Sabok

Citizen
  • Posts

    6
  • Joined

  1. Ok, so lets look at Energy Drain. The build I am looking at has dropped Aid Self as my heal, so ED has to try and make up for that. It also has to fill up my End bar with 2 enemies around me, and it needs to refresh as quickly as possible.

    That means I should try to max out those three aspects of the power, Healing, Draining, and Recharge. The power accepts EndMod, EndRed, Heal, RedRech. So the Set IO's I would look for would have to have those boosts. I've been using Mid's to look at builds, and I've come across something I don't understand in its display (Mids).

    I have ED with 6 slots, with the following enhancements:
    Efficacy Adaptor: EndMod
    Efficacy Adaptor: EndMod/Rec
    Numina's Cov: Heal/Rec
    Doc Wounds: Heal/Rec
    Doc Wounds: Heal/End/Rec
    Harmonized Healing: Heal/Rec

    The boosts this slotting gives is:
    EndDiscount: 21.20% (in light purple text)
    Endurance: 68.90% (in light purple text)
    Heal: 93.83% (in yellow text)
    Recharge: 98.72% (in red text)

    What is the meaning of the yellow / red text?
  2. Awesome. Trying to get a Set of anything on Freedom seems insane, so I hope using Frankenslotting will allow me to buff up my brute(s).

    So here is what I am going to respec my brute into. I haven't added any enhancements to the slots, since I am hoping for a bit of advice on what IO's to use for various powers, especially Energy Drain.

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Zan: Level 50 Science Brute
    Primary Power Set: Energy Melee
    Secondary Power Set: Energy Aura
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Energy Punch
    • (A) Empty
    • (3) Empty
    • (5) Empty
    • (13) Empty
    • (17) Empty
    • (40) Empty
    Level 1: Kinetic Shield
    • (A) Empty
    • (5) Empty
    • (11) Empty
    • (34) Empty
    Level 2: Bone Smasher
    • (A) Empty
    • (3) Empty
    • (7) Empty
    • (15) Empty
    • (37) Empty
    • (40) Empty
    Level 4: Dampening Field
    • (A) Empty
    • (45) Empty
    • (45) Empty
    Level 6: Boxing
    • (A) Empty
    • (7) Empty
    • (11) Empty
    • (13) Empty
    • (17) Empty
    • (43) Empty
    Level 8: Hasten
    • (A) Empty
    • (9) Empty
    • (9) Empty
    Level 10: Entropy Shield
    • (A) Empty
    Level 12: Combat Jumping
    • (A) Empty
    • (15) Empty
    • (43) Empty
    Level 14: Swift
    • (A) Empty
    Level 16: Health
    • (A) Empty
    Level 18: Total Focus
    • (A) Empty
    • (19) Empty
    • (19) Empty
    • (37) Empty
    • (40) Empty
    • (42) Empty
    Level 20: Stamina
    • (A) Empty
    • (21) Empty
    • (21) Empty
    Level 22: Energy Cloak
    • (A) Empty
    • (23) Empty
    • (23) Empty
    • (48) Empty
    • (50) Empty
    Level 24: Tough
    • (A) Empty
    • (25) Empty
    • (25) Empty
    • (34) Empty
    Level 26: Weave
    • (A) Empty
    • (27) Empty
    • (27) Empty
    • (34) Empty
    Level 28: Energy Drain
    • (A) Empty
    • (29) Empty
    • (29) Empty
    • (31) Empty
    • (42) Empty
    • (43) Empty
    Level 30: Build Up
    • (A) Empty
    • (31) Empty
    • (31) Empty
    • (37) Empty
    Level 32: Energy Transfer
    • (A) Empty
    • (33) Empty
    • (33) Empty
    • (33) Empty
    • (39) Empty
    • (42) Empty
    Level 35: Power Shield
    • (A) Empty
    • (36) Empty
    • (36) Empty
    • (36) Empty
    Level 38: Overload
    • (A) Empty
    • (39) Empty
    • (39) Empty
    Level 41: Electrifying Fences
    • (A) Empty
    • (45) Empty
    • (46) Empty
    • (50) Empty
    Level 44: Static Discharge
    • (A) Empty
    • (46) Empty
    • (46) Empty
    • (50) Empty
    Level 47: Energy Protection
    • (A) Empty
    • (48) Empty
    • (48) Empty
    Level 49: Super Jump
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 6: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1309;552;1104;HEX;|
    |78DA9D93CB6ED3401486C7B1834962E74208495ADA42A0D0523065C7658180B6125|
    |223B58A10558B085118D248911BD98E44773C00AFC09A0D77B1828733E732B58E94|
    |1D96F229FECFEFE37FCE78BAEFB73CA53E3C5656E9D96410C7FDA7D12CD16E6F38D|
    |6E150DB8783D0554AB548ED77F544EB603BD4D1E8946FDA5CD8D2EF741867A527B3|
    |68507B1E1EEB48874970F6C7DF3B3999043BE3D171320E4745BAEB4DB57EEBD1DF5|
    |D3D9882EE195712EA386E6C4FC7C3C0BC7CD6EF0EE24447A72D48B40E3FD752E64A|
    |F32A854BE5880ED123568937895FD04ACFA4B612CE22F12AF1BC652CD0D3123DCF1|
    |1CBC4EBA2E75770DADC336793725BD082E1E54DB7BCE8539C4B788BD801BFCBFE9C|
    |CB7904BF835EE077A9022997C05C32FE9248C8DDF250F58DDF27C505A562940A678|
    |0BB9A495823E582A05CE93A27810E75B3DE3A2917057F82DEE0AAD3E084827789F7|
    |8836F4699ABD6892D212E4BD70C0D3369E36290B82ECF905D545DAB134BF48CA65C|
    |165919C6782F35BE2F5DA4BC2B32CD65B06CF8A99C90A2957E6784374FE06CE8EC9|
    |D921E5DA1C7F4375D5ECD4AAE8C07C632BB56652AD89EFE78E98D8675FA90DE3D91|
    |055E9F901D5C0EC4E2066CE6CC23C37B983DAE42939D909527C2276E7943D273B11|
    |8A4FC48E939DA3B450CDBEF0FFBDFE7867AF2CEC17813DC40BC44BC401E21071847|
    |885788DE823D2BFD9D395FB98EB01E221E211A201F9D44774BA78504A080FE123CA|
    |880AA28AA82316109F10E93F0EAA29E3|
    |-------------------------------------------------------------------|
  3. So you would need to slot 2-3 Rec reductions into TF itself, have Hasten always up, and then acquire additional haste from Sets (or maybe Quickness from ElecA/SR).

    Interesting.

    Just been trying to find a great build for my lvl50 EM/EA brute that isn't as squishy as it currently is....while on a meager budget.
  4. Been playing off / on since the games release, with some long stretches without playing. I am still a noob when it comes to IO's, so this term "frankenslotting" is something of a mystery to me still.

    Is it when you use different Set IO's in a power to somehow get better results within that specific power than you would by using normal IO's? If so would anyone out there have some recommendations on how to frankenslot my EM/EA brute?

    I still have a lot of fun playing my EM/EA if only because nothing is easy, but looking at its enhancements makes me wonder how much better it could be. At the moment, I am slowly changing all my lvl49/50 SO's into 40/45 IO's. Going for any Set's seems out of my price-range. Any suggestions on which IO's to get for "frankenslotting" would be very helpful.
  5. How do you get 237% recharge into a power?