SM123

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  1. im a total noob to pvp... but heres the build i came up with for my sonic/cold corr.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Sonic Attacks
    Secondary Power Set: Cold Domination
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Scream
    • (A) Devastation - Accuracy/Damage
    • (3) Devastation - Accuracy/Damage/Recharge
    • (3) Devastation - Chance of Hold
    • (5) Range IO
    • (5) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Accuracy/Damage/Recharge
    Level 1: Infrigidate
    • (A) Achilles' Heel - Chance for Res Debuff
    • (7) Accuracy IO
    • (9) Undermined Defenses - Recharge
    • (9) Undermined Defenses - Defense Debuff/Recharge
    • (11) Undermined Defenses - Recharge/Endurance
    • (11) Undermined Defenses - Defense Debuff/Recharge/Endurance
    Level 2: Ice Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Endurance/Recharge
    • (31) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance
    Level 4: Snow Storm
    • (A) Endurance Reduction IO
    Level 6: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (13) Quickfoot - RunSpeed
    • (13) Celerity - RunSpeed
    Level 8: Shout
    • (A) Devastation - Accuracy/Damage
    • (15) Devastation - Accuracy/Damage/Recharge
    • (17) Devastation - Chance of Hold
    • (17) Thunderstrike - Accuracy/Damage
    • (21) Thunderstrike - Accuracy/Damage/Recharge
    • (23) Range IO
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 12: Amplify
    • (A) Adjusted Targeting - To Hit Buff/Endurance
    • (25) Adjusted Targeting - To Hit Buff
    • (27) Adjusted Targeting - Recharge
    • (27) Adjusted Targeting - To Hit Buff/Recharge
    • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    Level 14: Glacial Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Endurance/Recharge
    Level 16: Combat Jumping
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (29) Kismet - Accuracy +6%
    • (31) Karma - Knockback Protection
    Level 18: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (19) Unbounded Leap - +Stealth
    • (19) Unbounded Leap - Jumping
    Level 20: Arctic Fog
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Endurance/Recharge
    • (34) Karma - Knockback Protection
    • (36) Steadfast Protection - Knockback Protection
    Level 22: Acrobatics
    • (A) Endurance Reduction IO
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Endurance/Recharge
    • (37) Karma - Knockback Protection
    Level 26: Screech
    • (A) Stupefy - Accuracy/Recharge
    • (37) Stupefy - Endurance/Stun
    • (39) Stupefy - Accuracy/Endurance
    • (39) Stupefy - Stun/Range
    • (39) Stupefy - Accuracy/Stun/Recharge
    • (40) Range IO
    Level 28: Benumb
    • (A) Accuracy IO
    • (40) Accuracy IO
    • (40) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Range IO
    Level 30: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (42) Adjusted Targeting - To Hit Buff/Recharge
    • (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (43) Adjusted Targeting - Recharge
    • (43) Adjusted Targeting - To Hit Buff/Endurance
    Level 32: Grant Invisibility
    • (A) Karma - Knockback Protection
    Level 35: Sleet
    • (A) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    Level 38: Heat Loss
    • (A) Efficacy Adaptor - EndMod
    • (45) Efficacy Adaptor - EndMod/Recharge
    • (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (46) Efficacy Adaptor - Accuracy/Recharge
    • (46) Efficacy Adaptor - EndMod/Accuracy
    • (48) Efficacy Adaptor - EndMod/Endurance
    Level 41: Shark Skin
    • (A) Steadfast Protection - Knockback Protection
    • (45) Titanium Coating - Resistance/Endurance
    • (46) Titanium Coating - Resistance
    • (48) Titanium Coating - Endurance
    • (48) Titanium Coating - Resistance/Endurance/Recharge
    Level 44: Hibernate
    • (A) Recharge Reduction IO
    Level 47: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Phase Shift
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Scourge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Numina's Convalescence - Heal
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (50) Performance Shifter - EndMod
    • (50) Performance Shifter - EndMod/Recharge
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 1.8% Max End
    • 52% Enhancement(Accuracy)
    • 3% Enhancement(Stun)
    • 58.75% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 164.65 HP (15.37%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • Knockback (Mag -36)
    • Knockup (Mag -36)
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 2.2%
    • 8% (0.134 End/sec) Recovery
    • 86% (3.845 HP/sec) Regeneration
    • 2.52% Resistance(Energy)
    • 2.52% Resistance(Negative)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Devastation
    (Scream)
    • 12% (0.537 HP/sec) Regeneration
    • 24.1 HP (2.25%) HitPoints
    Thunderstrike
    (Scream)
    • 2% (0.033 End/sec) Recovery
    Undermined Defenses
    (Infrigidate)
    • 2% DamageBuff(All)
    • 1.8% Max End
    • 7% Enhancement(Accuracy)
    Luck of the Gambler
    (Ice Shield)
    • 10% (0.447 HP/sec) Regeneration
    • 12.05 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Speed)
    • Knockback (Mag -4), Knockup (Mag -4)
    Devastation
    (Shout)
    • 12% (0.537 HP/sec) Regeneration
    • 24.1 HP (2.25%) HitPoints
    Thunderstrike
    (Shout)
    • 2% (0.033 End/sec) Recovery
    Adjusted Targeting
    (Amplify)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Glacial Shield)
    • 10% (0.447 HP/sec) Regeneration
    • 12.05 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Combat Jumping)
    • Knockback (Mag -4), Knockup (Mag -4)
    Karma
    (Combat Jumping)
    • Knockback (Mag -4), Knockup (Mag -4)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback (Mag -4), Knockup (Mag -4)
    Unbounded Leap
    (Super Jump)
    • 4% JumpSpeed, 4% JumpHeight
    Luck of the Gambler
    (Arctic Fog)
    • 10% (0.447 HP/sec) Regeneration
    • 12.05 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Arctic Fog)
    • Knockback (Mag -4), Knockup (Mag -4)
    Steadfast Protection
    (Arctic Fog)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.447 HP/sec) Regeneration
    • 12.05 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Maneuvers)
    • Knockback (Mag -4), Knockup (Mag -4)
    Stupefy
    (Screech)
    • 2.5% (0.042 End/sec) Recovery
    • 20.08 HP (1.875%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Adjusted Targeting
    (Tactics)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    • 5% Enhancement(RechargeTime)
    Karma
    (Grant Invisibility)
    • Knockback (Mag -4), Knockup (Mag -4)
    Efficacy Adaptor
    (Heat Loss)
    • 12.05 HP (1.125%) HitPoints
    • 1.5% (0.025 End/sec) Recovery
    • 10% (0.447 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Steadfast Protection
    (Shark Skin)
    • Knockback (Mag -4), Knockup (Mag -4)
    Titanium Coating
    (Shark Skin)
    • MezResist(Sleep) 2.2%
    • 16.06 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    Luck of the Gambler
    (Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Health)
    • 12% (0.537 HP/sec) Regeneration
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.08 HP (1.875%) HitPoints
  2. anyone have any good demon/pain builds/advice?
  3. alright so i reworked this, and i have 5 slots left, tell me what you think

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Flares
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    Level 1: Power Thrust
    • (A) Kinetic Combat - Accuracy/Damage
    • (7) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Energy Punch
    • (A) Crushing Impact - Accuracy/Damage
    • (9) Crushing Impact - Damage/Endurance
    • (11) Crushing Impact - Damage/Recharge
    • (11) Crushing Impact - Accuracy/Damage/Endurance
    • (13) Crushing Impact - Damage/Endurance/Recharge
    • (13) Mako's Bite - Accuracy/Endurance/Recharge
    Level 4: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (15) Positron's Blast - Damage/Recharge
    • (15) Positron's Blast - Damage/Endurance
    • (17) Positron's Blast - Accuracy/Damage/Endurance
    • (17) Positron's Blast - Chance of Damage(Energy)
    • (19) Detonation - Accuracy/Damage/Endurance
    Level 6: Build Up
    • (A) Adjusted Targeting - To Hit Buff/Recharge
    • (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (21) Adjusted Targeting - Endurance/Recharge
    • (21) Adjusted Targeting - To Hit Buff/Endurance
    • (23) Adjusted Targeting - Recharge
    Level 8: Super Speed
    • (A) Run Speed IO
    Level 10: Bone Smasher
    • (A) Crushing Impact - Accuracy/Damage
    • (23) Crushing Impact - Damage/Endurance
    • (25) Crushing Impact - Damage/Recharge
    • (25) Crushing Impact - Damage/Endurance/Recharge
    • (27) Crushing Impact - Accuracy/Damage/Endurance
    • (27) Mako's Bite - Accuracy/Endurance/Recharge
    Level 12: Aim
    • (A) Recharge Reduction IO
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 16: Conserve Power
    • (A) Recharge Reduction IO
    Level 18: Blaze
    • (A) Decimation - Accuracy/Damage
    • (31) Decimation - Damage/Endurance
    • (31) Decimation - Damage/Recharge
    • (31) Decimation - Accuracy/Endurance/Recharge
    • (33) Decimation - Accuracy/Damage/Recharge
    • (33) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (33) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    Level 22: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Red Fortune - Defense
    • (36) Red Fortune - Endurance
    • (36) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Endurance/Recharge
    Level 26: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Power Boost
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    • (37) Recharge Reduction IO
    Level 30: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 35: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 38: Blazing Bolt
    • (A) Sting of the Manticore - Accuracy/Damage
    • (39) Sting of the Manticore - Damage/Endurance
    • (39) Sting of the Manticore - Accuracy/Interrupt/Range
    • (39) Sting of the Manticore - Damage/Interrupt/Recharge
    • (40) Sting of the Manticore - Damage/Endurance/Recharge
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Red Fortune - Defense/Endurance
    • (42) Endurance Reduction IO
    • (43) Defense Buff IO
    Level 44: Fire Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Boost Range
    • (A) Endurance Reduction IO
    Level 49: Acrobatics
    • (A) Endurance Reduction IO
    • (50) Knockback Distance IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (40) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (40) Efficacy Adaptor - EndMod/Recharge
    • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (43) Efficacy Adaptor - Accuracy/Recharge
    • (46) Efficacy Adaptor - EndMod/Accuracy
    • (46) Efficacy Adaptor - EndMod/Endurance
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 10.5% Defense(Smashing)
    • 10.5% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3.938% Defense(Energy)
    • 3.938% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.75% Defense(Melee)
    • 4.875% Defense(Ranged)
    • 3% Defense(AoE)
    • 4.5% Max End
    • 95% Enhancement(RechargeTime)
    • 41% Enhancement(Accuracy)
    • 103.91 HP (8.623%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 17.6%
    • 6.5% (0.109 End/sec) Recovery
    • 32% (1.61 HP/sec) Regeneration
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    ------------
    Set Bonuses:
    Decimation
    (Flares)
    • MezResist(Immobilize) 2.75%
    • 13.55 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Kinetic Combat
    (Power Thrust)
    • MezResist(Immobilize) 2.75%
    • 18.07 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Crushing Impact
    (Energy Punch)
    • MezResist(Immobilize) 2.2%
    • 13.55 HP (1.125%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Crushing Impact
    (Bone Smasher)
    • MezResist(Immobilize) 2.2%
    • 13.55 HP (1.125%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Decimation
    (Blaze)
    • MezResist(Immobilize) 2.75%
    • 13.55 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilize) 2.75%
    • 18.07 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Steadfast Protection
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Weave)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Stealth)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Sting of the Manticore
    (Blazing Bolt)
    • 12% (0.604 HP/sec) Regeneration
    • 1.875% Defense(Ranged), 0.938% Defense(Energy), 0.938% Defense(Negative)
    • 3% DamageBuff(All)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Scorpion Shield)
    • 10% (0.503 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Fire Breath)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Stamina)
    • 13.55 HP (1.125%) HitPoints
    • 1.5% (0.025 End/sec) Recovery
    • 10% (0.503 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
  4. well i answered my question, you were right about the rech (so theory 2 was right) which changes quite a bit about my build
  5. im very angry at myself because i typed this whole long thing then hit backspace and went back a page >

    anyway, your edit thingy raises i question i have had about recharge. You see i have always considered higher recharge to decrease recharge time, while i have heard others (and what you are saying) say that higher recharge accelerates recharge. They are very similar but the difference is what happens when the power drops. My theory says that when the power drops, the rech time will go back to what was before the power was active. The other theory says that the power will keep what it has gained.

    a simplification is to think of two cars racing, for one car hasten decrease the length of the track (while hasten is active) and for the other hasten accelerates the car. If hasten drops before the 1st car reaches the end, it will have gained nothing from hasten. But the 2nd car doesnt lose distance it gained from the acceleration, so it will be just as close to the end before and after hasten dropped

    as of right now i am not sure which theory is correct, if the first one is correct, then then the 2 seconds matter, if the 2nd one is correct, the 2 seconds deosnt matter
  6. im not totally sure what your referring to in a few things you said, but first im not sure why you are arguing against taking power boost. thats not something im even considering removing, its three slots for almost 15% defense. thats.. yea im not taking that out.

    some of the things im not sure your referring to are:

    "So why have that many slots in two different things when both achieve the exact same outcome of soft cap defense."- what two different things are you referring to?

    i think you are referring to stealth and power boost, and if you are you are mistaken because having or the other does not achieve softcap. having powerboost off with stealth on (even with the halved number) is FAR below softcap. and powerboost with stealth (with not an extra kin combat) falls short by 2.1 def.
  7. the difference between 119 and 121 is perma hasten. when hasten gets 1 second away from rech, hasten drops. that takes away 70% rech time, increasing the rech of hasten to 150. thats a 30 sec drop time, in which all my powers lose 70% rech. thats not academic

    and without stealth up, im at 42.9%. adding a kin combat in power thrust would give me softcapped without stealth, but then i would lose 5% rech. i could remove the two end slots from stealth, along with tough (which i was planning to do) which would give me the slots necessary to slot up build up to get the 5% rech back.

    so with your suggestions, the main point is to not run stealth to decrease end consumption, and to give build 4 more seconds rech, correct?
  8. well, you must not have looked at the rech time for hasten. with your build it is not perma because you have the law of 5 with the adjusted targeting in aim. and again, there is no need for the 2nd set of kin combats. stealth gives 3.406 defense.
  9. Squishor8
    1. putting another rech IO in bu/aim only decreases each rech by 3 seconds
    2. having the fourth slot in hasten gives me perma hasten
    3. stealth gives 3.406 def with PB on, so no its not just a mule, i will be keeping it on all the time
    4. if you actually look at the build you will see that im not only one set away from softcap, im one set away from softcap WITH powerboost up (softcap is achieved with stealth, also, the number mids gives for stealths defense is twice what it really is in combat)

    roderick1
    1. im not completely sure what you mean here? having that enabled doesnt affect the percentages you see anyway, i can post a new one with it up but its not all that important imo

    silencer
    1. the point of 6th slots on fireball and blaze is to get them closer to 100% damage, reduce end cost, and increase recharge time. As i understand it, the closer a power is 100%, the more the alpha slot can subject to un-ed'd numbers. i could be wrong tho.
    2. thats a good point that i will consider
    3. as said earlier, that two seconds gives me perma hasten, where another slot in build up takes off 3 seconds. so its actually less recharge for build up in the long run.
    4. six slotting stam gives me 5% rech needed for perma haste

    and yes, power boost is to boost the affects of all my defensive powers
  10. alright so here the build i have planned for my fire/em blast, it will use the musculature incarnate ability, have perma hasten, and have capped s/l defense (using power boost) with a 1 second down time


    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Flares
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    Level 1: Power Thrust
    • (A) Crushing Impact - Accuracy/Damage
    • (7) Crushing Impact - Damage/Endurance
    • (7) Crushing Impact - Damage/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Endurance
    Level 2: Energy Punch
    • (A) Crushing Impact - Accuracy/Damage
    • (11) Crushing Impact - Damage/Endurance
    • (11) Crushing Impact - Damage/Recharge
    • (13) Crushing Impact - Accuracy/Damage/Recharge
    • (13) Crushing Impact - Accuracy/Damage/Endurance
    • (15) Mako's Bite - Accuracy/Endurance/Recharge
    Level 4: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (15) Positron's Blast - Damage/Endurance
    • (17) Positron's Blast - Damage/Recharge
    • (17) Positron's Blast - Accuracy/Damage/Endurance
    • (19) Positron's Blast - Chance of Damage(Energy)
    • (19) Detonation - Accuracy/Damage/Endurance
    Level 6: Build Up
    • (A) Recharge Reduction IO
    Level 8: Super Speed
    • (A) Run Speed IO
    Level 10: Bone Smasher
    • (A) Crushing Impact - Accuracy/Damage
    • (21) Crushing Impact - Damage/Endurance
    • (21) Crushing Impact - Damage/Recharge
    • (23) Crushing Impact - Damage/Endurance/Recharge
    • (23) Crushing Impact - Accuracy/Damage/Endurance
    • (25) Mako's Bite - Accuracy/Endurance/Recharge
    Level 12: Aim
    • (A) Recharge Reduction IO
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 16: Conserve Power
    • (A) Recharge Reduction IO
    Level 18: Blaze
    • (A) Decimation - Accuracy/Damage
    • (27) Decimation - Damage/Recharge
    • (29) Decimation - Damage/Endurance
    • (29) Decimation - Accuracy/Endurance/Recharge
    • (31) Decimation - Accuracy/Damage/Recharge
    • (31) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Recharge
    • (33) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Damage/Endurance/Recharge
    Level 22: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (33) Aegis - Resistance/Endurance
    • (34) Titanium Coating - Resistance/Endurance
    • (34) Resist Damage IO
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Red Fortune - Defense
    • (36) Red Fortune - Endurance
    • (36) Red Fortune - Defense/Endurance
    • (37) Red Fortune - Defense/Recharge
    • (37) Red Fortune - Endurance/Recharge
    Level 26: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Endurance Reduction IO
    • (39) Endurance Reduction IO
    Level 28: Power Boost
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 30: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 35: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 38: Blazing Bolt
    • (A) Sting of the Manticore - Accuracy/Damage
    • (40) Sting of the Manticore - Damage/Endurance
    • (40) Sting of the Manticore - Accuracy/Interrupt/Range
    • (40) Sting of the Manticore - Damage/Interrupt/Recharge
    • (42) Sting of the Manticore - Damage/Endurance/Recharge
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Endurance
    • (43) Endurance Reduction IO
    • (43) Defense Buff IO
    Level 44: Fire Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Rain of Fire
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 49: Acrobatics
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    • (34) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (43) Efficacy Adaptor - EndMod/Recharge
    • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (46) Efficacy Adaptor - Accuracy/Recharge
    • (50) Efficacy Adaptor - EndMod/Endurance
    • (50) Efficacy Adaptor - EndMod/Accuracy
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 6.75% Defense(Smashing)
    • 6.75% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3.938% Defense(Energy)
    • 3.938% Defense(Negative)
    • 3% Defense(Psionic)
    • 4.875% Defense(Melee)
    • 4.875% Defense(Ranged)
    • 3% Defense(AoE)
    • 4.5% Max End
    • 101.25% Enhancement(RechargeTime)
    • 48% Enhancement(Accuracy)
    • 85.84 HP (7.124%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 17.05%
    • 9% (0.15 End/sec) Recovery
    • 32% (1.61 HP/sec) Regeneration
    • 5.985% Resistance(Fire)
    • 5.985% Resistance(Cold)
    ------------
    Set Bonuses:
    Decimation
    (Flares)
    • MezResist(Immobilize) 2.75%
    • 13.55 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Crushing Impact
    (Power Thrust)
    • MezResist(Immobilize) 2.2%
    • 13.55 HP (1.125%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Crushing Impact
    (Energy Punch)
    • MezResist(Immobilize) 2.2%
    • 13.55 HP (1.125%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Crushing Impact
    (Bone Smasher)
    • MezResist(Immobilize) 2.2%
    • 13.55 HP (1.125%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Decimation
    (Blaze)
    • MezResist(Immobilize) 2.75%
    • 13.55 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilize) 2.75%
    • 18.07 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Steadfast Protection
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Weave)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Stealth)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Sting of the Manticore
    (Blazing Bolt)
    • 12% (0.604 HP/sec) Regeneration
    • 1.875% Defense(Ranged), 0.938% Defense(Energy), 0.938% Defense(Negative)
    • 3% DamageBuff(All)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Scorpion Shield)
    • 10% (0.503 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Fire Breath)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Rain of Fire)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Stamina)
    • 13.55 HP (1.125%) HitPoints (Exceeded 5 Bonus Cap)
    • 1.5% (0.025 End/sec) Recovery
    • 10% (0.503 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
  11. well alright, thank you very much for the information
  12. alright thank you for your information
  13. see that (probably) thing you said is what gets me. i know rank (boss, eb, av) has an affect, but no one seems to know if level has an affect. i wish someone would post a place to find solid information rather than speculation, not that im accusing any of the responders to this as purely speculative, i do appreciate your feedback. But does anyone know where this information might actually be located?
  14. ehh im not talking about solo vs team, im talking level comparison of player to enemy. someone claimed that being 50+1 reduced your chances of getting shards (for the same amount of enemies killed). Then another person claimed that shifting the difficulty +1 will even out the chance. so that leads me to believe levels have an affect on the chance to drop. but those are the only two people i have ever seen say that, and that claim goes directly against what i have been told by everyone else (that all enemies 50+ have the same chance to drop)
  15. OH that reminds me, if anyone DOES know where I can find solid info, i would greatly appreciate them telling me
  16. i have not done any testing on this, and i asked around and got mixed answers. some say it does affect and others say it doesnt. although for some reason no one has been able to show me to any actual information on the matter ><

    thank you for your responses
  17. is the chance that a shard will drop affected by the level of enemy compared to the level of the player?

    question: Theoretically, will a taskforce (in which roughly the same amount of enemies are defeated), facing the same level of enemies before and after level shift, drop the same number of shards?

    example: two of the same tf run at the same difficultly (level 50 enemies), one character is level 50, one is level 50+1. will the level 50 get more shards? or will they both get the same?

    example2: Will a level 50 player get the same number of shards from a tf set to +0 as they will set to +4 (assuming the same number of enemies are defeated)
  18. here is my build

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Concealment
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Fire Blast
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    Level 1: Power Thrust
    • (A) Kinetic Combat - Accuracy/Damage
    • (7) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Energy Punch
    • (A) Hecatomb - Damage/Recharge
    • (9) Hecatomb - Accuracy/Damage/Recharge
    • (11) Hecatomb - Accuracy/Recharge
    • (11) Hecatomb - Damage/Endurance
    • (13) Hecatomb - Chance of Damage(Negative)
    Level 4: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 6: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 10: Bone Smasher
    • (A) Kinetic Combat - Accuracy/Damage
    • (21) Kinetic Combat - Damage/Endurance
    • (21) Kinetic Combat - Damage/Recharge
    • (23) Kinetic Combat - Damage/Endurance/Recharge
    • (23) Crushing Impact - Accuracy/Damage/Endurance
    • (43) Mako's Bite - Accuracy/Endurance/Recharge
    Level 12: Aim
    • (A) Recharge Reduction IO
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Conserve Power
    • (A) Recharge Reduction IO
    Level 18: Blaze
    • (A) Decimation - Accuracy/Damage
    • (25) Decimation - Damage/Endurance
    • (25) Decimation - Damage/Recharge
    • (27) Decimation - Accuracy/Endurance/Recharge
    • (27) Decimation - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Endurance
    Level 20: Aid Other
    • (A) Interrupt Reduction IO
    Level 22: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense/Endurance/Recharge
    • (29) Luck of the Gambler - Defense/Endurance
    Level 24: Flares
    • (A) Apocalypse - Chance of Damage(Negative)
    • (31) Apocalypse - Damage/Recharge
    • (31) Apocalypse - Accuracy/Damage/Recharge
    • (31) Apocalypse - Accuracy/Recharge
    • (33) Apocalypse - Damage/Endurance
    Level 26: Blazing Bolt
    • (A) Sting of the Manticore - Accuracy/Damage
    • (33) Sting of the Manticore - Damage/Endurance
    • (33) Sting of the Manticore - Accuracy/Interrupt/Range
    • (34) Sting of the Manticore - Damage/Interrupt/Recharge
    • (34) Sting of the Manticore - Damage/Endurance/Recharge
    Level 28: Fire Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (34) Positron's Blast - Damage/Endurance
    • (36) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    • (36) Positron's Blast - Chance of Damage(Energy)
    • (43) Endurance Reduction IO
    Level 30: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (37) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Damage/Recharge
    • (37) Positron's Blast - Accuracy/Damage/Endurance
    • (39) Positron's Blast - Chance of Damage(Energy)
    • (39) Endurance Reduction IO
    Level 32: Aid Self
    • (A) Interrupt Reduction IO
    • (39) Interrupt Reduction IO
    • (40) Numina's Convalescence - Heal/Endurance
    • (40) Numina's Convalescence - Heal/Endurance/Recharge
    • (48) Doctored Wounds - Heal/Endurance
    Level 35: Boost Range
    • (A) Endurance Reduction IO
    Level 38: Total Focus
    • (A) Kinetic Combat - Accuracy/Damage
    • (40) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    • (42) Mako's Bite - Accuracy/Endurance/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Endurance
    Level 41: Flash Freeze
    • (A) Empty
    Level 44: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Endurance/Recharge
    • (46) Endurance Reduction IO
    • (48) Steadfast Protection - Resistance/+Def 3%
    Level 47: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Power Boost
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    • (46) Empty
    • (50) Empty
    • (50) Empty
  19. could anyone show me a fire/nrg or fire/mental build that caps to ranged?

    and the main reason i was planning on s/l is because i planned to utilize the 3 melee attacks from nrg
  20. i am not going to let one enemy type affect my choice of build, i barely ever fight malta anyway. i am not really talking about s/l vs ranged right now, my question is, should i bother making my blaster survivable? people i know in game keep telling me no, go for dmg rech.

    the build i have for my blast is s/l softcapped with 140% rech, i think thats more than enough rech?
  21. the build i have is for a fire/energy blast, and it is softcapped to s/l defense. Does anyone believe this is necessary or even worth it? some people i have talked to say that "your just a blaster, slot of damage and recharge."

    What are your opinions?
  22. Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Nerrai: Level 50 Technology Brute
    Primary Power Set: War Mace
    Secondary Power Set: Invulnerability
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Pulverize
    • (A) Kinetic Combat - Accuracy/Damage
    • (7) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 1: Resist Physical Damage
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (3) Reactive Armor - Resistance
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    Level 2: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Recharge
    • (9) Reactive Armor - Resistance/Endurance/Recharge
    • (11) Reactive Armor - Resistance
    • (11) Steadfast Protection - Resistance/+Def 3%
    Level 4: Jawbreaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (17) Kinetic Combat - Damage/Recharge
    • (19) Kinetic Combat - Damage/Endurance/Recharge
    • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 6: Dull Pain
    • (A) Doctored Wounds - Heal/Endurance
    • (13) Doctored Wounds - Endurance/Recharge
    • (13) Doctored Wounds - Heal/Recharge
    • (15) Doctored Wounds - Heal/Endurance/Recharge
    • (15) Doctored Wounds - Heal
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Clobber
    • (A) Kinetic Combat - Accuracy/Damage
    • (21) Kinetic Combat - Damage/Endurance
    • (23) Kinetic Combat - Damage/Recharge
    • (23) Kinetic Combat - Damage/Endurance/Recharge
    • (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 12: Taunt
    • (A) Perfect Zinger - Taunt
    • (27) Perfect Zinger - Taunt/Recharge
    • (27) Perfect Zinger - Taunt/Recharge/Range
    • (29) Perfect Zinger - Accuracy/Recharge
    • (29) Perfect Zinger - Taunt/Range
    • (31) Perfect Zinger - Chance for Psi Damage
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Unyielding
    • (A) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    • (33) Reactive Armor - Resistance
    Level 18: Whirling Mace
    • (A) Eradication - Damage
    • (33) Eradication - Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (34) Scirocco's Dervish - Damage/Endurance
    • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 20: Build Up
    • (A) Recharge Reduction IO
    • (50) Rectified Reticle - To Hit Buff/Recharge
    • (50) Rectified Reticle - Increased Perception
    Level 22: Boxing
    • (A) Accuracy IO
    Level 24: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (36) Reactive Armor - Resistance/Recharge
    • (36) Reactive Armor - Resistance/Endurance/Recharge
    • (37) Reactive Armor - Resistance
    Level 26: Shatter
    • (A) Eradication - Damage
    • (37) Eradication - Damage/Recharge
    • (37) Eradication - Accuracy/Damage/Recharge
    • (39) Eradication - Accuracy/Damage/Endurance/Recharge
    • (39) Scirocco's Dervish - Damage/Endurance
    • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 28: Invincibility
    • (A) HamiO:Cytoskeleton Exposure
    • (40) HamiO:Cytoskeleton Exposure
    • (40) HamiO:Cytoskeleton Exposure
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Recharge
    • (42) Luck of the Gambler - Defense
    Level 32: Crowd Control
    • (A) Cleaving Blow - Accuracy/Damage
    • (42) Cleaving Blow - Damage/Endurance
    • (43) Cleaving Blow - Damage/Recharge
    • (43) Eradication - Accuracy/Damage/Endurance/Recharge
    • (43) Eradication - Damage/Recharge
    • (45) Eradication - Accuracy/Damage/Recharge
    Level 35: Tough Hide
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    Level 38: Hasten
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 41: Superior Conditioning
    • (A) Endurance Modification IO
    Level 44: Physical Perfection
    • (A) Performance Shifter - EndMod
    • (45) Performance Shifter - Chance for +End
    • (45) Performance Shifter - EndMod/Recharge
    Level 47: Unstoppable
    • (A) Recharge Reduction IO
    Level 49: Resist Energies
    • (A) Resist Damage IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    • (25) Empty
    Level 2: Rest
    • (A) Empty
    • (46) Empty
    • (48) Empty
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Empty
    • (48) Empty
    • (48) Empty
    Level 2: Stamina
    • (A) Empty
  23. Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: War Mace
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting

    Villain Profile:
    Level 1: Pulverize
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Endurance
    Level 1: High Pain Tolerance
    • (A) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance
    • (7) Reactive Armor - Endurance
    • (9) Reactive Armor - Resistance/Endurance/Recharge
    • (9) Numina's Convalescence - Heal
    • (11) Numina's Convalescence - Heal/Endurance
    Level 2: Jawbreaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Endurance
    Level 4: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance
    • (15) Reactive Armor - Resistance
    • (17) Reactive Armor - Endurance
    • (17) Reactive Armor - Resistance/Endurance/Recharge
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Clobber
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (25) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    • (27) Crushing Impact - Accuracy/Damage/Endurance
    Level 10: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Defense
    Level 12: Super Jump
    • (A) Empty
    Level 14: Fast Healing
    • (A) Numina's Convalescence - Heal/Endurance
    • (31) Numina's Convalescence - Heal
    • (31) Numina's Convalescence - Heal/Recharge
    Level 16: Rise to the Challenge
    • (A) Numina's Convalescence - Heal/Endurance
    • (31) Numina's Convalescence - Endurance/Recharge
    • (33) Numina's Convalescence - Heal/Recharge
    • (33) Numina's Convalescence - Heal/Endurance/Recharge
    • (33) Numina's Convalescence - Heal
    Level 18: Whirling Mace
    • (A) Obliteration - Damage
    • (34) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Chance for Smashing Damage
    Level 20: Quick Recovery
    • (A) Efficacy Adaptor - EndMod/Accuracy
    • (36) Efficacy Adaptor - EndMod
    • (37) Efficacy Adaptor - EndMod/Recharge
    Level 22: Hasten
    • (A) Recharge Reduction
    • (37) Recharge Reduction
    • (39) Recharge Reduction
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (37) Red Fortune - Defense/Endurance
    Level 26: Shatter
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Endurance Reduction IO
    Level 30: Boxing
    • (A) Empty
    Level 32: Crowd Control
    • (A) Obliteration - Damage
    • (43) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (45) Obliteration - Chance for Smashing Damage
    Level 35: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (45) Reactive Armor - Resistance/Endurance
    • (46) Gladiator's Armor - TP Protection +3% Def (All)
    • (46) Reactive Armor - Endurance
    • (46) Reactive Armor - Resistance/Endurance/Recharge
    Level 38: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense
    Level 41: Bash
    • (A) Kinetic Combat - Accuracy/Damage
    • (50) Kinetic Combat - Damage/Endurance
    • (50) Kinetic Combat - Damage/Recharge
    • (50) Kinetic Combat - Damage/Endurance/Recharge
    Level 44: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Taunt
    • (A) Taunt Duration IO
    Level 49: Strength of Will
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
  24. alright so the first two of these builds are mine, the other i found on here and liked.

    compare survivability and dps please.

    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Smite
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Recharge
    Level 1: Resist Physical Damage
    • (A) Impervium Armor - Resistance/Recharge
    • (11) Impervium Armor - Resistance
    • (33) Impervium Armor - Resistance/Endurance
    Level 2: Temp Invulnerability
    • (A) Reactive Armor - Resistance
    • (7) Reactive Armor - Endurance
    • (7) Reactive Armor - Resistance/Endurance
    • (9) Reactive Armor - Resistance/Endurance/Recharge
    • (9) Titanium Coating - Resistance/Endurance
    Level 4: Dull Pain
    • (A) Numina's Convalescence - Heal
    • (46) Numina's Convalescence - Heal/Endurance
    • (46) Numina's Convalescence - Endurance/Recharge
    • (48) Numina's Convalescence - Heal/Recharge
    • (48) Numina's Convalescence - Heal/Endurance/Recharge
    Level 6: Super Speed
    • (A) Run Speed IO
    Level 8: Siphon Life
    • (A) Mako's Bite - Accuracy/Damage
    • (11) Mako's Bite - Damage/Endurance
    • (13) Mako's Bite - Damage/Recharge
    • (13) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (15) Touch of the Nictus - Accuracy/Healing
    • (15) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    Level 10: Resist Elements
    • (A) Impervium Armor - Resistance
    • (40) Impervium Armor - Resistance/Endurance
    • (43) Impervium Armor - Resistance/Recharge
    Level 12: Taunt
    • (A) Mocking Beratement - Taunt
    • (17) Mocking Beratement - Recharge
    • (17) Mocking Beratement - Accuracy/Recharge
    • (19) Mocking Beratement - Taunt/Recharge
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 16: Unyielding
    • (A) Reactive Armor - Resistance
    • (21) Reactive Armor - Endurance
    • (23) Reactive Armor - Resistance/Endurance
    • (23) Reactive Armor - Resistance/Endurance/Recharge
    • (25) Titanium Coating - Resistance/Endurance
    Level 18: Dark Consumption
    • (A) Performance Shifter - EndMod/Accuracy
    • (25) Efficacy Adaptor - Accuracy/Recharge
    • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (27) Performance Shifter - EndMod/Accuracy/Recharge
    • (39) Recharge Reduction IO
    Level 20: Resist Energies
    • (A) Impervium Armor - Resistance
    • (43) Impervium Armor - Resistance/Endurance
    • (43) Impervium Armor - Resistance/Recharge
    Level 22: Combat Jumping
    • (A) Defense Buff IO
    Level 24: Boxing
    • (A) Empty
    Level 26: Soul Drain
    • (A) Obliteration - Damage
    • (29) Obliteration - Accuracy/Recharge
    • (29) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (48) Obliteration - Chance for Smashing Damage
    Level 28: Invincibility
    • (A) Red Fortune - Defense/Endurance
    • (31) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    Level 30: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (34) Reactive Armor - Endurance
    • (34) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Resistance/Endurance/Recharge
    • (36) Titanium Coating - Resistance/Endurance
    Level 32: Midnight Grasp
    • (A) Kinetic Combat - Accuracy/Damage
    • (36) Kinetic Combat - Damage/Endurance
    • (36) Kinetic Combat - Damage/Recharge
    • (37) Kinetic Combat - Damage/Endurance/Recharge
    • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 35: Tough Hide
    • (A) Luck of the Gambler - Defense/Recharge
    • (37) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance
    Level 38: Weave
    • (A) Red Fortune - Defense/Endurance
    • (39) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Defense/Endurance/Recharge
    Level 41: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    Level 44: Shadow Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (45) Kinetic Combat - Damage/Endurance
    • (45) Kinetic Combat - Damage/Recharge
    • (45) Kinetic Combat - Damage/Endurance/Recharge
    • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 47: Superior Conditioning
    • (A) Performance Shifter - Chance for +End
    Level 49: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (50) Numina's Convalescence - +Regeneration/+Recovery
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (50) Endurance Modification IO
    • (50) Endurance Modification IO
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 21.13% Defense(Smashing)
    • 21.13% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 8.625% Defense(Psionic)
    • 14.88% Defense(Melee)
    • 4.875% Defense(Ranged)
    • 3% Defense(AoE)
    • 1.8% Max End
    • 6% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 18% Enhancement(Accuracy)
    • 5% FlySpeed
    • 230.51 HP (15.38%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 14.85%
    • MezResist(Stun) 2.2%
    • 7.5% (0.125 End/sec) Recovery
    • 52% (3.254 HP/sec) Regeneration
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Kinetic Combat
    (Smite)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Impervium Armor
    (Resist Physical Damage)
    • 2.5% (0.042 End/sec) Recovery
    • 1.875% Defense(Psionic)
    Reactive Armor
    (Temp Invulnerability)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    Numina's Convalescence
    (Dull Pain)
    • 12% (0.751 HP/sec) Regeneration
    • 28.11 HP (1.875%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    Mako's Bite
    (Siphon Life)
    • MezResist(Immobilize) 3.3%
    • 22.49 HP (1.5%) HitPoints
    Touch of the Nictus
    (Siphon Life)
    • 28.11 HP (1.875%) HitPoints
    • 9% Enhancement(Accuracy)
    Impervium Armor
    (Resist Elements)
    • 2.5% (0.042 End/sec) Recovery
    • 1.875% Defense(Psionic)
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Reactive Armor
    (Unyielding)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    Performance Shifter
    (Dark Consumption)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Efficacy Adaptor
    (Dark Consumption)
    • 16.87 HP (1.125%) HitPoints
    Impervium Armor
    (Resist Energies)
    • 2.5% (0.042 End/sec) Recovery
    • 1.875% Defense(Psionic)
    Obliteration
    (Soul Drain)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Luck of the Gambler
    (Invincibility)
    • 10% (0.626 HP/sec) Regeneration
    • 16.87 HP (1.125%) HitPoints
    Steadfast Protection
    (Tough)
    • 3% Defense(All)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    Kinetic Combat
    (Midnight Grasp)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Luck of the Gambler
    (Tough Hide)
    • 10% (0.626 HP/sec) Regeneration
    • 16.87 HP (1.125%) HitPoints
    Luck of the Gambler
    (Weave)
    • 10% (0.626 HP/sec) Regeneration
    • 16.87 HP (1.125%) HitPoints
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.626 HP/sec) Regeneration
    • 16.87 HP (1.125%) HitPoints
    Kinetic Combat
    (Shadow Punch)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)