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Posts
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Joined
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You have one rock, and it's gone after you throw it. I guess maybe you can one-shot somebody with it if you get pushed to the damage cap. Now that's an idea! See how many Kinetics and Rads it takes to one-shot an even boss.
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"Get a piece of fat and slide off" was my sig for months and nobody ever said anything.
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Then they all do a backwards somersault into an open watermelon. The controller declares:
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18/21. I've read maybe two comic books in my whole life. Besides the more famous color schemes, they were all guesses.
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I can't help but notice that Captain Mako was voiced by Sean Fish.
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Synapse is definitely a blaster.
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Heh. Figures. -
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Changed title immediately!
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Re: Want to play with Statesman? new [Re: Apocrypha_7]
#2879551 - 05/16/05 07:46 PM
Perhaps your reply should not have included the original title? -
KEKEKEKE
Hey, aren't you already level 100? You don't get exp from anything... -
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Rikti are aliens, they have their oun planet and aren't mutated in any way. It's the Lost you're thinking of that mutate into deformed versios of Rikti.
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A thousand years ago, everyone knew as a fact that the Earth was the center of the universe. Five hundred years ago, they knew it was flat. Fifteen minutes ago, you knew the Rikti were not from it. Imagine what you'll "know" tomorrow. -
You forgot to add: "All this and more will be found in the upcoming novel The Web of Arachnos coming this fall to a bookstore near you!"
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Guild Wars is great, but I tend to think of it as a regular game in regards to its longevity. I'm not expecting it to last me years like a real MMO does, but at the same time, I don't have to make a commitment if I ever want to return.
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I got that badge today. Apparently I went into the future and played City of Heroes.
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Removing the acc penalty on flight may seem like a direct comparison, but flight has other penalties too. I'd love to see the end cost reduced and the flight speed increased, but if I had to choose one, endurance cost would be the way to go.
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It lost -acc (good) and +def (bad), but it gained -aggro (good). The end result was positive. In this case, it's a net loss.
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SJ probably not much, but SS is important as hell for me. Not for my scrapper, and especially not my stone tanker who can't run it anyway.
The problem is my squishies. Flamethrower and Full Auto are cones which need to be setup nearly every time I use them to hit the maximum amount of people. They also have relatively short ranges which puts me in more danger since I can't move while the animations are going on. Once I adjust my position and finish my attacks, I gotta be out of there ASAP, since I'm going to be within 20 feet of the action while this is all happening. The last thing I need to worry about is forgetting to turn off SS and not hitting anything, or forgetting to turn it on and faceplant--or even mistiming the attack and firing a round before I turned it off.
Also, I've avoided getting smacked by wandering mobs while stuck in the FA animation because of the -aggro it gives. Of course I'll eventually remember to turn it on and off, but what the hell is the point of nerfing it in the first place then?
My kinetics defender is in even bigger trouble. The buffs and debuffs are centered around the target, and 90% of the time, I have to be in melee range myself. I don't want to be there for a second longer than I have to be, and SS helps in that regard because I can zip in and out to reduce my exposure time.
Oh, I guess I did forget to mention how I used to joust Sappers with Touch of Fear, but that's obviously illegal.
Eventually I'll learn new tactics, or I'll have to spend more slots on Swift, but why should I have to when there's nothing wrong with the way I'm playing now? -
Yeah, but I've seen GW mentioned a lot lately, and I can't figure out what people find so great about it. That is, besides no monthly fees.
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I don't want to get off-topic, but isn't Guild Wars more of the usual magic, dragons, and wizards?
Not that I've begun seeking alternatives.
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Icecomet hasn't posted since 12/19/04 02:20 PM.
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I was going to jump on the bandwagon and scold you for bumping this old topic, but I suddenly forgot where I was or what I was talking about.
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Damn. If I played on Virtue, I'd make sure to wait before doing "Stop Project: Wildflower." (I know that's in Founders).
Just kidding, I wouldn't do that. Or would I? Be careful when broadcasting this kind of information is all I'm saying. -
I've got a 31 Kinetics defender, so that's another reason I'm leaning towards Storm. That endurance cost worries me though. Even if I decide upon CP, I still have 43 levels before endurance ceases to be a problem. Additionally, it's 35 levels before Transference and 38 before Fulcrum Shift. Fire/Kin seems to be a really late-blooming set.
Storm is also interesting because of Freezing Rain. It's no Fulcrum Shift, but that resistance debuff sounds mighty nice. As you said, Storm would probably make me a better at controlling.
At the moment I don't plan on taking this character into the arena, since I've already got a blaster and scrapper I'd rather take--but I do hear /Storm is pretty powerful in there.
There's still the small matter of controllers "getting looked at." Needless to say, I'm a little concerned about the future of Fire. It's just something I need to consider, lest I be forced to live through Unstoppable again.