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Quote:I'd like to see a build for that, please. I have a EA/Dark brute that has soft-cap to all but Psi (with no Psi defense worth noting) and it took quite a bit of work to make sure that build remained functional as a brute. Considering the slots necessary to build what I have, and what it takes for most Psi Defense bonuses (6 slots) and what sets those bonuses come from, I can't imagine a brute powerful enough to make it worth the sacrifice. You could prove me wrong with a build, but I'm skeptical its one many people would want to play, let alone one that would tear through content.Minor points in a preamble to a major one: /ea brutes can hit around 35% psi def while softcapping everything else (potentially a little more in an extreem build).
Quote:I submit that def bonuses are far more popular, and they are far more popular because they are far more powerful and useful than res bonuses. I submit that the market prices of these sets can stand testament to this fact if nothing else can.
Quote:Here's the problem: I think the function of a great many of the suggestions here would actually be to allow many tanks to softcap most or in some cases almost all resistances.
I'm working on slotting up a Shield/Stone in Mids right now to see if I can max out S/L resists and cap the defense. It' not happening. Even if you doubled all the values and gave it the defense bonus treatment, you're looking at mid-60's. I'm still working on the build, but I'm not seeing any possibility to get across the board numbers on res that would be substantial. (note: I'll be posting this build when finished)
Quote:I submit that with overslotting and tough, even a modest increase in the general availablility of IO +res will very quickly lead to the same scaling problem that def has, only I submit that it would be a more severe problem, for the very reasons you yourself list: lower vulnerability to debuffs, and THB.
Quote:Would an ele tank that caps everything but toxic and negative be ok? What if they only missed negative? [edit:I just threw that in because I personally feel that toxic +res really is one place where builds should be able to go hog wild... feel free to ignore this case if you wish]
Quote:How about a granite tank?
Quote:Any low increase that avoids potential problems is likely to be sufficiently low, that for the majority of builds, stacking def is still going to be the way to go.
Thus my suggestion that we give +res something else.
You say defense is still the way to go, but that's a cop out. Yeah its the way to go, because it's the only one offered enough, and with enough bonus values to make it worth it. But on a set that has inherently good defense values, maybe I'd like to add resist to it. Maybe I don't want a one trick pony. Adding defense to a Res set does a lot better than just adding resist on top of it. Defense based sets should be able to at least get resist bonuses that aren't laughable. It's just as balanced as a Blaster with capped range defense, or a Dominator with perma-dom. -
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Quote:A very good example of how much has to be sacrificed to do anything with resist bonuses as they are now.Allow me to submit a data point for you all...
Attempt to max out electric armor resists with currently available sets. -
Looks like a nice little project to do, considering I love tinkering in Mids. There's certainly no way to hard-cap all resists for the Shield tank, so which type would you consider with capping. Just S/L?
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Ice/Fire seems to get a lot of the resist bonuses. Helpful for Ice tanks, but the better bonus values come from Purples. Which is odd, because it takes three from a Purple set to get 2.52%, but you get basically the same resist values with three Gift of the Ancients. So GotA needs to come down, or (and I would prefer) Purple sets need to be adjusted upward on their fire resist bonus.
Quote:I'm not sure why tohit buff hasn't really entered this yet, but there are some very significant problems that any defence set has with that...
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Just because def can cap just about everything doesn't mean that it's a good design decision, and it doesn't mean that we should desire the same capping power from res sets.
Those sets would be Shields, Super Reflexes, Stone (in Granite) and Energy Aura. Those last two have no Psi protection. The first two have no heals.
Ice Armor will only be capped to S/L/E/N. A good amount of coverage, but hardly as impressive as the rest.
Second, I don't think anyone here is asking that they be able to cap res across the board on all their armor sets. Mainly because, unlike many defense sets, resist numbers vary quite a bit within resist sets. Electric, Dark and Fire only have very high resist in one damage type, and low to moderate numbers in the rest. Dark doesn't even self-cap in ANY type. So even if the devs made resist bonuses more available in moderate numbers, it would be difficult or impossible to see a tank sitting at the cap on all resists.
As it stands now, a defensive tank with across the board soft-cap numbers is still not as durable as high-number resist set with moderate defense bonuses. Nor is it overpowered for resist sets to have those defense bonuses, because it does require making sacrifices in most cases. Defense Debuff and +to hit in NPCs is numerous enough to overcome those bonuses. Where does this leave a soft-cap melee toon with no (or low) resists? -
I feel so bad for countries that can't afford shirts. Also, I'm sure there's a Pokémon lawsuit somewhere in there.
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Quote:Granted, DDR is nice, but it's not the end-all, be-all for defense based sets. There's still plenty of +to hit in the end game content to overcome any of that. Run a few Nemesis missions and see how good that DDR is then. Especially since the best DDR sets don't come with heals.That's 90% (actually over) S/L Resistance, 31.7% F/C/E/NE Resistance, and 31.4% Defense to S/L/F/C/E/NE with one mob in range of Invincibility, using only the two set IOs that you did, and taking similar power pools. That's my problem here. It seems okay for resistance-based sets to be able to do these kinds of things, but Defense-based sets can't, and it's not okay for them to try.
If that is solely because of DDR, then that is a problem with DDR.
My Elec/Stone Tank on the other hand, with his generous resist numbers, 30% S/L/~Melee IO defense and 900+ HP bonuses, runs through a lot of content on solo 8-man missions and sees hardly any movement in his green bar. I'd like to know why it's ok for resist sets to layer so much mitigation, but not defense sets.
Aett's suggestion of placing them inside the same type sets as defense bonuses are found in seems like a solid idea to me. This way, if some Tankers/Brutes/Scrappers/Stalkers go for extreme survival bonuses, they're going to have to sacrifice other important aspects of their build to do so. If my choice is 4 slotting KC's for S/L defense or 4-slotting some new melee set for a S/L res bonus, then I'm not going to be able max out both. Considering res sets usually hover in the 50% range in dmg types they don't specialize in, it's still going to be hard (or impossible) to cap dam res in all areas.
I'm not suggesting there be as many sets made with res bonuses as there are for def bonuses, but what's available for the two has too big a disparity.
Defense Bonuses for Smashing
Resist Bonuses for Smashing
7 sets. Total. And if you want to take into account that one is a pet set of 5, that makes 6. Oh, and 2 sets are from PVP IOs, so that's going to be expensive, if not greatly time consuming. Oh, and the other sets are difficult for most melee toons to work in. So yeah, the game could tolerate some more useful res bonuses in sets that would make them worthwhile.
So put some adequate resist bonuses in competing sets melee toons would use. It won't be game breaking. -
Well, from what I've read, Superman stores up power from the sun. He didn't suddenly have powers as a new born when he showed up. They developed over time as he matured. So like a battery that is well charged, he can stay powered for a while.
5 years worth of stored up power? Now that I'm not sure about. -
Late to the party, I know, but I finally finished my re-watch of the season and saved this bonus episode for last. I gotta say, it was enjoyable. Though, I was under the impression that we'd see more of Ben and Hurley. It gave me a few good chuckles though. I wonder if they were trying to insinuate that Walt would be taking Hurley's place, or if he was just being offered a role in the work on the island. I hope it's not the former. Hurley as the leader just seemed so right to me.
Now I need to watch all the bloopers and deleted scenes. As well as a recommended commentary episode.
Oh, and is it me, or does the finale sometimes feel like a really well executed recap episode? Like the way all recaps should ever be done? -
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Just a nit pick here, but EVERYONE has the same defense cap.
More on topic to what you're asking: Yes, Brutes CAN reach Tanker numbers in Res, but you would be relying on your teammates more to achieve those numbers. And in situations where the whole team is working hard to make things happen, a Tank is less of a burden on others (if tanking is what you're aiming for) if he can survive better on his own. -
The amount if endurance that you get from those attacks (which IIRC, is only a chance to do so) is too small to bother enhancing. In fact that you could SAVE more endurance by slotting with ACC, DMG and END RED since you would need to use your attacks less to kill a foe.
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NS,
As an art director who has to go through the whole "client approval" process, I applaud you for taking on the frustrating idea of doing the "committee approval" route. And committees are good at one thing, not agreeing on anything.
I'm going to say Option 1. Take the old art, remaster (but not change) and replace the low-res pieces that clash with the cleanness of the rest of the game. And let's face facts, cluttered menus do nothing to help the player experience.
I'm glad you want to hear the player base opinions, it's what makes you a fitting part of the dev team. But in the end, I hope you go with what YOU consider to be the right thing. You're going to get complaints no matter what you do, so stay true to your design philosophy.
Either way, can't wait to see some remastered costume pieces! -
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Quote:I haven't seen the finale since it aired. This song brought back a lot of the feelings the ending had for me. Thanks for the link and the info, BBM. I'll be purchasing this.
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Quote:Gonna have to play this when I get home. I'm looking forward to it!Rylas,
I know you are looking for music recommendations. Well, I just came across this on the net (and immediately found out that the S6 soundtrack is coming out next week!):
The orchestral piece that played over the final scene of Lost
Still makes me cry a little! -
Quote:Nah, his death was epic. I mean, come on, he was brand-freakin'-new to the show. He'd had maybe 20 minutes of screen time. And BAM! Big death scene! Huge! I'd say he got more recognition BECAUSE of his death.If you're going to bring up Lost, surely Artz had the cheapest death ever.
Now, take Ilana, who dies the same way. Not a ton of screen time, but more. Has history tied in with Jacob. Is suppose to be the guardian for the candidates. Probably knows a lot about Jacob and the Island. Then she just gets ripped out of the story line in the blink of an eye. Potentially a cheap shot in my opinion. -
Widmore on Lost. There was so much mystery built up around the man, with viewers constantly wondering whether he was trying to do good, or if he was bent on having power. His motivation and goals were never known. Then, in the end, he gets shot. Unexpectedly and quickly. No final words. No explanation. Just done. Thanks a lot Ben!
Yeah, he wasn't a main character, but there was considerable build up to his mystery. Would have liked a little more closure on that, but oh well. -
Finished watching "The Last Recruit" on my 6th season re-watch. Going through it now, I'm amazed at all the subtle hints the writer's made about the flash-sideways' truth that we never picked up on.
Then there's the little fact that MiB could see dead people just like Hurley could. Looks like the island finally got the "special" person to protect it that it probably should have when Jacob took over. -
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