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Posts
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The best I can think of is to keep track of the number of the bot yourself and use a macro to make the renaming slightly easier.
/bind CTRL+W "beginchat /petrename MHPB-00"
(if you drop the spaces around the dash you will have enough numbers without having to wrap around perhaps"
Then whenever you have a pet die you resummon it, then target it and hit control+w which puts the command the chatbox to rename it, you just append in the number and hit enter. -
You can use the BUTTON macros.
For instance
/bind LSHIFT+LBUTTON "petcom_all goto agg"
This selects the location you are pointing at the same time you click, so there is no targetting mark.
Leave of the 'agg' if you don't want them to switch to aggressive, or change to passive or defensive to suit. -
Hello
I would like to have all other pet names/types be hidden other then my own. (to make it easier to see my pets in the chaos of a large group)
There actually is an option under general called 'Hide Other Pet Names' but all it does is force the 'Type' like Zombie or Grave Knight to be displayed instead of the name that the MM assigned.
I've searched but no luck. Any ideas? -
Hello
I've read a number of posts from people suggesting to basically ignore scourge as far as overkill but after reading the thread on how many DOTs are worse under scourge I was curious how to maximize it?
One way is the pseudo-pet powers, right? Like Ignite, Ice Storm, Fire Storm, Blizzard, and Sleet(?)
Are there other pseudo-pets that have increased changes to scourge?
The only other thing I can think of are low damage, fast recharging attacks like the first blast from Rad/.
Are there any other attacks like that (especially AOE) that lend themselves to maximum scourge-age? -
Someone suggested a Detonation then following up with a Soul Extraction (Necromancy)
Does that work?