Repojam

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  1. Repojam

    Blaster role

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    Secondly, I have no intention of removing melee attacks - it's just a "perception" by some Blasters that some of the Secondary Sets aren't as useful as Devices or Energy Manipulation. This is a rather frequent refrain in PM's (and the occasional forum post). This is something that we should also explore...we want all the Secondary sets to be fun.

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    Much like I say "You don't know what you're talking about, Log a couple hundred hours behind a blaster and tell me that Fire Manipulation/Electricity Manipulation are as powerful as Devices or Energy because you really don't know what you're talking about." is my perception.

    I've played my blasters up with their secondaries, and I can tell you without a shadow of a doubt that Devices and Energy are the two most powerful secondaries.

    Do you have the same experience, or are you seeing something I'm not, like Havoc Punch dropping +9 mobs in 1 hit?
  2. It is about time that Gravity was brought to the point of viability again. Wish I hadn't deleted Repojam, but them's the breaks.

    At least I'll be able to compare it to last time, but I'm still somewhat bothered at the time that wormhole comes. Hopefully a modification was made to where wormhole comes at an earlier level, I don't feel it would be terribly viable to wait that long for an AoE disorient.
  3. [ QUOTE ]
    So uh..doing the same wolf mission again and again is heroic then?

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    About as Heroic as dropping a bomb at people's feet for loitering.
  4. Global Chat is not currently functioning on Protector.
  5. Repojam

    Boss Changes

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    I just happen to have the box right next to me. (I keep the boxes the games come in for some odd reason. I see two statements "Team up with other heros to create an unbeatable force for justice!" and "Join other heroes". Nowhere did it say, "Play by yourself or in a group, it's your choice!". Let's face it, this is an MMP. The key there is the MP. Yes, sometimes i solo, but usually it is because of a lack of people in my SG that are near my level being on. Most of my SG-mates don't like Sidekicking, so unless they are at or near my level, the MOBs mop the floor with them.

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    Okay, so, since it doesn't expressly say 'You can solo, it's your choice!' but you do it anyways... oh wait, that's right. You're going by what the documentation says.

    You know, in theory, documentation also says.
    1 hero = 3 white cons
    dimension shift = phase shift on a targetted ally
    etc. etc. ad nauseum.

    nowhere in the documentation does it say 'Make a controller, sit for 35 minutes LFT to help with your mission to kill an even con boss since you probably don't do enough damage to beat his regen rate!' or does it say "Be careful walking down the street or you'll get one shotted by a +1 boss".

    people have understood the solo friendliness of this game. obviously you have too if you solo at all. But going by the whole "The box doesn't say you can solo" is kind of a halfhearted and lost arguement. The box also doesn't say you CAN'T solo either.

    I thought we were playing a game of Superheros, not Mystery Men Online.

    [ QUOTE ]
    Now, on an additional note, I mostly play a blaster and have reciently hit level 41. I have trouble with the bosses, sometimes with a second player helping. My big complaint is the chain holds or sleeps. (I know there is an insperation out there for this, but they cannot be bought and don't always drop for me.) My one request would be that some of the "secondary" hold powers work on bosses as well. I am a Fire/Ice blaster (hence the name) and my Ice holds do not work against bosses. Ltnts just fine, but not all the time unless i Aim/Build Up them. I'd love it if the likleyhood of a hold taking a boss went up, even if it required Aim/Build Up.

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    Everyone has to stack 2 holds against a boss, unless you're a controller with a critical. That has not changed. My Ice/Dev blaster has no problem putting bosses in their place, but my hold isn't melee ranged, either.

    I think the big problem is just the boss damage. Boss HP is fine, the Boss damage is a little outrageous. I like the HP change, but the damage change is pretty sad. There's nothing "epic" about some nameless goon in a mask swinging twice at you and dropping you to the floor before you've had a chance to even properly respond or see what's attacking you.
  6. Low level offense (for each type) could use a look, so that it's possible for controllers to solo at earlier levels, particularly in light of the boss changes.

    I also think our role during an AV fight needs to be examined. As is, tanks with punchvoke and taunt can probably control a crowd more effectively than we can for most situations, and can keep control of the AV. Yet somehow we're the controller?