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Quote:... Plant Control/Kinetics or really any secondary with debuffing Controllers.Soloing GM's with a support AT is easy. I'd like to see those support AT's farm max setting spawns at high speeds. If I wanted a support AT GM soloer, I could have made one for half the price of my Blaster. I didn't want that. I wanted a character that could solo GM's without cheating, solo tough enemy groups on the highest difficulty settings, and compete at the highest level of AOE damage. The only possible build that can do what Arch/Ment can do is the Plant/Psi Dom, and I still haven't confirmed that the AOE speeds are really matched since it relies on confusion so heavily. Your logic is really ridiculous and I feel like a part of you has to realize that... Pool powers being an 'outside source' just as much as temps? Come on. You need to see how ridiculous that sounds.
Also, the past King of Farming: Fire Control/Kinetics. Now impossible to die with Bonfire.
Yeah. Controllers can farm plenty fast.
Or did you forget that Fire/Kin was the original King? And is still competitive. -
Actually, I play Support ATs. Soloing GMs since before IOs was a pretty common thing. And with out Incarnate Powers.
So, to that end...
1) I Solo GMs.
2) You Trio GMs with IOs and Incarnate Powers.
And then we add in powers like Hasten, Combat Jumping, and so on.
End Result: You need a full team to beat a GM.
Quote:Temporary Powers are power choices.This is clearly such a petty nitpick that I shouldn't even respond to it, but 2/10 for making me reply. Everyone has access to power pools, anyone can integrate into THEIR CHARACTER BUILD. They're not cheating if they're part of a build. Jeez. They're freaking power choices. You're fishing way too hard.
Also, there is one MASSIVE flaw with your argument: A -Regen debuff from another player would use their AT Scale.
Temporary Powers use YOUR AT Scale, thus they are from YOUR character.
Response? -
And you 'duo' GMs with IOs.
Call it what you like, but since you're in the minority of thinking Temporary Powers are equal to another player, you really shouldn't make such statements as absolutes.
No, seriously. You're trying to make other people believe (Hint: This is what a debate does) that Envenomed Dagger is equal to any Support AT.
That says a lot.
PS: Power Pools are not part of your core AT, as they are optional and not an absolute. As such, if you use Hasten, you are Duoing a GM with Hasten.
Per your own logic, as this is not a power of your AT, but a power of another pool. But like Temporary Powers are of the Temporary Power Pool, and are optional, Power Pool Powers are not inherent powers. -
Then we come to this:
You call it cheating.
I call it intelligent and leveraging every advantage I can.
In the end: I solo GMs. -
Quote:So, a Temporary Power is equal to another character doing the same thing? That is such a stretch of false logic.It's a valid duo- You and your Envenomed Daggers duoed the GM. It's still an accomplishment, not many 2 man teams can duo a GM. My TW/FA can't solo a GM, but if my buddy on his Mental Blaster will keep hitting Drain Psyche and not attacking, I can DPS it down pretty efficiently. Does that mean I soloed it? No, that means me and my pal duoed it, but he used debuffs instead of me using temp powers. You must just not have a friend with a regen debuff, so you bring an artificial friend with you, realize that it's a product of your schizophrenia, and claim the end results to yourself! Bam.
You couldn't solo GMs with out your IOs: Fact.
I couldn't solo GMs with out my Envenomed Daggers on Melee ATs not Night Widows: Fact.
They are functionally the same thing. You are claiming Envenomed Daggers do not count because they are not a part of your core AT kit.
IOs are the SAME THING. They are outside boosts that are not applicable to any single power of your AT. They are outside benefits. They are not from YOUR character, but from a source OUTSIDE of your character.
I am sorry, but if you use IOs to solo GMs, it is just like using a Temporary Power. They are the exact same thing. There is absolutely no difference. They are outside sources of power that can be used to leverage an advantage that otherwise would not exist.
Otherwise, why does everyone not start with IOs? Why are they not on the same strength, SO vs. IO?
Because one type of enhancement only improves powers to their actual balance point (SOs).
The other type gives you artificial bonuses not inherent to your AT (IOs).
Just like Temporary Powers. They are one in the same.
So, in essence: You are duoing GMs with your IOs. If you wish to prove me wrong, do it on an SO Only build. -
Quote:I earn IOs by doing one, or more, of the following:Aww, *cloud of smoke* Reppu is back to argue with me.
I kinda missed you, I'm not gonna lie. This guy is dull. Anyways.
The problem here is that we've already had this argument before- You consider temporary powers to be just as much a part of a build as IO's since both are purchased the same way, etc. I don't agree with that philosophy- I think IO's are a part of a build, etc. You bring up Incarnates, I say that Incarnates are earned through gameplay and are a part of a character, you say temporary powers like Daggers are earned with 100 inf. You say Lore should count too, and I go into a fit of internal psychosis because Lore exists in the first place. C'mon Reppu, this is all familiar territory.
1) Getting the Recipe Drop.
2) Buying the recipe with Influence I earned.
I get Temporary Powers by doing one, or more, of the following:
1) Getting the Recipe Drop.
2) Buying the recipe with Influence I earned.
I get Incarnate Powers by doing the following:
1) Grindgrindgrindgrindgrind.
Again, you do not have the capacity to say what can and can't be used in a given scenario. If you believe if I walk up to a GM on my Stalkers, throw a Dagger at it, and that invalidates the solo?
I'll be dancing on it's corpse and shrugging afterwards.
IOs and Temporary Powers from Invention Recipes are acquired from the same manner. To the very last detail. They both also function to improve your character in a way that goes beyond the power choices you can make.
They, literally, do the same thing. If you say one no longer applies, the other should NOT apply either. Do not cherry pick when two things do the exact same thing. -
Quote:Why doesn't that count? If it's for your own level of acceptance, that's fine. But why doesn't that count?lolok. I'd love to see a Tank solo the GM's my Blaster can solo. Without temporary powers, pets, or inspirations. I've seen Tanks boasting about "soloing" GM's with Lore pets. I'm sure lots of Tanks have "soloed" GM's with envenomed daggers. But that really doesn't count.
Temporary Powers take all of literally 2 seconds to have on your character. They can also be considered permanent due to their large supply.
You're using Incarnate Powers when you solo, so why are Lore pets not allowed?
The problem is: These ATs can't solo these things because you, and a few others, put artificial limiters on them to prevent it.
Sorry, but nothing in the game, nor anything anyone says, is preventing me from chucking my daggers at a GM and soloing them. Or using my Lore Pets if I reall ywant a laugh.
Every AT CAN solo GMs.
Just because you say it doesn't count, doesn't mean it doesn't count. -
Quote:Your only other alternative is Fire Mastery, which gives Rain of Fire and Fireball. Do these add up to Sleet? Maybe.One thing that I am skeptical about is going with Ice Mastery- I always prefer to take resistance APP/PPP's since I can build defense up with set bonuses, but Sleet seems to be a factor in the level of performance you've talked about. Do you feel like the control primary is enough to make up for having no resistance (aside from possibly tough?)
As for leveling up, I don't enjoy playing before 50 and I don't have the time anyways. I neglect my main projects as it is, haha. I prefer to just get PL'd on alts I'm curious about and take it from there. Performance below level 50 just isn't something I'm interested in, shrug.
You're trading the +Res for the +Def and +Max HP that Ice Mastery gives. Ontop of the protection granted by the Control. Do I think it's enough?
Very yes. While I do love +Resistance, I do know the value of a soft cap over Resistance.
But if you really want Resistance, Fire Mastery is a viable alternative. -
Quote:If Confusion can set off Containment, I demand Fear/Terrorize can, too! ;PA good way to nerf/fix several of the sets is to buff the AT as a whole by partially undoing the massive AOE hold nerf from several years ago. I would look to slash AoE holds from 240s recharge to 180 across the board. This move by itself with help tremendously with sets like Ice, Gravity, and Mind, who are currently somewhat behind mainly because they have control holes the original change introduced.
In addition, all sets would have to follow these new rules:
- Everyone with an AoE immobilize must use the same base damage + bonus (not x2 damage like Plant currently does at complete random)
- Seeds of Confusion uses the same base accuracy and duration as Stalagmites/Flashfire (down from its 36 second duration to 14). It can keep its 30 second faster Recharge because its a cone. In return, the person who originally designed this power must sign a waiver stating that he or she will never drink whiskey shots while designing powers again.
- Confusion now sets Containment.
But yeah, reducing it's Accuracy and Duration would probably be sufficient. It wouldn't be WOAHWHY, but it would be something.
Still, this is more about Bonfire KB to KD, and less Seeds of Derp. -
Quote:Well, primarily it's Seeds of Confusion. If we dropped or gutted that power, while Carrion Creepers would most definitely still be strong, it'd be a shadow of it's former self. It's ST Hold is slow (compared to the faster ones, which are obviously better for ST damage, which IMO is still Plants 'weakness") and lackluster, Roots shines as doing more damage than the other AoE Immos, and Carrion Creepers is really good.Just Nemesis would be enough.
Although he's right about part of it: Plant Control is overpowered, by any objective measurement. Thing is, as soon as the possibility of nerfs get discussed, suddenly its all about how Seeds being a cone is a huge disadvantage, and the set has low single target power, and Creepers requires such a long recharge, and all the other evasive kind of arguments that we are seeing here for this ability, ultimately summed up into: "But, Brutes!"
To be perfectly honest, I think its to the advantage of anyone who doesn't want a quizical eye turned to Plant Control to not invite comparisons between this ability and anything seen there.
At this point? There's nothing you can do to Plant Control and not piss off a LOT more people, due to how old the set is. I mean, a 'good' way to nerf Plant Control with out nerfing it too hard is probably having enemies who are currently confused by Seeds of Confusion suffer a -DMG or -Recharge or -ToHit debuff, so they are ineffectual at killing off each other. Really, having Seeds of Confusion lock down a group would make it more in-line of other "Alternative Control" Powers.
But, that's years in the past and really doesn't matter. And in Trials with EBs being all over it's less effective (Plant in general is less effective in Trials. Good still, but with so much damage flying around /shrug).
But thiiiiiis is something entirely different. Entirely, entirely different. Would I like to see Seeds of Confusion downscaled? No, but I'd understand it. Will it after so many years? No, not really.
But this proc, in Bonfire specifically (MAYBE Tornado. BIG Maybe) still has time to be changed. And needs to be changed. -
At least he's honest, but honestly I do suggest you level a Dominator up for yourself and see how they perform. First-hand experience is always going to be better.
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Quote:Considering this is the OP's... OP, yeah.Ok, i think we can really bring back the fire/kin farmers. And i mean BEAST FARMERS. If someone has an amazing OP fire/kin farm build, please post it here. I made one but I'm not sure if it's done right. I'm able to farm 4 x 8 on battle maiden farm, but i want to be able to do it on red's smashing and lethal cave farm or something that provides as much XP.
Please guys, if you have a great build (with purples or not) go ahead and post it here. Also if you know of a good fire/kin farm map that gives as much xp as red's farm do, please post it here as well.
One more thing, if you know how to get the most out of that new KB to KD proc please post here as well.
Thanks all! ^_^
Grain of salt.
Whifflebat. -
Quote:I haven't done pvp in awhile; how does it affect player targets?
Might want to ask this in the PVP Forums. Much like how people are ignoring that while it's Godlike/Borderline Broken on Controllers/Dominators, it's GAME BREAKINGLY overpowered on Blasters and Masterminds, because these are the Controller Boards. -
Let me just stop you and ask this: Do you honestly think a power you can literally 2 slot, 1 Recharge and the Proc, to stack it, is immune to the Purple Patch due to how KB functions, has no accuracy check, and has no target cap, and is capable of locking down multiple, not singular, MULTIPLE, spawns... is balanced?
If you answer Yes, then you agree it needs to be addressed.
If you answer No, you're Protecting The Precious Thing. Or are just badly misinformed.
BUT, I will answer your question with the following:
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Quote:I THINK they did, but that only applied to melee attacks and I've seen melee pets engaged flopped enemies.This kinda is the Controller board. :/ I even fell into that mode but figured it wouldn't hurt anything to bring up the Blaster side of the equation (in my last post). Spaced out that MMs got it as well.
It can shore up all Blaster (and MM) weaknesses in one fell swoop but you'll have to clarify your stance on Dom damage.
(Did MM pets get that AI vs. KB issue fixed?)
As for Dominators? Sure. Bonfire does plenty of damage. They can just throw it down and go to town. Basically: It made Dominators even better. Sure, Domination doesn't care about KD but... well.
... It's just stupid all together. Even EvilGeko has acknowledged it. -
Quote:... Those powers also have innate 150% Accuracy, making them practically to-hit. As well, Bonfire ticks on.. 0.25s intervals I believe?I don't see this as a game breaker in PvE. Plenty of critters are knock immune. And it's not like Fire Control doesn't have other options for neutralizing a mob.
That said, I'd hate to see an extreme change hit Bonfire for lack of suggestions of more reasonable fixes. So here's one: Just make Bonfire non autohit, and accept accuracy enhancements. Then, just like Freezing/Sleet, Ice Slick, and Earthquake, a Bonfire user might get shot at. Technically, Freezing/Sleet's not autohit either, so it's only fair.
This would not change anything. And you really don't know what the term 'fair' means if you think Bonfire right now is fair.
PS: Can you name 5 Enemy Types that are KD Immune? -
Hasten is 'fine'. I'm not sure why people think Hasten is a culprit above IO Defense Bonuses.
Nerf Hasten? Nerf those too. Then you can nerf basically every other thing in the game. Let's nerf Brute Fury again, and Rage while we're at it. Take Titan Weapons down a few pegs as well.
Really, when people call me a Nerf Herder? At least it's for recent stupidities. Not things that have been around since Issue 0. -
Quote:You're at extreme levels of IOs. Bonfire is easily perma'd with no IOing aside from the proc that costs nothing to get except a little time.Ok, on my fire/storm troller I have bonfire slotted with 5 Ragnarok and the proc which Mid's says does 273 (127) pts of damage with a recharge of 15.69 seconds.
Yet most mobs don't last long enough for two bonfires, mostly I just throw the second on a stray boss or Lt because its available. But since I'm still opening with Flashfire, the argument about how Bonfire makes me invulnerable is kindly funny to me since I was already that with Flashfire (slotted with the ATOs).
And that's not even counting Freezing Rain which I can cast every 15.97 seconds as well.
So while I love the extra damage (since I also took Spring Attack that does 94pts) that Bonfire gives, its no game crushing combo since I'm just shaving off maybe a few extra seconds per mobs. Hell, I get more use out of my Judgement attack then bonfire on most mobs because I start using Fire Cages to get the Containment bonus.
The only real thing I've seen change was we were able to do a respec tf with just me at the reactor throwing bonfire on top of it.
And even then, Bonfire allows you to control more than the maximum number of targets normally applicable to, say, Flashfire.
Since Perma Flashfire, or Flashfire up every spawn, is only available at extreme IO levels, while Perma Bonfire is available... with minimal SLOTTING? You should begin to see the problem.
At the super high end, Bonfire is probably equal to most Super Powers.
At the point 90% (not a factual number) of the playerbase is at? It's the single most powerful (IE: Broken) ability in the game. -
And a Blaster with a Break Free macro is not benefiting from the Dominator's tray of All the Reds Ever.
It goes in a bigger circle than that. -
Quote:I disagree. Unless we assume all Blasters are Archery (IE: Rain of Arrows), Dominators are more than likley going Fire or Ice Mastery. If they don't, fair enough.This is what I was asking Arcana to compare as I feel like she would be a great medium for this debate.
I personally believe that Dominators can only compete with Blasters in terms of damage output (once again, to clarify, I mean an optimally built high end Dom v. high end Blaster) when it comes to both ST and AOE damage, by relying on confusion. The followup statement to that is I believe that confusion damage's rewards will suffer from enough of a decrease that, even if the Dom can compare AOE/ST DPS, the lowered rewards will be enough of a detriment that the Blaster is still earning more.
I will give the nod to Dom's in survivability for this hypothesis, because I'd be silly not to, but I'd also argue that any gap in survivability is ultimately irrelevant at the high end- I believe that if Arcana is willing to look at 54x8 survivability with attention to killing speed, both will be able to survive, thus cancelling each other out. Damage output would be the only remaining point of contention in terms of primary function, and at that I believe the Blaster wins.
I would say Dominators can easily rival most Non-Archery (and even then Plant Control arguably BEATS Archery. Arguably. We've had this debate before, so not again.) sets in AoE damage as long as they went Fire or Ice Mastery. Single Target I feel is always going to be matched as long as the Dominator can leverage the ATE Proc. Especially if they went either Fire Control or Dark Assault.
But it's really no surprise Dominators can do the majority of Blaster jobs, better. -
Quote:You're the one to talk nerfing things into the ground is no different Ms. Bio Armor.
This is the story that never ends.
You are aware, like nobody else in that thread, I ONLY advocated a down-scaling of PEAK DNA Absorption AND the -200% Regen being FIXED, right? That last one wasn't even a nerf. IT WAS A BUG FIX.
Wow! At LEAST cite your material correctly. -
Quote:So you're saying that a Brute at almost Max Fury is outdone by Bonfire?
Pffft!
Again, while it's nice? It's still not doing a good job.
You can 'protect the precious thing' as much as you like, but you're only defending it because you know how powerful it is. In fact, if I go through your post history, you are VERY well aware of it's stupid power.
So, no. You just don't want it addressed for pretty blatantly obvious reasons. While I, in using it, am well aware it broke a power over it's knee in a manner so glorious, even a Flying Walrus cannot shade it's glory.
It needs to be addressed.
And sorry? No. You don't fix the power creep by power creeping further. No. Absolutely not.
PS: I find it cute you're willingly ignoring the three other ATs with access to Bonfire. -
Quote:I was also not aware that Foot Stomp was permanent 100% Knockdown, and recharges long before the Knockdown effect disperses.They are it called Foot Stomp. Or should I refer to another power in another melee set?
Oh wait...
- 59.22 Smashing damage
- 0.67 Knockback (80% chance)
- Recharge time: 20 seconds
- Radius: 15 feet
- Max targets hit: 10
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Quote:I'm sorry. I was not aware Crowd Control and Damage were NOT two entirely different metrics.Oh please Reppu what about Melee players? lol Were you not talking about power creep not to long ago?
While nice, it doesn't seem to be actually working. Keep trying, though. -
Quote:Let me revise my statement:I hate absolute statements like that. But there are peculiarities that are noteworthy in Dominators. They have stronger snipes than Blasters, not just in scale terms but also in pure damage point terms, even accounting for the higher blaster damage scale. Powers like total focus seem oddly harder hitting and possess higher DPA than Blaster versions (even with the associated increase in recharge, this is a significant advantage).
Conversely, I can think of no serious example of a case where a Dominator power was made weaker, or a blaster power made stronger, to make blasters deliberately superior to dominators in any way. The presumption historically seems to have been that dominators need help to be effective damage dealers, and by definition they cannot encroach upon blasters because both lay equal claim to the same territory: ranged and melee offense.
Its just that Dominators just happen to also have a second career.
That doesn't mean all Dominators out damage all Blasters: that's highly unlikely even for competent builds on both sides. But its almost certainly true that all Dominators are vastly more survivable than all Blasters piloted by any mammal that's awake, and average Dominator damage is probably very close to average Blaster damage just because the numbers make it almost impossible for anything else to be true.
"If we compare the best Blaster combinations to the best Dominator Combinations, the Blaster does not do anything the Dominator can't do, better or at least on equal ground, or slightly less in terms of damage. Maybe. Arguable. And then there are still things the Dominator can do the blaster cannot do."
While it is still absolute, it is absolute only at the very peak. I do think we can agree that at peak levels, there really is no place for Blasters, at this moment, against Dominators. At least, not one I see.