What to take at 28 - Lunge vs Slash? (Night Widow)


Novella

 

Posted

First try at a VEAT. Pretty happy with it so far, the only annoyance besides no self-heal (minor issue) is an occasional gap in attack chain. PvE build.

Generally I attack using Follow Up, Strike, Poison Dart, then maybe Brawl/Knives if bored, then Follow Up, then Spin to get the benefit of stacked Follow Up. I'd like to stick something in there to use during the occasional pause when this happens or if Haste is down, or if fighting a single opponent and want something faster animating than Spin. Lunge or Slash? (I figure I'll get whatever's missing down the road.)

I'm a little lazy slotting this char below 50. Basically things that I find with the exception of a couple of the Mind Link slots.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 27 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Fitness

Villain Profile:
Level 1: Poison Dart -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/Rchg(3), Acc(5), Dmg(15), EndRdx-I(27)
Level 1: Combat Training: Defensive -- DefBuff-I(A)
Level 2: Strike -- Acc-I(A), Dmg-I(3), Dmg-I(5), EndRdx-I(11), Acc(27)
Level 4: Tactical Training: Maneuvers -- EndRdx-I(A), DefBuff-I(19), DefBuff-I(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Follow Up -- Acc-I(A), Dmg-I(9), Dmg-I(9), RechRdx-I(11), Acc(17)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
Level 12: Spin -- Acc-I(A), Dmg-I(13), EndRdx-I(13), Acc(15), Dmg(17)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod(21)
Level 22: Foresight -- DefBuff(A), DefBuff(23), DefBuff(23)
Level 24: Mind Link -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(25), AdjTgt-ToHit/Rchg(25)
Level 26: Mental Training -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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I already have level 28, but haven't seen the Arbiter yet as I figure it won't make a lot of difference without slotting at 29 anyway. Thanks.


 

Posted

In all honesty you should have already had both Lunge and Slash in your build before level 28, but thats neither here nor there.

My build is very different because I took Lunge at 12 and Slash at 18 but I see you took Super Speed and Spin so that would explain why you may not have them. Also I think Hasten before level 30 on a Night Widow is kind of pointless but thats just my opinion.

As for your question, Slash has a much longer recharge and if you are looking to fill a gap then Lunge is the obvious answer since it recharges faster. In the end you need both powers because your damage will be greatly increased especially once you crit using Slash or Evis, etc.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Thanks. I took Hasten/SS because I just like having a travel and knew I would want hasten eventually anyway so SS seemed to make sense. Spin I used before the 24 respec and liked its utility soloing.

I'll try Lunge for now, maybe try Slash sometime after getting Mask.


 

Posted

I didn't mean for that to sound negative I just don't use travel powers on Widows since you can get the jetpack and use that all the time. Doing that allows for you to take 2 extra powers.

You will want Slash before you get Mask because the damage is ridiculous and even though the recharge is slightly longer than your attacks you currently have, it is well worth the damage. You should also have Eviscerate because you can crit with that attack in a small cone and it does nice damage also.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)