Rylas

Legend
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  1. Quote:
    Originally Posted by Durakken View Post
    Characters evolving is a bad thing! BAD SHOW! BAD! Go be one dimensional like all those other crappy shows!
    What you're calling "evolving" is actually "devolving" at best. But both would require at least some semblance of conitnuity. Whereas this show has consistently forgotten and remembered its past based solely on the convenience it has per scene.
  2. Quote:
    Originally Posted by Judas_Ace View Post
    And no, you don't get to include the whole SG franchise in your numbers, unless you're going to include the entire Superman franchise as well.
    Oh, I didn't realize Smallville was based in the same universe as Lois & Clark. Or the first Superman television series. But that's ok, the SG-1 series was 10 seasons. And sucessful enough to make spin-offs. At best, Smallville will get a Green Arrow series for lolz.

    I'm glad ratings equals quality for you. I guess it has to for someone.
  3. Quote:
    Originally Posted by Innovator View Post
    Take that back. Supernatural has been from day one, one of the best shows on television.
    Never watched it, but it's true, it does help carry the WC as much as Smallville does. If not more.
  4. Quote:
    Originally Posted by Judas_Ace View Post
    Funny thing is, they're also completely irrelevant. As much as people can whine and moan about Smallville (And I've done it as well) it's managed to stay on the air for an entire decade, and is leaving on its own terms. Nothing else in the sci-fi/fantasy genre from the last few decades can really even come close to competing with that kind of longevity.
    Is the show a success? Yes. Not that it means much on the station it airs on. Being the best that the WB/CW has to offer is like being the most polished turd. It's still a turd.

    But your defense lacks a lot of merit when it disregards the quality of show we had in the first 4 seasons, and the subject material from whence it draws its characters from. Then the fact that it ignores the characterisitics these people SHOULD have. Clark, acts like a buffoon and creep sometimes. Then sometimes, the characters can't act the same from episode to episode.

    That's what most people are upset about when they complain. The fact that the show completely disregards the things that made it great from the beginning. Now, the writing is just a joke. The only real reason it stays on, is because the CW needs something to carry it along.

    Oh, and when you say there's been no other prevelant shows in recent decades to be as successful as Smallville, you missed at least one very obvious success. And it's spawned spin-offs and (straight to DVD) movies. And has probably made a lot mroe money.
  5. Quote:
    Originally Posted by Vitality View Post
    No...not everyone...just the one.

    I understand the show has a lot that people can hate on...but hating on things, without fully watching it, is ridiculous.
    Which one is the "one?"

    Qui might have missed some things, but his overall complaints are pretty valid.
  6. Quote:
    Originally Posted by QuiJon View Post
    Really the only good part of this episode was Lois tied to the rack in the feild, for obvious reasons.
    We have bondage fetishes? OH WAIT! You meant the sweater kittens.
  7. How To Write a Smallville Episode

    Lois: Meet you at the barn later!

    Clark sets his alarm to go off at precisely later o'clock.

    Clark: Erky Derky!! See you there!

    ----- Later o'clock -----

    Lois: Here I am, Clarky-poo!

    **Insert Brand New Villain**

    Lois get's KO'd

    ----- Later:30 -----

    Clark super-speeds up to Brand New Villain. Somehow honing in on him without noticing a burning field or Lois.

    Clark: Hey, you're not really all that Brand New.

    LexClone: But I'm older, therefore smarter.

    Clark: OH SNAP!

    LexClone: There's darkness in you!

    Clark: I've heard that before, but just for saying it - CHOKE HOLD!

    LexClone: S'okay, I was gonna keel over anyway. Oh yeah, save the girl you love or a buncha people.

    Clark: But, how do you know she's the girl I love?

    LexClone: Der, I have Lex's memories from before he went boom-boom.

    Clark: But we weren't dating before that point.

    LexCloneL Well... uh... look over there!!

    **Clark does both deeds**

    ----- Later-Later o'clock -----

    **Clark finds note**

    Note:

    Clark, I'm leaving. I'm not going to tell you how I know you're the Blur, because I know I'll just serve as a weakness for you. Even though that's something I pointed out to Clark that the Blur would never do (put me in danger by revealing himself) then later went back on. I'm just going back on my going back. Makes sense, y'know, right?! Also, it serves the ongoing purpose of this show to always have you going back and forth in a relationship that eternally clock-bocks you.

    PS, say hello to Ghost Dad.

    END
  8. Rylas

    Water trick?

    Quote:
    Originally Posted by The_Demon_Hunter View Post
    If you have the right tables, make sure that you select the option to "Show Recipes Missing Ingredients" when you open the crafting window
    Ah, that could have been the problem. I'll check when I can log in again. Good thinking!
  9. DA/Ice. It's going to offer lots of ways to mitigate damage not just for you, but for your team as well. Plenty of controller-ish powers to distract foes away from your team mates and onto you.

    Fear, Stun, Hold, AoE KD, -Rech, and Sleep. Throw in the Earth Mastery pool, and you could add Immobilize to the list, as well as a AoE -speed -fly -jump, and more holds.
  10. Rylas

    Water trick?

    Quote:
    Originally Posted by Diggis View Post
    Hmm... well, I placed both advanced tables in the base, and neither one had Slow Field under the defense tab. Is there anything that would keep it from showing up? I could have just missed it, but I don't think I did.
  11. I feel like that Jewish guy that lost all his power when his hair was cut off.
  12. I'm going to reserve my judgment for now. I'll give it 4-5 episodes to hook me in. If it doesn't do it by then, I'm not worried about it.

    As for those complaining about all the back and forth time-line jumps: maybe the show requires that, you know, actually watch it. At least they give you time references to know when something is happening (i.e. Thirteen Months Ago, 8 Days Ago). This doesn't seem like the kind of show you can just walk away and come back to. If non-committal TV is your thing, this probably won't be a show for you.

    If you're going to complain about the time-jumps, then do it because it's trying to hard to be like LOST.

    Yeah, there's a lot of attractive people. I'll give you that. Except for the dad while he was piloting. He looked like a warmed over corpse. Eesh.

    Things I'd like to see from this show: A resolve to answer questions BEFORE the end of the show. Good character development – right now I don't care about them. Monkey butlers.





    ....what? I can't ask for monkey butlers?
  13. It's unfortunate they haven't ported Energy Aura over for tanks yet. That would have been perfect for your concept.

    Of course.... you could (I can't believe I'd suggest it in the Tanker forums) make a brute??

    Since this is about concept, AT differences shouldn't stand in the way. I mean, you are calling it a Sonic/Sonic, right?
  14. Rylas

    Water trick?

    Quote:
    Originally Posted by Impish Kat View Post
    yah... the slow field needs to be crafted from one of the special base crafting tables. It will require some salvage + prestige to craft. Since it is a "defensive item", it can only be used in rooms that will accept/permit defensive items in them. .
    Which table does one need to craft it, and what is the name of the defense item? I'm not seeing "slow field" listed from any of them. Does it require an SG badge?
  15. Quote:
    Originally Posted by lucas View Post
    *Sees the linky, and has a guess.*

    *clicks*

    Yup, thought so. Such a great joke, from such a great movie.

    Here's to 60 more, Bill. May modern science hurry the hell up to make sure that's possible!
  16. I was running through a CoT missions last night, and when using one of the magic portals that will deliver you to other parts of the map, I thought to myself, "wouldn't that be helpful in a large base?"

    Hear me out. Some of us belong to large SGs, with massive bases. Some of us also like making super fanciful bases, which sometimes leads to extravagant floor plans that become difficult to navigate despite our best efforts. We've asked for signs, or color coded maps in the past. But how about we just skip all that, and make intra-base portals that you can place around the base.

    Imagine: You've run all through the base and finally found where someone built the vault room, and can't find your way back. Then you look in the corner of the room, and someone's placed a magic/tech portal. You step through, and there you are at the main entrance.

    I know, I know. Code writing and all. But these mechanics exist in the game already, so tweaking it for base builds may not be so hard. (Yes, I know nothing about coding, so I understand I could be completely wrong).

    What do you guys think?
  17. Quote:
    Originally Posted by bluepotatosack View Post
    I believe Scarlet is intended as an ongoing series, but I'd recommend it anyway. It's a pretty unique title. And since I don't trust myself to describe it all that well, here's a link to a review of the first issue.
    Hmm... It's a series, but the cover from that link makes the artist in me want to take a look.

    Quote:
    Originally Posted by Quasadu View Post
    4. Kick A**. Brilliant story, great characters, Romita's art is as good as ever. I really wish the forums would let me type the full title.
    I did like the movie, and naturally, I hear the book is better. Going to have to check it out.

    Quote:
    Originally Posted by ChrisMoses View Post
    ...The Walking Dead...
    I've heard a little about this, and am eagerly anticipating the AMC adaptation of it. Guess I'll be looking into it.

    Quote:
    Originally Posted by sleestack View Post
    As for completed series:

    "Y: The Last Man" - available in 10 TPBs. The story is that everything male (animals included) on the planet dies at the same time...except for one man. It's a great story and the art is pretty good IMHO.

    "Preacher" - also available in 10 TPBs. The story is...well...browse through the first TPB at your comic shop. It's kind of hard to describe. But it is totally awesome.

    I highly recommend "Irredeemable", from BOOM! Studios....

    ....There's also a "companion" series called "Incorruptible".
    Think I'll be looking into these, too.

    I think what helped get me back into wanting to read comics more was a book that was suggested on the forums not that long ago. I can't find the thread, but the book was MASKED. A nice collection of short stories.

    Looks like I'm getting a list of books-to-look-into pretty quickly.
  18. Quote:
    Originally Posted by bluepotatosack View Post
    I just started getting back into comics myself, but Scarlet was the book that rekindled the interest.

    I love the art and writing, but if you're looking for a more traditional cape and tights kind of thing, this ain't it.
    It doesn't need to be traditional superheroes. I enjoy the super-powered, supernatural, fantastic (not really fantasy), adventure, mystery, suspense genres. And while on-going series are not really my thing, I don't mind if it's an on-going series told in pieces. Like Hellboy. Or if it's an on-going series with a planned ending, I'd consider it an exception.
  19. There was a time when every Thursday would come around and I'd routinely go to the comic book shop to get those titles that I followed. Without fail I would pick up my favorites, which usually hovered around what artist was penciling them. Story was important, of course, but as an artist it was the art that I followed more closely.

    Then college came around, and the city I moved to college for didn't offer a robust selection of comic book shops to visit. So while my interest in comics didn't waver, my updates did. Eventually, despite completing college and moving back to the Dallas area, comics just became something I didn't buy anymore. Yeah, sure, I'd keep up with what big events were going on, but nothing more.

    Then I spotted a Lone Star Comics (you DFW residents may know what those are) near my work place. A comic books shop, a decent one at that, located right by my work place! Conveniently located in a place I'll always be near! I wouldn't even have to go out of my way! If this wasn't a sign from God Himself that it was time to get back into reading the finest form of literature, then I wouldn't know what is.

    "But," I thought to myself, "What if they don't remember me? What if comic books have moved on from me? Is it too late to have a relationship again?! I don't even know what's good anymore!"

    So here I am, asking the community for some good reading suggestions that also offer up large amounts of eye candy. But before just throwing them out there, let me at least inform you of what I don't want to bother with.

    No ongoing series with no end in sight. I just can't take them anymore. I used to read Superman, X-Men, Flash, Gen X, and plenty of the monthly titles. But after a while, it got to be too soapish for me. Eventually they rewrite history too much, or ignore established character, or something. So, please, avoid suggesting them.

    Yes, I will read collected paperbacks of big events. I do want to read Darkest Night. Or even one-shot stories from main titles.

    No bad art. Could I be more obscure? Just as long as it looks like the artist has a good understanding of composition and human anatomy (or alien anatomy) and perspective, then I'll be ok with it. The more stylized they make it usually the more I'll like it. Ed McGuinness, Mike Mignola, Joe Madureira, etc; those were the kinds of artist I loved to see. I'm an artist, I needs my eye candies!

    Also, if you're familiar with artist like Ashley Wood, Andrew Wilson, Alberto Ruiz-Diaz (or any of the artist that show up on his blog), then you might be able to guess artwork I'd like.

    But art's so subjective, I won't hold it against you if we don't agree on it's quality.

    No lame writing. This may seem subjective as well, but I'll at least outline some requirements. It can't ignore character - as in someone who's been acting one way suddenly acts another for no other reason that it was a deus ex machina. It can't ignore established plot points. And it helps if it's thought provoking. But I know they can't all be.

    I'm really looking forward to seeing what's out there. Thanks in advance for any help you guys (and gals) can offer!
  20. Quote:
    Originally Posted by Stormfront_NA View Post
    I will respec to make sure I get syphon power as soon as possible.
    You should see a lot of improvement from that! Keep in mind, sets are balanced around all their powers. Think Rage for Super Strength. The sets not really there without that power.
  21. Quote:
    Originally Posted by Spiritchaser View Post
    I think capping your primary strength, adding caped, or nearly capped S/l, and having any other two common types above 80 especially if your build had any meaningful regen or healing, is going to cause too many of the same problems def has.
    This is where your opinion is breaking away from fact. You've made a build here that has considerable resist, so has Smersh. You even have some damage. And lots of recharge. I'll ignore the fact that this build would be hard to obtain for a great part of the player base, because it won't be needed to point out that this build is not over powered. No more than an elec tank that has managed to get 45% defense to S/L or melee.

    Take Granite. It can achieve the numbers you have, and put on considerable defense to all but Psi. It has a heal. It has meaningful regen. It's the example of what you're talking about, and it's completely balanced because it makes a sacrifice. Your build sacrifices defense for capped resists. Everything is going to hit you, including debuffs of all kinds. And with end game content, there's plenty of that.

    If you make the option to build for resists something that people have to choose between that or defense, then you're going to have balance.
  22. So, to see if doubling res bonuses and making them apply to 2 damage types (a la Def Bonus changes). A lot of res bonuses cover 2 damage types anyway, so that wouldn't be too much of a change.

    I've taken a Shield tank, who can easily hit the positional defense caps, and tried to work in as much res as possible. The main focus was for smash/lethal. It makes sense, right? It's the most common damage type in the game, and Tough will help get you there.

    Some may be able to make improvements to res bonuses on the build, so I welcome any input for doing so. The current numbers I have on it are as such:

    Positional Defenses: Capped
    Smash Res: 57.1%
    Lethal Res: 44.6%
    Fire: 29%
    Cold: 34%
    Energy: 23.9%
    Neg: 25.8%
    Tox: 23.9%

    To see what this would look like under the suggestions, we need to only look at the bonus for smash (since all the lethal bonuses were tied to a smash bonus), whic was 18.5%. The same goes for fire, since it was always tied to a cold. Cold bonus was 10%. There was only one negative bonus of 1.88%. All I need to do is add 18.5 to smashes numbers, and that gives me smash and lethal totals for the suggested treatment. Likewise for the rest.

    That gives us:

    Positional Defenses: Capped
    Smash/Lethal Res: 75.6%
    Fire/Cold: 44%
    Energy/Neg: 27.7%
    Tox: 23.9%

    You may be thinking to yourself, "Wow! Great numbers!" But once you see the build, you'll understand that this in no way becomes a power house. Basically, all offensive slotting has become counter productive, essentially bringing the build into balance with a Granite tank (give or take a few points of survivability).

    Have a look.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Not Viable: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Stone Melee
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def(3)
    Level 1: Stone Fist -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(11)
    Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-Def(11)
    Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(5), Aegis-ResDam/EndRdx(13), Aegis-EndRdx/Rchg(13), Aegis-ResDam/Rchg(15), Aegis-ResDam/EndRdx/Rchg(17)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Combat Jumping -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-Def(17)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(33)
    Level 12: Against All Odds -- EndRdx-I(A)
    Level 14: Stone Mallet -- KinCrsh-Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(23), KinCrsh-Acc/Dmg/KB(36), ExStrk-Acc/KB(36), ExStrk-Dmg/KB(46), ExStrk-Dam%(48)
    Level 16: Health -- Heal-I(A)
    Level 18: Heavy Mallet -- KinCrsh-Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(19), KinCrsh-Acc/Dmg/KB(19), ExStrk-Dmg/KB(21), ExStrk-Acc/KB(21), ExStrk-Dam%(23)
    Level 20: Stamina -- EndMod-I(A)
    Level 22: Grant Cover -- EndRdx-I(A)
    Level 24: Fault -- KinCrsh-Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(25), KinCrsh-Acc/Dmg/KB(25), ExStrk-Dmg/KB(34), ExStrk-Acc/KB(37), ExStrk-Dam%(40)
    Level 26: Shield Charge -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(27), KinCrsh-Rchg/KB(27), ExStrk-Dmg/KB(37), ExStrk-Dam%(37), ExStrk-Acc/KB(43)
    Level 28: Boxing -- GS-Acc/Dmg(A), GS-Dam/Rech(29), GS-Dam/End/Rech(29), GS-Acc/Dmg/End/Rech(34), GS-Acc/End/Rech(36)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-ResDam(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(34)
    Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def(33)
    Level 35: Super Jump -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(40)
    Level 38: Seismic Smash -- GS-Acc/Dmg(A), GS-Dam/Rech(39), GS-Dam/End/Rech(39), GS-Acc/End/Rech(39), GS-Acc/Dmg/End/Rech(40)
    Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
    Level 44: Melt Armor -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(45), AnWeak-Acc/Rchg(45), AnWeak-DefDeb/EndRdx/Rchg(45), AnWeak-Acc/Rchg/EndRdx(46), AnWeak-%ToHit(46)
    Level 47: Tremor -- KinCrsh-Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(48), KinCrsh-Acc/Dmg/KB(48)
    Level 49: Fire Ball -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rchg(50), AirB'st-Dmg/EndRdx(50), AirB'st-Dmg/Rng(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run

    What's it all mean? It means except for a small handful of defensive sets, capping resist across the board is going to be difficult. Adding defense on top of that would be even more difficult. Though, to just say it doesn't mean much, so I'm going to go back and try to do the same thing with an elec/elec tank. Smersh's build is a good starting spot.

    Currently, from this buld, it would seem doubling would still be difficult to get significance from. What we need is more available bonuses to obtain. But to avoid getting builds that make decent levels of defense and res too easy to get without some kind of balance towards offense, I think careful planning of added bonuses would be prudent. My suggestion is that res bonuses be like many defense bonuses. They should require 4-6 slots to obtain. With that kind of requirement, getting 2 bonuses from 1 power won't be possible. It puts the player into the position of making a choice (which at the moment, they don't have much of at all) of which way they want to go. Put these in sets without recharge bonuses, and you'll avoid other ways of breaking balance.
  23. Quote:
    Originally Posted by Spiritchaser View Post
    2. The capacity to cap def is not necessarily good design. This is an opinion statement, I think that's been clear throughout my posts.

    3. The capacity to cap res would be worse than the capacity to stack def, since it is less vulnerable to debuffs, and to tohitbuff.

    4. There's not much room to increase available resistance (either the quality of the buffs, or the comonality of them) without running into the same capping issues that def has. There may be some tiny magical middle ground, but I doubt it. If the available sources are good enough for some sets, they're likely to be off for others. Either you're close enough to the asymptotic limit, or you're not. Either you're better than def, or you're not, and the case will be different for different sets.
    2. I don't think it's necessarily bad design, considering there's plenty of DDR out there, and since to hit from higher conning foes can punch through this.

    3. I've already pointed out that res is vulnerable to ALL debuffs. -Def, -rech, -regen, -end, -to hit. All those are more avoidable when you have defense.

    4. There's plenty of room to improve resist bonuses. Even if you could cap them, you'd still have a lot of difficulty in getting much defense to put on top of it, without greatly compromising your offensive output. See my earlier post. Or my next post, wich I'll be placing a build in.
  24. Quote:
    Originally Posted by PowerStream View Post
    I live in Dallas...
    Ditto. I usually don't go to the Fair, because carnies and rednecks in large crowds together scare me, but I'm tempted to go just for the fried beer.
  25. Quote:
    Originally Posted by Spiritchaser View Post
    No time to do most of the reply, I'll need to do that later, but here was Zandram a few years back...

    There might be a better way now, this is an old build. I threw a heal in energy drain, but this build was before that power could heal, so... it's kind of an afterthought.
    Can't look through the build until I get home, but I'll take your word for now that they're 35% Psi Defense in there. Now, can you add meaningful resist numbers across the board to prove your point?

    FYI, that build has six LotG recharges slotted.