-
Posts
14730 -
Joined
-
Quote:This reminds me:That's actually where my 'suspension of disbelief' has lain when it comes to seeing the Talons in Cimerora. Yes, they're seperate, but potentially the same (presuming the implied 'The Well' is the same for ALL humans- and has been supported so far) and go where the root of 'sin' exists (that being Mot and his influence, in this case). I just wanted to see if I was the only one who thought about that possibility.
As an aside, if 'The Well' covers all of humanity, does this also have anything to do with the Rikti? Based on everything we've seen, they may have broken away from the concept of a 'Well' alltogether, and because of such, bested Battallion.
I keep hearing people talk about how there isn't one Well but many wells, how a Well dies if the people's bound to die off, how ours is Human and on and on, but... Where's any of this said? When I first heard it, I assumed it would be explained in Dark Astoria, since that kinda' sorta' deals with the Well in a roundabout way, but it isn't. Or it wasn't in my playthrough anyway. Not much about the Well is mentioned at all, other than "Mot will become a new Well!" which made my scratch my head. Does anyone know what that's all about?
---
On the subject if Loyalists vs. Resistance - it's a mistake to be cynical about it. The story in Praetoria is intentionally vague, written so a to be subject to different interpretations by different people. I generally don't like open-ended stories, but here's it's not the story that's open-ended: That's pretty much firmly concluded. What's open-ended is the morality of it. We're given choices, we're given context, we opt which way to go. Even the Crusaders can be argued to be doing what's best for the people, even if they're really big ******** about it.
Not everyone will agree with everyone else's interpretation. Obviously. But just because you disagree with another person's interpretation of morality doesn't make that other person wrong for holding his belief. At the end of the day, that's exactly what it is - a belief. -
Quote:What Lighthouse said was the I13 PvP changes weren't made for the current PvP participants, but rather they were made with the intent of getting more people to PvP who didn't before. As such, the changes weren't aimed at improving the status quo for the current fans, but rather at introducing new fans. Even at its heyday, PvP was a wasteland. Even when it was popular, there was nowhere near enough of a population to justify having four huge zones. They needed more people, so they tried to get more people.No the devs knowingly killed pvp. I think it was lighthouse that screwed up and in so many words told us the changes weren't made for pvpers, they were made for the people that don't pvp. They knew it would infuriate the current PvP crowd but they did it anyway in hopes to bring in more people to pvp then they lost. It had the opposite effect and within months the PvP community as I knew it was gone.
I don't disagree that the changes failed, and spectacularly. I tried PvP before, just because I could take my build and know how to play. Post I13, I don't know what the hell is going on in PvP, what suppresses, what doesn't and how I should build. If I ever wanted to bother, I'd have to do so much homework that for something I don't even like, there's just no point. -
I'm not interested in competition, I'm not interested in challenge, I'm not interested in a fair fight. Considering that's pretty much the sum total of perks people list to me when they try to promote PvP, in this game or any other, I simply see no reason to bother. The few times I have tried PvP, back when Anti-Cat was organising it, it was fun to chat and joke with people (Lady Athyna's "That's not my storm cloud! My storm cloud's way over there!" still cracks me up even today), but what was distinctly UNfun was the actual game. Anti-Cat was the only Blaster, so obviously everyone went after him, and most of us who had SR basically ignored each other because we couldn't do much.
I'm sure better, dedicated PvP players than me would have done a lot better, but here's the thing - I'm not a dedicated, good PvP player. I'm mediocre at best, and usually pretty dang weak. Most of the time, I'm playing the kind of role which would be relegated to trash NPC critters - that of the easy kill to provide tension. Considering I don't enjoy losing and it more motivates me to find a better game than it does to "lrn2ply," I simply don't do that.
The simple fact of the matter is that PvP has to be "fair," so I can never have a distinct advantage over my enemies. If the game is unballanced and I COULD have a distinct advantage, the truth of the matter is that my enemies have said advantage over me and I can never score a kill. And even in the best, most fair playing environments, for one player to win, another has to lose, and I don't want to be the one to lose. Since I know I can't be the one to win every time or I'd take someone out of his skin with anger, I simply don't do it.
I like an unfair game that lets me curb-stomp my enemies. I know this can't happen against players. I therefore don't do PvP. Ever. I do play a few PvP-centric games, and most of the time I leave angry and unsatisfied. But god damn it! There's all of ONE decent game about tanks, and it's online battle arena only. -
Quote:Ah, I see. What are those catalysts? Salvage like the Converters, or? And where can I get them from? Are they just drops?Actually, the guy giving you the warning about not converting them piecemeal was warning you not to CATALYZE them piecemeal. Catalysts are what turn ATOs into Superior ATOs, but doing so to one or two pieces in a set will lose you some set bonuses, since the ATO set and SATO set are two separate sets. That said, keep running DA, and the catalysts will drop. Once you get six, catalyze the whole ATO set. All the enhancement values of the pieces jump up to purples' scale, and so do the bonuses.
-
Quote:Ouro and the problem of a meddler with the time stream is actually a pretty good excuse for most new content. Generally speaking - and this is evident from this very thread - time passes as we level up. But what happens if I levelled past an event that changes in a later Issue, like the Galaxy City destruction? Well, someone messed with the timeline, my past is gone but I still remember it.My personal theory is that the timeline is fractured as a result of Mender Silos and Ouroboros' tampering. It all started unraveling when we went back to Outbreak and found that everything was happening differently. As much as I dislike Montague Castanella, I imagine he has a killer migraine right about now.
In other words, it's never explainedQuote:London was formerly Londinium. Languages changes over time and so do place names, so perhaps somewhere someone thought "What's a Mot? Maybe they meant moths. I'll mark this as Moth Cemetery on the map."
-
Quote:I actually had the salvage to make those, just from killing stuff. What stopped me was the recipes SAY they're going for a million or two, but for most there are only a handful listed, say 2 or 3, and you know what that means - those are the ones which are priced so ungodly expensive they aren't selling, which is why they're left behind. I tried bidding up to 8 million for the missing Mako's Bite and it didn't go, so I left a bid of 5 000 000 for around 45 minutes while I messed with the rest of the build and that didn't happen. At that point I pretty much ran out of patience, bid 10 000 000 and got the recipe.I just checked WW, and the Mako's Bite recipes all sell for a million inf or less. Even with 6 rare salvage pieces, a whole set ought to come in for under the 25 million that one piece cost you. Red Fortunes are all under two million per recipe, and don't have rare salvage in them.
The wrong recipe. Yay. Didn't make that back, lemme' tell ya. I got the correct recipe for around 2 000 000, though.
I pay a lot on the Market because I don't want to wait. Far as I'm concerned, it's worth the cost. It does run me pretty high and ensure I'll never have the truly desirable stuff, but I guess there are ways. Converters and Merits and the like. -
Quote:No, that's actually me being stupid. I meant to use those, but the e-mails timed out the day before I hit 50, and I neglected to "refresh" them. I thought they were lost forever and was too ashamed to bring it up. If they bounced back to you and they aren't actually LOST, then I feel better about it.Among his other qualities, Sam is also proud. I sent him a set of mako's and touch of death and he sent them back. I think he wants to learn how to do it and how much effort it takes, even though he doesn't like it.
Yeah, sorry about that. If I could have used those, I would have, but I just took too long to get around it. Accursed e-mail storage limits. Still, thank you for them even though I couldn't use them
-
Quote:Yes, it is. That's precisely what a tangential, busywork plot is - more actions for the protagonists to do without any real revelations or plot advancement behind it. If the Talons were not in the story at all and Mot had simply been powered up by all the recent deaths and carnage, nothing would have changed. Stopping the Talons (twice, as a point of fact) is as meaningless a plot device as getting told I'm going to be "paid" for working with most villain-side contacts - it's saying nothing. The story sets how powerful Mot is and it could have set his power level to where it is without resorting to what amounts to two, maybe three entire arcs in Dark Astoria.Trying to stop Mot from becoming too strong to fight is hardly tangential.
It's the exact same plot that has Unai Kemen send me to three separate dimensions to look for something that's invariably in the third dimension. You can argue that his whole arc is looking for stuff so looking for stuff and not finding it is perfectly valid. And from a technical standpoint, it is. But it doesn't make for a good story. It makes for a story that's padded.
That's exactly what I feel about the Talons of Vengeance and the Knives of Vengeance - they're padding. There's no reason to have the Knives be separate from the Talons other than to have two separate missions to end them, which are really just two versions of essentially the same mission - find Keres, kill Keres, end Knives/Talons of Vengeance. You could just as well have had the last page of Hazen's diary held by a cabal of rogue Legacy Chain and tacked on a whole arc about finding it, finding a way to break their wards, finding a map of the building and finally raiding it. It's adding hours to the game, but adding really very little to the story.
Honestly, I can see the how the Primal Talons can be involved. They have their foot in the door in Cimerora, after all, and that's a legitimate part of the story. But I spent half my time in Dark Astoria dealing with the Talons and their cronies in the Knives, and it just left that much less time for Mot, whom the story should be about. Again, I would much rather have seen more of the Circle of Thorns, who really don't exist in this arc. I'd certainly rather have had new critters for them than the entirely pointless Knives of Vengeance. Like I said - the Talons I could see, with a reduced presence, but the Knives are just unnecessary, and it seems like some degree of work went into making them.
*edit*
Again, that doesn't make the story bad. Far from it. When my biggest complaint about a new story is that there isn't enough of it, I can't really think of any bigger praise.
*edit*
Also, if there's nothing to be gained from going at missions alone (since I'm seeing this offered to me for the second time) other than bragging rights, then I'm probably not going to bother a second time -
Quote:It's a sign that the writers are FINALLY starting to try and fit new content in with old content without contradicting established canon for no reason. I was surprised that Dark Astoria also seems to be consistent with the SSAs, as well, since that ritual Wade mentions was always on my mind over there. I even spotted a few calls to Lughebu among the Banished Pantheon chatter, which pleases me greatly since it means Mot hasn't superseded the entire BP mythos and taken on the role of lead god. On the contrary, his ascension is the Pantheon's path back into the physical world, and I LOVE consistent storytelling!One thing I will say, vis a vis Dark Astoria, is that the old arc "The Scroll of Tielekku" really should be "required reading" before going in there. I just happened to be playing through it last night while leveling up a character for a Beta transfer, and was surprised to see how well it meshes with everything. Surprised, because it had been so long since I'd run it, that I'd nearly forgotten how it set all of the stuff with Mot and the Banished Pantheon fit. (Slightly OT, I know, but I was just reminded of it.)

*edit*
Does anyone know why Mot has a Hydralisk head atop his cemetery?
Or why it was called Moth Cemetery - with an H - for so long? -
Quote:Posters have already listed those as pretty definitively dead, that's why I'm counting bodies. Some are just defeated, but some seem Statesman-level dead in storyline.Keep in mind, that defeated only means dead if the game explicitly tells you so. Otherwise, we'd personally have killed Desdemona half a dozen times on our way to 50, and that clearly doesn't make sense with post-50 content.
Yeah, but that's a Dark Astoria spoiler, which I was hoping to avoid.Quote:I was going to say the same thing. She was freed by the Malta Group in exchange of help developing their nano-tech.
Why does the Hamidon care about keeping people in check. Last I checked, Hamidon Pasalima was an environmental terrorist who wanted to see all people dead or devoured because he thought they were ruining the land. What does he get out of making an effective conspiracy when he seems like he could have simply wiped them all out?Quote:During the Underground Trial, Vanessa DeVore finds that Cole never actually defeated the Hamidon, but negotiated a truce. If he kept a tight rein on Humanity, then the Devouring Earth would leave Praetoria alone.
No. What are you referring to?Quote:During their last fight. Remember the psychic shooty-beam stuff?
"War is hell" is precisely the kind of thematic I really don't care much for. It's what eventually ruined Fillmetal Alchemist (the old anime) for me because they couldn't stop banging on about it to the point where I conceded that what they were showing me was unpleasant and stopped watching altogether. I know most of that content's old stuff (Barf and Lamb are I19, as I remember), but this really is the kind of unnecessarily dark content that just doesn't motivate me. To be honest, that body count is actually MORE depressing to me than all of Dark Astoria, believe it or not.Quote:War is hell. If you'd run just about any of the iTrials, you'd know...
Fair enough. I can deal with a few of them getting killed if most of them survived since, really... A lot of those guys were cool enough to have more told about them. For a guy who had muscle instead of brains, Marauder was just cool, I love the interplay between spurned emo genius Anti-Mater and plagiarist Neuron and so on. I'd have liked to see more stories told about them, but that won't happen if they're dead.Quote:Sam, don't listen to the people in this thread pumping their fists and howling "YEAH, WE KILLED THOSE SUCKERS". Right now, the only confirmed signature fatalities are Seige (dominated by Metronome), Nightstar (probably, maybe someone gave iVY an upgrade with the leftovers), Malaise (trapped in Seer Network/Tilman's Mind after Tilman's defeat, his mind crinkled anyway after we beat him the first time in the trial), and Mother Mayhem (probably, but she didn't leave us much choice. Really!). Anyone else is either in hiding or in traction.
The Talons are specifically said to have followed Dee Dee from Praetoria, though I agree that they're not a Praetorian-specific faction. They are, however, one of those questionable decisions that came out of Praetoria's concept gallery that I can really do without. And, honestly, they have no real sway over the plot as they have no real stake in the fate of Mot. They're just supernatural baddies who want to kill people. I know the story behind them (I do now, anyway), but... Why bring in the Talons and then the Knives and waste time with throwing in obstacles to pad out the story when you could have instead involved the Circle of Thorns who have a direct, immediate interest in the story? No, they're all gone. Instead, we have to deal with the Talons for what feels like 3/4 of the story. So far, I've run maybe 4 missions with the Tsoo, about as many against the Banished Pantheon, and the rest has been some combinations of Knives and Talons.Quote:The Talons aren't exactly 'Praetorian'; they are probably going to be showing up for a while until we have a nice polite sit-down with the Furies themselves. I'd expect this will happen around the time the Well starts bawling for help from his most loyal followers as a result of us kicking Tyrant's butt.
Mot's story is complicated enough to merit as much content as it's given, which is why it kills me that we spend so much of it essentially doing grunt work that's only tangentially related to Mot. It's the equivalent of Mass Effect 3's "galaxy readiness" screen where we're supposed to be fighting this big fight, but we just spend most of our time NOT fighting it and doing side quests. I wouldn't mind so much if it didn't feel like it's taking away from the main story, but really... The main story is about MoT, the Circle and the Banished Pantheon, and there's not enough of the first, none of the second and not really much of the third. I'd trade the Talos for the Circle, is what I'm saying.
Doesn't seem like it, really. I'm mid-way through the... Letter-writer's story arc, and Mot has already om-nom-nommed a bunch of important people, but it's pretty evident that some or all of those can be rescued. Be a pretty **** ending if they didn't, and most of Dark Astoria's story seems to be better than this. The story has also managed to so far deliver an actually hopeful narrative within an environment of hopelessness, because my character is not shown to be succumbing to all the horrors. On the contrary, she's shown as resisting them and doing the right thing, which pleases me greatly.Quote:You might want to stop playing now, 'cause it´s about to get a lot more depressing, horrid and unfair
Playing that one mission against an army of enemies alone was... An experience. That kind of sucked, but I chose to go it alone. Not sure if I want to do it again, but I might. Maybe with a level shift, though. -
Thank you kindly. A few points I want to comment on:
1. Cole made a deal with the Hamidon. Wait, what? When did that happen? What was this deal about? And what's all this talk about "champion of the Well?" Bearded Smurf only really alluded to Cole being the Well's champion, but what is this about? Can anyone elaborate on the Well and the Hamidon and the Common Cole?
2. DAMN that's a drastic body count. Now I'm glad I never took my heroes through the Trials. These are essentially about killing, what, a dozen people in cold blood? AND tossing an entire world into complete chaos? What was our moral stand on the Praetorian Invasion, again? Because it seems to me like Cole was right to be afraid of Primal Earth if we essentially destroyed his world just like he said we would.
3. My theory about Praetoria is it started as 40-50 content which was supposed to feed into Incarnate content immediately upon conclusion. It explains why the critters are so incredibly powerful, and it also explains why it starts at such a high level of importance, dealing with elite police forces and messing with the movers and shakers of the world, as opposed to fighting thugs and cut-throats like in City of Heroes and City of Villains. My impression is also that, as pointed out, whatever moral ambiguity and decision was intended to exist in Praetoria was tossed out pretty early on when they realised just how expensive those Trials were to make, and instead just made a lot of those. I'd file 1-20 Praetoria in the same category as bases, PvP and Gladiators. Good idea, but pretty much abandoned.
4. I'm right up to the point in the Dark Astoria storyline where I realise Sister Solaris' top is transparent. I mean... I'm right up to the point in the Dark Astoria storyline where I travel in time. I just took the first mission from there but I haven't entered it. So far, Dark Astoria is pretty much the best content I've seen in this game for... Pretty much years. It's still morbid, but it gives me the power to resist this depression, rather than just painting the world as horrid and unfair. The missions are simple and straightforward fighting not cluttered with cutscenes and useless scripted events (I witnessed a dialogue between two bosses in actual gameplay, which I LOVED). The difficulty isn't too bad, though every special spawn seems to be set to "medium size" which makes some fights MUCH harder than others. And the writing is relatively decent, with some grammar quirks here and there, but it's an honest effort. About the only thing I can complain about is it seems all the Praetorian stuff just feels like padding. Diabolique, Duncan, the Talons and so on just pad the story, to the point where Mot is barely in it at all at this point. Still good, though. A LOT better than those god damn SSAs, lemme' tell ya. -
I finally got a chance to give Dark Astoria a shot, and for the most part, the stories were consistent, events followed logically and every plot which referenced previous in-game events I'd mostly heard about. Right up until I finished Duncan's arc, then I was told that Praetoria is in ruins, the Toiler Paper Network is broadcasting anti-Cole propaganda, most of the Praetoris are either dead or missing and on and wait, what? I was in the Magistrarium yesterday and everything looked fine. Hell, I fought all of the Praetors and their sidekicks to stop Tyrant from using a duplicate of (a distinctly alive) Statesman to shut down the war walls. Then today I set foot in Dark Astoria and suddenly everything's gone to hell? Did I fall into a coma and miss, like, half a year?
Then I was informed that this is taking place after the TPN Trial. Ignoring the fact that the guy who sent me to Dark Astoria popped up the SECOND I unlocked my Alpha slot, which I did the minute I hit 50, this still leaves a ton of plot that I really have no way of knowing about. No, I haven't run many of the Trials, but I highly doubt I'd know more if I did. The few Trials I've run have passed before my eyes like a drunken memory of blur and haze that I can glean no meaning or understanding out of, so this REALLY leaves me out of the loop. Who's dead? What has happened?
To this effect, I wanted to ask if anyone can give me at least a basic explanation of just what the devil I'm supposed to already know about to "get" the situation in Praetoria just so I'm not so unprepared. At the very least, I'd like to see a body count so I know who's supposed to be alive and who's supposed to have gone down to feed the writers' obsession with death. It doesn't seem like this is vital to understanding Dark Astoria, but so long as we're involving Praetorians in it, I still want to know.
If at all possible, I'd like to keep this to spoilers JUST about Praetoria and NOT about Dark Astoria.
Mod Edit - Fixed the title as it was making me twitchy - Z -
Quote:Considering the issue of Incarnate to-hit vs. my defence set, "not dying" is really my chief performance goal. To be honest, this build seems to have managed to do that. I'm not exactly sure WHY the build does so well, but I really haven't had much difficulty with anything that doesn't throw a dozen bosses at me or, like on one memorable mission, something like 12 ambushes at me at the same time. It's almost like I'm back in Praetoria.Two full Mako's Bite sets gives you 3.75% range def x 2 = 7.5% range def. If you didn't have that, range attacks will be hitting you more often. Mako's has a bigger health bonus than Crushing Impact too, along with damage bonus allowing you to kill stuff faster. Crushing Impact has accuracy and recharge bonuses. Ultimately, it depends on what you want your character to do better at, but Mako is better for survivability.
However, that's more a mission design thing than a character performance thing, since you can toss six Zeus Class Titans at my best character and I'd probably struggle. I'm sure the added defence helps, I'm just not sure if I'd have been dead meat without it.
As always, I'm looking less at what I did right this time and more at what I have to do right next time I have to take a SR character through Dark Astoria. The lesson I learned this time is that two Mako's Bite sets, two Multi-Strikes and that one Immobilize set that I can never remember the name of have a fairly decent return. It's easy enough to remember for level 50 sets, and may be easy to repeat.
Thank you for the offer, NetherQuote:hey Sam - haven't read the whole thread, but if you need some inf for a l337 build let me know. I tossed most of my stockpile on the crazy 88's INFcinerator, but I still have a few billion lying around if you need a bankroll.
To be honest, if I had any choice in the matter, I wouldn't mess with a new Incarnate any time soon. I have a few I could take down the path, but I just don't want to mess with builds again. It's not fun in the slightest and I have a whole bunch of lowbies I should be playing, including the entirety of my F Squad. I'll do what I can for Kim until I run out of steam, then we'll see.
---
Speaking of Kim, she's doing very well, actually. I started Kim on Dark Astoria when I posted the last build that I did, and I'm already looking at a Common Alpha Agility Boost. Yeah, a lot of that is because I got Component rolls on all story arcs, which I won't be able to do after the first run-through of the story, but it's still a nice catch. And the difficulty isn't too bad, as I mentioned. It's tough, but with this build, it doesn't feel like cheating.
And, for the record, I no longer feel like the Stalker AT enhancements are cheating. If the mission designers are going to throw ten ambushes at me at practically the same time, then I feel not a single bit of guilt about remaining hidden after an Assassin's Strike. -
I finally got through the six-bosses/two-minutes mission, and I'm glad I made them all lieutenants. It took me a full minute to bring them all down thanks to a horrid streak of misses and Assasin's Strike failing to score criticals on numerous occasions. That, and I wasn't exactly on top of my game.
That intentional difficulty spike aside, though, this hasn't been too bad. That Stalker AT set is practically cheating, and it made my one encounter with the Tsoo almost embarrassingly easy. With this build and that set, it's entirely possible to assassinate-kill one lieutenant, auto-rehide, then use Sweep + a critical Vengeful Slice to kill the next, then use a Focus Assassin's Strike critical to one-shot the minion that's left in a spawn of 2 lieutenants and 1 minion. I actually managed to take out an entire spawn of Knives of Vengeance while receiving a total of three attacks the whole fight, all three of which missed.
I assume the Banished Pantheon will be worse, and I'm told there are a few other wildcard groups that might be bad, but so far I've not fared too badly. I know we scored quite a bit more defence than I had before and that's certainly playing a role, but playing at -1x2 has been pretty much smooth sailings all the way. Hell, the Soldiers of Rularuu gave me thrice as much of a problem.
---
I actually have a bit of a question: Let's suppose my performance is because of my build, which it probably is. How much of it do you think is down to the two Mako's Bite sets in there? I know that a LARGE portion of it is that Stalker set, for which I'm very greatful to the people that gave me the pieces, but how much more dead would I have been had I used Crushing Impacts instead of the Mako's, do you think? Just trying to wrap my head around it for future reference. -
Quote:Sheepishly, I forgot to change it in the build, and consequently went with it in-game. Oops! Thought about respeccing, but figured the difference is so minor I'd rather hold off unless something else big had to be changed.Looks good to me. As you noted, Health would give a slightly bigger gain for that Heal slot in PP. But, it's a very minor difference.
Too late... I got four pieces from Viking, then another piece was donated to me that was a double of what I already had. I converted this piece "in-set," and had to convert it twice, in fact, but I got the piece I wanted. The last piece I got for 25 million, I think - instant sale. Surprisingly, neither the Mako's stuff nor the Stalker stuff were the most expensive. What set me back something like 50-100 million were those god damn red fortunes. MAN those things are expensive for an Uncommon set!Quote:Since you went with the Stalker ATE set, I feel compelled to warn you about converting them with Enhancement Catalysts. DO NOT CONVERT THEM PIECEMEAL. As you do DA content, if you end up with 6 Catalysts, convert the whole set at once.
---
As for Dark Astoria itself... Well, so far the difficulty has not been bad at all, but I suspect the Knives of Vengeance are just easy. That, and the Stalker set is just plain cheating, along with my Recharge bonuses. It usually goes like Assassin's Strike -> Auto-Hide -> Sweep -> Placate -> Vengeful Slice and that takes out two or three people with essentially no return fire. Yikes! That, and everything is recharging a LOT faster with this build than it was before, so a lot of the time it's more like Assassin's Strike -> Auto-Hide -> Sweep -> Placate -> Assassin's Strike. Holy hell!
I'm not sure what to make of the defence issue so far. I barely get attacked at all, and they still miss fairly often, but I've been taken down in health a few times by just a few critters. It's not as bad as I feared (though that build has rather a lot more defence than what I had before), but I suspect I'm just being lucky so far. -
Just for the record, I'm attaching the build I eventually went with. It'll show up below so as not to split my post up. It's more or less what was suggested to me, but I made mine from scratch just so I knew where every slot went.
I did indeed drop one slot from Hide, just 'cuz, and I removed Shuriken entirely. I went with four slots per toggle and went with four Red Fortune slots just because the four-slot bonus was a negligible damage buff. I like that, and it shows up three times.
I also went with more recharge for Elude, and indeed one health slot for Superior Conditioning which, upon reflection, should probably go to Health, instead, since that has a larger buff... Ugh! Anyway, that's the slot which came out of Hide, so it's not that important, I don't think. Not unless anyone wants to suggest it's better for the slot to go back in Hide?
And that's pretty much the extent of it. I moved some slots around here and there, but the numbers are pretty much the same and the build is about the same as it was when suggested. Let me know if I've made some horrible error.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Kim Navar: Level 50 Technology Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Presence
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Power Slice -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(43)
Level 1: Hide -- DefBuff-I(A), DefBuff-I(37)
Level 2: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 4: Nimble Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(46)
Level 6: Assassin's Blades -- StalkersG-Acc/Dmg(A), StalkersG-Dmg/Rchg(7), StalkersG-Acc/Dmg/Rchg(7), StalkersG-Dmg/EndRdx/Rchg(9), StalkersG-Acc/Dmg/EndRdx/Rchg(17), StalkersG-Rchg/Hide%(40)
Level 8: Focused Fighting -- RedFtn-Def(A), RedFtn-Def/EndRdx(15), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def/Rchg(34)
Level 10: Focused Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(15), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def/Rchg(34)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 14: Combat Jumping -- Jump-I(A), DefBuff-I(50), DefBuff-I(50)
Level 16: Super Jump -- Jump-I(A)
Level 18: Practiced Brawler -- RechRdx-I(A), RechRdx-I(19), EndRdx-I(42)
Level 20: Placate -- RechRdx-I(A), RechRdx-I(21)
Level 22: Vengeful Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 24: Dodge -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(39)
Level 26: Sweeping Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(40)
Level 28: Quickness -- Run-I(A)
Level 30: Agile -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(39)
Level 32: One Thousand Cuts -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 35: Evasion -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def/Rchg(36)
Level 38: Elude -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(42)
Level 41: Physical Perfection -- EndMod-I(A), EndMod-I(42), Heal-I(50)
Level 44: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 47: Targeting Drone -- EndRdx-I(A), EndRdx-I(48)
Level 49: Challenge -- Acc-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(48), EndMod-I(48)
Level 1: Assassination
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run -
Quote:Good to know. I can never keep those straight. That's why I like to have a few big things to keep track of, as opposed to a zillion little things. Yeah, it doesn't make for as much flexibility, but when it comes to performance, I'm really more after something that works than something wholly custom and amazing.Just to be clear on the bit a few posts back about replacing CIs with the ATEs, you end up with a net gain on recharge, not a loss. The "standard" (non-purple) ATEs give a Stalker 8.75% +recharge for 5 slots, where CIs give 5% for five slots.
Let me try to salvage a bit of my sage prideQuote:You're not wrong. This is the same thing Arcanaville spent so much time being one of the most vocal opponents of back before I7, because back then critters over +0 and over minion rank got +toHit, and that was disproportionately hard on sets like SR. Now, years later the devs have turned around and basically replicated that for Incarnate critters (and, mysteriously, for all level 50+ DE). Critters in Incarnate contexts have what amounts to +14% toHit, on top of anything else they might do that's bad for defense sets. So it's exactly as if your 30-35% defense was 16-21% defense in the rest of the game.
Devouring Earth creatures in 45+ content have a higher base to-hit because their ranks are filled in from the Underground Trial critters, who have Incarnate to-hit. It's the same reason why those Resistence elites in Maria Jenkins' missions used to be HIDEOUSLY annoying, with the higher to-hit and constantly popping in and out of hide. Those seemed to have been fixed last I tried, however. They're still nasty, but they fight like regular 50 critters. As for the Devouring Earth, if you recall back in 2004, the only thing that spawned for them past 45 was Granites, the grey rock men. Granites today have the same old non-Incarnate to-hit because they're using the exact same critters as before. Everything else - trees, mushrooms and crystals - didn't exist, so it was ported from the Underground Trial directly. That may have been fixed, however, since they weren't punching through Kim's defences so readily when I fought them.
That said, I agree with Arcana and I'm grateful for it. That Incarnate to-hit is easily my biggest problem with Dark Astoria. I can live with the enemies being nasty or having sinister powers or even naturally spawning in greater numbers as has been my experience. But just unanimously slapping them with a higher to-hit seems unfair to me, and a complete reversal of the idea that content wouldn't be designed to specifically NEED Inventions to be survivable. Like you, I don't mind this in Trials. With the way buffs stack, I can live with any cheat the developers come up with to challenge 24 player characters in one place. However, if the basic design of Dark Astoria was to be the path for solo and small teams, then "super Reflexes need not apply" just seems like the wrong way to do it. SR has enough problems as it is, even if Bill Z Bubba has managed to do wonders with it. Having it lose 14% of its defences just seems... A but much.
In the realm of repeating mistakes of the past, I was there when the Large Breasts Trial was actually the last mission of the last story arc, and it had me doing the Jackie Chan head grabbing emote, because that's the exact same clearly admitted mistake they made with the Hollows back in I2. And the solution then was to simply move the Caverns of Transcendence Trial as a separate mission given by a separate contact unlocked at the end of Talshak the Mystic's arc. And even so, it still left the story headless, because I have NEVER run this Trial and I simply have no idea what the deal is with the Minions of Igneous. If they repeated that mistake of the past, I can see them repeating the mistakes regarding to-hit. I just hope those get addressed eventually.
I get that Dark Astoria needs to be harder. I'd just rather it were harder in the same way as Malta or the Rogue Vanguard or the Soldiers of Rularuu are harder, as opposed to just taking a bite out of my defence numbers. Suddenly having my powers worth less makes me feel less like everything's harder and more like I suck, all of a sudden.
Eh, it was a concept-driven decision, and Kim was already in her 30s by the time Dark Astoria was even a thing. I could have gone with Ninjutsu just the same, but I don't think the defence-related problem would have been that much better. But the heck of it is... Super Reflexes works. Not great, as I said before, but it works well enough for me to feel confident and play aggressively. The occasional cheap enemy like Overseers or Sentries are a pain, but by and large, it's not so bad. It was bad before the introduction of defence-debuff resistance, granted. Then every rifle-wielding dolt could strip me of my only source of protection, but even on just toggles, Kim is still running close to 90% Dance Dance Revolution, so it's manageable.Quote:This is what I get for skimming; I somehow overlooked the fact that Kim was a stalker. I always have a moment of amazement that people actually play SR stalkers (instead of abandon them midway through their career), because to me that set is kind of messed up (especially when Ninjutsu is standing over there being superior).
Hell, she's even awesome, I dare say. She's been handing the IDF their ***** pretty much since they started showing up and the only time she's ever had much real difficulty is in the SSAs where Soldiers of Rularuu Overseers were showing up spawn after spawn, and always +1 to the mission level. Sentries aren't a problem since those break like bottles with a single stab before they can set down those horrid Quartz Eminators. In fact, Kim is now 50 and has already completed Mender Ramiel's arc. Trapdoor went down like a sissy and the Honoree was a tough but easily manageable fight if I came prepared.
SR might not be the best, but it works. I'm afraid of it just not working all of a sudden when I set foot into DA. I already have the policeman with the arc that sends me there leaving me voice mails, and it has me worried, since I haven't actually made that build in question yet.
But I like EludeQuote:Alright. I kind of see where you're coming from, particularly with the powers you seem to be favoring. I personally would have taken drastically different power picks if I'd somehow made a DB/SR stalker, among other things more pool +def and not Elude (I have a thing about crashing clickies), but... yeah, I guess this is an unfortunate edge case.
I like god modes in general, and much more so than the "mini-god-modes" of Shield Defence and Willpower. The crash is unfortunate, yes, but the power is undeniable, especially for a Stalker who won't be soft-capped without it. One of my hopes for Dark Astoria is actually Elude itself, since I'm pretty sure it'll be enough to bring me to the Incarnate soft cap easy.
And speaking of the Incarnate soft cap, by the way, I wouldn't at all mind a swap from a higher to-hit for critters to accuracy bonuses like what happened in regular gameplay. Not only are accuracy bonuses less punishing to defence in general, but they're also MORE punishing to capped defences since they alter the absolute floor of enemy final to-hit that you can achieve. Even if you bring their to-hit to its own 5% floor with defence, something like 30% accuracy enhancement will still bring that back up to 6.5%, and 30% is just a +1 boss in regular content, if I recall correctly.
I considered this, but here's the catch - the only reason I'm even messing with Sets to begin with is to get more defence, and slotting can't provide this. Most of the powers that are worth slotting for defence can be brought to ED's final bracket with even just SOs, and franken-slotting is good for getting enhancement on other aspects of a power than what I have "three-slotted" much more so than it's good for overslotting.Quote:If you need better performance than you get with SOs or common IOs, but don't want to deal with the madness of fancy I/O builds focused on set bonuses: Frankenslot. Just pick up whatever combos of things give you the bonuses you want. Four acc/dam/end IOs from different sets will give you roughly the equivalent of 2 each acc, dam, and end, for instance. In just four slots.
And besides, if we're talking about pure enhancement values, most of the Uncommon sets actually offer pretty dang good return if you use the whole set. Crushing Impact is really lovely about that even aside from its set bonuses. And for most characters, that's exactly what I'll probably do - stick to the Uncommons and just roll with it. Not for Kim and, by extension, not for my other SR characters... And I do have quite a few. Ugh...
---
In other news, Kim has finally reached 50, unlocked her Alpha slot and I'm working on her build as we speak. I decided to drop Shuriken and use the slots elsewhere. I'll probably retain my toggles using four slots and use three Red Fortunes in there plus something else. We'll see. I want more recharge in elude, I want at least one jump enhancement in Combat Jumping and I'll probably rob one out of Hide. We'll see about that. The build isn't ready yet, but I'll present it as soon as I have something workable. -
Quote:Defence-based sets are really the only place where I'm worried, to be honest, and Dark Astoria is the only reason I'm worried to begin with. Under normal circumstances, 30-35% defence is perfectly OK. It's not great, but it's enough to make me feel confident. Trouble is, Dark Astoria enemies have a higher base to-hit, and not just by a little. That, to me, is a disproportionate problem for defence-based sets since I've fought the Knives of Vengeance and the Banished Pantheon, and the DA Tsoo, and they don't ignore parts of my resistance or health or regeneration as far as I can tell. That's why I feel Crash - my SS/Inv Brute - didn't need much help while I feel Kim does.Well, for what it's worth, while I have characters I IO the hell out of (like my blaster), but a lot of my characters run on SOs and commons (with the occasional proc added). I do honestly believe SR is perfectly servicable in normal play without a high end invention build, and I find it difficult to imagine any melee AT powerset combination that's at any risk of being 'left behind' in any practical sense.
Maybe I'm wrong, I don't know. It just seems to me like Dark Astoria expects me to be packing defence-granting Inventions sets and so sets the accuracy of its critters accordingly. That's why I feel SR needs help. I'd be glad to be wrong, of course. -
Quote:I knowIf this is something that will always bother you, then you'll probably always be happier with common IOs.
Truth be told, if I feel that was an option, I'd have stuck with Commons. However, the longer I do, the more I feel like the game is simply leaving me behind and expecting me to use Set Inventions. If you'll read the original post, that's essentially what it says. Hell, that's what the title says. If I could stick with Commons, I would. Hell, if I could use multi-aspect enhancements without the added set bonuses and set restrictions, I would. For SR, I'm just not convinced that's an option.
That said, I found that just using Uncommons worked just as well. The enhancement values worked out well enough when I tried it on Crash, and the bonuses weren't unwelcome. However, for Crash, there really wasn't anything specific that I wanted. She was just fine even without Sets, therefore anything she got was a benefit. With Kim, I feel like I need those defences, or I would never have even considered Mako's Bite. That, really, is what bothers me.
Yeah, the problems on my end, I admit. I've always been more of a player and less of a builder. Since the earliest days of playing RPG, both in terms of Diablo and Baldur's Gate, easily the LEAST fun part has always been opening up my inventory. I mean, I like the visual aspect of getting new stuff, but the act of trying to figure out if what I got is better than what I have, especially when item sets come into play and especially when items start offering a whole bag of bonuses... That I don't like.Quote:Yeah, that's why Mids exists. SOs work well for 'feel', and they helped the game survive pre-Real Numbers because of that. That's gross tweaking, whereas working with IOs and optimizing set bonuses is fine-tuning. And it does all add up eventually; you wouldn't think 3% defense here and 3% defense there can eventually make you near-invincible, but it certainly does. It helps to have a simulator so you can see the totals and figure out if what you're doing is right for what you want to do.
I get that that's just how RPGs work, even down to D&D itself if your players were min-maxers. But I'll always prefer the game to the stats, and would actually prefer a game WITHOUT the stats if at all possible. I like to fight stuff, you know?
---
None of that is to say I'm ungrateful - far from it. Thank you, everybody, for the advice. I'm already working on making this build, and I'm close enough to seeing how it would work. -
Quote:Yeah, I knew there was something like that. Last time I worried about enhancement percentages, someone pointed this out about... I think it was either Crushing Impact or Multi-Strike, of of those. But that's just more stuff to bug me - it's that much less straightforward. I'm going with Mako's Bite one way or the other, though, so it's a moot point whether I'm happy with it or not.You're missing part of the picture, though. Mako's Bite includes a proc, which at level 50 has a 20% chance of doing 71.75 lethal damage, which averages out to roughly an extra 14.35 damage per attack with that power.
If you put CI into, let's say Power Slice, that attack will do 130 damage according to Mids (I had to turn off the extra damage factored in for criticals to make these numbers a bit simpler, so they may not immediately match your Mids). If you put MB into Power Slice, it will do 126.9 PLUS an average of 14.35 extra damage, for 141.25.
But there's more: Mako's Bite also includes a 3% damage buff as part of the set bonus. That means that the drop in damage from CI to MB isn't 7.83% but 4.83%, and also buffs the damage of those attacks for which you aren't compromising damage enhancement (IOW, the attacks with CI will effectively be 104.47% instead of 101.47%, or more if you slot additional MBs). That's going to make your high-damage attacks hit much harder.
I am serious. I really don't like a game of percent points, especially when they come in bundles. It's not the math that bothers me, it's that it's next to impossible to come to a conclusion using empirical methods. It's a few percent here, a few percent there, and it doesn't begin to get noticeable until it adds up.Quote:Lastly, seriously? You don't get to complain about compromise and then handwave away SOs. SOs are all about compromise. Even with Mako's Bite, not counting set bonuses, you're getting 93.64% Damage and 66.25% Acc, End, and Rech. With SOs, you'd get 97.23% Damage, true, but you'd also be getting 38.3% Acc, End, and Rech, assuming you did 1 SO each. Common IOs bump those up to 101.94% and 48.76% respectively, but you're still losing 17.49% in three categories (so 52.47% worth) for 8.3% damage. I guarantee you the combined extra recharge, end, and acc (provided you're not fighting +0s) add up to way more total damage than 8% on a single power.
SOs may have made for tougher choices, but at least everything I did with them, I felt, because SO bonuses come in large chunks. I can tell my powers are more accurate, I can tell they cost less, I can tell they hit harder. I guess I'll be seeing the proc from time to time, but other than that, it's percent points. Again, that's just me disliking the system as intended, and it's probably unreconcilable at this point. I'll make the best I can out of it, but it's always going to bug me. It's just how I'm built.
I considered just dropping a slot (probably the Proc, since that looks like it's the most expensive) and putting something else in there. However, Mids' says the defence bonus which is the entire point I'm even messing with Mako's Bite to begin with comes from having all six enhancements, so that doesn't look like it's an option. If it weren't for that defence buff, I'd stuff a Crushing Impact in there and walk away smiling.Quote:This is not relevant to your situation, but if you weren't going for defense and all you cared about were the Acc/Dam/End/Rech numbers, MB still offers more value because it's getting its numbers from 5 IOs, not 6 like CI. Dropping the proc and adding the Acc/End/Rech from Focused Smite or Dam/End/Rech from CI makes the numbers on that attack really insane.
Of course, it's always possible I'm wrong or I saw wrong or I interpreted wrong, so feel free to correct me. -
Quote:That's just how those arguments usually go. "The game will be overrun with X" arguments, where X is something wholly outlandish, tend to boil down to a person really disliking something and not being tolerant of other people enjoying it.You do realize that the "rainbow big boobed doggie girl" thing is a horribly disingenuous strawman right? Cause none of the proponents are talking about that.
Personally, though, I don't see a reason to mess with the straw man. If "rainbow big-boobed doggie girl" is what I wanted, then that's what I'll have, and I will be perfectly within the game's established canon, which has a dead big-boobied dead woman with a fireplace on her head. Once we acknowledge that our game has THAT, we've pretty much thrown moderation, reservation and "theme" out the window.
And I'm all the happier for it. -
Quote:Clearly not a wide enough loop.My interests are not limited to "silver age American comic books," far from it. Way too much of an over-generalization. No offense, but you really have no idea what my comics-related interests are; they swing a wide loop.
Nope. Neither "heroes" nor "villains" have any inherent genre, because they're concepts of the behaviour of intelligent creatures. What those intelligent creatures are does not matter. As you can plainly see from the game, City of Heroes takes its inspiration from much farther afield than just comic books. There's plenty of horror, science fiction, fantasy, spy thriller, anime and manga and so much more.Quote:Really? Nice try. We have a game called "City of Heroes/Villains" yet it does not have a genre or style inherent in its very creation? I'm going to let that lie riiiiiight there.
You don't have to agree with me, that's fine. We all have our tastes. When you try to bar me from having what I want while insisting that you should have what you want - especially when you're wrong about what the game is supposed to be about - is when I take issue.Quote:I'm not seeing rainbow doggie-girls wearing bikinis as being thematically appropriate, so we're going to have to agree to disagree on that one.
You mean like how we had a flood of Neo clones when trenchcoats were released? Or how we had a flood of Green Arrow clones when Archery was released? Or how we had a flood of Drizzle clones when Dual Blades were released? Or how there's some loud person exaggerating about how one specific costume addition will produce a flood of one specific type of character that has so far consistently failed to happen? Because I heard the same tripe you're delivering now when the Animal Pack was released, and aside from Day 1 of it being on the market, I've not seen any great concentration of animal-head people.Quote:I really don't care about what the single player you, Samuel Tow, does with your characters. You are just one person. What concerns me is a potential flood of rainbow-colored dog-girls with 1000 body-piercings, anime hair, bikinis, leg warmers etc. That would not be appropriate with the theme [the word I dared to say! yes! I said it!], with the THEME of City of Heroes.
Also, City of Heroes has a much broader theme than you seem willing to accept. Or have you forgotten the numerous werewolves, the demons, all the animal transformation powers and so forth? The worst thing you can do to a theme is to use it as a limiting factor. And yes, I would like to see a Tolkein-esque fantasy world that had access to firearms and space ships. Maybe not specifically in Lord of the Rings as that's based around an established franchise the game can't afford to backfill, but City of Heroes ISN'T based on a franchise which originated in books, movies or interpretative dance. The game was born with its mythos and it's the game that's the source of canon. If Doc Aeon wanted to have an alternate dimension of sentient anthropomorphic racoons invade Paragon City (and kill everybody), then that would be canon.
And for the record, it wouldn't be in the slightest out of place next to floating eyeballs that bite invading from another dimension, the occasional player's lack of tolerance notwithstanding.
So who says wolves in Paragon City can't possess both? War Wolves certainly don't seem to have any of those limitations.Quote:1. Five-fingered hands that possess opposable thumbs, enabling us to grip objects
2. Long arms with 360 degrees of motion, enabling us to swing weapons.
Well, that just makes me more interested to see it, then. -
Quote:Can it turn an Uncommon into a Unqie, a Rare or one of the other types I don't even know about? And are you suggesting I just keep buying Crushing Impacts - find a recipe that's cheap - and keep trying? What about in-set conversions?So you have a Crushing Impact Acc/Dmg and 2 ECs (Enhancement Converters). If you use the category conversion, it will take that Crushing Impact enhancement and randomly turn it into any other melee invention origin enhancement of the same level. So if your Crushing Impact enhancement were lvl 35, it could randomly change into any of the same type of that level (in this case, Smashing Haymaker (max lvl 35), Kinetic Combat (max lvl 35), Focused Smite (max lvl 40), Touch of Death (max lvl 40) or Mako's Bite (max lvl 50)) Note: it cannot change into a purple, PVP or IO of its own set (in this case, it cannot turn into a different Crushing Impact enhancement...only in-set conversions do that).
Will consider it. Now that I can see its suppressed numbers, I'll be able to get a better idea.Quote:-2 from Hide (it doesn't boost defense by much in combat and out of combat, it will cap AoE no matter what for SR)
It is, unfortunately. I use it very often, it costs a fair bit, and I'm not ideal for endurance.Quote:-1 from Practiced Brawler...unless the Endurance cost is hurting that much, I'd just keep it to 2 rech.
All the time, if I can help it. It's great for mitigation, it's great for an extra free critical, and I love the power to bits. I'd stick in a third recharge reducer in there if I thought there was any point.
Good point, I will consider it. That might not be a bad idea at all.Quote:-1 from Physical Perfection. The regen buff in this power is pretty small, half of what health provides which itself is pretty small. With Stalker's inherent limited base HP, it won't give you much of a buff at all...if you had +HP bonuses and accolades, perhaps it'd be more worthwhile, but you're SR and if you're short on slots, this is a spot to pull from.
Will do, that's not a bad compromise. I do want that bit of recharge I'm losing, but I think Quickness can cover that.Quote:My recommendation is to move Mako's out of AS into one of the powers that currently has Crushing Impacts in it. Instead of putting the CIs into AS, put the Stalker ATE set there. You lose a bit of +HP, gain a bit of recharge, gain a bit of melee defense, and gain a bit of accuracy. (You also pick up a bit of +damage and +resist(L/S).)
On the other hand, looking at your proposed build does concern me a little, just because I remember why I didn't like Mako's Bite in the first place - it has a grand total of 93% damage slotting, which doesn't add up to Common slotting of 99.08 or Crushing Impact slotting at 101.74. Between Crushing Impact as a possibility and Mako's Impact, I'm losing a good 8% damage slotting, which doesn't sit well with me. I don't suppose there's any way to get that defence bonus without that damage hit, is there?
Ugh... I'll try to stick those sets in my lower-damaging powers, pretty much like you've done, but... See, THIS is why I don't like Inventions. It's the whole package deal. Want defence? You have to use this set that you don't like. Want to use the set you do like? Tough, that doesn't have the bonuses you want. It's a constant compromise and I HATE that. Yeah, it's kind of like that with SOs and Commons, in the sense that I can't slot for everything, but at least each enhancement only does one thing, so there are no "consequences." Used to be this was "MMO-lite." It's a large part of why I started.
I'll have to think about this... I guess if that's what it takes to not die, but... Damn.
Thank you, this helps tremendously. Not being able to see suppressed numbers has always bugged me, and this will be very nice to have.Quote:There's a way to get Mids to use the right numbers for Hide and Stealth. Pop open Options->Configuration, head to the "Effects and Maths" tab, then under the "Suppression" header, click the box for "MissionObjectClick". This will then correctly suppress all the out-of-combat Defense bonuses for powers that suppress in combat. So you can leave Hide toggled on, and get your in-combat defense values on the Totals window.
I tried it, but my math wasn't adding up. The number and size of the defence buffs didn't make sense to come out even, it looked like one type should be coming out much lower. Turns out I wasn't counting the defence in Web Grenade because I didn't know there was defence in Web Grenade... Honestly, some days I wish my defences could stay in my defensive powers like in the good old days, instead of coming from my attacks.Quote:There was also a mention in the thread about not being able to add up all the +Defense values from sets. There's a way to do that, too. Right next to your Archetype in the main window, hit View Active Sets. That will give you a summary list of all of the bonuses that you're getting to various attributes, as well as a breakdown list of where those bonuses are coming from. And, most importantly, it will highlight any set bonuses that you're "wasting" due to Rule-of-5 limits.
---
Right, here's what I want to do:
I'm not going to be taking Shuriken, because I don't like what has to happen to my defensive toggles if I do. They cost more, they do less. A little less, but less just the same. I just honestly don't need the power, it was always a concept thing if I could manage it, and I don't think I can manage it. I don't want to leave it with just four slots anyway.
I'm probably not going to skimp on slots from Hide and Combat Jumping... Well, not from Combat Jumping, but maybe I'll skimp one from Hide. I want to add another recharge to Elude, just 'cuz. I'll see if I can't get it a set of some kind which will help with that, but if not, then just three recharges is fine.
Not sure where I'll get the Mako's Bite enhancements. Last time I needed those, someone just gave me a full set
But those are gone now. Don't know if I can buy them with money, but I could try Leo's idea. Those will probably be the biggest problem, I think.
Other than that... Guess I should work on taking Kim to 50 already. Probably not gonna' bother with a respec. Might just use her second build and start over. Just so I have one that's not Inventions in case of... Fluffy bunnies, I don't know. Be nice to have one anyway.
Right, long as I can actually GET all that stuff, we should be good
-
Quote:I don't, but even if I did, it would require me to go through every set and either write down what it's giving me or remember what it's giving me, and I don't know where to look. For instance, Web Grenade is giving me defence? Huh. Still, I'll enable this just for ease of use. Thank you.Do you have pop-up info windows enabled in Mids? If you enable them and hover the mouse over the enhancements, it will show you all the set bonuses available from sets, and it will highlight those you are getting from that power in green.
So, essentially what I'm seeing is two Mako's sets, two Sweeping Strike sets and one... Whatever's in Web Grenade, and those are giving me the combined 8% defence to everything? OK, I can see that now... I think. What this means is I don't want to lose any of those.Quote:To answer your questions, six-slotted Makos is giving you ranged defense. Sweeping Strike is giving you smaller AoE and Melee defense. Six slotted web grenade is giving you melee defense.
OK, counter-question - if I want to slot the Stalker AT-specific set in Assassin's Strike, what would I have to do to retain that defence buff, considering Assassin's Strike has a Mako's set in it now? And also, can we pinch a couple of enhancements from somewhere to put in Shuriken, or is that pointless? Alternately, suppose I gave up on Shuriken and returned to using Challenge, is there any place we can use those three extra slots better? Even if it's just a little better? I kind of want to keep at least one jump enhancement in Combat Jumping.
Yeah, that's what I'm afraid of. Would you suggest dropping slots from those powers, or alternately replacing those defence enhancements with something else? If so, with what? As I said before, I kind of want to keep at least one Jump Height enhancement in Combat Jumping, so I can see swapping one of the three to Jump, but what about Hide? And isn't it useful to have a bit more AoE defence when Hidden and more defence in general so it's harder to break?Quote:I'm not sure why CJ is 3-slotted that particular way. The 3rd slot is only adding around 0.1% def(all). The same is true of hide when in combat - it offers the same defense as CJ. It's worth noting though that, near the soft cap, 0.1% defense can mean more than you might think. The difference in 44.9% defense and 45% is around 2% more incoming damage on average.
And what about Elude? I've been thinking of possibly adding another recharge in there. It'll shave off 40 seconds, I think. I'm also curious to know if your slots per toggle won't work, using more of Red Fortune.
Just thinking out loud
-
Quote:Do you think you can break that down for me? I can see the totals for defence, and they come up remarkably even for melee, range and AoE, but how did you manage that? I tried tracing set bonuses in Mids', but that won't tell me where they're from. I really am not comfortable with the Makos, but if the result is like what you're showing me, I might be convinced to try to get them. I'm sitting on 30-something converters, per chance those can help. I just need to know where the defences are coming from, because the result is actually pretty appealing to me.Try this as a place to start. I stuck to Crushing Impact, Makos, Multistrike, Thunderstrike, and Enfeebled Operation (immobilize). I put in the Shuriken and got it +3 slots and it has good enhancement value. All 3 defenses (melee, range, aoe) are much improved.
edit: If you aren't comfortable with the Makos, Crushing Impacts will work in their place, but the Ranged defense will suffer some.
Also: Why is Web Grenade 6-slotted and why is Combat Jumping 3-slotted for defence? I can't imagine that third slot is doing anything meaningful.
