Rutee

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  1. A nod towards adding souvenirs to TFs and SFs. I'm not sure someone else said it, but I'm sure they did.
  2. [ QUOTE ]


    In WOW, until the Burning Crusades Expansion, all the best PVP gear was loot to be discovered in the hardest dungeons. WOW had a wierd habit of turning hardcore PVPers, into raiders also, due to something magical known as purple fever.

    [/ QUOTE ]
    When t3 was new, yes, that was true. The PvP gear obtained from the insane setup was buffed to be better then t3 for PvP though (Slightly lower Item Level, so weaker overall, but with Stats and Set Bonuses that are distinctly PvP in flavor). And yes, before the introduction of the current, saner system of PvP gear introduction (About 2 months before TBC) the endgame was raiding for PvP gear.

    Like I said, I agree with your original point, just that part of your supporting argument was, well, wrong.
  3. Well, no, they're not. Not in original EQ. The loot grind was for its own sake. I mean, I was there. I'm telling you how it was. People didn't raid to PvP. WoW, well, also no. If you want PvP gear you're basically better off.. PvPing though, so that's fine.
  4. You know, I read back over your post, and I have to correct something that weakens your point (Sorry, because in general, I /do/ agree with you)
    EQ didn't survive because of PvP. PvP there was vereh lopsided, mostly towards hybrid classes. EQ Survived because it set up a raiding and grind treadmill. It only took a weekend to 'beat' the newest raid, perhaps..

    It took months to get everyone gearred up in its phat lewtz. That's how they kept subscriptions. PvP was a concession that wasn't terribly popular, IIRC.
  5. [ QUOTE ]
    That depends entirely on your viewpoint, and given your sig, your viewpoint is quite opposed to mine.

    [/ QUOTE ]
    The evidence is against your viewpoint.

    Of course, some of us follow our gut, not facts. Facts just get in the way of truthiness.
  6. I think my least favorite aspect of this guide ist he Darkness mention..

    The AoE heal is all you've got to talk about? Dark Miasma was never about healing. It's about dropping enemy Damage potential to the point where healing isn't an issue (Like a backwards Force Field). I mean, heck, I slot Twilight Grasp for *to hit debuffs* Maybe I'm the crazy one, though. And it has a better version of the Caltrops power you rave about.. (though with far less AoE to personally make use of it.. but then, not everyone solos all the time). I mean, if you're going to talk Dark heals, at least mention the AoE rez that brings people back at full HP/End...
  7. Quick question about Explosives;
    Wouldn't Necromancy be good with Explosives? I mean, send in all characters, set a Grave Knight or Zombie to explode and rez a ghost from it? I'm just curious 'cause I was thinking about playing one and that seemed wise.