-
Posts
88 -
Joined
-
im a total noob to pvp... but heres the build i came up with for my sonic/cold corr.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Scream- (A) Devastation - Accuracy/Damage
- (3) Devastation - Accuracy/Damage/Recharge
- (3) Devastation - Chance of Hold
- (5) Range IO
- (5) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Accuracy/Damage/Recharge
- (A) Achilles' Heel - Chance for Res Debuff
- (7) Accuracy IO
- (9) Undermined Defenses - Recharge
- (9) Undermined Defenses - Defense Debuff/Recharge
- (11) Undermined Defenses - Recharge/Endurance
- (11) Undermined Defenses - Defense Debuff/Recharge/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Endurance/Recharge
- (31) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (A) Endurance Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (13) Quickfoot - RunSpeed
- (13) Celerity - RunSpeed
- (A) Devastation - Accuracy/Damage
- (15) Devastation - Accuracy/Damage/Recharge
- (17) Devastation - Chance of Hold
- (17) Thunderstrike - Accuracy/Damage
- (21) Thunderstrike - Accuracy/Damage/Recharge
- (23) Range IO
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (25) Adjusted Targeting - To Hit Buff
- (27) Adjusted Targeting - Recharge
- (27) Adjusted Targeting - To Hit Buff/Recharge
- (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Endurance/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (29) Kismet - Accuracy +6%
- (31) Karma - Knockback Protection
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (19) Unbounded Leap - +Stealth
- (19) Unbounded Leap - Jumping
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Endurance/Recharge
- (34) Karma - Knockback Protection
- (36) Steadfast Protection - Knockback Protection
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Endurance/Recharge
- (37) Karma - Knockback Protection
- (A) Stupefy - Accuracy/Recharge
- (37) Stupefy - Endurance/Stun
- (39) Stupefy - Accuracy/Endurance
- (39) Stupefy - Stun/Range
- (39) Stupefy - Accuracy/Stun/Recharge
- (40) Range IO
- (A) Accuracy IO
- (40) Accuracy IO
- (40) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Range IO
- (A) Adjusted Targeting - To Hit Buff
- (42) Adjusted Targeting - To Hit Buff/Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (43) Adjusted Targeting - Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance
- (A) Karma - Knockback Protection
- (A) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (A) Efficacy Adaptor - EndMod
- (45) Efficacy Adaptor - EndMod/Recharge
- (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (46) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (48) Efficacy Adaptor - EndMod/Endurance
- (A) Steadfast Protection - Knockback Protection
- (45) Titanium Coating - Resistance/Endurance
- (46) Titanium Coating - Resistance
- (48) Titanium Coating - Endurance
- (48) Titanium Coating - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Numina's Convalescence - Heal
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod
- (50) Performance Shifter - EndMod/Recharge
Set Bonus Totals:- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 1.8% Max End
- 52% Enhancement(Accuracy)
- 3% Enhancement(Stun)
- 58.75% Enhancement(RechargeTime)
- 5% FlySpeed
- 164.65 HP (15.37%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -36)
- Knockup (Mag -36)
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- 8% (0.134 End/sec) Recovery
- 86% (3.845 HP/sec) Regeneration
- 2.52% Resistance(Energy)
- 2.52% Resistance(Negative)
- 5% RunSpeed
Set Bonuses:
Devastation
(Scream)- 12% (0.537 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
(Scream)- 2% (0.033 End/sec) Recovery
(Infrigidate)- 2% DamageBuff(All)
- 1.8% Max End
- 7% Enhancement(Accuracy)
(Ice Shield)- 10% (0.447 HP/sec) Regeneration
- 12.05 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Super Speed)- Knockback (Mag -4), Knockup (Mag -4)
(Shout)- 12% (0.537 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
(Shout)- 2% (0.033 End/sec) Recovery
(Amplify)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Glacial Shield)- 10% (0.447 HP/sec) Regeneration
- 12.05 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- Knockback (Mag -4), Knockup (Mag -4)
(Combat Jumping)- Knockback (Mag -4), Knockup (Mag -4)
(Super Jump)- Knockback (Mag -4), Knockup (Mag -4)
(Super Jump)- 4% JumpSpeed, 4% JumpHeight
(Arctic Fog)- 10% (0.447 HP/sec) Regeneration
- 12.05 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Arctic Fog)- Knockback (Mag -4), Knockup (Mag -4)
(Arctic Fog)- Knockback (Mag -4), Knockup (Mag -4)
(Maneuvers)- 10% (0.447 HP/sec) Regeneration
- 12.05 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Maneuvers)- Knockback (Mag -4), Knockup (Mag -4)
(Screech)- 2.5% (0.042 End/sec) Recovery
- 20.08 HP (1.875%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
(Tactics)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 5% Enhancement(RechargeTime)
(Grant Invisibility)- Knockback (Mag -4), Knockup (Mag -4)
(Heat Loss)- 12.05 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.447 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Shark Skin)- Knockback (Mag -4), Knockup (Mag -4)
(Shark Skin)- MezResist(Sleep) 2.2%
- 16.06 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
(Invisibility)- 7.5% Enhancement(RechargeTime)
(Health)- 12% (0.537 HP/sec) Regeneration
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.875%) HitPoints
-
anyone have any good demon/pain builds/advice?
-
alright so i reworked this, and i have 5 slots left, tell me what you think
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Flares- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Endurance
- (11) Crushing Impact - Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (13) Crushing Impact - Damage/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (15) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (17) Positron's Blast - Chance of Damage(Energy)
- (19) Detonation - Accuracy/Damage/Endurance
- (A) Adjusted Targeting - To Hit Buff/Recharge
- (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (21) Adjusted Targeting - Endurance/Recharge
- (21) Adjusted Targeting - To Hit Buff/Endurance
- (23) Adjusted Targeting - Recharge
- (A) Run Speed IO
- (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Damage/Endurance
- (25) Crushing Impact - Damage/Recharge
- (25) Crushing Impact - Damage/Endurance/Recharge
- (27) Crushing Impact - Accuracy/Damage/Endurance
- (27) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Decimation - Accuracy/Damage
- (31) Decimation - Damage/Endurance
- (31) Decimation - Damage/Recharge
- (31) Decimation - Accuracy/Endurance/Recharge
- (33) Decimation - Accuracy/Damage/Recharge
- (33) Thunderstrike - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (34) Red Fortune - Defense
- (36) Red Fortune - Endurance
- (36) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (A) Sting of the Manticore - Accuracy/Damage
- (39) Sting of the Manticore - Damage/Endurance
- (39) Sting of the Manticore - Accuracy/Interrupt/Range
- (39) Sting of the Manticore - Damage/Interrupt/Recharge
- (40) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (42) Red Fortune - Defense/Endurance
- (42) Endurance Reduction IO
- (43) Defense Buff IO
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (50) Knockback Distance IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (40) Miracle - +Recovery
- (A) Empty
- (A) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (43) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod/Endurance
Set Bonus Totals:- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 10.5% Defense(Smashing)
- 10.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3.938% Defense(Energy)
- 3.938% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 4.875% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 95% Enhancement(RechargeTime)
- 41% Enhancement(Accuracy)
- 103.91 HP (8.623%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 17.6%
- 6.5% (0.109 End/sec) Recovery
- 32% (1.61 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
Set Bonuses:
Decimation
(Flares)- MezResist(Immobilize) 2.75%
- 13.55 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Power Thrust)- MezResist(Immobilize) 2.75%
- 18.07 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Energy Punch)- MezResist(Immobilize) 2.2%
- 13.55 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Fire Ball)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Build Up)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Bone Smasher)- MezResist(Immobilize) 2.2%
- 13.55 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Blaze)- MezResist(Immobilize) 2.75%
- 13.55 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Boxing)- MezResist(Immobilize) 2.75%
- 18.07 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Weave)- 7.5% Enhancement(RechargeTime)
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Stealth)- 7.5% Enhancement(RechargeTime)
(Invisibility)- 7.5% Enhancement(RechargeTime)
(Super Jump)- Knockback (Mag -4), Knockup (Mag -4)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Blazing Bolt)- 12% (0.604 HP/sec) Regeneration
- 1.875% Defense(Ranged), 0.938% Defense(Energy), 0.938% Defense(Negative)
- 3% DamageBuff(All)
- 7.5% Enhancement(RechargeTime)
(Scorpion Shield)- 10% (0.503 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Fire Breath)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Stamina)- 13.55 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.503 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
-
well i answered my question, you were right about the rech (so theory 2 was right) which changes quite a bit about my build
-
im very angry at myself because i typed this whole long thing then hit backspace and went back a page >
anyway, your edit thingy raises i question i have had about recharge. You see i have always considered higher recharge to decrease recharge time, while i have heard others (and what you are saying) say that higher recharge accelerates recharge. They are very similar but the difference is what happens when the power drops. My theory says that when the power drops, the rech time will go back to what was before the power was active. The other theory says that the power will keep what it has gained.
a simplification is to think of two cars racing, for one car hasten decrease the length of the track (while hasten is active) and for the other hasten accelerates the car. If hasten drops before the 1st car reaches the end, it will have gained nothing from hasten. But the 2nd car doesnt lose distance it gained from the acceleration, so it will be just as close to the end before and after hasten dropped
as of right now i am not sure which theory is correct, if the first one is correct, then then the 2 seconds matter, if the 2nd one is correct, the 2 seconds deosnt matter -
im not totally sure what your referring to in a few things you said, but first im not sure why you are arguing against taking power boost. thats not something im even considering removing, its three slots for almost 15% defense. thats.. yea im not taking that out.
some of the things im not sure your referring to are:
"So why have that many slots in two different things when both achieve the exact same outcome of soft cap defense."- what two different things are you referring to?
i think you are referring to stealth and power boost, and if you are you are mistaken because having or the other does not achieve softcap. having powerboost off with stealth on (even with the halved number) is FAR below softcap. and powerboost with stealth (with not an extra kin combat) falls short by 2.1 def. -
the difference between 119 and 121 is perma hasten. when hasten gets 1 second away from rech, hasten drops. that takes away 70% rech time, increasing the rech of hasten to 150. thats a 30 sec drop time, in which all my powers lose 70% rech. thats not academic
and without stealth up, im at 42.9%. adding a kin combat in power thrust would give me softcapped without stealth, but then i would lose 5% rech. i could remove the two end slots from stealth, along with tough (which i was planning to do) which would give me the slots necessary to slot up build up to get the 5% rech back.
so with your suggestions, the main point is to not run stealth to decrease end consumption, and to give build 4 more seconds rech, correct? -
well, you must not have looked at the rech time for hasten. with your build it is not perma because you have the law of 5 with the adjusted targeting in aim. and again, there is no need for the 2nd set of kin combats. stealth gives 3.406 defense.
-
Squishor8
1. putting another rech IO in bu/aim only decreases each rech by 3 seconds
2. having the fourth slot in hasten gives me perma hasten
3. stealth gives 3.406 def with PB on, so no its not just a mule, i will be keeping it on all the time
4. if you actually look at the build you will see that im not only one set away from softcap, im one set away from softcap WITH powerboost up (softcap is achieved with stealth, also, the number mids gives for stealths defense is twice what it really is in combat)
roderick1
1. im not completely sure what you mean here? having that enabled doesnt affect the percentages you see anyway, i can post a new one with it up but its not all that important imo
silencer
1. the point of 6th slots on fireball and blaze is to get them closer to 100% damage, reduce end cost, and increase recharge time. As i understand it, the closer a power is 100%, the more the alpha slot can subject to un-ed'd numbers. i could be wrong tho.
2. thats a good point that i will consider
3. as said earlier, that two seconds gives me perma hasten, where another slot in build up takes off 3 seconds. so its actually less recharge for build up in the long run.
4. six slotting stam gives me 5% rech needed for perma haste
and yes, power boost is to boost the affects of all my defensive powers -
alright so here the build i have planned for my fire/em blast, it will use the musculature incarnate ability, have perma hasten, and have capped s/l defense (using power boost) with a 1 second down time
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Flares- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Accuracy/Damage/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Damage/Endurance
- (11) Crushing Impact - Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (15) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (15) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (19) Positron's Blast - Chance of Damage(Energy)
- (19) Detonation - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (A) Run Speed IO
- (A) Crushing Impact - Accuracy/Damage
- (21) Crushing Impact - Damage/Endurance
- (21) Crushing Impact - Damage/Recharge
- (23) Crushing Impact - Damage/Endurance/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (25) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (27) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Decimation - Accuracy/Damage
- (27) Decimation - Damage/Recharge
- (29) Decimation - Damage/Endurance
- (29) Decimation - Accuracy/Endurance/Recharge
- (31) Decimation - Accuracy/Damage/Recharge
- (31) Thunderstrike - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Aegis - Resistance/Endurance
- (34) Titanium Coating - Resistance/Endurance
- (34) Resist Damage IO
- (A) Luck of the Gambler - Recharge Speed
- (36) Red Fortune - Defense
- (36) Red Fortune - Endurance
- (36) Red Fortune - Defense/Endurance
- (37) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Endurance Reduction IO
- (39) Endurance Reduction IO
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (A) Sting of the Manticore - Accuracy/Damage
- (40) Sting of the Manticore - Damage/Endurance
- (40) Sting of the Manticore - Accuracy/Interrupt/Range
- (40) Sting of the Manticore - Damage/Interrupt/Recharge
- (42) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (43) Endurance Reduction IO
- (43) Defense Buff IO
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Miracle - +Recovery
- (34) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Efficacy Adaptor - EndMod
- (43) Efficacy Adaptor - EndMod/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (46) Efficacy Adaptor - Accuracy/Recharge
- (50) Efficacy Adaptor - EndMod/Endurance
- (50) Efficacy Adaptor - EndMod/Accuracy
Set Bonus Totals:- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3.938% Defense(Energy)
- 3.938% Defense(Negative)
- 3% Defense(Psionic)
- 4.875% Defense(Melee)
- 4.875% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 101.25% Enhancement(RechargeTime)
- 48% Enhancement(Accuracy)
- 85.84 HP (7.124%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 17.05%
- 9% (0.15 End/sec) Recovery
- 32% (1.61 HP/sec) Regeneration
- 5.985% Resistance(Fire)
- 5.985% Resistance(Cold)
Set Bonuses:
Decimation
(Flares)- MezResist(Immobilize) 2.75%
- 13.55 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Power Thrust)- MezResist(Immobilize) 2.2%
- 13.55 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Energy Punch)- MezResist(Immobilize) 2.2%
- 13.55 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Fire Ball)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Bone Smasher)- MezResist(Immobilize) 2.2%
- 13.55 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Blaze)- MezResist(Immobilize) 2.75%
- 13.55 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Boxing)- MezResist(Immobilize) 2.75%
- 18.07 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Weave)- 7.5% Enhancement(RechargeTime)
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Stealth)- 7.5% Enhancement(RechargeTime)
(Invisibility)- 7.5% Enhancement(RechargeTime)
(Super Jump)- Knockback (Mag -4), Knockup (Mag -4)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Blazing Bolt)- 12% (0.604 HP/sec) Regeneration
- 1.875% Defense(Ranged), 0.938% Defense(Energy), 0.938% Defense(Negative)
- 3% DamageBuff(All)
- 7.5% Enhancement(RechargeTime)
(Scorpion Shield)- 10% (0.503 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Fire Breath)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Rain of Fire)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Stamina)- 13.55 HP (1.125%) HitPoints (Exceeded 5 Bonus Cap)
- 1.5% (0.025 End/sec) Recovery
- 10% (0.503 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
-
well alright, thank you very much for the information
-
see that (probably) thing you said is what gets me. i know rank (boss, eb, av) has an affect, but no one seems to know if level has an affect. i wish someone would post a place to find solid information rather than speculation, not that im accusing any of the responders to this as purely speculative, i do appreciate your feedback. But does anyone know where this information might actually be located?
-
ehh im not talking about solo vs team, im talking level comparison of player to enemy. someone claimed that being 50+1 reduced your chances of getting shards (for the same amount of enemies killed). Then another person claimed that shifting the difficulty +1 will even out the chance. so that leads me to believe levels have an affect on the chance to drop. but those are the only two people i have ever seen say that, and that claim goes directly against what i have been told by everyone else (that all enemies 50+ have the same chance to drop)
-
OH that reminds me, if anyone DOES know where I can find solid info, i would greatly appreciate them telling me
-
i have not done any testing on this, and i asked around and got mixed answers. some say it does affect and others say it doesnt. although for some reason no one has been able to show me to any actual information on the matter ><
thank you for your responses -
is the chance that a shard will drop affected by the level of enemy compared to the level of the player?
question: Theoretically, will a taskforce (in which roughly the same amount of enemies are defeated), facing the same level of enemies before and after level shift, drop the same number of shards?
example: two of the same tf run at the same difficultly (level 50 enemies), one character is level 50, one is level 50+1. will the level 50 get more shards? or will they both get the same?
example2: Will a level 50 player get the same number of shards from a tf set to +0 as they will set to +4 (assuming the same number of enemies are defeated) -
here is my build
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (A) Hecatomb - Damage/Recharge
- (9) Hecatomb - Accuracy/Damage/Recharge
- (11) Hecatomb - Accuracy/Recharge
- (11) Hecatomb - Damage/Endurance
- (13) Hecatomb - Chance of Damage(Negative)
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Damage/Endurance
- (21) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (43) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Decimation - Accuracy/Damage
- (25) Decimation - Damage/Endurance
- (25) Decimation - Damage/Recharge
- (27) Decimation - Accuracy/Endurance/Recharge
- (27) Decimation - Accuracy/Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Endurance
- (A) Interrupt Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (29) Luck of the Gambler - Defense/Endurance
- (A) Apocalypse - Chance of Damage(Negative)
- (31) Apocalypse - Damage/Recharge
- (31) Apocalypse - Accuracy/Damage/Recharge
- (31) Apocalypse - Accuracy/Recharge
- (33) Apocalypse - Damage/Endurance
- (A) Sting of the Manticore - Accuracy/Damage
- (33) Sting of the Manticore - Damage/Endurance
- (33) Sting of the Manticore - Accuracy/Interrupt/Range
- (34) Sting of the Manticore - Damage/Interrupt/Recharge
- (34) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
- (43) Endurance Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (39) Positron's Blast - Chance of Damage(Energy)
- (39) Endurance Reduction IO
- (A) Interrupt Reduction IO
- (39) Interrupt Reduction IO
- (40) Numina's Convalescence - Heal/Endurance
- (40) Numina's Convalescence - Heal/Endurance/Recharge
- (48) Doctored Wounds - Heal/Endurance
- (A) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Endurance/Recharge
- (43) Crushing Impact - Accuracy/Damage/Endurance
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Endurance Reduction IO
- (48) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (46) Empty
- (50) Empty
- (50) Empty
-
could anyone show me a fire/nrg or fire/mental build that caps to ranged?
and the main reason i was planning on s/l is because i planned to utilize the 3 melee attacks from nrg -
i am not going to let one enemy type affect my choice of build, i barely ever fight malta anyway. i am not really talking about s/l vs ranged right now, my question is, should i bother making my blaster survivable? people i know in game keep telling me no, go for dmg rech.
the build i have for my blast is s/l softcapped with 140% rech, i think thats more than enough rech? -
the build i have is for a fire/energy blast, and it is softcapped to s/l defense. Does anyone believe this is necessary or even worth it? some people i have talked to say that "your just a blaster, slot of damage and recharge."
What are your opinions? -
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Nerrai: Level 50 Technology Brute
Primary Power Set: War Mace
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Pulverize- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (3) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (11) Reactive Armor - Resistance
- (11) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (19) Kinetic Combat - Damage/Endurance/Recharge
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Endurance/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (15) Doctored Wounds - Heal/Endurance/Recharge
- (15) Doctored Wounds - Heal
- (A) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Perfect Zinger - Taunt
- (27) Perfect Zinger - Taunt/Recharge
- (27) Perfect Zinger - Taunt/Recharge/Range
- (29) Perfect Zinger - Accuracy/Recharge
- (29) Perfect Zinger - Taunt/Range
- (31) Perfect Zinger - Chance for Psi Damage
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance
- (A) Eradication - Damage
- (33) Eradication - Damage/Recharge
- (34) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (34) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (50) Rectified Reticle - To Hit Buff/Recharge
- (50) Rectified Reticle - Increased Perception
- (A) Accuracy IO
- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (37) Reactive Armor - Resistance
- (A) Eradication - Damage
- (37) Eradication - Damage/Recharge
- (37) Eradication - Accuracy/Damage/Recharge
- (39) Eradication - Accuracy/Damage/Endurance/Recharge
- (39) Scirocco's Dervish - Damage/Endurance
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) HamiO:Cytoskeleton Exposure
- (40) HamiO:Cytoskeleton Exposure
- (40) HamiO:Cytoskeleton Exposure
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Defense
- (A) Cleaving Blow - Accuracy/Damage
- (42) Cleaving Blow - Damage/Endurance
- (43) Cleaving Blow - Damage/Recharge
- (43) Eradication - Accuracy/Damage/Endurance/Recharge
- (43) Eradication - Damage/Recharge
- (45) Eradication - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Endurance Modification IO
- (A) Performance Shifter - EndMod
- (45) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod/Recharge
- (A) Recharge Reduction IO
- (A) Resist Damage IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (25) Empty
- (A) Empty
- (46) Empty
- (48) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (48) Empty
- (48) Empty
- (A) Empty
-
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Villain Profile:
Level 1: Pulverize- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance
- (7) Reactive Armor - Endurance
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (9) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance
- (17) Reactive Armor - Endurance
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (27) Crushing Impact - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense
- (A) Empty
- (A) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Endurance/Recharge
- (33) Numina's Convalescence - Heal/Recharge
- (33) Numina's Convalescence - Heal/Endurance/Recharge
- (33) Numina's Convalescence - Heal
- (A) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (A) Efficacy Adaptor - EndMod/Accuracy
- (36) Efficacy Adaptor - EndMod
- (37) Efficacy Adaptor - EndMod/Recharge
- (A) Recharge Reduction
- (37) Recharge Reduction
- (39) Recharge Reduction
- (A) Luck of the Gambler - Defense/Endurance
- (37) Red Fortune - Defense/Endurance
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Endurance Reduction IO
- (A) Empty
- (A) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Reactive Armor - Resistance/Endurance
- (46) Gladiator's Armor - TP Protection +3% Def (All)
- (46) Reactive Armor - Endurance
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
- (A) Kinetic Combat - Accuracy/Damage
- (50) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Taunt Duration IO
- (A) Empty
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
-
alright so the first two of these builds are mine, the other i found on here and liked.
compare survivability and dps please.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Smite- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (A) Impervium Armor - Resistance/Recharge
- (11) Impervium Armor - Resistance
- (33) Impervium Armor - Resistance/Endurance
- (A) Reactive Armor - Resistance
- (7) Reactive Armor - Endurance
- (7) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (9) Titanium Coating - Resistance/Endurance
- (A) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Endurance
- (46) Numina's Convalescence - Endurance/Recharge
- (48) Numina's Convalescence - Heal/Recharge
- (48) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Run Speed IO
- (A) Mako's Bite - Accuracy/Damage
- (11) Mako's Bite - Damage/Endurance
- (13) Mako's Bite - Damage/Recharge
- (13) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (15) Touch of the Nictus - Accuracy/Healing
- (15) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Impervium Armor - Resistance
- (40) Impervium Armor - Resistance/Endurance
- (43) Impervium Armor - Resistance/Recharge
- (A) Mocking Beratement - Taunt
- (17) Mocking Beratement - Recharge
- (17) Mocking Beratement - Accuracy/Recharge
- (19) Mocking Beratement - Taunt/Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Reactive Armor - Resistance
- (21) Reactive Armor - Endurance
- (23) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Endurance/Recharge
- (25) Titanium Coating - Resistance/Endurance
- (A) Performance Shifter - EndMod/Accuracy
- (25) Efficacy Adaptor - Accuracy/Recharge
- (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (27) Performance Shifter - EndMod/Accuracy/Recharge
- (39) Recharge Reduction IO
- (A) Impervium Armor - Resistance
- (43) Impervium Armor - Resistance/Endurance
- (43) Impervium Armor - Resistance/Recharge
- (A) Defense Buff IO
- (A) Empty
- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Chance for Smashing Damage
- (A) Red Fortune - Defense/Endurance
- (31) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (34) Reactive Armor - Endurance
- (34) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (36) Titanium Coating - Resistance/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Recharge
- (37) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (A) Red Fortune - Defense/Endurance
- (39) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (A) Performance Shifter - Chance for +End
- (50) Numina's Convalescence - +Regeneration/+Recovery
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Endurance Modification IO
- (50) Endurance Modification IO
- (50) Endurance Modification IO
Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 21.13% Defense(Smashing)
- 21.13% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 8.625% Defense(Psionic)
- 14.88% Defense(Melee)
- 4.875% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 6% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 18% Enhancement(Accuracy)
- 5% FlySpeed
- 230.51 HP (15.38%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 14.85%
- MezResist(Stun) 2.2%
- 7.5% (0.125 End/sec) Recovery
- 52% (3.254 HP/sec) Regeneration
- 5% RunSpeed
Set Bonuses:
Kinetic Combat
(Smite)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Resist Physical Damage)- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
(Temp Invulnerability)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Dull Pain)- 12% (0.751 HP/sec) Regeneration
- 28.11 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
(Siphon Life)- MezResist(Immobilize) 3.3%
- 22.49 HP (1.5%) HitPoints
(Siphon Life)- 28.11 HP (1.875%) HitPoints
- 9% Enhancement(Accuracy)
(Resist Elements)- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
(Unyielding)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Dark Consumption)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Dark Consumption)- 16.87 HP (1.125%) HitPoints
(Resist Energies)- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
(Soul Drain)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Invincibility)- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
(Tough)- 3% Defense(All)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Midnight Grasp)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Tough Hide)- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
(Weave)- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
(Maneuvers)- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
(Shadow Punch)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)