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Unfortunately for Poison types, Reconstruction HAS to work this way. Sorry folks, it won't be changing.
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I'm glad to hear that. I mean, resist buffs resist resist debuff and defense buffs resist defense debuffs, I'm glad Regen is allowed to not have their entire secondary destroyed by one power.
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As I said earlier it may be as simple as reconstruction is un(de)buffable so that AM and SB don't affect it either. A regen with a dozen AMs on it would be able to hit reconstruction every few seconds, and I don't think it works that way (I'll have to try it to make sure next hami raid)
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[1) The badge description states: "You began your career on a high note, by personally ending the riots of contaminated thugs in the Outbreak Zone. ". Allowing it to be gained anywhere else completly destroys the intent of this badge, and would be totally contradictory to what the badge states.
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And I still think a level 50 Villain who does the "go-good" TF and becomes a level 1 hero would qualify to be awarded the same Isolator badge... it is after all the beginning of his career as a Hero.
And by extension, a level 50 Hero, who does the "go-bad" TF and becomes a level 1 Villain could get Jailbird, do 50 levels as a Villain, do the "go-good" TF, become a level 1 hero again and end up in Outbreak able to earn the exact same Isolator badge. -
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First, Mayhem missions aren't generally at the Portal Corp.
Second, Longbow is one of the groups you might be fighting. There are others.
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Third. Still sick of seeing Longbow and CoT...
Just saying...
Would like to see Malta operating in CoV, more from the Wyvern, etc. Especially want more good guys to fight. Even the latest info on I7 today makes me feel like I am a hero, or at best a rival gang in a turf war. Mayhem Missions do sound like a step in the right direction, but don't forget from an overall motivation and storyarc perspective we'd like to be VILLAINS not just playing king of the hill.
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Anything else would be better. I completely ran out of missions/contacts on my brute a half level from 40 (not quite enough content, but that's another issue). So I had three choices:
<ul type="square">[*]Hunt in St Martial - and compete with the MMs for the freaks on the hill[*]Defeat longbows in Warburg[*]Newspaper missions.... which by this time only give CoT, Council, and Sky Raiders. More than 30 different villain groups, and those are the only choices.[/list] -
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And what about those of us who *DON'T* want Isolator granted outside of the tutorial? We pay the same monthly fee as you do, after all.
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Do you think it would be appropriate for a hero to get Isolator after the fact if: he did the go-bad TF, got thrown in the zig to Breakout as a level 1 villain, did 50 levels, did the go-good TF, and then was sent to Outbreak as a level 1 Hero?
Or do you just refuse to ever give a way for an existing Hero to ever get Isolator?
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Well, as I stated in Emeralds original thread, I'd be willing to compromise IF the "new" earnable Isolator badge had different text.
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OK, so the answer is no, you never want to give any way for an existing hero (nor any villain for that matter) the ability to get the existing Isolator, even if it would makes sense from the badge text (i.e. 'you started your career' would apply if he started over as a new hero after being a villain).
And to follow this to the logical conclusion... if you were to offer a second Isolator badge for this, would an existing hero who already has Isolator be denied the chance to get a second Isolator badge? -
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And what about those of us who *DON'T* want Isolator granted outside of the tutorial? We pay the same monthly fee as you do, after all.
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Do you think it would be appropriate for a hero to get Isolator after the fact if: he did the go-bad TF, got thrown in the zig to Breakout as a level 1 villain, did 50 levels, did the go-good TF, and then was sent to Outbreak as a level 1 Hero?
Or do you just refuse to ever give a way for an existing Hero to ever get Isolator? -
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Unfortunately for Poison types, Reconstruction HAS to work this way. Sorry folks, it won't be changing.
[/ QUOTE ]Can you elaborate on why that is? Neutral on the issue, just interested, as I'm sure others are as well.
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/speculation
Regen has had so many nerfs and balancing issues that they have it nearly where they want it. Allowing buffs/debuffs for reconstruction would allow it to be affected by speed boost and accelerate metabolism, for instance. Do the math. -
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GO PRO-ISOLATORS!
Any other creative ideas how the devs can allow us Pre-Issue 2 Heroes to get this badge?
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Don't know if it was mentioned here before, but from another thread I suggested:
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So the way a Hero can get Isolator after the fact will be to reach level 50, do the go bad TF... get thrown to the zig, break out as a level 1 villain, work his way up to level 50, do the reformed task force, be granted level 1 security clearance and be sent to outbreak.
It would not surprise me that this is the way they will do it. Rather than coding up yet another isolator TF or special contaminated spawn which would violate the "started your career off..." blurb in the badge, they just have to strip you of all your powers, inf, contacts, drop you to level 1 and throw you into the outbreak or breakout zones at the end of the go-bad/go-good TF, for the start of your next career. It really doesn't make sense to just turn level 50 heroes into level 50 villains... do you really think Recluse would really grant a security level 50 hero threat level 50 right off the bat?
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Also your accolades would be automatically disabled ala exemplar until you reached the level that you had earned them. -
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I have a idea for a REAL hard mission, you get this contact and he sends you to outbreak as a level 1. After you get the badge you have to level all the way to 50 again, but all your contacts and missions you used up the first go around are still used up so most of the time you have to A: group up and do other peoples missions or B: street grind. Would you be willing to do that for the badge?
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A couple pages ago I suggested this:
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So the way a Hero can get Isolator after the fact will be to reach level 50, do the go bad TF... get thrown to the zig, break out as a level 1 villain, work his way up to level 50, do the reformed task force, be granted level 1 security clearance and be sent to outbreak.
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Sorry I did ot see your post but the biggest problem with your idea is that it would require people to have CoH ad CoV, my idea does not. Not everyone who plays CoH and wants the badge has CoV.
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It's really no different than having to buy CoH Deluxe to get your V.I.P. badge.
It would not surprise me that this is the way they will do it. Rather than coding up yet another isolator TF or special contaminated spawn which would violate the "started your career off..." blurb in the badge, they just have to strip you of all your powers, inf, contacts, drop you to level 1 and throw you into the outbreak or breakout zones at the end of the go-bad/go-good TF, for the start of your next career. It really doesn't make sense to just turn level 50 heroes into level 50 villains... do you really think Recluse would really grant a security level 50 hero threat level 50 right off the bat?
Extra CoV sales for very little extra coding, and if you want to get back to being a level 50 hero... that's another 100 levels you have to play = more monthly subscription fees. -
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So the way a Hero can get Isolator after the fact will be to reach level 50, do the go bad TF... get thrown to the zig, break out as a level 1 villain, work his way up to level 50, do the reformed task force, be granted level 1 security clearance and be sent to outbreak.
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If we get to keep all the other badges we earned, I would so do this.
/em drools over the thought of having all the hero AND villain badges...
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It would definitely be cool. I would guess that you would lose all of your inf, XP, and contacts as well (Tina ain't gonna talk to you anymore after betraying her) so the only thing you carry to your new life as a villain and back to a hero are the badges (and many of the badges switch titles on the villain side) and souveniers.
This would definitely fit the "Annoyingly hard. Irritatingly hard. There-would-be-a-zillion-people-asking-to-make-it-easier hard.", as you would have to level a villain through 50 levels before being able to get back to Isolator.
And as far as Accolades, they are level triggered, so when you go back to level 1 they are suspended until you reach the original level you earned them. This mechanic is already in the game when you exemplar. -
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I have a idea for a REAL hard mission, you get this contact and he sends you to outbreak as a level 1. After you get the badge you have to level all the way to 50 again, but all your contacts and missions you used up the first go around are still used up so most of the time you have to A: group up and do other peoples missions or B: street grind. Would you be willing to do that for the badge?
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A couple pages ago I suggested this:
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So the way a Hero can get Isolator after the fact will be to reach level 50, do the go bad TF... get thrown to the zig, break out as a level 1 villain, work his way up to level 50, do the reformed task force, be granted level 1 security clearance and be sent to outbreak.
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Cuppa's been trying, but she has yet to be able to convince the devs to throw us a bone.
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IF we were to ever add a way to get Isolator post-Tutorial, it would most likely be incredibly hard to get. Annoyingly hard. Irritatingly hard. There-would-be-a-zillion-people-asking-to-make-it-easier hard.
But IF we were to add it, it would be available nonetheless.
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You know that you can emphasize "IF" to the best of your ability and the "Positron said we can get Isolator!" thread is still going to show up.
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Think about this... the way you get Isolator currently is in the tutorial. The way into the tutorial is when you first start out.
So the way a Hero can get Isolator after the fact will be to reach level 50, do the go bad TF... get thrown to the zig, break out as a level 1 villain, work his way up to level 50, do the reformed task force, be granted level 1 security clearance and be sent to outbreak.
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I picked up an enzyme recently at a Hami raid and... is it just my imagination or is an enzyme really providing a 33% defense BUFF ?! That would make it better than Cyto's which only provide a 20% defense buff.
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It's a bug. It'll be fixed.
EDIT:
More specifically, Enhancements should only effect the things they are listed as effecting. Dual and Multi enhancements (such as Hami-O's) sometimes break that due to a flaw in our system. That flaw will be being closed in the not so distant future.
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It would be better to reduce the percentage to 20% and let us use it... less coding that way and better use for these useless HOsdebuffers all around the world scream in unison.
I did verify that with one DEF SO @ 20% adding one Enzyme HO increased DEF by 31.3% to 51.3%. So E.D. would still cap the DEF buff around 60%, we could just do it in two slots instead of 3 or 4. -
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Along these lines, has anyone tried placing a Ribosome into Freezing Rain/Tar Patch/Enervating Field?
Oh, and can anyone think of the nerfs this would cause?
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Ribosome's are so high on the Hami "value" list and seemingly rare so that even if it did work, it would cost you lots to do it. I've never seen one.
Enzymes and Lysosomes were the bottom of the Hami barrel... I remember giving a couple Enzymes and several Lyso's away. I think being a 33% +DEF will move Enzyme into the top tier, and Lyso's into the middle tier. -
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So my theory is:
1) Whatever power you want to slot the Enzyme has another effect that allows it to be slotted, not the def buff/debuff apect.
2) Since def buff/debuff are the same thing (like end mods and end drains), its computing the debuff as a buff and giving you the 33% instead of the 20%.
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Given that any Def power will have an End cost, that makes Enzymes slottable in all Defense powers.
What you're saying is that I could slot an Enzyme into Focused Fighting (since it has an End cost), and get +33% as the Defense modifier since an Enzyme modifiers Defense Buffs/Debuffs by 33%?
Whoa. Just... whoa. If that's true (even if they drop the Buff effect to 20% once they realize this), that makes Enzymes actually USEFUL to people other than Radiation Emission and Dark Miasma users.
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This was my thought.
In the same vein, Lyso's could be used in any +DEF power that takes accuracy enhancements. Some of the scrapper parry type attacks may do this, I'm not positive. -
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enzyme = defense debuff
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I got news for you. -
I picked up an enzyme recently at a Hami raid and... is it just my imagination or is an enzyme really providing a 33% defense BUFF ?! That would make it better than Cyto's which only provide a 20% defense buff.
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I think the best would be a Pikachu, just to symbolize where the ideas of Gladiators actually came from.
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Everyone would get a random pokemon
Better yet... Ewoks!!! -
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I believe it's a known bug... or at least it should be since it's been happening for at least 1-1.5 months now.
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It happened to me two weeks after launch, so that's almost 4 months now. I called it "forced PvP" back then since you were required to hit a contact in the zone when you reached level 15. At least they moved that contact outside the zone, so as far as I'm concerned I consider the random drop a feature now.
Rather than spending resources trying to fix it they should just change a couple lines of text; chopper pilot tells you "I'll try to drop you on the base, but if there is heavy hero AA watch out for the trees..." -
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Also why do people continue to blame the winter event for these bugs? Most if not all the bug we've currently got we got with CoV/I6 (or before). How did creating a pair of missions a temp power and 3 badges cause all these bugs? Maybe changes they had planned on making anyway and just threw into the Winter Event patch are what caused these bugs people are blaming on the event.
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Because the massive lag and lost mapserver disconnection problems were few and far between until the snowball patch went in... yeah there were some of those problems when CoV launched, but not to that magnitude. Basically unplayable for almost a week. -
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I've also not experienced this phenomemon with my Brutes or Stalkers, so it's a CoH problem at the very least, and probably specific to Tankers.
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My EM Brute has this problem pretty often. Especially with fast moving (e.g. Tsoo) and hovering (freaks, raiders) mobs. After one of those mobs has been disoriented, the problem occurs ~20% of the time. Almost never see it with the slower mobs (council, RIP, lost). -
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CuppaJo is still on her vacation. Unless she's just hiding from me. Which would be hard because I'm such a rabid-fanboy-stalker.
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I went on vacation to hide from you A-Cat.
Yes - I was busy scaring myself half to death playing F.E.A.R. and The Movies for a week after the regular holiday. So if you sent a PM and haven't heard back yet - give me a few days.
Issue 7 - Tentative plan for releasing the "Feature Update" to the website is mid February - so you might as well settle in for about a month of waiting unless a dev decides to drop some hints.
Of course you already know I7 includes 40-50 content for CoV, and as with every update more art updates, missions, and quality of life features. The other items in I7 will be revealed when we get the Feature Update.
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Cuppa... you forgot "and more nerfs for regen".
Or is that just such a given now that it needs no mention?
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Around 9 ish Eastern Triumph was at 2000 online, with rouhgly 600 on CoH, the rest on CoV.
For reference, typical load for Triumph 6 months ago was around the 1000-1100 mark at that time.
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After the newness of CoV wears off, I expect the numbers will settle right back to that 1000-1100 mark, combined.
Members of my SG are leaving in droves. I've received 4 farewell emails in the last month, including the SG founder. Three of the four left "forwarding addresses" on Guild Wars.
As near as I can tell my SG only has 3 active players now, myself included (used to be around 25). It's hard to tell now since the SG window is still bugged and shows everyone as being on "today".
I'll be on until end of December playing CoV. The CoV launch happened to be the day after my subscription date, so I'm paid up until then. Beyond that? I doubt it. I figure that Statesman will get the first round of nerfs into CoV around then, and I'm just done with that. Since my main CoV character is a regen Stalker, I figure he has giant red targets on both his front and back just asking for the nerf bat. -
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Sleected power boosts:
Added healing to INT
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A boost followed by 6 nerfs is not a boost:
1. Lowered from 400% to 200%
2. Made only half enhanceable
3. (indirect) HO heal reduced from 50% to 33%
4. Lowered from 200% to 150%
5. Made only 1/3 enhanceable
6. (indirect) can only use 3 SOs to enhance.
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From where I started (at zero +regen in INT) it is still a boost, and I for one am glad of said boost
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But iirc the 400% you got from integration initially you lost from instant healing, so there was no boost at all for 28+ heroes.
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Tankers were too easy. Other than that though, I don't think the game needed more than a few tweaks rather than the gutting that has happened.
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When abouve the mid 20's, most teams I would join with any charctcer, were running on invincible as the effective default setting.
Hardest setting as the default is showing that things are broken.
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That was a direct result of tankers being way out of whack compared to the rest of the ATs. But now they have things so screwed up it will never be balanced. Melee ATs are rapidly becoming useless in CoH. The defenses of all of them were gutted and that makes their lives much more binary because mobs hit much harder in melee.
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Currently, it is a better (more balanced and more fun) game now than before I5 and I6.
All IMHO of course.
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I don't think it's balanced any better than it was before I4. It's just unbalanced in different ways. -
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*sigh*
Let's see if I can lay this thing to rest.
At I5 - and now again with ED - some claim that the game is "dying" and that thousands of players are leaving. This isn't true. We're actually gaining customers. Not hundreds of thousands, but we're gaining nevertheless.
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It's arrogant and snarky comments like this that makes me wonder why I play this game.
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Not really snarky, especially if you take it IN CONTEXT. Nice try though.
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My gray friends list and gray SG list say otherwise. And yes you may be gaining customers, but they are CoV customers, not CoH customers. Last night when I looked it was about 80% on CoV and 20% CoH on Infinity. CoH is dying. You've got more customers because of CoV, because CoV is new content. My friends list on CoH is gray because you could not retain those customers, because you nerfed them to the point that they left, rather than spending those resources to add new content to CoH.
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I get constant blind invites in both CoH and CoV. My friends list varies from all grey to 1/2 lit. Ummm...how can you tell what % is playing which game? CoH is definitely not dying.
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Just do a search on CoH, pick all CoH archetypes, check the total at the bottom. Watch how low the number goes when you are only looking at CoH players.
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But as far as CoH is concerned... what is new? Everything added to CoH since I've started playing 10 months ago has been a nerf save Croatoa. And by the time Croatoa hit, I was way past that and couldn't do any of it's content except for the TF.
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Woah. It sounds like you need to take a break from CoH (and maybe CoV), man, if that's all you can see as being added in the past 10 months. Nuff said.
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Telling people to quit is against the forum rules. I am allowed to state may opinion here just as much as you are.
OK yes, they've added a couple new mission types as mentioned by catwhoorg. They've added a couple new zone events. And? (don't bother saying Arena, Warburg, Siren's Call, and Bloody Bay... not interested in PvP, tried it, died everytime, not fun).
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I have a level 50 regen scrapper that needs YET ANOTHER respec, and I'm finding that I just don't care. Too many large changes in too short a time has left me tired of trying to figure it out. Part of the fun of CoH was building the character, learning about it's powers as you go, and using respecs to "tweak" things as you learn. But now we are using respecs to try to salvage things. And yeah, they are free respecs, but you don't have all the playtime experience to guide you since nothing works like it did before.
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If there's no end game content then why do you need to respec your toon until there is? Hmmm...since I started playing most things seem to work the same or better.
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Well... I never did finish the Hero's Hero arc. Just couldn't get a team together to do it. I'm glad your toons are better, but I can say for a fact that mine is about 25% of what he was in issue 3.
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Change is an integral part of MMORPGs be they buffs, nerfs, additions, whatever.
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Tweaking things here and there, be they buffs or nerfs is one thing, especially if it is to correct an exploit or adjust the balance.... but they have been going way beyond that to the point where there is no continuity with your toons from one issue to the next. That's fine if all you are doing is catering to new players... not fine for trying to retain your installed base. -
You're a funny guy.
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Everything a Nerf in the last 10 months?
Hyeprbole
Some big things added
Striga (maybe not sure on timing)
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Was here when I got here... looks like last November.
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ADDED new mission types (ie escorts missions, and wave attacks)
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Yes, you got one.
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Sleected power boosts:
Added healing to INT
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A boost followed by 6 nerfs is not a boost:
1. Lowered from 400% to 200%
2. Made only half enhanceable
3. (indirect) HO heal reduced from 50% to 33%
4. Lowered from 200% to 150%
5. Made only 1/3 enhanceable
6. (indirect) can only use 3 SOs to enhance.
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threw in -regen as concepts to help AV fights
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You do realize that one worked both ways? regen scrappers were especially hurt by mobs that now do -regen also.
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Altered pool and FF defenses so they will always stack with everyones defenses in some manner.
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I consider this one a bug fix, not a boost. It was absurd that they did not stack before... all those useless bubbles being casted.
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Personally, I know of more people who left because the game was too easy, than over the nerfs.
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Tankers were too easy. Other than that though, I don't think the game needed more than a few tweaks rather than the gutting that has happened.