Samuel_Tow

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  1. Quote:
    Originally Posted by Legree View Post
    Seeing as that costume set is dependant on having an active account for an extended period it doesn't count as I20 content.
    I do wish they'd make that a regular pack at some point, to be honest. I'd pay money for it... Even if I weren't already paying money for it, but that's besides the point.
  2. What I'm running is... Basically everything. That is to say, Rock Armour, Brimstone Armour, Crystal Armour, Minerals, Rooted and Mud Pots, all single-slotted for Endurance with the exception of Mud Pots, which is double-slotted. Your appraisal of endurance cost is probably close to what I'd see, as you didn't list Mud Pots but did list Tough and Weave, which should come up to close the same number.

    Interestingly, though, I think the problem isn't JUST Stone Armour, but also Stone Melee, because its running cost is quite very high. It's a set with relatively strong, expensive attacks which nevertheless have pretty fast animations, adding up to a LOT of cost.

    I finally got my *** in gear and finished my interactive spreadsheet, so I've gotten some more interesting numbers.

    I went with Common Inventions (the ones you can buy from the University racks), as well as Stamina, Superior Conditioning and Physical Perfection, and with all Stone Armour toggles and a gull Stone Melee attack chain, that still wasn't acceptable unless I multi-slotted powers for endurance, which I don't want to do for lack of slots. However, with even just the Common Alpha Cardiac, that was turned around into actually a pretty decent cost, I'm surprised to say. Better than my benchmark by a fair bit.

    So I guess the solution is to dump all of my resources into endurance management and overengineer this guy, at the cost of some raw performance and conceptual fun. Oh, well. You can't always get what you want, but if you try hard enough, you might just get what you need.
  3. Quote:
    Originally Posted by Aura_Familia View Post
    I'd like if they did this instead of sticking us with Praetorian pets. NONE of the pets impress me, because none of those mob type impress me. I don't see them giving us a to scale size Warwalker (the ONLY impressive one to me).

    Seriously, they seem to be needlessly obsessed with that world. It ain't that impressive folks.
    That's part of what gets me about the whole Praetorian storyline. Incarnates feel less like the power of the gods and more like the power of the Praetorians, which is what's throwing me off, narratively speaking. I'd have thought that Incarnate status would have made us strong enough to take on a whole variety of threats, but so far the only threat we're able to take on is Marcus Cole. And maybe it's my distaste for Jack's "baby," but a Marcus Cole that is to other Marcus Coles what other Marcus Coles are to ordinary people is really straining my tolerance for Mary Sue.

    Why must everything come down to that one guy and his doubles?
  4. Quote:
    Originally Posted by Doctor_Gemini View Post
    To me, doing TFs is the equivalent of doing radio missions (which I've stopped doing entirely now that jet packs can be bought, and with Ninja Run I don't often need them anyway). Almost everyone, it seems, wants to speed through TFs for the rewards. I'm not allowed time to find out what's going on, and I'm not going to slow down a team I've joined because what makes the game enjoyable for me is different for them, so a TF is just a series of mostly unconnected "go beat up this group" missions. I've done most of the TFs in the game at this point and I could not tell you what a single one of them was about.

    For me, if I'm playing solely to gain rewards, there is no point to the game. Whether I gain the ingredients solo or on TFs, becoming an incarnate is no different than farming. If I wanted to grind for gear, there are many other MMOs I'd enjoy playing. I wouldn't even care about it here if it were being treated as every other niche, and not the focus, and only real substance, of every new issue.
    "TFs is the equivalent of paper missions" is probably the most direct way of putting my feelings into words, so thank you for that. Repeating the same handful of tasks over and over again is... Pretty much paper missions, and is also the reason I usually don't do those.
  5. Quote:
    Originally Posted by Cynical_Gamer View Post
    We are getting the Vanguard costumes, but YMMV on that. I'm looking forward to that because for me it literally is a brand new costume set.
    Oi! Thanks for brightening my day! Yeah, there's that, I completely forgot. Yeah, definitely looking forward to the Vanguad pack.
  6. Quote:
    Originally Posted by Bosstone View Post
    I think Sam's rhetoric is sometimes overblown and he tends to state his personal opinions as objective facts (saying "this is bad for the game" when you mean "the game is becoming something I don't like" has a high potential for ambiguity and misinterpretation, even if it is legitimate in a certain sense), but I have a hard time disagreeing with the content beneath the rhetoric. The game's gonna suck for him for the next...I don't know, year? And he's gotten defensive about being told to suck it up. I can sympathize, at least.
    For me, it has become a case of obstinance. I was willing to discuss WITH people, see their side, consider their arguments, evaluate their opinion and generally cooperate. Despite my reputation, I always prefer to cooperate with people, rather than compete with them. Ideally, I'd like a forum where I can say "I disagree" without this being considered a blood insult.

    However, it was made abundantly clear to me that I was not allowed to hold or express an unpopular opinion, and that people only barely tolerated my doing so. When I decided to state my opinion more than once in more than one place, this tolerance was shattered, and I become the de-facto go-to pariah that fans of the Incarnate system can rally behind hating. That's not exactly what I was going for, but I'll take it. At least now I don't have to post an opinion again, as apparently everybody knows what I want to say better than I do, and will argue with me about what I REALLY think, which is actually kind funny when you stop to think about it.

    I try to be careful in my wording. When I talk about "bad for the game," I try to phrase it as "I don't think it's good for the game." To me, this seems like a statement of opinion, but people will nevertheless take turns to tell me how I'm wrong, all the while doing nothing to convince me to think otherwise, beyond just telling me I should. I'm starting to think that if the forum bullies are going to be presenting their own opinions as fact, then I might as well skirt the line, myself.

    ---

    What's most funny for me, though, is that no concession I make is never enough. "Wait until Issue 20!" they said, and so I waited. This didn't stop people from insulting me about being impatient despite waiting for the Issue. They told me to be patient for I21 and beyond, and I said I would be. I out-and-out said I'd give the game another couple of years. But even that doesn't seem to be enough. Oh, no, I have to LIKE the new content, or I'm a big stupid doo-doo head, because if I don't like what the developers have apparently spent so much time and effort on creating, then this makes me into a really bad man. Never you mind that they spent all their time working on things I never asked for, all the while not doing all the things I asked for, but apparently I'm not allowed to be unhappy.

    I don't intend to stop being unhappy until something happens to make me happy, and I don't intend to stop talking about it as long as I'm being provoked

    I do, however, intend to stop bringing it up out of context.
  7. Quote:
    Originally Posted by BrandX View Post
    Ummm...you STILL CAN!

    You log in, solo a few arcs, get some shards, logg off, repeat untill you get the items you need to convert to what you want.
    "Solo a few arcs" and "get some shards" do not go together, unless you're talking of the specifically GIANT arcs like World Wide Red or To Save a Thousand Worlds, which take quite a few hours to run through. I've tried to gather Shards that way, and it's far from "log in for an hour, get a Shard."

    Besides, within the context of the Incarnate system, that's only relevant for the Common Alpha, and at most the Uncommon Alpha. Everything up from that is team-only content. And, no, an intentionally prohibitive option does not count.
  8. Quote:
    Originally Posted by Eva Destruction View Post
    Game canon creates the world that spawns many of our characters. It is an integral part of them, even if they don't directly reference it. You may be create your characters out of a vacuum and send them out to stab "some guy" in the face, but I created my Scrapper out of Striga Isle, and sent her out to stab the Council, and later the 5th in the face. I have no interest in the character created in a vacuum.
    And in this we disagree. When I design my characters, I try to reference as little of the established canon as I possibly can, because I most often bring characters in from external stories I've written beforehand in completely unrelated universes. One of my standard tropes is making characters from other planets, other dimensions, other plains of existence, other time periods or otherwise out of this world.

    To my eyes, it is not very interesting to bring yet another character from this world when we have a world that's already full of them.
  9. Quote:
    Originally Posted by Gangrel_EU View Post
    Sorry, but Samuel Tow *forced* me to stop visiting the forums for a while.

    I can barely go past a thread that deals with upcoming content of the game without reading how badly he has been slighted etc etc...

    I could have put him on ignore, but when people start quoting him, I still see what he says.

    What should I do then? Just leave the forums forever? Or just stay away from threads that *actually* interest me about the game (ie up coming content, what needs tweaking etc etc)
    Please understand that I say this with no ill will or malice:

    Put me on ignore. Put me on ignore, then look at who people are quoting when you read their posts, and if they're quoting me, then don't read said quote and don't read what they've replied. Simply avoid having any contact with me, and you will have a much easier time, if I indeed bother you so much. It's what I do for people I don't like, and it's worked wonders. In fact, I end up skipping over about half of this thread doing just that.

    Again, I have nothing against you putting me on ignore, if it makes your life easier.
  10. Samuel_Tow

    animal hands?

    Quote:
    Originally Posted by Sayer View Post
    For a booster, and therefore a set of new costumes that I've paid for, the beast pack seems to me somewhat lackluster especially when compared to the Martial arts booster. Most of the animal patterns don't work unless you'd also like to be naked; The run animation is quite rough (no jumping backward animation as well as the occasional male grunt noise for female bodytypes) etc.
    While I wouldn't call it lackluster - the heads alone are worth their weight in gold - I'd call it "unfinished." The mere fact that someone, in his infinite wisdom, decided to put the lower leg fur pattern on Smooth boots (aka boots with a high heel) and NOT on Flat boots has no other explanation.

    Seriously, guys, please finish this! That's one of my biggest gripes with booster packs - once they're released, the bugs they launched with are never, ever fixed.
  11. Quote:
    Originally Posted by CactusBrawler View Post
    Oh... **** ...

    The battle's lost already, need to convert my SG base into an underground bunker before Issue 20.5 introduces Arachnos, Freedom Phlanax, Longbow etc Reputation bars.
    I've been calling those daily quests ever since they came out.

    More to point, the way Praetoria is geared, I wouldn't be surprised if we did in fact get reputation bars with either the Loyalists or the Resistance. That might open up more options for, say, being allied to the Syndicate.

    Or, more specifically, you already have a reputation bar for being a hero, villain, rogue or vigilante
  12. Quote:
    Originally Posted by Silencer7 View Post
    At the risk of putting too fine a point on it, what do you want villains to do, if not try to take over the world? I don't think it'd be any better if the praetorians wanted to rob banks or whatever.
    Postulating that all villains should be doing is taking over the world is extremely shortsighted. Off the top of my head, I can think of:

    *Destroying the world (obviously)
    *Bending reality
    *Rewriting the timeline
    *Controlling people's minds
    *Tricking people into accepting them as their leader
    *Defeating other villains, but causing collateral damage in the process
    *Inventing new technologies which stand to threaten humanity
    *Trying to evolve/replace all humans
    *Trying to get very rich at the cost of other people
    *Becoming gods
    *Founding their own religions and sects
    *Building a tower to the stars.

    There are possibilities. The "strong bad guy wants to come and break things" as a glorified Mayhem mission would be is merely the default easiest to write, not the only possibility.

    Quote:
    Originally Posted by Silencer7 View Post
    I read the threads on this board sometimes and I wonder if you people ever even read comics.
    No, "we people" don't, nor do "we people" want to. "We people" came to play a game about meta-humans that just happens to be comic-book-inspired.

    Quote:
    Originally Posted by Silencer7 View Post
    I do think CoX sometimes does a bad job of making the cooperation seem appropriately tenuous, but that's a level of storytelling that is probably pretty tough to do outside of direct player input.
    It's not a question of not making the cooperation not tenuous enough, so much as a question of not making the cooperation. Period. Heroes and villains SHOULD NOT COOPERATE. Ever. I can accept them having to band together to fight a common goal. ONCE. Not a few times, not every so often, not even twice. Once. One, single, notable exception that proves the rule.

    But that's not the case, is it? We band together to stop the Rikti, we band together to stop Romulus Augustulus, we band together to stop Emperor Cole, and how much do you want to bet we'll band together to fight the Coming Storm? "Villains" have been rendered inert, lacking any ambition or drive beyond aping heroes and looking for more stuff to save.

    One would think that a sufficiently powerful villain might want to do one of the things I mentioned above - namely destroy the world and kill everybody in it like the Devouring Earth seem to want, but our villains are always "too smart" (by which I mean their hands are tied) to let that happen, so we have to play second-fiddle to the heroes.

    Bollocks to that! You know how you play a good villain in a time of crisis? Do what Kain did in Tiberian Wars - be nothing but a nuisance to the good guys and present still one more obstacle for them to overcome, don't just hug and make up. Developing a Tiberium-powered nuclear ballistic missile wouldn't hurt, either.
  13. Quote:
    Originally Posted by Zombie Man View Post
    Now... I don't feel like helping them anymore. They've worn me out with the inability to make the one-post and leave it be.
    You know what's worn me out? Your inability to let one-posts be, so the people who made them have no reason to keep defending their right to have an opinion. Just a thought.
  14. Quote:
    Originally Posted by EvilGeko View Post
    The fact is that all you people playing an MMORPG and then complaining when the devs create content for teams are being wholly unreasonable.
    Nice straw man there. "You people" keep twisting my words. I've never complained about the developers creating team content. I understand the need, I understand the desire. I'm not complaining that there are Trials and TFs in I20. That's natural. I'm complaining that there isn't anything else.

    If you actually bothered to make an argument on the topic at hand, instead of complaining about how "we people" shouldn't be posting and should suck it up and drive on when you continuously throw malicious arguments in "our people's" faces, then maybe I would not be as upset, but you seem keen on denying the disillusioned people the right to post, instead.

    And I'm done with it. Old laurels can only go so far, and I don't need this. You make the forums unfun for me and, thinking back, I can't remember the last time you made them fun. You clearly don't like me, so do the reasonable thing and put me on ignore. Because I never want to see anything you have to say ever again, and I'm giving you fair warning right now - I will never see anything you have to say ever again.

    To avoid "having the last word," as it were, I do intend to see what you have to respond, if you choose to do so, but this is the last we'll ever say to each other. I'm done arguing with you for good.
  15. Quote:
    Originally Posted by reiella View Post
    Well, I imagine that was a bug fix, but it is odd to mention it on the overview.
    That's kind of what I mean. If this were JUST the TFs and Trials, then I could have thought it was, you know, just the TFs and Trials. But throwing in the esoteric additions of respec badges and Black Helicopters makes it feel like a complete list. If it weren't a complete list, then those two items don't belong.

    I don't know, I still hope there's something they haven't announced.
  16. That settles that, then.

    Though, in my experience, they serve more as a gate to what you can build than anything else, when you're burdened with a multitude of other steps you need to do before you get to the building.

    But this isn't the tread for it.
  17. You bring up a good question, though I'm less curious what they had to hide as I am about what they needed to test so much that the I20 Beta started before I19 went Live. Are those systems really that error-prone? Honest question here.
  18. Quote:
    Originally Posted by High_Jinks View Post
    Don't wanna' cry doom, but the absence of new costume sets worries me. Hope we won't be paying for them in booster packs from now on.
    We will, that much is for certain, but we've had a lot of Issues without costume additions. Far too many in my opinion, in fact, but I20 is far from unprecedented.

    On the flip side, costumes could go a long way towards making me quite a bit less disappointed with the features list. Let's hope they were left out.

    Though, one wonders why costumes and story arcs would have been left out but respec badges left in.
  19. Quote:
    Originally Posted by Arcanaville View Post
    While elements of sandbox-like design occur in many games, technically speaking only MMOs like The (late) Sims Online and Second Life qualify as genuinely sandbox MMOs. MMOs are not sandbox games just because they *can* be explored: they would be sandbox games if exploration - and specifically interactive exploration - was the *primary* or *sole* point to the game.
    Quick off-topic question: Would something like MineCraft qualify as a pure sandbox?
  20. Quote:
    Originally Posted by Zombie Man View Post
    Oh no! They're not being heard!

    How about in the thread the mods started for them and not every single other thread about content or the future of the game?
    Zombie, I appreciate what you've done for the community, but you are not a forum mod. Please stop trying to act like one. You do nothing but make the forums that little bit more hostile.

    Let people post what they will, and exercise your right to not read it if you don't like it. If you feel it's breaking any rules, feel free to call the real mods and let them handle it. Really, I wouldn't mind.
  21. Samuel_Tow

    animal hands?

    Personally, I'm sorely disappointed we don't have fur for flat boots and fur for big boots and gloves. This just seems lazy to me. Not having a bear head I can understand - that's a serious art team project. But not having a texture reapplied?

    Hell, I could do that if my ancient pigg viewers worked under W764, and I can guarantee you the textures would fit just fine, but I don't want to get in trouble for swimming with swine, as it were.
  22. You know, there's one last thing I want to say before I go to bed to nurse my headache, and please don't take this as a criticism for the game, because it isn't (for a change).

    The more I hear about the Incarnate system, the less I actually want to take part in it. I realise it sounds like a good thing, but consider that not wanting to take part in a system is still better than wanting to, but being unable. The Incarnate system has very little content, and this does not look like it'll be changing. Sure, we went from 2 TFs to 2 TFs and 2 Trials, but that's not all that much.

    Furthermore, and much more importantly, the Incarnate system looks like it'll be all TFs and Trials and Raids. There is officially no point in shooting for Incarnate powers if you don't want to do TFs and Trials and Raids, since that's all you have to use them on, and said powers are redundant anyway, not to mention probably disabled in normal content, from what I hear.

    All that adds up to a system that you'll really only ever want to play if you actually like the system, as the only benefits it provides loop back into the same system and seem to affect little else. On the plus side, it isn't gating anything I want with tasks I don't want to perform. On the other hand, it's shaping up to be a massive part of the game that I see no reason to like, personally speaking.

    I'm willing to delude myself into thinking that I20 is the I7 of Incarnates, where they will be getting a large chunk of that content out of the way and focusing on that primarily, and that subsequent Issues will have a greater variety of new additions (greater than 4 TFs, but I digress). It's ever so slightly disconcerting to be looking to I21 before I20 has even rolled out, but at least I can kind of squint and keep looking forward for it for the time being.

    Let's just say that I21 will be the one to prove me wrong and shut me up once and for all and just patiently wait for that. Now if that one turns out like this...
  23. Personally, I've always been of the opinion that we should let the Council have as much of everything they already have as we can. Let them keep the Vampyri, the War Wolves, the Mek Men and even the Ubermenschen.

    Then, instead, rebuild the 5th Column as a brand new force, super-charged from Reichsman's Axis Amerika. Give them brand new super-soldiers, even more magic, possibly even wilder science. I mean, just look at Return to Castle Wolfenstein and grab-bag from there.

    Right now, the Council have super soldiers, genetic freaks and robots, plus some aliens. The Column could instead have cyborgs of various degrees of humanity, magical creatures and spellcasters (nothing is quite as scary as a black mage in an SS uniform) and even magically enhanced super-humans in the image of Reichsman, himself. You can also have outright mutan monsters, like Resident Evil mutants, instead of the War Wolves, as well as your more classic flaming skeletons and zombie soldiers.

    There's a lot of room to expand the Column... But I doubt this will ever happen. New content and artwork has been at a serious premium recently.
  24. So this really is a TF-exclusive location, huh?
  25. Quote:
    Originally Posted by Aura_Familia View Post
    Illusion Doms.
    Energy Melee for Scrappers
    Ice for Brutes.
    Traps for Controllers.
    Kinetics for Masterminds

    I could go on, but that's just off the top of my head.

    Powerset Prolif is no way near finished in potential.
    Energy Melee, Energy Aura, Ice Melee, Ice Armour, Battle Axe, War Mace, Super Strength for Scrappers.

    Ice Melee, Ice Armour, Battle Axe, War Mace, Super Strength, Invulnerability for Stalkers.

    Katana, Broadsword, Martial Arts, Spines, Regeneration for Brutes.

    Off the top of my head.