-
Posts
5 -
Joined
-
Prior to resubbing recently, I had never had a character with more than a couple hundred million on hand, and the intricacies of the market eluded me. Then I found this forum, and read all the awesome advice floating around here from the Crazy 88s and company. Last month, I started an experiment to see how long it would take to get to influence cap purely through playing the market. It only took a little over a month.
I'm going to be detailing the fine details of what I did on my blog over the next three weeks, for those interested.
Once again, thanks to everyone in this forum that's put in so much effort to explain to everyone how to get over being strapped for cash in this game. I thank you, and my issue 19 builds thank you.
-
My SG was having the same problem. I just upgraded the base this morning from the smallest plot to the second smallest plot and added a variety of things (extra energy aux, new control room, med room and med transporter, enhancement table, enpowerment station, misc decorative), as well as moving some rooms around.
A couple of us tried to log in and just sat at the loading screen for several minutes with minimal progress before killing the game from task manager, trying again, and still having no luck.
After sitting for a while discussing the problem, I went to the SG registrar in Atlas and confirmed that we owed no upkeep. Afterwards, the base loaded instantly.
Either it had been loading in the background while we waited, and the server finally recreated it, or something about talking to the registrar kicked it into gear. I guess I'll find out whether it was the former the next time I try to load in after no one's been in the base for a while. -
[ QUOTE ]
Dont forget eng blasters. Nems and sky raiders were a real pain for an eng blaster if they got a FF up.
[/ QUOTE ]
Hah!No wonder I could never hit sky raiders in a force field with my tentacles... dark+smash. I kept wondering why nobody else had that much of a problem with the FF generators.
-
[ QUOTE ]
This happened at the next few shuttles I was stuck waiting for (different guys, thankfully - a virtual stalker would have been extremely creepy), so I nuked the poor marksman girl, and made a guy on Kettemoor instead. Never had the problem again. .... Deep down, it's always going to stem from a wish to just outright avoid the possible harassment I might be on the recieving end of if I played polygons with boobs. The poor (and sometimes downright creepy) experiences I've had in the past, both in games and in real life, will always impact my decision-making when I'm looking at a character creation screen and have to decide between male and female. If a character's concept can work just as well male as it could female, I'll probably go ahead and avoid the hassle.
[/ QUOTE ]
Perhaps the RL women can point out... is transgender MMOing a way to get an idea of the kind of harrassment that women put up with in the real world, or does the lack of repercussions tend to make getting obnoxiously hit on more common?
/agree with the above posters who pointed out that anyone who stopped talking to you completely when he found out your real gender wasn't someone who really wanted to be your friend.
I wonder how the "big reveal" would be affected in these circumstances by saying "I'm an old, unattractive woman" instead of "I'm a guy." Is the sudden break off a reflex action from homophobia, is it just because the person driving the hot chick toon can no longer fit into the fantasy of also being a hot chick, or something else entirely? -
[ QUOTE ]
My only suggestion: Make it so that when you are in the mission as an exemplar, you cannot unexemplar. It's too tempting and too easy to /unex when the Schmidt hits the fan so you and your buddy(s) don't die.
[/ QUOTE ]
/disagree
For me, that's the real benefit for trading off forward advancement and access to powers: When the mentoring session takes an ugly turn you can unleash your real potential on your foes to protect your student. Especially with the ability to get deeper into debt mentioned further down the thread from your post, forcing characters to be stuck at a low level is basically like punishing them for helping their friends. That nobody really gets any exp for the mobs that drop once you unexemplar is penalty enough for doing so, there's no need to make some arbitrary level lock during missions.
At least in my opinion.