Sanguine_Reaver

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  1. Sanguine_Reaver

    Traps and Procs

    Im doing my Lvl50 final slotting and Ive come across some questions that I cant get definite answers on. Mostly they are questions of how procs work with my various Trap powers.

    If it matters, I am a Robotics/Traps MM. Selected powers are
    Robotics: Battle Drones, Equip Robot, Protector Bots, Repair, Assault Bot, Upgrade Robot
    Traps: Web Grenade, Caltrops, Triage Beacon, Force Field Generator, Acid Mortar, Poison Trap, Seeker Drones, Trip Mine
    Flight: Hover, Fly
    Leadership: Assault, Tactics, Maneuvers
    Teleport: Recall Friend
    Mu Mastery: Charged Armor, Electrifying Fences, Electric Shackles, Thunder Strike.


    -Questions-
    Triage Beacon with Numina's Convelescance: +Recov/Regen or Panacea: +HP/End. Would this proc on people within the healing aura? Or just for me? Or at all?

    Caltrops: Do the procs have a chance to fire every 10 seconds, or does it have a chance to proc when placed and if it does so the damage will occur every 10 seconds?

    Acid Mortar: Do procs have a chance to fire with each shot it makes?

    Poison Trap: How do procs work with this one's gas area? Do enemies in the area have a chance of taking the proc, does the chance of proc occur at placement and will occur every 10 seconds if it does, or will it only proc on the innitial release of the gas?

    Will auras pass thier proc on to people within the aura? For example, will Tactics with Gaussian's Synchronized Fire-Control: (5%)Chance for Build Up give only me that chance, or each ally being affected by the aura?



    Thank you for any answers you can provide.
  2. Thank you. Guess it's not worth the cost to slot a proc to it then...
  3. Hopefully some of you still read this thread despite month of inactivity. Had a question regarding DoT powers and Im not sure if it was covered(read over the entire thread but it's 3am and I could be missing something...).

    Specifically, Soul Storm from the Ghost Widow's Soul Mastery pool. PvE @Lvl50 it has an 11.92s hold duration and 10 5.51 negative damage ticks over 10 seconds. Would a proc have a single chance to fire on activation, 2 chances to fire(Once per 10s so once at start and once before wearing off), or 10 chances(averaging 2 procs per activation) from the 10 damage ticks?