mission objectives are, and what they look like. Sutter does this in the ship portion of the TF, and it's well done, and much appreciated. Especially when I can go back and refer to my own map.

    Any - and I mean ANY - TF or Trial in which you need to have done it a dozen times before you understand what on earth you're supposed to do, is a fail in my book. BAF would be a pass, because it's easy to understand, filled with action, and the action changes quickly enough to avoid tedium. LAM is fail, because you do have to know which way to go for acids, which way for grenades, where to dig for them if they're not in your tray (in my POWERS?! Seriously??), you have to know where they are on the map, and you need to have the +'s on your level 50 (yes, those very +'s that you are running this trial in order to get), in order to survive it. Yes, it does show you where the portals are and what they look like. But it doesn't show you where the timer is, and that you'd better wait until it hits 18 or the entire team will yell at you. Plus, I find it sort of tedious drudge work up until you fight the Big Guy (which I have to say, is a WHOLE lot of fun!).

    I do like a challenge. I like the STF (regardless of any level-boost), for example. Challenge isn't the issue. The issue is the TYPE of challenge. A challenge of skill is great! A challenge that requires a high level of experience in order to succeed, and requires that every single teammate has that level of experience, is a challenge that is not great. Topping it off and saying that you need 18-24 of these experienced people who have nothing else going on in their home/sg/phone/doorbell/dog or personal bladder imperatives/etc., and can thus commit 100% of their energy into completing the objective in order to be likely to succeed?

    Yeah, right,

    I do wish the creators of the Trials would look at which TF's and Trials people actually enjoy doing, and ask "why" (besides the rewards) a bit more. I mean, ask us, the players. Positron has stated that people do the BAF because it's easy. I think that may be mistaken. At least, I know it's not my reason. First, it's not easy - at least it's not easy for lvl 50's without any pluses. It's just easy to figure out. User-friendly (The BAF is the I-Pod of TF's!). Those new to the Trial can be given a few simple instructions, and you still have a good chance of success, even with new 50's. It's action-filled, which keeps it exciting. And it it does not, in general, feel like herding cats, even if I'm one of the cats.

    Ask: why does everyone do the ITF? What makes THAT fun, even though we've done it a zillion times? Why does NO one do the Cathedral of Pain? Why is that UN-fun?

    Complexity, cat-herding, and one guy who who just got their first toon to lvl 50 and doesn't understand what to do destroying an entire Trial = bad Trial.

    Action-packed, swift-moving, skill-based challenge which can include some brand new 50's just learning the Trial and still have a reasonable chance of success = fun Trial

    PS These are just my own opinions. There is no intent whatsoever to put down anyone, or what anyone enjoys doing. I word things strongly when I feel strongly, But my feelings are certainly not facts, so there can be no "right" or "wrong" about them.

    This is about the best post I've seen on any if the Incarnate Content.

    Sadly I fear it'll fall on blind eyes. The Devs know what's best for us. Trust them
  17. Quote:
    Originally Posted by Snow Globe View Post
    I've been on a number of villain-side CoPs. They play exactly the same as hero-side CoPs.


    While the buck (mostly) stops at Matt's desk, the two most directly to blame are Baryonyx and Arbiter Hawk.

    You've missed my point I think. The fact that Villains coop on missions shouldn't neuter their own evil morality is what I was trying to get across.

    I agree CoP is generic but I was trying to get across that it's morality specific.
  18. Quote:
    Originally Posted by Golden Girl View Post
    He should have done a little more basic research

    I felt the same... it was like he was playing two games. The music seemed to be from the old game, pre-Freedom, for example somehow Freems get that and VIPs get new music.

    It felt like it was an ok review but he was very jaded and hadn't played for long.

    Still, look on the bright side, he never got to try Incarnates
  19. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I have to stand with the "make the other poor ******* die for his country" group. They already sent War Walkers to try and wipe out our cities; why should we play nice? You mess with the bull, you get the horns. Or in our case, you mess with the superpowered community, you get two thousand megatons of raw power to the face.
    I agree.

    Given that it's entirely possible to have a very large number of Villains on any iTrial, given their coop nature, why would somebody who's made it to the top by stomping on any obstacle even bother trying to protect some Joe Soap who's entire civilisation seems hell bent on destroying his? Any villain worth their salt would leave civilian guts adorning not just the sidewalk but the cameras, presenters and corpses of dead Telepathists with a note saying: "If I EVER see Cole around here I will return and visit the most unholy of genocides on all your people!"

    Clearly this is a game and we're not making comparative moral choices - for example I have huge issues with vigilantes in the Real World - but it makes no sense for the bad guys on our side to adhere to some ambiguous moral code for the sake of the story. It's inconsistent and ridiculous.

    If it was like the Cathedral of Pain, and there for limited to Heroes only, fine, not a problem (as has been noted by esteemed colleagues here, I have other issues with the TPN as well so yes, there are problems) but why is it not sensible for a villain to take care of the problem with a nuke? "Took care of the problem boys, let's go kick ****!"
  20. Quote:
    Originally Posted by Gangrel_EU View Post
    But in the above "super team gets beaten to pulp" doesnt the team generally reform, come up with *another* plan, and then beat said enemy into pulp?

    Seems like people dont want a 2nd attempt at anything

    and yes, i do honestly believe that in a storyline *this* big, there should be a setback for the players storyline wise...

    Sure that's a common notion and in a context of the game, we get to come back and do the whole trial again - but that doesn't' mean the mechanic isn't junk
  21. Quote:
    Originally Posted by Kitsune9tails View Post
    I think it's a perspective thing.

    From the Dev's perspective (I imagine), it's not a 'numpty with a rock' doing the, er, heavy lifting. It's the Telepathists psychically convincing you that you can be defeated by a thrown rock, which is arguably comic-book-sensible.

    Since they designed the trial, and this element makes total sense to them, they thought it would be self-evident to the players as well, and did not make the Telepathists' effect on the situation graphically and dramatically convincing enough to counter our own perspective on how powerful our characters should be in the narrative.

    If you see Superman in the comics get hurt by a thrown rock due to telepathic interference, you think, "Someone came up with an interesting way around Superman's invulnerability! Golly gee, how will he get out of this one?"

    But when it happens to YOU, that's not going to be your first reaction. Like Superman himself, you are going to think, "HAX!"

    Welll maybe Superman wouldn't think exactly that but you get the idea.

    It's something that often happens to writers; since they are looking at their story from the 'backstage side', they occaisionally have to be reminded that some story elements are not as obvious or convincing before you know the dark secret behind it.

    I think I already said, that I got the general gist of the plot. I just happen to think that it's incredibly weak and stupid. It cannot exist in isolation because if six seers and some pedestrians with rocks take down a superteam of the Avengers, X-Men & JLA combined, then Cole suddenly doesn't have a single damned thing to worry about. Atlas Park is toast!
  22. Scarlet Shocker

    Hair bow

    more importantly why can't you get the hair bow in the Trick Archery set?
  23. Quote:
    Originally Posted by Johnny_Butane View Post
    This thread is kind of pointless now.

    It started with a very specific criticism about rocks on the TPN trial.
    The developers looked at the complaints, shrugged and told people to play better.

    Now the thread has evolved into pointing out the very real problems and failures in the Incarnate system and content, which the rocks are only a symptom of.

    But there's no developers even in the office to read any of it, and the last thing they're going to do after getting back to work is drudge through 20+ more pages of stuff they didn't even understand when it was just about rocks.

    This thread is pretty much only good for letting off steam that's been building for some people since this time last year. If you want to actually change anything and be productive, things have to be taken up a couple notches.


    .

    I prefer to give Zwillinger and the rest of the CC team the benefit of the doubt. They'll come back from the holiday break and realise this needs to be managed better and I trust him to realise this is a big problem and to speak with the people that need to know and to come back to us.
  24. Quote:
    Originally Posted by Combat View Post
    Actually, what I REALLY want is the power for team/league leaders to use captions, like the developers. Big font, right in front of every player. Not in some obscure chat section, but big and visible on the screen. If nothing else, it would help a little to make sure people at least had a chance to read the instructions we give.

    ugh no. There's enough spamming of text and fx already.

    A compromise might be to give the League Leader some brighter text colour by default. If a functioning league all has their league chat window open it's simple enough to follow instruction
  25. OP, not sure much can be done but sympathy. In my experience the CS team are some of the best people in this game and I'm certain that if they can do anything they will, but I don't believe there's such a thing as a roll back so you may not have much luck.

    I'd suggest following Eco's idea of reforming the SG and starting from scratch but be a lot more careful who you invite.