Samuel_Tow

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  1. Quote:
    Originally Posted by Kiken View Post
    Because it's easier than saying something like 'Super Group on Villain Side'? Because, you know, sometimes you want to distinguish between 2 similar things easily...
    So, when someone talks about a Super Group, should I assume he's talking about being in a HERO group, or should I assume he's talking about a Super Group in general? Becayse, you know, sometimes you DON'T want to distinguish between two similar things just the same, but not knowing when one does and when one doesn't is actually less easy than speficifying. This isn't something like IIOs, where even the developers are using it and it's a commonly accepted WRONG term. This is someone's fancy that I've seen on and off, like how some people say "mob" and mean one enemy and some people say "mob" to mean what the word actually means - a large group of people.

    Sometimes you want to distinguish, sometimes you don't, but call me crazy - you ALWAYS want to be clear. And I'd rather people specify than have me guessing as to which possible meaning they could be talking about. I'd rather see Super Group used as the term it's intended to be and specified when it matters, rather than being used a general term sometimes and being use as a hero-only term at other times.

    And, no, this isn't an evolution of the language. It's just jargon.
  2. Overworld interaction is generally crap, by the by. And the problem is that when most people try to suggest improving it, inevitably it goes into the realm of more experience of more annoying, obtrusive zone events. No, thank you. What we need is more interaction with the world. I keep recycling the old idea of random, one-off contacts, just people in the street or targets of opportunity, that show up in different locations and can offer a one-off mission to anyone who passes by. For instance, a man standing near a manhole could flag you down and ask you to save his wife who was dragged down by zombies, or an armoured truck parked outside a building could suggest there's serious money inside for the stealing. It doesn't have to be grand. In fact, it doesn't have to be bigger than your typical casino map. Just something in the overworld which makes it feel like there is more going on than what your waypoint is pointing to.

    Buildings and their insides are another big thing. If I were designing a game, I'd actually try to give each building its own unique inside that depends on the building you're going inside, not on the mission that sends you there. In essence, you could learn what each building's inside looks like, which would make the world feel a lot more... Real, I suppose. At least to me. As it is right now, mission doors are just portals to the netherworld which transport you into what may as well be a dungeon snaking through the bedrock. These instances don't have to fit the outside of the building, but as long as we can associate a certain inside with a certain outside, we can have a sense of "Oh, I'm being sent to THAT building? Yeah, I know that one. Mind that large room on the second floor." As it is right now, we may as well just hit a button and teleport inside our missions, because that's what we do anyway - find a door and teleport to a completely unrelated inside.

    In a lesson taken from Oni, having a building with an inside that not just matches the outside, but actually conforms to the building's shape and shell while showing or describing all inside space does a LOT for the feeling of immersion. Knowing that I'm inside that building I saw coming in and looking out of that one window I spotted right over there and WOAH! I really went up high! That's a big plus for me. The less the insides of buildings feel like dungeons and the more they feel like buildings, the better the game feels. For instance, I know where the PTS is, and every time I'm sent there, I know what to expect. It feels like a place as real as Atlas Plaza or the Portal Corp yard. Do you honestly know where the Revenant Hero Project HQ is?

    All of our buildings, even the sky scrapers, are too small for real floor space to be put inside them. Floors are too low (like, 7 feet, if that), sides are too narrow and their footprint is TINY. But even if the insides have to be larger than the outsides, having a specific inside to link with a specific outside would make the world feel a lot more believable.
  3. Quote:
    Originally Posted by DKellis View Post
    I suppose it's because "euthanasia" to me would be "you-tan-na-sia", while "youth in Asia" is, well, "youth in Asia".
    Don't worry. Most of these "phonetic" puns really depend on the particular accent of the people designing it, and those not from an English-speaking country (especially the US) tend to have a rather different pronunciation and idea of spelling-to-sound. I remember an old pun that tried to pass off "khakis" as "car keys" despite two words not sounding like one unless you have the kind of accent that melds them together and you pronounce "car" the same way you pronounce "ka," which I don't. Being Eastern-European, I have a very heavy and hard R in my speech that you'd most often recognise as a "Russian" accent, so it's impossible for me to say "car keys" without including a very un-khaki R in the middle of the word.

    For what it's worth, it took me several minutes AFTER I read the intended pun before I could reverse-engineer that it was supposed to be a pun to begin with.
  4. Quote:
    Originally Posted by Tokyo View Post
    If it works, why fix it? d;D
    That's a big IF.

    Quote:
    here's the next best thing: http://i48.photobucket.com/albums/f2...-chewbacca.gif
    That's... Not really what one would use as ammo against furry fans as a broader spectrum. I happen to enjoy the artwork and still find that repulsive, as it's actually a MALE Chewbacca with photoshopped bikini and lipstick on. Then again, being fan of the artwork, I'd lie if I said I've not seen worse. Like, a LOT worse. If you want me to trawl the net for you, I can probably find a few pics you can turn people's stomachs with, but I'm afraid none of them would be postable.

    Suffice it to say that this specific subject, even if we were to restrict ourselves to it like we shouldn't, is about as broad as something like anime. Every time someone tries to badmouth anime, they end up badmouthing a very narrow subset of themes within anime that they really hate. Like giant-eyed people that sweat gigantic uni-beads and have hair twice the length of their bodies, just to pull an example out of a hat, but there's a lot more to anime than that. And there's a lot more to furry artwork than mascot costumes or wolves having sex with the Lock Ness Monster (seruously).

    Quote:
    If we ever get foxtails does this mean they will only be animated?
    I assume the old tails will receive the same grandfathered "Legacy" status as the old Legacy weapons, in that the objects which exist RIGHT NOW will remain as they are, possibly separated in their own section, but new items created will NOT have Legacy variants. So you can use the old ugly tails if you wanted to, for some bizarre reason, but I wouldn't expect new tails to be made in the same way.

    By the way, I'm still not a fan of keeping a "legacy" version of every piece that gets tweaked. It fills up the costume editor with redundant crap. For this reason, I wouldn't be sad to see the old tails go, but I know this opinion is liable to get me yelled at. Maybe if we had some way to filter out Legacy pieces, I would be less inclined to feel that way, but I honestly don't need to see the old uni-jacket or the old boot-less pants.
  5. Quote:
    Originally Posted by Autonomous Prime View Post
    What if our character concept requires jetpack implants?
    What if our character concept requires that we don't have an upper body?
  6. I expect some seriously cool things to come out of this one. I'm typically not an excitable guy, but I'm still excited when I think about how much they can improve tails if they really put their minds to it. I don't even mean anything majorly major, but I fully expect to see at least a few new decent tails with the remake of the old ones.

    Sadly, this also means I'd be somewhat disappointed if they don't.
  7. Quote:
    Originally Posted by Bitt_Player View Post
    It's not so bad on my Blasters, but melee characters suffer a lot. Especially Brutes, who of course fight best when enemies are attacking them, not fleeing in terror.
    I've actually found that the best way to combat runners is Confront, believe it or not. In slightly rare cases, the AI will ignore the effect, but more often than not, the Confronted enemy will stop and turn to face you, sometimes even come back to stand and fight.
  8. And here I thought it stood for iiO...

    "Invention Origin" is a ******* term, since it doesn't make sense. Singe Origin and Dual Origin enhancements are called that by the system, because they affect one or two origins only. There is no such thing as a "Training Origin" enhancement, as the game refers to those as "Training Enhancements" only. TO is a ******* term players invented, I suppose out of a need for conformity in terminology. That carried over to HO, or "Hamidon Origin," which is just as completely meaningless.

    Each enhancement is called by what defines it. In the case of Training enhancements, they are defined by concept - they represent your character training his or her skills, and for this reason they affect all origins, as anyone can train up. If anything, they should be called AOs or FOs - All Origin or Five Origin enhancements, since that's what they affect. Single and Dual origin enhancements have a vastly diverse set of concepts, so they are defined by technicalities, instead. They are defined by what they affect, or more practically, how many origins they affect. Since this is what breaks them down into like groups, that's the easiest distinction.

    Beyond that, enhancements ought to be defined by the activity that grants them. As such, we ought to have Hydra Enhancements, Titan Enhancements and Hamidon Enhancements. So-called IOs ought to follow the same pattern. As they are granted by the Inventions system, they really ought to be called Inventions Enhancements. They affect all origins equally, rather than just the Inventions origin in particular, which doesn't even exist. Purple Enhancements or "Purples" I can see being called this, because they are inferred to be Inventions Enhancements by means of context, but are defined as Inventions Enhancements that are specifically purple. Because of their rarity and extreme cost, some ambiguity in naming is to be expected.

    Really, this bugs me. It's like SG vs. VG. There IS NO SUCH THING as a Villain Group! Both heroes and villains for Super Groups. The game even calls them that, so why people insist on perpetuating this completely fictional term I will never understand.
  9. Quote:
    Originally Posted by Sigium View Post
    If you had the option to play as signature Heroes along their storylines, would you? Would you like to take command of Blue Shield for his fight with the Clockwork King? Control Statesman along his campaign to bring justice to Paragon? Back Alley Brawler's hardened campaign against superadine (or whatever he's against?)
    No, and I wouldn't even consider it. This game's chief selling point is the ability to play MY characters as I envision them. What reason would I have to want to play other people's pre-fab characters at all? It completely negates the whole point of the exercise. You know, we tend to take it for granted, but every day I remind myself that what I am playing which looks and plays so well is not someone else's construct that I'm just given. This is MY character as I designed it, as I made it as I envisioned it. No other game, not even Champions Online, gives me that. Trading it for the ability to play someone else's character, specifically since I'm not as inspired by the big-name characters as I am by my own, doesn't fit into this world view.

    And for another thing, being yanked out of my layout, build and power choices is NOT FUN. I have very particular tastes, and I always go a long way towards tailoring my game to how I prefer to play it. Running a signature character with an entirely different layout, power selection and with powers I don't actually know... I don't think that's such a good idea.

    And, really, do I REALLY need to be reminded yet again that my characters will never be on the same level as the signature heroes? I can pretend I'm high and mighty by beating up -1 EBs, but playing them as AVs "as they are meant to be" just doesn't sit well with me.

    Basically, the game's key selling point is that it's about ME. I'd rather not fiddle with that.
  10. Quote:
    Originally Posted by Weaselon View Post
    Please, please say that you're including wolf and fox tails with this upgrade, Devs!
    By my reckoning, they'll have to redo the existing tails anyway to animate them, so it'd make sense to add a few more. I mean, the ones we have now are TERRIBLE! It doesn't make sense to just animate them and NOT improve on them and add more.
  11. Quote:
    Originally Posted by Tokyo View Post
    Why, is everything rage for you? d;D

    I can't poke fun with a little snarkyness?
    You could try being a little more creative with it. Find a new video of it, for instance, or a work-safe furry pic or something.
  12. Quote:
    Originally Posted by Nethergoat View Post
    Post Deleted
    I've learned from first-hand experience that the reactions to forum drama as carried by any specific person follows a regular pattern. First there's irritation when people are taken out of their comfort zone, then there's drama as people bicker, then there's roll eyes as people just skip past the drama and search for more interesting stuff to read. It's a bit like the forums' immune system, really. If an irritant exists unchanging for long enough, the forums just form a protective shell around it so it doesn't affect anything but itself.

    Having been in exactly this position, I've learned that a bit of situational awareness and a bit of flexibility go a LONG way.
  13. Quote:
    Originally Posted by Dispari View Post
    It's the only coat that gives my characters a rich baroness look.
    How many rich baronesses do you have?
  14. Quote:
    Originally Posted by Schismatrix View Post
    *meh* It just makes me want to post all sorts of furry-boosting pics, links and comments when someone acts like that, and i'm not particularly interested in furries. BUT i do have access to Google. Ah, Google, how the market for brain bleach would suffer without you.
    You have Google. I have bookmarks. I win

    Seriously, though, I've had enough grief trying to beat back the latest "hate craze" in this game, be it anti-furry, anti-anime, anti-fantasy, anti-ordinary or whatever else happens to have people trying to paint its fans in an indignant way.

    I'm just happy we're getting animated tails. Seriously. I've tried adding tails to my characters before, but the ones we have now are just so BUTT UGLY that I could never really justify that. I had a lizard character I wanted to stick one to, but he needed a belt and the Lizard tail is terrible, just off the top of my head. And the "I sat down on binding wire" so-called demon tail is... I don't want to insult anyone. Suffice it to say I'm using one, but I'd REALLY love it if it were better and animated. Actually, just animated will do, it's good enough in terms of basic model.

    I can't wait Champions' tails were a little odd, as they seemed to stay perpendicular to the body a lot of the time, but we'll see what ours do. Hope to see it on Test soon.
  15. Quote:
    Originally Posted by Tidbit View Post
    So if a character has email disabled, and another character attemtps to email, say 100 million in inf, does it just get deleted? Will be interesting to see. I would hope if an email has an "attachment" it would get special consideration.
    I'd assume it would bounce just like real e-mail does. Well, does sometimes.
  16. Quote:
    Originally Posted by konshu View Post
    Sam, you may have felt you argued against what I was saying succesfully, but all I saw was you taking a very roundabout way of agreeing.

    The devs aren't going to add another 10 levels of content. They decided this before CoV came out, as I recall, and said something to the effect that they only added Grandville so CoV would match CoH.

    They will add systems, like another power enhancement scheme, but they're not adding content.
    Actually, mine was a disagreement of semantics. You say they won't add "content," but the usual connotation of content is missions, story arcs, Task Forces and other things in that vein. You say they will add new "systems," but the connotation that is basically more complicated options for builds and powers. For one, this doesn't add more to DO in the game, it just gives you more varied rewards for doing the OLD content. For another, the developers have not, to the best of my knowledge, said that they will not add more content as I understand it.

    I REALLY doubt that they will only add in more systems with people constantly complaining they've run out of missions to do and requesting new Task Forces to play through. Specifically, they've promised us "end game content" in those exact words, which to me assumes more missions and story arcs to do at the end of the game. This doesn't require more levels, as they can just be dumped in the last level range, or in the 40-50 game, which most people call "the end game" anyway.

    Basically, no level cap increase does not preclude new missions and arcs for our existing level 50s to do.
  17. Quote:
    Originally Posted by Brightwel View Post
    Well we seem to have both positive and negative opinions on how hard it would be to actually implement, regardless of that though I don't think that just a permanent and customisable raptor and zero-g pack would really be good enough would it? Assuming (and hopefully when) permanent jetpack costume pieces are to be implemented what sort of jetpacks would you like to see? And not just jetpacks remember, we're also talking about jumppacks and telepacks as well.
    No, a permanent Raptor Pack would most definitely NOT be good, because it sinks in your back if your character is larger. At the very least, we need something that hangs ON the back, not IN it.
  18. Quote:
    Originally Posted by Fleeting Whisper View Post
    Expect this in Super Booster V: Furry
    If only. If only...
  19. Quote:
    Originally Posted by Perfect_Pain View Post
    You know what. I just paid for two accounts for an entire year. I plan on getting every penny out of my subscription fees. If you dont want to read what I type, YOU KNOW already that there is an IGNORE function on these forums.
    You keep saying that, but I don't think you realise the gravity of your request. Most people don't use Ignore for anything but extreme problems, but I'd bet dollars to doughnuts that a lot of people learn to simply not read certain people who turn themselves into Chicken Little. Trust me, I know of this first hand. Making people simply stop reading what you write is the easiest thing in the world, but I strongly suspect you don't want that.
  20. Quote:
    Originally Posted by Steampunkette View Post
    Think of Whirling hands. Your spine curves and arcs, twists to accommodate the motion you're making, right? Put a rigid item flat against your back and do the same exact animation. The item will clip every time if it reaches from the shoulders to the waist, which most people would want for jet packs rather than the Pocket D shoulder-boost jump-pack.
    I think you overestimate what people would want. The Goldbricker Jump Pack works perfectly fine and I've never heard anyone complain about it. It still has the scaling issues, obviously, but it goes down to just above the kidneys.

    And besides, even if it DID go down - our armour bends all the time and no-one ever seems to complain. Just articulate the thing and be done with it.
  21. Personally, I never understood why there has to be a tradeoff at all, or why there has to be rent. I'm not a fan of realism in my games, especially if that realism is "death and taxes."
  22. Samuel_Tow

    Time Control

    Quote:
    Originally Posted by Brightwel View Post
    I would not say it feels much like a defender set really, if your referring to the ageing debuff. Personally I think that the CoH definition of "control" is not just restricting an enemies movement but more making them less of a threat so you or your team can focus your attacks on less opponents.
    You're describing support powersets right there. Things like Traps, Dark Miasma, Poison and Storm Summoning do exactly this - make enemies less of a threat. These are not control sets. These are support sets. Control sets focus around the effects hold, sleep, stun, immobilize, disorient and possibly slow. These are the damage mods that controllers have which are strong, with support mods like buff/debuff being generally weaker. Look at current Control sets for a frame of reference, it usually helps when working on new suggested sets.
  23. Quote:
    Originally Posted by konshu View Post
    The argument usually goes "But if we raise the cap to 60 because people complained about the cap being at 50, then what's to stop people from complaining about having the cap at 60?"
    No, the argument usually goes "But what do you actually DO in that full other game's length?" as creating enough content to fill that new band simply doesn't exist. This leads to Ikea content that's typically REALLY slow, REALLY repetitive or STUPID hard, and usually some combination of all of the above, which just is not good.

    Quote:
    The point of raising the cap is that you can enjoy playing your toon longer. That argument is valid for toons capped at level 10, 50, and 60 - provided there is new content to explore up to the cap.
    People who capped at 50 are not prevented from playing their "toon" longer. The only thing they are prevented from is gaining more levels, and this WILL NOT CHANGE. In fact, Castle went as far as to say that even IF more levels were added (and they won't), the things you WILL NOT GET is more powers, more pools or more slots.

    Quote:
    I think the actual argument coming from Paragon Studios has been more along the lines of "We don't want to do more content. We'll give you more systems to play with, but not more content."
    They've never said, mentioned or even alluded to this "not more content" position. What they said was "not more levels." More content is being added, though if you're expecting to see level 50 ONLY content, you will be disappointed. "End game" content is anything from 45-50 to 35-50, so I'd expect to see things there. As well, content is being added in the form of extra missions and extra task forces, specifically Barakuda and Dr. Khaaaaan! Going Rogue is set to offer more "end game" content still, and more content seems to be the driving force behind new additions, as well.

    We'll get more things to do. We might even get more ways to improve. What we WILL NOT get is more levels.
  24. Quote:
    Originally Posted by BackAlleyBrawler View Post
    Animated tails are not capes. They're nearly identical to how we do wings, but a much simpler rig. (Not too much more expensive than a bow when you really get down to it.)
    OK, so that means they're actually animated, rather than PhysX. Cool Do they have special animations for different movement like wings do? I don't assume they'd react to power animations, will they?

    Quote:
    They've also been put on their own costume node and will now show up under "Lower Body". Which will mean you can do a Belt and a Tail (animated or static) on the same character.
    Hey, sweet! Now we just need goggles separate from horns and I'll be all set to buy that lifetime subscription Seriously, this is VERY cool. It has REALLY irked me that I couldn't put a belt on my bunny and my panda, and this will help a great deal. So when can we see this on Test?
  25. Quote:
    Originally Posted by Fleeting Whisper View Post
    Don't get your hopes up. Chances are that the animated tail will consume the cape system slot your character is allowed.
    It seems like fate hates you today, my friend