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Posts
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Joined
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Quote:In the case of glowies and escorts I believe all stealth suppresses (I am not 100% sure with regards to stalkers). In your original comment about suppression you didn't talk about clicking glowies you specifically mentioned shutting SI off in combat because of suppression (I assume you meant defense).No, the stealth in SI supresses when you attack a foe or object, or you click on a glowie. That's why you can't stealth a mission and click on a glowie surrounded by foes -- you have to use something to distract them. Phantom Army and Deceive and Spectral Terror can often do the job -- Deceive a few near the glowie, throw out PA and then Spooky, and you can usually hit the glowie with no interruption.
Or you could use your avatar to distract them . . .
What Frosticus was referring to was the fact that you can attack one mob and stand in a second mob while fighting the first; with SI on you will not draw additional aggro from the second group unless you attack them.
So yes Frosticus's comment about SI stealth not suppressing in combat holds true.
(Note: I just tested on live. I'll see if I can link SFX's YouTube videos showing some examples) -
Quote:SI works just as you described GI to work Frosticus. The only thing that suppresses is the +def bonus as far as I know.What specifically is suppressing about SI in combat? (I don't have it as I'm ill/cold so took arc fog and GI for the team invis on TFs instead).
Doesn't it work the same way as GI where the invis level stealth is up regardless of being attacked or attacking? I know with GI you can drag a mob you are fighting into a new one and the new group won't attack you. Can't you do that with SI too? -
Quote:Good catch Sarrate. I'll have to check the in-game numbers later today. I thought Mid's was posting the suppressed numbers, but as I toggle Stealth on and off it looks like it is indeed giving me the unsuppressed defense value. That stinks!Salty, not sure if you're aware of this or not, but just in case - half of Stealth's defense suppresses. So it grants 2.5% def in combat and an additional 2.5% when in combat (5% total). Since you'll be in combat (don't ask me how +def outside of combat is useful, I don't know either) you have to cut 3.604% (2.5 * 1.4416) def from all types/positions.
So your build, instead of being at 45.2% def to s/l will be at 41.596% instead.
Thank you for pointing that out. I'll see if I can come up with the last ~3.5% +Def. It may be tougher getting her to part with stealth if necessary. lolThanks again.
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You're right Frosty. The power doesn't begin charging until the last phantom is summoned. I just tested this on my live build. I forgot about the new summons canceling the old PA as well. Even sub 60 recharge results in a gap as stated. The other factor remains that they wont have aggro immediately, even if its only for a few seconds
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With all the advice taken into consideration here is the final build that is proving to be very durable.:
Code:Thanks again for all the advice!| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1395;700;1400;HEX;| |78DA9D94494F535114C7EFEB60E9445B3A32D3162863A53B874417020986266574A| |39252AFF8B496A66D54767E0017068C2ED44F619CE2CA4F61E2DA79ED0EB59E73FE| |B724C49D2FF4FCEE3BEFF40CFFD347F1DE7C40A9FBE79515B8502D379B5BEBE5DA2| |DDD7017CB3B76457994522978B6E6F5755D6BEAFC25BB5AADEFDED58DCE83A2AE6A| |9D5FB475630FE7C852ED866EE85A2BDF39F84ABBBBD5FC5A5DEB6B01392EDAAD9A6| |E362372B354BB6337ED6DBB6AB7F6F0785997EB766D27B250B72BF9D25E436F15CB| |CD161548514393F4F9E42563D147B59D2A49874195DA20E4D4D40AB02688F894B9D| |A2E5522649463055815C4D604331542417DA1B416D23AAC8B92616409581044299F| |13F9DCCE43077FC7F50BF82D48F0E382CAFD91BBA9B620433ABA4D5AF7B4543A710| |CDFA8AE470AB79D9E4D8B5D5D1BC08A20B12EF84A715E33B6372E2E5F0C080B7251| |C1778AF39B38FF13E921B00F1C08461F0B7A689CA091270879BA214F37E419853C9| |390E733A50D99B4A1AC0812CE004382D1B4E007C5454C5C046DF6A0CD1EB499429B| |092A1F457967F4A9836F62CF0433D065D6A844FAC5914FC527C4E52157D2B892E7E| |407D045AE5E53B51743F761E83E0C9DC6D049AADA6F76D88F1D0E608703D8E10896| |97C6F2D2D868CCC735907DF0A63C19B2812A705B10A42E86CDAE87317B0E43CF62E| |8948F1585E619689E85E659689E3DA6792F858F99F031848F237C1CE1E3C7C23F50| |B313A6CD89875270E611CAEF0B0A07829FF4D64F234E4DBF17CD3FD257F34697FC0| |BC976F225F00A782D28BC01B09B04CD3B6716318779075C472F1DFDD1A596FFF194| |5CE6FD258F259E49D7D12BDDF6868FE2FFF77A1BE8A4F3AEF23F8175362532D6269| |F2EB3B9C2B757F954E6D3369B0ADFB6DF053A0D844E715FA7D99C6173964D9CFB7B| |C0911E3F193F9B009B209B6E362136613651367D6C9EB369FF057058F586| |-------------------------------------------------------------------|
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Quote:Local, Does the Contagious Confusion proc still cause Confuse to generate aggro?Speaking of purples, I strongly recommend planning on putting 5 of the Contagious Confusion set in Deceive, including the proc. That proc turns your single target Deceive into an occasional Mass Confusion.
Ill/TA is my favorite controller. Its such a great and effective thematic combo.
IMO Flash and your choice of one invis powers are skippable from the Illusion set. Flash required me to run into melee to use and was consequently dropped on respec. I kept both invisibilities, the rationale being that I run perma SI and kept GI as a holder for a LotG proc.
From TA I think both Flash Arrow and Ice Arrow are skippable. Flash's -To Hit is not very strong to begin and the -perception is almost obsolete in a build with access to SI and GI. Ice Arrow is great for stacking holds on bosses. Stacking holds became less of a necessity the closer to perma PA I got. I also built in a few of the chance for hold procs in a few of my ranged ST attacks. This allows me to have a continuous attack chain without having to redraw my bow for Ice Arrow. However YMMV.
If you decide to test these recommendations I strongly suggest picking up Glue Arrow and PGA in their place. Glue Arrow is great with little investment and PGA is great for for a cheap purple set and the MAG 4 33% chance placate proc. Local covered these benefits in his threads.
Overall IMO the best IO strategy to pursue is a high recharge build. Some of the best powers in this combination are on long timers (e.g. PA, OSA, EMP). I wish I kept my old Mid's files I would have posted my non purple perma PA build(even had the medicine pool)
After several respecs here is the current build I use and am most happy with:
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1409;697;1394;HEX;| |78DA9D93594F135114C7EF74A174A3AD50F60282B414A440DCF5011135C1D004017| |1036A2D034E6CA6645A047CF203F8A489C42D6AC0E5DDB8C527BF831A13E3F20D5C| |1E7DA9E79EFF2DD5F8E6A4FDFFE69E7BEED97227B972D827C49541A10587B3E97C3| |E359C330B562E9BD52D6732BD6064844B08D151B6961C1223D9EC52DEC8992543D3| |1F3E8796E6E713939691B9981AB2ACDC7268C4BCA05BBA5948945E3C63398A31B1A| |8EB733E7E3D6A144C3D9FC762544F2F1AE6829F17497DCEC818A61E3AB26864C8CF| |D253C974BEA05BABF5545A9CFEF735A19EA253BCB5091111B1778CEEF7C00746EF2| |FC280E87B2224ACF2298738CE3BBE7146D50430C9889D60DC23774D25D17AD9644B| |007D0C4F3F30805048F2808ED85512FB34EF3866805946650A38C768A7693B394BD| |1E6ECE108157F619D365D7070BAC21AB753050418031EC00FF818055237AA106E04| |DA209317818417812A28B95F99FC5DEC75899601557EE02497183C059C666C3B831| |99D653C24F7909A5168904D5B0E02438CADC3C037E02763994E55AB53D56F6C7251| |F394D3D73C63D43E67B4BC005E325C546D18D56AE1296EA0F61821262A69A70E3BF| |6BA354E517F0DB8CE68B9C178443E0DAAB9868F1CA1F10BF089D1FC19F8CA58216D| |52436CC2106B2953444D2C82213E266D8597BDF53BE769439B6D68BAED076395FCD| |A55D3ED68BA6307EF74EC047661C0BB813D8CCB74AA5345EFC44D8FE2A64771D3A3| |B8E91B74E7BA546B5D98651CB38C639671CCB21BB35C27F71E554CCF9A9043DC7E1| |3B805DC66F4DE0170B723D47D420D248181B492A95F99FA616A766C7E66F4A3478C| |FE6319736C7E5B42634BA4EC537407CBEFFFF9BCF29542B8C73DA49352C6A44C499| |996322365564A5ACA79291929C5D79BA7037B655DFBA4EC9772404A58D677557ABA| |BC245E293E297E29555202528252AAA5344AB92BA5F81BC9420373| |-------------------------------------------------------------------|
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No it shouldn't be. You can technically have perma PA if your recharge time is down to 63 seconds, however doing so will not give the new PA enough time to grab aggro. In your case you will be able to recast PA as the first of the three phantoms disappears.
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Quote:This build is excellent at killing......you could try this, there's a fair amount of diversity in this build.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), ImpSkn-ResDam/EndRdx(3), ImpSkn-ResDam/Rchg(3), ImpSkn-EndRdx/Rchg(5), ImpSkn-ResDam/EndRdx/Rchg(5), ImpSkn-Status(7)
Level 2: Spine Burst -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(40), CtlSpd-Acc/EndRdx(40), CtlSpd-Rng/Slow(40), Dmg-I(42), Dmg-I(42)
Level 4: Death Shroud -- EndRdx-I(A)
Level 6: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 8: Impale -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Immob/Rng(15), Enf'dOp-Acc/Immob/Rchg(17)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-EndRdx/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 12: Confront -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(17), Mocking-Taunt(19), Mocking-Acc/Rchg(19), Mocking-Taunt/Rng(21), Mocking-Rchg(21)
Level 14: Swift -- Run-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42), RgnTis-Regen+(43)
Level 18: Quills -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(37), CtlSpd-Acc/EndRdx(39), CtlSpd-Rng/Slow(39), CtlSpd-EndRdx/Rchg/Slow(39), EndRdx-I(50)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(50)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Ripper -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(33), CtlSpd-Acc/EndRdx(34), CtlSpd-Rng/Slow(34), Dmg-I(34), Dmg-I(36)
Level 28: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Super Speed -- EndRdx-I(A)
Level 41: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(46)
Level 44: Dark Blast -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(46)
Level 47: Tenebrous Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(50)
Level 49: Soul Transfer -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1397;685;1370;HEX;| |78DA9D93596F125114C72F5B293B15E9C252B66E14999637974463AC269A92D0D6F| |44925238E2D9652328389266AFC003E686BE28BB58DCB87307E0D978F83E79CFF85| |A4F1CD09FC7FC3E17FCF9C7BE6DCFAB3B5B052AFAF2957F446C7749CE656CB367B3| |DCBF6D5CD9D764BF99552C961AC59B73A96656C3C6D773A4E7A145DB31E5B5DC732| |D64C7BAF79DDDE3FB0276E77772DDBEAF68DE14DB87170D0316EB5FB5DCB7122FAC| |7CE6EBFDDDD09CAAFAD9E653D826BDD327B144FDEECB55B9294D734EBA6D3B7ECE7| |D3545099BE275C995C038F6A108A6A7203D8144C6F09CAEC7389CFA7A6E826ABDC3| |3404AE04D0319C1585670EAD78B6895EBA384168F814FC089A09C254B6D88655AE5| |C1B394A720A10A857C08797CB374B3A8C67282F13C50107C261F7634F0FADFBA786| |9F01D7028881E09E2EF0517C81BD06903481B46DA30D24691F60BF9427A1FA1276E| |C9D0169CDB05F604E73BC0BEC047AB227A1F91AAECC34FA11842EED8B6D450BE238| |F58BE2A9DF84A8609DDE709746C0E1D5B40C716D0B18553410DED31685542A74D24| |25ED6C1C4808C6C990D486E407A9AE7A28A81D095C6498D27330853998C61CA4300| |729CCC137F2CDE84ECCA0BE3CEA2BA0BE02EA2BE055960037AD4AEBEC6964CF207B| |06D96791DD4BBEAC2E338B7DE4B18F3CF65124434E1B7215C93D77069364286A431| |1194AC85042861219E6F54B9947F75E78945AD2D52DFD7473F9CBBF80DF82EA1FC1| |4BF255F47055FC1E19A07120000405D590E015A9A1ED06667105B3B882595CC12CD| |6308B352A6C554ECB40AD623319EFE870D2872EB5FE4FA4E11D1D31E59248CE3B3A| |AA83409CCE0DFEFDDFEB7B78F8C8C06690F42E4B83659BE51ECB7D96072C26CB439| |616CBE0C76875EC22D77589E532CB159624D5A7DEB0D3CFE72BC4126689B0445962| |2C7196044B8AE59865F017D6BCEB1B| |-------------------------------------------------------------------|
....your blue bar!
All kidding aside, how do you maintain your toggles with an endurance recovery rate of 1 end/sec? Are you entirely dependent on outside buffs and inspirations?
Personally I don't think reaching the soft cap is worth the sacrifices this build makes. -
Quote:AoE damage wont be a problem. One or more -KB IOs will help close /DAs KB weakness. The Performance shifter proc and the Theft of Essence proc are highly recommended investments to mitigate any endurance issues. With the right IOs you can probably get away with selecting another APP besides Body. A general rule of thumb to keep in mind is that if you see your Net Recovery dipping above 55s (or lower than 2 end/sec) the scrapper will most likely have end problems( highly dependent on your chosen attack chain)Looking to roll up a spines/DA and was wondering if anyone had any advice or good build ideas on one. Influence is not too big a issue. Main worry is end and damage output. Def just mid-high road would be fine. Thanks for any and all advice!!
Many different ways to build one. The build below focuses on S/L defense (38%) and some recharge. I took both CC auras (definitely not required to get both I recommend the stun aura) and went with the Body Mastery APP. My ST attack chain is Ripper--->Impale--->Throw Spines; My AoE chain is Throw Spines--->Spine Burst --->Ripper. I can run both chains without gaps when Hasten is up. I usually solo (BM,Carnies, BP) at +3x8 (no bosses) no problems or I drop down to +1 or +2x8 with bosses.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (45) Kinetic Combat - Damage/Recharge: Level 35
- (45) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (50) Kinetic Combat - Damage/Endurance: Level 35
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (23) Steadfast Protection - Knockback Protection: Level 30
- (43) Reactive Armor - Resistance: Level 40
- (46) Reactive Armor - Endurance: Level 40
- (46) Reactive Armor - Resistance/Endurance: Level 40
- (46) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Obliteration - Damage: Level 50
- (3) Obliteration - Accuracy/Recharge: Level 50
- (3) Obliteration - Damage/Recharge: Level 50
- (42) Obliteration - Accuracy/Damage/Recharge: Level 50
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Obliteration - Chance for Smashing Damage: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (5) Reactive Armor - Resistance: Level 40
- (42) Reactive Armor - Endurance: Level 40
- (A) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (A) Decimation - Accuracy/Damage: Level 40
- (9) Decimation - Damage/Recharge: Level 40
- (9) Decimation - Accuracy/Endurance/Recharge: Level 40
- (40) Decimation - Accuracy/Damage/Recharge: Level 40
- (42) Decimation - Chance of Build Up: Level 40
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (11) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (11) Reactive Armor - Resistance: Level 40
- (40) Reactive Armor - Endurance: Level 40
- (A) Rectified Reticle - To Hit Buff: Level 20
- (13) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (13) Recharge Reduction IO: Level 50
- (A) Multi Strike - Accuracy/Damage: Level 50
- (15) Multi Strike - Damage/Endurance: Level 50
- (15) Multi Strike - Accuracy/Endurance: Level 50
- (37) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (A) Theft of Essence - Chance for +Endurance: Level 30
- (17) Theft of Essence - Accuracy/Endurance/Healing: Level 30
- (17) Theft of Essence - Accuracy/Endurance/Recharge: Level 30
- (25) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
- (37) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
- (A) Multi Strike - Accuracy/Damage: Level 50
- (19) Multi Strike - Damage/Endurance: Level 50
- (19) Multi Strike - Accuracy/Endurance: Level 50
- (23) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (21) Luck of the Gambler - Defense/Endurance: Level 50
- (21) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (25) Miracle - +Recovery: Level 40
- (A) Obliteration - Damage: Level 50
- (27) Obliteration - Accuracy/Recharge: Level 50
- (27) Obliteration - Damage/Recharge: Level 50
- (36) Obliteration - Accuracy/Damage/Recharge: Level 50
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (37) Obliteration - Chance for Smashing Damage: Level 50
- (A) Siphon Insight - Accuracy/ToHit Debuff: Level 50
- (29) Siphon Insight - Accuracy/Recharge: Level 50
- (29) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
- (34) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
- (34) Siphon Insight - ToHit Debuff: Level 50
- (36) Endurance Reduction IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (31) Performance Shifter - EndMod: Level 50
- (31) Performance Shifter - EndMod/Recharge: Level 50
- (31) Performance Shifter - EndMod/Accuracy: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (33) Positron's Blast - Damage/Recharge: Level 50
- (33) Positron's Blast - Damage/Range: Level 50
- (33) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (34) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Absolute Amazement - Accuracy/Recharge: Level 50
- (40) Absolute Amazement - Chance for ToHit Debuff: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (39) Kinetic Combat - Damage/Endurance: Level 35
- (39) Kinetic Combat - Damage/Recharge: Level 35
- (39) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Recharge Reduction IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (45) Performance Shifter - EndMod: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (48) Kinetic Combat - Damage/Endurance: Level 35
- (48) Kinetic Combat - Damage/Recharge: Level 35
- (48) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (50) Luck of the Gambler - Defense/Endurance: Level 50
- (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 1: Brawl- (A) Empty
- (A) Unbounded Leap - +Stealth: Level 50
- (A) Empty
Level 1: Ninja Run
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Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 27.4% Defense(Smashing)
- 27.4% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 20.8% Defense(Melee)
- 4.88% Defense(Ranged)
- 3% Defense(AoE)
- 4.05% Max End
- 37.5% Enhancement(RechargeTime)
- 36% Enhancement(Accuracy)
- 14% FlySpeed
- 155.6 HP (11.6%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 14.3%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 7.7%
- 10.5% (0.18 End/sec) Recovery
- 30% (1.68 HP/sec) Regeneration
- 3.47% Resistance(Fire)
- 3.47% Resistance(Cold)
- 14% RunSpeed
- 2% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Lunge)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Dark Embrace)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Dark Embrace)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Spine Burst)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Murky Cloud)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Impale)- MezResist(Immobilize) 2.75%
- 15.1 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Obsidian Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Build Up)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Death Shroud)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
(Dark Regeneration)- 10% (0.56 HP/sec) Regeneration
- 1.8% Max End
(Dark Regeneration)- 25.1 HP (1.87%) HitPoints
(Quills)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
(Cloak of Darkness)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Ripper)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Cloak of Fear)- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Throw Spines)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Oppressive Gloom)- 4% (0.07 End/sec) Recovery
(Boxing)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Physical Perfection)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Kick)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Weave)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
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I'm in: Black Scales lvl 50 SD/SS Tanker @Saltyhero13
Thanks -
Thanks for the feedback all. I appreciate the good advice about the Kinetic Combats and the Gaussian sets.
Finduilas good points about the heal/regen powers. Playing with the numbers in Mid's HD, I saw little gained by committing more slots to those particular powers mentioned. As is, the build I posted for feedback was close to the HP cap(close enough); the regen of +HP/sec would only get marginally better with extra slots. The trade off was not worth it if soft capping to S/L would significantly increase the toon's survivability more so than an extra +1 or +2 HP/sec. You did get me thinking about going with a Regen oriented build. I recall seeing a build that was able to get in the 100+ +HP/sec by focusing purely on +regen IO sets. IMHO and experience soft capped vs. regen in a high burst damage situation=soft capped wins.
"Hey! Hey! Wisky Jack! Meet me down by the railroad tracks."
Thanks for sharing your build WJ. Thats a nice scrapper build there. I may borrow some of that and roll a DM/WP scrapper.
Thanks again everyone. Great feedback. -
Thanks Biospark. Your comments give me something to think about.
I have been toying with an alternate build that has hasten and taunt but loses tough and weave and some recharge. -
My goal was to improve my gf's current WP/Fire Tanker by soft-capping to S/L and getting some decent +HP, +Regen and +Rech while avoiding purple/PvP sets. Hopefully I didn't sacrifice her offense too much. Any feedback and/or advice is appreciated. Thank you.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Will Fire: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: High Pain Tolerance- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (3) Numina's Convalescence - Heal: Level 40
- (3) Numina's Convalescence - Heal/Endurance: Level 40
- (25) Numina's Convalescence - Heal/Recharge: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (34) Kinetic Combat - Damage/Endurance: Level 35
- (43) Kinetic Combat - Damage/Recharge: Level 35
- (43) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Miracle - +Recovery: Level 40
- (42) Miracle - Heal: Level 40
- (42) Miracle - Heal/Endurance: Level 40
- (A) Obliteration - Damage: Level 50
- (5) Obliteration - Accuracy/Recharge: Level 50
- (5) Obliteration - Damage/Recharge: Level 50
- (7) Obliteration - Accuracy/Damage/Recharge: Level 50
- (7) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (42) Obliteration - Chance for Smashing Damage: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (37) Kinetic Combat - Damage/Endurance: Level 35
- (40) Kinetic Combat - Damage/Recharge: Level 35
- (40) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (9) Numina's Convalescence - Heal/Endurance: Level 50
- (9) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (50) Numina's Convalescence - Heal: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (11) Luck of the Gambler - Defense: Level 50
- (11) Luck of the Gambler - Defense/Endurance: Level 50
- (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (13) Performance Shifter - EndMod: Level 50
- (13) Performance Shifter - EndMod/Recharge: Level 50
- (46) Performance Shifter - EndMod/Accuracy: Level 50
- (A) Reactive Armor - Endurance: Level 40
- (15) Reactive Armor - Resistance: Level 40
- (15) Reactive Armor - Resistance/Endurance: Level 40
- (43) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (17) Kinetic Combat - Damage/Endurance: Level 35
- (17) Kinetic Combat - Damage/Recharge: Level 35
- (40) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (19) Luck of the Gambler - Defense: Level 50
- (19) Luck of the Gambler - Defense/Endurance: Level 50
- (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (25) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Jumping IO: Level 50
- (A) Regenerative Tissue - +Regeneration: Level 30
- (A) Performance Shifter - Chance for +End: Level 50
- (27) Performance Shifter - EndMod: Level 50
- (27) Performance Shifter - EndMod/Recharge: Level 50
- (37) Performance Shifter - EndMod/Accuracy: Level 50
- (A) Obliteration - Damage: Level 50
- (29) Obliteration - Accuracy/Recharge: Level 50
- (29) Obliteration - Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (46) Obliteration - Chance for Smashing Damage: Level 50
- (A) Reactive Armor - Endurance: Level 40
- (31) Reactive Armor - Resistance: Level 40
- (31) Reactive Armor - Resistance/Endurance: Level 40
- (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (33) Luck of the Gambler - Defense: Level 50
- (33) Luck of the Gambler - Defense/Endurance: Level 50
- (33) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (36) Kinetic Combat - Damage/Endurance: Level 35
- (36) Kinetic Combat - Damage/Recharge: Level 35
- (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (39) Kinetic Combat - Damage/Endurance: Level 35
- (39) Kinetic Combat - Damage/Recharge: Level 35
- (39) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Accuracy IO: Level 30
- (A) Decimation - Accuracy/Damage: Level 40
- (45) Decimation - Damage/Endurance: Level 40
- (45) Decimation - Damage/Recharge: Level 40
- (45) Decimation - Accuracy/Endurance/Recharge: Level 40
- (46) Decimation - Accuracy/Damage/Recharge: Level 40
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (48) Positron's Blast - Damage/Recharge: Level 50
- (48) Positron's Blast - Damage/Range: Level 50
- (48) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (50) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Ninja Run
------------
Set Bonus Totals:- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 29.3% Defense(Smashing)
- 29.3% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 23.6% Defense(Melee)
- 6.75% Defense(Ranged)
- 5.5% Defense(AoE)
- 2.25% Max End
- 45% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 52.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 400.6 HP (21.4%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 16%
- MezResist(Stun) 4.4%
- 12.5% (0.21 End/sec) Recovery
- 54% (4.22 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 15% RunSpeed
Set Bonuses:
Steadfast Protection
(High Pain Tolerance)- 3% Defense(All)
(High Pain Tolerance)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
(Scorch)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Fast Healing)- 2.5% (0.04 End/sec) Recovery
- 35.1 HP (1.88%) HitPoints
(Combustion)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Boxing)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Rise to the Challenge)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Indomitable Will)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Quick Recovery)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Mind Over Body)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Fire Sword)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Heightened Senses)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
- 2.5% (0.04 End/sec) Recovery
(Fire Sword Circle)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Incinerate)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Greater Fire Sword)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Fire Blast)- MezResist(Immobilize) 2.75% (Exceeded 5 Bonus Cap)
- 21.1 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Fire Ball)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
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