Roselynn

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  1. ahh, well if you'd be able to point me in the direction or throw together a farming build when you have the time i'd greatly appreciate it thanks. the tank is already lvl 50, working on my +s now. am at T2 alpha, just need the rare peice for T3.
  2. nice, ok, so i understand char and taunt now.. but why build up and fiery embrace? are they worth using? I rarely hit them currently when farming.
  3. Why slot char and taunt? this toon is mostly used for farming, so burn seems to be my highest source of dps, yet it isnt fully slotted, just curious as to why.
  4. So was following Grey Pilgrim's guide here...

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Grey Pilgrim I19 Build: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Teleportation
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam(3), ImpArm-ResDam/Rchg(5), ImpArm-EndRdx/Rchg(5), ImpArm-ResPsi(7)
    Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(17)
    Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Dam%(19)
    Level 4: Healing Flames -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(21), Mrcl-Heal/Rchg(21), H'zdH-Heal/Rchg(23), H'zdH-Heal/EndRdx/Rchg(23), S'fstPrt-ResDam/Def+(25)
    Level 6: Combat Jumping -- Krma-ResKB(A)
    Level 8: Consume -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(48), P'Shift-EndMod/Rchg(50), P'Shift-EndMod(50), RechRdx-I(50)
    Level 10: Recall Friend -- Winter-ResSlow(A)
    Level 12: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam(13), ImpArm-ResDam/Rchg(15), ImpArm-EndRdx/Rchg(15), ImpArm-ResPsi(17)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(19)
    Level 16: Maneuvers -- LkGmblr-Rchg+(A)
    Level 18: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Acc/Rchg(34), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(40), Sciroc-Dam%(42)
    Level 20: Build Up -- RechRdx-I(A)
    Level 22: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Acc/Rchg(29), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(31), Sciroc-Dam%(31)
    Level 24: Boxing -- F'dSmite-Acc/Dmg(A)
    Level 26: Fiery Embrace -- RechRdx-I(A)
    Level 28: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Rchg(33), Oblit-Dmg(33), Oblit-Dmg/Rchg(33), Oblit-%Dam(34)
    Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(46), TtmC'tng-ResDam/Rchg(46), TtmC'tng-EndRdx/Rchg(48)
    Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(43), RedFtn-EndRdx(43), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45)
    Level 35: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(37), C'ngImp-Dmg/EndRdx/Rchg(37)
    Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
    Level 41: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(42)
    Level 44: Temperature Protection -- S'fstPrt-ResKB(A)
    Level 47: Char -- EoCur-Acc/Rchg(A), EoCur-Acc/Hold/Rchg(48)
    Level 49: Rise of the Phoenix -- Dct'dW-Heal/Rchg(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Gauntlet
    Level 6: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc(42)

    but have decided maybe the following would be better, I rarely use Char, fiery embrace, or build up.. tell me which you think is better and why please?

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Grey Pilgrim I19 Build: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting

    Hero Profile:
    Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam(3), ImpArm-ResDam/Rchg(5), ImpArm-EndRdx/Rchg(5), ImpArm-ResPsi(7)
    Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(17)
    Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Dam%(19)
    Level 4: Healing Flames -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(21), Mrcl-Heal/Rchg(21), H'zdH-Heal/Rchg(23), H'zdH-Heal/EndRdx/Rchg(23), S'fstPrt-ResDam/Def+(25)
    Level 6: Combat Jumping -- Krma-ResKB(A)
    Level 8: Consume -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(48), P'Shift-EndMod/Rchg(50), P'Shift-EndMod(50), RechRdx-I(50)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(48)
    Level 12: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam(13), ImpArm-ResDam/Rchg(15), ImpArm-EndRdx/Rchg(15), ImpArm-ResPsi(17)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Maneuvers -- LkGmblr-Rchg+(A)
    Level 18: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Acc/Rchg(34), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(40), Sciroc-Dam%(42)
    Level 20: Assault -- HO:Cyto(A)
    Level 22: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Acc/Rchg(29), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(31), Sciroc-Dam%(31)
    Level 24: Boxing -- F'dSmite-Acc/Dmg(A)
    Level 26: Tactics -- GSFC-ToHit/EndRdx(A)
    Level 28: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Rchg(33), Oblit-Dmg(33), Oblit-Dmg/Rchg(33), Oblit-%Dam(34)
    Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(46), TtmC'tng-ResDam/Rchg(46), TtmC'tng-EndRdx/Rchg(48)
    Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(43), RedFtn-EndRdx(43), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45)
    Level 35: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(37), C'ngImp-Dmg/EndRdx/Rchg(37)
    Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
    Level 41: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(42)
    Level 44: Temperature Protection -- S'fstPrt-ResKB(A)
    Level 47: Combustion -- Armgdn-Dmg(A)
    Level 49: Rise of the Phoenix -- Dct'dW-Heal/Rchg(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Gauntlet
    Level 6: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc(42)

    Thanks in advance
  5. nice, quick question tho.. why no travel power?
  6. hrm, only problem is defender has diff powers available at different levels than corruptor.. so how would you suggest i alter it to fit corr?
  7. Quote:
    Originally Posted by Linea_Alba View Post
    For Instance: DE/DER/D and RE/RER/R in the toggles until you get your endurance management powers, then you can swap to DE/DR/D+ and RE/RR/R
    I balanced Defense and Resist, with FC resist being the only major weakness, but the strongest defense by a couple of points.
    I balanced Fear and -To-hit, for Fearsome Stare.
    I balanced -To-hit and Healing for Fluffy.
    I had to choose between Dark AoE Control, Sonic AoE Control, Sonic Stun, Dark Holds, or Nuke. I chose Nuke and Dark Control, since the Sonic control would only be useful solo, and I've never really needed the stuns or holds for myself as I try to build to be sturdy enough to not need them.
    The acronyms kind of confuse me.. some of them at elast... whats DE/DR/D+ and those up near there, also what is FoN? and such, thanks, sorry for being newbies.
  8. I guess the reason i went with combat jumping is just what i'm used to lol, but that in itself is open for removal as well.
  9. Quote:
    Originally Posted by Wanted_NA View Post
    Are you married to having Summon Disruptor and Web Coccoon? IMO much better to swap them out for Amplify and Assault. How about Shockwave? Acrobatics? The end crashing Nuke?

    I'm not sure what powers you wanna keep on your build for both your playing style (are you a solo toon or a teaming toon?) and your theme. If you can tell me what powers you can switch over, or if you really want all the powers you have in the build above I can work out a build for you.
    I'm not married to any of them willing to switch out any of them if need be only thing i am married to is the powerset of sonic/dark The theme is just a banshee Sonic being a representation of her banshees wailing, and such, dark being a representation of black magicks, ect. so ya.. mostly solo but would like to be able to contribute to a group at times

    Thanks
  10. Hi!

    I am making a character based on the concept of a banshee, she is Sonic/Dark corr, and i am a bit lost on how to build her and slot her powers, could someone please help me? all the builds i find are all pretty outdated.

    Here is the mids build i've come up with so far but am a bit lost in it all.. thanks

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 48 Magic Corruptor
    Primary Power Set: Sonic Attacks
    Secondary Power Set: Dark Miasma
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Shriek -- Empty(A), Empty(3), Empty(5), Empty(7), Empty(7), Empty(9)
    Level 1: Twilight Grasp -- Empty(A), Empty(13)
    Level 2: Scream -- Empty(A), Empty(3), Empty(5), Empty(9), Empty(11), Empty(11)
    Level 4: Howl -- Empty(A), Empty(15), Empty(19), Empty(25), Empty(27)
    Level 6: Tar Patch -- Empty(A)
    Level 8: Shout -- Empty(A), Empty(13), Empty(19), Empty(25)
    Level 10: Darkest Night -- Empty(A), Empty(21), Empty(21), Empty(27)
    Level 12: Combat Jumping -- Empty(A)
    Level 14: Super Jump -- Empty(A)
    Level 16: Shadow Fall -- Empty(A)
    Level 18: Sirens Song -- Empty(A)
    Level 20: Fearsome Stare -- Empty(A)
    Level 22: Hasten -- Empty(A), Empty(23), Empty(23)
    Level 24: Acrobatics -- Empty(A)
    Level 26: Screech -- Empty(A)
    Level 28: Petrifying Gaze -- Empty(A)
    Level 30: Howling Twilight -- Empty(A)
    Level 32: Dreadful Wail -- Empty(A)
    Level 35: Shockwave -- Empty(A)
    Level 38: Dark Servant -- Empty(A)
    Level 41: Scorpion Shield -- Empty(A)
    Level 44: Web Cocoon -- Empty(A)
    Level 47: Summon Disruptor -- Empty(A)
    Level 49: Maneuvers -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Empty(A), Empty(15), Empty(17), Empty(17)
  11. Question, how do i get mobs to stay in my burn? i have followed the following template to where i am now ( lvl 33 ) and they still run out of it...

    Archetype: Tanker
    Primary Powers - Defense : Fiery Aura
    Secondary Powers - Melee : Fiery Melee
    Slot[01] Level 1 (Starting Primary) : Blazing Aura /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
    Levels 3,3,5,5,7
    Slot[02] Level 1 (Starting Secondary) : Scorch /Acc
    Slot[03] Level 2 : Healing Flames /Rchg,Heal,Heal,Heal,Heal,Heal
    Levels 13,13,15,15,17
    Slot[04] Level 4 : Fire Shield /DamRes,DamRes,DamRes,DamRes,DamRes,DamRes
    Levels 7,9,9,11,11
    Slot[05] Level 6 : Combat Jumping /DefBuf
    Slot[06] Level 8 : Consume(T) /Acc,Rchg,Rchg,Rchg,Rchg,Rchg
    Levels 17,42,43,45,45
    Slot[07] Level 10 : Boxing /Acc
    Slot[08] Level 12 : Swift /Run
    Slot[09] Level 14 : Super Jump /Jump
    Slot[10] Level 16 : Taunt /Taunt
    Slot[11] Level 18 : Burn(T) /Dmg,Dmg,Dmg,Dmg,Dmg,Dmg
    Levels 19,19,21,21,23
    Slot[12] Level 20 : Plasma Shield /DamRes,DamRes,DamRes,DamRes,DamRes,DamRes
    Levels 23,25,25,31,31
    Slot[13] Level 22 : Acrobatics /EndRdx
    Slot[14] Level 24 : Health /Heal
    Slot[15] Level 26 : Stamina /EndRec,EndRec,EndRec,EndRec,EndRec,EndRec
    Levels 27,27,29,29,31
    Slot[16] Level 28 : Tough /DamRes
    Slot[17] Level 30 : Weave /DefBuf,DefBuf,DefBuf,DefBuf,DefBuf,DefBuf
    Levels 34,34,36,36,36
    Slot[18] Level 32 : Hasten /Rchg,Rchg,Rchg,Rchg,Rchg
    Levels 33,33,33,34
    Slot[19] Level 35 : Fire Sword Circle(T) /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
    Levels 37,37,37,39,39
    Slot[20] Level 38 : Incinerate /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
    Levels 39,40,40,40,42
    Slot[21] Level 41 : Fiery Embrace /Rchg,Rchg,Rchg,Rchg,Rchg,Rchg
    Levels 42,43,43,45,46
    Slot[22] Level 44 : Build Up /Rchg,Rchg,Rchg,Rchg
    Levels 46,46,50
    Slot[23] Level 47 : Combustion /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
    Levels 48,48,48,50,50
    Slot[24] Level 49 : Rise Of The Phoenix /Heal


    someone please help