Ruffrider_27

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  1. Okay here is my suggestion. Please feel free to shoot me down, but I noticed that the dev's don't just respond to complaints. Some bosses could have been tougher, that was a given. Some bosses were insane and didn't need to be tougher. Here is what I suggest.

    Tank swiper/ smashers;
    These did not need a boost. With there self res ability they were tough enough as it was. When ever I fought one it seemed like they got back up 25% of the time at least. Roll back the hit point boost, roll back the acc to 15%, and up the self res %.

    Crey Bosses;
    Okay what was done here was insane. Fighting a force fielder with this many hp is just down right wrong, and I won't talk MOG, unstoppable, ect. This needs to be reversed completely. These guys were a fight before the change and are impossible now.

    Others;
    I understand the need to make the game more challenging but 40% was too much. Change it to 20/20% and keep the xp at 40%. Or if you insist on keeping it the same then at least up the xp to 60% to offset the debt that will be accrued accordingly.
  2. Because the changes we made are not necessarily things you would notice. Stability. Networking. Databases. Just because a power wasn't changed didn't mean there weren't people working on the game.

    [/ QUOTE ]

    Statesman You keep saying stability was fixed. In the 2 hours I attempted playing last night the game was more unstable then I have ever seen it. I personally lost map server connection multiple times. Also I would be in a fight attack lose an attack and the party I was attacking never lost heath never showed the miss nothing power just fired into never never land. So my question is how was stability fixed?