SashiMu

Citizen
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  1. So torn on who to bring... 50 widow for fun and shredding... 9 spider for double XP exploitation and comedy value...
  2. Would like some advice on this. Been playing with the idea of a respec since I got Ninja Run, which I've been using exclusively for travel recently and seems to be doing well, and because Slash has been annoying me with its slow recharge. I have her at 44 now and don't have all the sets obv, so I've been sticking with IOs plus Red Fortunex6 on maneuvers and the 4 indicated ones in Mind Link for recharge and most of the Gaussian set on Tactics. My only problems with the char as she is now is reliance on greens when big hits get through (EBs and big packs of reds/purples mostly) and occasional endurance problems when steamrolling through big groups. I'm also a casual player who has been away from the game for a long time and don't think I'd enjoy grinding out infamy for purple sets, so I went with what I thought would be a little cheaper. :P

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    widow rebuild: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Medicine

    Villain Profile:
    Level 1: Swipe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
    Level 1: Combat Training: Defensive -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43)
    Level 2: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11)
    Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
    Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(23)
    Level 10: Indomitable Will -- S'fstPrt-ResDam/EndRdx(A), EndRdx-I(25), EndRdx-I(25), S'fstPrt-ResDam/Def+(27)
    Level 12: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(43)
    Level 18: Combat Jumping -- DefBuff-I(A)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Acc(37)
    Level 22: Foresight -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), GftotA-Def(36), GftotA-Run+(46)
    Level 24: Mind Link -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(37), AdjTgt-Rchg(37), AdjTgt-ToHit/Rchg(39)
    Level 26: Mental Training -- Run-I(A)
    Level 28: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40), GSFC-Rchg/EndRdx(40)
    Level 30: Mask Presence -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), EndRdx-I(50)
    Level 32: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Acc/Rchg(34), Sciroc-Dam%(34)
    Level 35: Aid Other -- Heal-I(A)
    Level 38: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(42), Mrcl-Heal/EndRdx/Rchg(42), Mrcl-Heal/Rchg(42)
    Level 41: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(43)
    Level 44: Poison Dart -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
    Level 49: Placate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Conditioning
    ------------
  3. Thanks. I took Hasten/SS because I just like having a travel and knew I would want hasten eventually anyway so SS seemed to make sense. Spin I used before the 24 respec and liked its utility soloing.

    I'll try Lunge for now, maybe try Slash sometime after getting Mask.
  4. First try at a VEAT. Pretty happy with it so far, the only annoyance besides no self-heal (minor issue) is an occasional gap in attack chain. PvE build.

    Generally I attack using Follow Up, Strike, Poison Dart, then maybe Brawl/Knives if bored, then Follow Up, then Spin to get the benefit of stacked Follow Up. I'd like to stick something in there to use during the occasional pause when this happens or if Haste is down, or if fighting a single opponent and want something faster animating than Spin. Lunge or Slash? (I figure I'll get whatever's missing down the road.)

    I'm a little lazy slotting this char below 50. Basically things that I find with the exception of a couple of the Mind Link slots.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 27 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Speed
    Power Pool: Fitness

    Villain Profile:
    Level 1: Poison Dart -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/Rchg(3), Acc(5), Dmg(15), EndRdx-I(27)
    Level 1: Combat Training: Defensive -- DefBuff-I(A)
    Level 2: Strike -- Acc-I(A), Dmg-I(3), Dmg-I(5), EndRdx-I(11), Acc(27)
    Level 4: Tactical Training: Maneuvers -- EndRdx-I(A), DefBuff-I(19), DefBuff-I(19)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Follow Up -- Acc-I(A), Dmg-I(9), Dmg-I(9), RechRdx-I(11), Acc(17)
    Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
    Level 12: Spin -- Acc-I(A), Dmg-I(13), EndRdx-I(13), Acc(15), Dmg(17)
    Level 14: Super Speed -- EndRdx-I(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Heal-I(A)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod(21)
    Level 22: Foresight -- DefBuff(A), DefBuff(23), DefBuff(23)
    Level 24: Mind Link -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(25), AdjTgt-ToHit/Rchg(25)
    Level 26: Mental Training -- Run-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Conditioning
    ------------

    I already have level 28, but haven't seen the Arbiter yet as I figure it won't make a lot of difference without slotting at 29 anyway. Thanks.