San_Diablo

Mentor
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  1. [ QUOTE ]

    You mean they wouldn't change it to something easier, like the way they changed Zookeeper from 10,000 monkies to 1,000 monkies all because the people that already had it would be upset? Hmmmmm, sounds like that is some poor logic there.

    [/ QUOTE ]

    The two situations are rather different - the monkeys change came simultaneously with the cap on the AoE effects. 10K was no longer remotely reasonable given the new limits on tanker taunts, controller AoE mezzes, and blaster AoE attacks.
  2. [ QUOTE ]

    It won't get changed now though if it is Nigh because it's live and I've seen people with it and that small minority would have a fit if they changed it now.

    [/ QUOTE ]

    If that's true, it's foolish - they're no more important to the game than we are.
  3. It amazes me that the devs would promote farming over active playing, that they would ignore actively seeking content in favor of passive gains, that they would favor tedium over fun.

    Sadly, it does not surprise me in the least that Positron would choose to remain silent instead of telling us a thing. This is, after all, the man who said a year ago that he'd drop Phase Shift's cast time so that it'd work as an emergency escape power (several other powers have gotten shorter animations since, but not Phase Shift); the same man who said that he'd do something about red caps since the Valentine's Day event unfairly restricted villain access to Capbuster while giving heroes access to four badges that were previously unique to villains; the same man who took six weeks to acknowledge what many playtesters knew and spoke of within hours of I7 going live on test, and even then still insisted that AVs were balanced to 6 man teams, ignoring TFs entirely and despite the evidence clearly pointing out the falsehood of that statement before he even made it. He claims to have designed the storage and empowerment items for small groups, but has made them so borderline in utility that you need more than a small group can afford just go get any mileage from them - by intent.

    Statesman, for all the problems I had with his design philosophy, was someone who never particularly struck me as aloof. Positron? I can't think of a better word for him right now. Much as I think the NI requirement was a mistake rather than the initial intent, I don't think it'll get either changed or even acknowledged by Positron as a problem. He just can't be bothered.

    Harsh? Sure, but I've lost count of the former Statesman naysayers who now wish he'd takeover again after a single issue under Posi's "vision". There's a reason I want the Destroyer badge so badly right now...
  4. I'm guessing that Bow Breaker is for defeating Longbow ambushes on Mayhem Missions, since the rest of Force of Nature's requirements are tied to Mayhem Missions.

    I also believe that Annihilator was once tied to defeating all Freedom Phalanx members, though the equivalent badge for Heroes was tied to all the Praetorians (including Vindicator equivalents).
  5. Bow Breaker's the same thing - it's listed as a requirement for Force of Nature, but isn't listed anywhere else.
  6. [ QUOTE ]
    If we get experience for badges now, will we get experience from badges already attained before Issue 7?

    [/ QUOTE ]

    It's only exploration badges, and I don't think it's very likely. I didn't get awarded a mess of XP when I transferred over to test.
  7. [ QUOTE ]
    OK, I did a search and nothing came up in the test forums - does anyone know if Caleb is properly rewarding his badge now?

    [/ QUOTE ]

    I think you might be confusing Caleb with Baphomet, who supposedly is awarding properly on defeat with the latest patch.
  8. [ QUOTE ]

    I agree with you here, Ewok. The feeling I've gotten is the only argument I get is some obscure reference to one already had and to be accused of something I didn't do. Then to be told I'm lying because I'm clearly ignoring their post of exactly when and where I said the rude item.


    [/ QUOTE ]


    [ QUOTE ]

    "Just play the game. How difficult is that?"

    That is a tone I and others find condescending.


    [/ QUOTE ]


    *plunk!*

    *plunk!*

    Anyone able and willing to debate the change without ignoring counter-points, or indulging in ad hominems or strawmen?
  9. Okay, to repeat an oft-requested point...

    Some of you like infamy as a reward, and think it fits with the TV's concept.

    Why is it that someone who's earned infamous reputations would sit down and be blindly led around by a TV? It'd seem to me these sorts of people wouldn't have time for telly.
  10. [ QUOTE ]

    OK if you are not from either of the 2 sides, give me a reason where it would be acceptable to not play in SG/VG mode.


    [/ QUOTE ]

    For one, if the devs had thrown/were throwing more support behind VGs and bases. The sacrifice that I know appeals to you so is an entirely one-sided affair precisely because bases aren't getting their due in the game as it is, not only because bases are overpriced (the gear in it often is), but because we've still got significantly flawed mechanics in it (the skewed rent scheme; the oddness of some advanced gear being purchased as normal, even if the basic version of gear needs to be crafted; the infamous bug that kicks people out of bases, more advanced teleporters, etc.). It's a mechanic with a good concept, but its execution is still iffy. People need more reasons to support their bases, not fewer.

    [ QUOTE ]

    I say there is a compelling reason for the 6 arcs late in the game. End game content.


    [/ QUOTE ]

    This isn't a compelling reason to have it be unlocked with infamy, however, which was my issue with it.

    [ QUOTE ]

    If you play the game as desired and team with people, you will outlevel your contacts before experiencing all the content they have. AT EVERY LEVEL RANGE. I have joined PUGs and watched as we shared missions and at the 35-40 range, hit 40 way before my contacts were spent. There is no lack of content, just a lack of teaming.


    [/ QUOTE ]

    I joined PUGs. We teamed together frequently. The debt I earned from these PUGs not only prevented this scenario you describe, it also reinforced my opinion that forced teaming isn't a good idea.

    [ QUOTE ]

    And if you complain you want to play solo, then understand this is an MMORPG, and it's designed to not play solo. These 6 arcs at higher levels give the lvl 50's something to team up and do, rather than just run paper missions.


    [/ QUOTE ]

    To be certain, but this doesn't justify the infamy badge unlocking it, which is my issue.

    [ QUOTE ]

    They do? How so?


    [/ QUOTE ]

    Casual players tend to make up the larger percentage of playerbases in MMOs. *shrugs*

    [ QUOTE ]

    Ahhh so I must be a casual player than. I play possibly 15 hours a week, and that is at the high end. Prolly an average of 10 is closer. Hmmmmm I seem to be able to have no problem keeping up...


    [/ QUOTE ]

    So you went from Mr. Big to Midas Touch in <30 hours? Forgive my skepticism, but that seems a little low.

    Oh, and again, it's not a matter of "keeping up" - it's a matter that a significant chunk of content, apparently more than is available from any non-kheld contact in the game, is locked. I don't think Master of the Airwaves is a good choice, but neither do I think any of the infamy ones are, either.

    [ QUOTE ]

    [PERSONAL OPINION] OK. I look down on people who whine and complain. Because I don't play a lot and can still keep up with everyone else. I'm not elitist, I'm hard-wroking. I am devoted. So when someone who plays more than me whines, I think it's only fair to look down at them. It's like a little child throwing a tantrum because something is too hard. That is TRULY how I feel. Put the work in. Play the game or leave. It absolutely upsets me to no end. The complete laziness of it all. Sometimes I truly wish all modern convenience were gone, simply so people would have to work for things again, and not expect things to come on a silver platter.


    [/ QUOTE ]

    And what upsets me and others, is the automatic assumption that because I complain, you consider it a whine, and take my complaints as a sign that I am lazy and unwilling to work as hard as you.

    I'm not lazy. I do work hard. I just think the devs' priorities are skewed on this one.

    Neither do I consider myself a whiner. If I had another method of evoking change in this game than shouting into the void that is this forum, I'd vastly prefer it. I don't.

    [ QUOTE ]

    If you take offense to my opinion. Tough. Grow a backbone.[/PERSONAL OPINION]


    [/ QUOTE ]

    But if you take offense to others feeling you're elitist, they should stop?

    [ QUOTE ]


    [ QUOTE ]

    I just wish that the Devs would think about changing something in game just because 6 members out of a thousand+ community complain about it. It seems they do not take into account that the silent voices are not complaining.


    [/ QUOTE ]

    Neither do you take into account the silent voices who didn't support the Midas Touch method. The silent majority's silence means we cannot assume them to be of either side. Similarly, you're not considering the possibility that the devs changed their minds not because we complained, but because they agreed with our reasons for complaining.

    [/ QUOTE ]

    [ QUOTE ]

    While your second point has merit, and could possibly be the reason, your first point, well, this is not a vote. if we had a poll, then yes, the silent majority is just that, silent.


    [/ QUOTE ]

    My first point was made to refute yours - you were complaining that the devs were paying attention to a minority that spoke up.

    [ QUOTE ]

    Democracies themselves have the same problem. But this is not a vote. This is a forum where 6 or so members complained out of thousands.


    [/ QUOTE ]

    And fewer still spoke out in support.

    [ QUOTE ]

    If a complaint is founded, put it to a vote rather than just cater to the few complainers in the hopes to stifle them.


    [/ QUOTE ]

    I don't recall any votes at all on the game's mechanics, only in flavor terms. Voting on mechanics is something that's, at best, going to cause further complaints when the devs make mechanics changes without them.

    [ QUOTE ]

    All it did was get people to change over the why deathless is stupid and should be changed.


    [/ QUOTE ]

    It also changed the format of this debate, and shifted attention to another concern. I'm not particularly happy with Deathless myself, but I'm more concerned with the accolades that are presumably in the game but we haven't uncovered. If the anti-Deathless crowd can persuade the devs, more power to them. If not, no big. OTOH, if the devs were to replace Deathless with, say, The Mongoose, there's a problem.

    [ QUOTE ]

    But since no vote was called it looks like your second point, would be the best possibility. They simply listened and agreed with your arguments.


    [/ QUOTE ]

    Which is why I tend to be of a mind that, regardless of how you and H&R feel about the opposing side of this argument, dismissing/ignoring our arguments without comment, calling us whiners, etc., is a bad call on your part - it doesn't just put off other players without need, it also puts down the devs while you're trying to persuade them. It's not exactly a good mix.
  11. [ QUOTE ]
    Opinions in general are very hard to change. To change an opinion usually requires some sort of undisputable fact. Nobody is bringing that to the table. Mostly because there is this feeling that since it's not true for me, then it should be fixed.


    [/ QUOTE ]

    *shrugs* Neither side's particularly true for me. I'm trying to look at what I consider to be a bigger picture here - that there's no compelling reason for a six arc, badge-yielding contact to be limited thus, including story reasons. There are portions of the game (both sides) that could use those arcs, and the accolades for villains seem to be awarded late compared to the heroes (though, admittedly, this is a PvP issue and the TV's accolade is comparatively minor). Yes, I'm intending to get Midas Touch anyway, one way or another, and I already have Mr. Big. OTOH, the additional hitch to an infamy badge is that it requires forsaking the VG for a time, when the devs should be giving people more reason to run in VG mode, not less. I remember when people complained loudly about the devs lowering the requirement for Zookeeper from 10K monkeys to 1K - I was just glad nobody else would have to go through the tedium I did.

    At the end of the day, however, the devs are the only ones who make the decision, and in absence of them making their reasonings known, we have only the discussions in this thread and similar.

    [ QUOTE ]

    To generalize 'Well I don't have time to join Hami Raids, so HO's should be nerfed.' 'Well I don't have time to earn infamy, so the badge should be changed.' But the devs have sided with the casual player everytime an issue like this has come up.


    [/ QUOTE ]

    Rather because they have to - the casual players tend to be the ones who keep MMOs afloat.

    [ QUOTE ]

    I really have no clue what makes a casual player vs. a hard-core player.


    [/ QUOTE ]

    It's generally viewed as a matter of how much time a week you play (in which case, I'm hard core, often clocking in 5+ hours a day), or how much time you spend advancing yourself in game (in which case, I'm casual, since I prefer RP).

    [ QUOTE ]

    They call people from #2 elitists, and call us hard-core and the like. I like to think of us as hard-workers. I hate the term elitist as it's derrogatory and an insult.


    [/ QUOTE ]

    If, however, someone's looking down on others, the elitism tag's not being unfairly awarded. When a hard core player condescends to casual players, when he calls them whiners, then he's being elitist in many players' opinions.

    [ QUOTE ]

    I just wish that the Devs would think about changing something in game just because 6 members out of a thousand+ community complain about it. It seems they do not take into account that the silent voices are not complaining.


    [/ QUOTE ]

    Neither do you take into account the silent voices who didn't support the Midas Touch method. The silent majority's silence means we cannot assume them to be of either side. Similarly, you're not considering the possibility that the devs changed their minds not because we complained, but because they agreed with our reasons for complaining.
  12. [ QUOTE ]

    You're view is it is okay for you to refuse to compromise on leaving VG Mode, period, there are no exceptions to that for you and you ignore me on that issue all together.


    [/ QUOTE ]

    No, my view is that I don't feel that a six arc, accolad badge-yielding contact is improved by having him be unlocked through a badge that requires dropping VG mode for no other purpose than to get that badge and this contact. The game is content-starved enough, IMO, that this sort of 'addition' is unwarranted. If it'd been like, say, Jaeger, in that it only unlocked one arc with no badge rewards (much less an accolade), I'd have no real issue here.

    [ QUOTE ]

    But you feel I should compromise on another badge. And my compromise would only have you leave VG Mode for a very short time.


    [/ QUOTE ]

    For some people. For others, an extended time. Stalkers, for instance, tend to take longer to earn the same amount of infamy.

    [ QUOTE ]

    And again, since you can't point out the rude argument or show me the point you say I haven't addressed, there clearly isn't one.


    [/ QUOTE ]

    I have. I laid it out clearly, complete with quote. I also pointed out precisely how I find your belief that opinions aren't worth debating is one that's flawed. To both of these, you've responded as if I said nothing at all.

    [ QUOTE ]

    We are on opposing sides to an argument, and as near as I can tell that is what you find rude.


    [/ QUOTE ]

    Funny, that's my exact feeling about how I think you view us - that, being as we're opposing you, no manner of argument we put forward is worth your attention.

    [ QUOTE ]

    My VG is made up of 20 people. Of which between about 4 to 8 are on regularly. How large is your VG and how much prestige have you earned?

    [/ QUOTE ]

    Never said that my VG wasn't comparable to yours, just that the infamy gains for me tended to be from enhancement sales, which don't yield badges - something you glossed over.
  13. [ QUOTE ]

    Then point out the "rude" statement word for word.


    [/ QUOTE ]

    As previously stated, I find the wholesale ignoring of opposing arguments to be rude.

    [ QUOTE ]

    Exactly what in this do I respond to? Its a statement of you opinion, I just disagree. Stating so isn't that important, since I'm for having the infamy badge, so you should already realize that.


    [/ QUOTE ]

    Then why is it that you continuously restate your opinion as your argument, but ignore others', particularly their efforts at comprimise?

    [ QUOTE ]

    And no one is forcing you to do anything, it is your choice, you can choose to leave VG mode, or you can choose not to leave VG mode.


    [/ QUOTE ]

    With regards to the TV, yes, they are, unless I spend all my time grinding for infamy badges before I can't get any more infamy while in VG mode.

    [ QUOTE ]

    But since the contact is a lvl 45-50 contact, having it as an infamy isn't that big an issue.


    [/ QUOTE ]

    This, BTW, is a statement of opinion. By your logic, I can ignore it outright, never referencing it again, even though it's a key part of your argument.

    What makes doing so wrong, however, is that it's dismissive. You believe this. You contribute your time and effort to the game. Your opinion matters - just as mine, just as Mad Scientist's, just as all of ours do. Since you are wanting to change the present circumstances, however, you have to persuade the devs to your side. In the absence, you have only the opposing opinions, which you're trying to argue that you don't have to account for.

    We've repeatedly tried to account for yours, but you have not done us the same courtesy.

    [ QUOTE ]

    I stated my group size. And have quoted myself below for you.


    [/ QUOTE ]

    No, you have not. You stated your team size, at level 50, but not your VG's size.

    [ QUOTE ]
    HR: I have solo'd 85-90% of the game and gotten to lvl 40 in half the time it took me to get my hero.

    [/ QUOTE ]

    I do not see a post of yours about experience with infamy, I've rechecked these posts a couple of times. I see a response where you agree with me, on your position in your VG, we are both in the high end on prestige. Please tell which of the previous posts you are referring to.


    [/ QUOTE ]

    That very post, where I pointed out that my infamy gains stemmed from selling off enhancements, not from gains which contribute toward the infamy badges.

    [ QUOTE ]

    I also see no posts from you where I haven't responded to an actual question you've had or a true point related to our discussion.


    [/ QUOTE ]

    Then I humbly suggest you reconsider the notion that you're a neutral arbiter in what is and is not a "true point" to the discussion.

    [ QUOTE ]

    My View: We should have the infamy badge requirement back. I find the second infamy badge (Mr. Big) acceptible to the third (Midas Touch). I find the exploration badge an insult. I've played for 45 levels, most of which so far has been spent stuck at 40 waiting for the new content to arrive. I want some challenge to my game, not impossibility. And this game isn't about only prestige or there wouldn't be infamy. It isn't unfair, because it is possible to attain reasonably. It isn't work, because you don't have to grind to get it, it will happen. But to pick this one contact to change because it is too difficult? It isn't difficult at all. Just play the game. How difficult is that?


    [/ QUOTE ]

    "Just play the game. How difficult is that?"

    That is a tone I and others find condescending. Also, by your logic, I need neither quote nor account for anything in this - it is all wholly and completely your opinion.

    Likewise, your claim that we're arguing that it's too difficult is a disingenous remark: people have specifically said that it's not a matter of difficulty.
  14. [ QUOTE ]
    I have been civil and respectful or a redname would have said otherwise.


    [/ QUOTE ]

    Considering how often flame wars go unchecked throughout these forums, you'll forgive me if I don't use the lack of redname referee commentary as a benchmark.

    [ QUOTE ]

    The only items I haven't responded to were statements of opinions and one question that while I disagree, could not possibly answer as it pertains more to a programming nature and not being familiar enough with the programming of the game to know the actual possibility related to cost / time / etc.


    [/ QUOTE ]

    Almost all of these posts are statements of opinion. Yours. Mine. Whoever's. Similarly, if you disagree and say so, conversation can move forward without hinging solely upon the ease or lack thereof in coding - only the devs can answer comments along such lines, as only they know their coding.

    [ QUOTE ]

    And while what may be true for me, may not be true for everyone, yet what I do is what everyone else does, run missions etc. So if I am doing the same thing and getting the same reward, then how can it not be true.


    [/ QUOTE ]

    Because, for starters, when discussing the prestige gains of a group, it helps to know the size of said group. Likewise, I posted an experience with infamy that I felt was strikingly similar to yours - it went without response, though your reply to that post drew upon the conclusions I disputed.
  15. H&R, if simple civility cannot compell you to answer counterarguments or behave in a respectful manner, consider for a moment that your present behavior is not doing you any favors. If you are hoping to convince anyone of changing their opinions, it behooves you to remember that it's unlikely to happen when you ignore whole stretches of posts and pretend that people haven't countered your points with ones of their own. Likewise, it is wise to remember that anecdotes are not universal experiences, and what may hold true for you may not be so for others who are not so fortunate.
  16. [ QUOTE ]

    I don't have one that would be preferencial and fit the concept of TV. And I didn't return to Midas, I did suggest Mr. Big, which is a much easier and more practical badge, than Midas.


    [/ QUOTE ]

    It is, but it's also still one many people aren't finding to be a good choice - it doesn't fit the TV contact very well, either, and still penalizes base-oriented VGs, who need more help, not less.

    [ QUOTE ]

    As for the "side effect" badge, I'm the highest prestige earner and have no problem with infamy, often donating my infamy to SG Mates in need, and this while having been mostly inactive last two months. And I've done it mostly solo, and not doing any grinding (in other words, I haven't been in a mission to just earn infamy or prestige.)


    [/ QUOTE ]

    I'm the same way. Oddly enough, though, I've done this while being in VG mode for the majority of my villain's career - the enhancement drops alone pay for me and some of my friends. While I fully intend on getting Midas Touch and the epic infamy badges in the fullness of time, I have no driving reason to do so. I don't think that an unlockable contact with six arcs and an accolade-yielding badge mission is something that's improved by forcing me to drop VG mode.

    All that being said, I do agree Master of the Airwaves is too far in the other direction, and that a Veridian-style selection of badges is preferable. The notion struck me, too, that whenever I hit the TV contact, the people watching it had not only changed frequently, but they tended to be from groups that yielded badges.

    Would it be possible to have the TV be unlocked by having the badges tied to its audience?
  17. [ QUOTE ]

    No thank you for the change. I would rather have the infamy badge than a cheesy exploration. At lvl 45-50 the contact is never out-leveled and worst case scenario make it the Second infamy badge.


    [/ QUOTE ]

    There has to be some kind of middle ground between exploration and infamy.

    [ QUOTE ]

    After all change the TV then you might as well change Doc Buzzsaw as well since its easier to outlevel him before you get 25 over the prestige issue.


    [/ QUOTE ]

    Her, and I do tend to agree here. Bling isn't terribly appropriate to her characterization.

    [ QUOTE ]

    Give us back the infamy badge requirement.

    [/ QUOTE ]

    Please, don't, but find something appropriate that's not just an exploration badge, like a combination (as with Veridian) or something similar.
  18. [ QUOTE ]
    Bump.

    [ QUOTE ]

    IF we were to ever add a way to get Isolator post-Tutorial, it would most likely be incredibly hard to get. Annoyingly hard. Irritatingly hard. There-would-be-a-zillion-people-asking-to-make-it-easier hard.


    [/ QUOTE ]

    Never let it be said that Positron doesn't deliver on what he promises.

    [/ QUOTE ]

    This isn't difficult, it's just a massive time sink. Difficult would be, say, the contaminated spawning as level 60s or somesuch.
  19. [ QUOTE ]

    It was bugging me to see you make a proof based off one commonality, yet dismiss another commonality in the same post.

    [/ QUOTE ]

    Then feel free to take it to private messaging, since this line of discussion is now redundant.

    And FWIW, I think they went too far to the other extreme here. Maybe a collection of the media-related badges, rather than just the one?
  20. [ QUOTE ]
    I honestly think people are overreacting to this contact. This is a 45-50 contact. You can not outlevel this contact. So you could get him now, or a year from now and get your accolade and power. If this were a repeat of Doc Buzzsaw, then I'd be complaining too, but it's not.

    [/ QUOTE ]

    To rehash the previous discussions:

    1. The heroes get the equivalent accolade about 10-15 levels earlier, a common trend.
    2. There's no logical reason in the story for the contact to require Midas Touch over other options, and the devs have not shared any non-story rationales.
    3. Midas Touch is time-consuming for those of us who run in VG mode, and many of us have small enough VGs that this could severely hampen our prestige-earning. Since bases and prestige are already concerns that even the devs have acknowledged need addressing, it's odd that they'd make the problem worse.
    4. A few points in the game exist where it's possible to run out of contact missions, so having a contact with six arcs at level 50 is ridiculously wasteful. That's content needed elsewhere in the game.
    5. Quite frankly, for all the arguments going on, very little's been said about why anyone would feel Midas Touch is a good choice over other badge requirements. The only reasons put forward, really, are that the devs want us to choose between our VGs and content (which wouldn't be an issue if the devs supported SGs and VGs more), and that because of paper missions, VGs are ahead of SGs in prestige (hardly a universal truth), arguments that I don't find particularly compelling.
  21. [ QUOTE ]
    [ QUOTE ]

    Wasn't aware that all VGs were doing better than all SGs.

    [/ QUOTE ]

    Pretty much, yeah. Liberty server, top 10, 7 villains, 3 heros. This is pretty common on a lot of servers. Villains get newspaper missions. Give heros newspaper missions and we'll be rockin, or any repeatable level 50 content that isn't just rularuu, or several hours long.

    [/ QUOTE ]

    Unless those seven VGs are the only ones on that server, then no, not all VGs are doing better than all SGs.
  22. [ QUOTE ]
    If your VG isn’t organized enough to make this happen and isn’t playing like a team, then perhaps they should get with a VG that can. Why should the Devs change things around just because of a VG’s own inability to maintain a semblance of order.


    [/ QUOTE ]

    That, or the VG's got more people who want the badge than people who have access. Or people who want the souvenirs themselves. Or people have real life issues intercede. Yes, having one member of the VG help out with the pertinent badge would be a helpful workaround, but it'd still be a workaround. We still don't know why the devs set this up as they did, and I'd still like to hear the devs' intent on this.

    [ QUOTE ]

    Again you are complaining about people’s shortcomings, which they will need to overcome to have your VG achieve greatness.


    [/ QUOTE ]

    I'd like that to be something that the devs don't monkey around with, just cause.

    [ QUOTE ]
    So if it’s not a challenge why are you complaining about it!!!! Are you going to call playing the game, tedious or a grind?? If so, you are obviously not enjoying the game and need to move on. This contact is awarded for playing the game. So start playing.


    [/ QUOTE ]

    No, it's awarded for playing the game a certain way, and if you're expressly trying to earn it, then yes, it is a grind.

    [ QUOTE ]

    Because making a choice requires a sacrifice which allows the game to remain interesting and thought provoking.


    [/ QUOTE ]

    Or arbitrary and frustrating, depending on perspective.

    [ QUOTE ]

    Why do this to the VGs? To balance them with the SGs!


    [/ QUOTE ]

    Wasn't aware that all VGs were doing better than all SGs.
  23. [ QUOTE ]
    You are arguing that the missions and content, along with the power could be best suited elsewhere to help keep the game flowing and balanced, not that the requirements are too steep or not correct.


    [/ QUOTE ]

    Not entirely, but close. I do feel that the requirements are too steep and not the best choices, in that they also further undermine an already shaky SG/VG environment. As I said before, the TV's emblematic of a lot of my problems in the game, and that's definitely one of them. If the requirements were lowered (or removed entirely - it's not like you couldn't argue that, say, Arbiter Daos wouldn't also be a valid choice for the Midas Touch-unlockable), if the arcs were shuffled around to other contacts in problem areas, if the accolade badge weren't tied to this, etc. The TV contact sounds really cool, but its utility's being heavily mitigated by the way it's unlocked.

    [ QUOTE ]

    If this is the case, then I see your point, and have no argument against such a move. Even if it just moves it to 40-45 range, it makes sense.

    [/ QUOTE ]

    Well, the requirement would definitely have to drop then, but yeah
  24. [ QUOTE ]

    I have a friends that only plays with parties. At lvl 37 on CoV they have yet to run out of missions to play. Hasn't even made it through the first contact from 35-40. In the true spirit of a multiplayer game, plenty of content abound through all levels. even a partial solo, partial team player will still have some missions left.


    [/ QUOTE ]

    I didn't. Several other players didn't. It's not a global truth, even if you and yours were more fortunate than me and mine - though admittedly, we tend to play odd hours (early mornings, days during the week, with weekends usually being given over to RP). I remember back when the oft-discussed boss patch hit, my friends had to explain to me what was going on - my illusion controller'd just earned enough influence to finally SO up phantom army, and I respecced into the newly-improved superior invisibility.

    As before, the devs should place a higher priority on the people who are having trouble, not the ones who aren't. As I said before, if this weren't six arcs and an accolade, I don't think we'd see nearly this much debate. I outleveled Krieger back when Villain was still bugged, and it irritated me, but it was only one arc and no badge. The 200+ Longbow bases I blew up were when I was by far the highest level character in my VG (so team-ups weren't an option there), and when villains of my level were rarely open to teaming and rarely able to play a role on a team. After having tanking brutes wordlessly walk away from the AV to rest, and people who refused to discuss any tactics for defeating the respec AV while you're setting up to attack it, I came to the conclusion that you can't spell repugnant without "P-U-G". From what I can tell, my experiences in that respect aren't exactly uncommon.

    Wordy, I know, but the point is that at level 50, this is just content. That'd be fine, but six arcs' worth of XP could be used elsewhere in the game.

    [ QUOTE ]

    A solo badge hunter? Welcome to the grind. Would I like to see contact missions that last on easy setting last throughout my levels? If that happens, then for one hero to experience all missions would require solo play exclusively. Would I be happy if this were implemented? No, rather the grind, since I can experience all the content as a solo player, and then team up to get through it. But if we switch to the former, sacrifices will be made.


    [/ QUOTE ]

    Here's the thing, though: Statesman's outright stated he doesn't want one character to get all the content, try as we might. This is part of the reason flashback was backburnered. I don't like it. I don't agree with it. If Statesman doesn't change his mind, though, it is his desired goal that this situation happens. Speaking personally, I'd rather TV go where it's needed, not where it's extraneous.

    [ QUOTE ]

    I do agree that there is an inbalance as to when the power is awarded, and several are awarded much later than when the heros can first get them. Why this is, I have no idea. I would like to see this balanced as well. But remember this fact. When Issue 2 came out, many Heroes were already lvl 50. They all received their accolades at 50, not 40 like the villians can. Doesn't mean it's right for villians to have to wait later in levels for their accolades, but just a thought to consider.

    [/ QUOTE ]

    Oh, sure, but at the same time, these badges are often requiring the defeat of higher-level mobs than the equivalent heroic badges. While I'll grant that we're hardly done compiling badge info on I7, the signs aren't particularly pointing towards any of the power-yielding accolades being reasonably available in the early 20s range when Atlas is, much less scattered all over the 20+ game like they are hero-side. Is it an oversight? A bug? An intentional decision from the devs? We can only guess from the info at hand, but the info at hand does suggest an imbalance that plainly points out that TV's part of the problem.
  25. [ QUOTE ]

    I look at the content and if the contact is available at level 50 what have you lost? The experience points from the missions. The content will still be there when you get the badge, waiting for you.

    [/ QUOTE ]

    What I've lost? Not much. What others have lost? Those long stretches of grinding where their contacts ran out of missions, where TV'd have been a welcome addition. The PvPers, who're getting their accolades villain-side much later than hero-side, for no discernible reason. The devs, who've put forth a great deal of effort that was needed elsewhere, put a price tag on it just cause, and set it up such that it underlines a flaw with one of the game's mechanics.

    Just because they can, doesn't mean that they should, or that it's at all right.