Red Pirate Boggarts

Apprentice
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  1. Sorry for raising this thing up from the grave, my MM's zombies weren't accepting their rez.

    The reason I'm bumping this is because I17 is coming, and the option to play unlockable ATs when having a toon at lvl 20 on that side. I know I don't have a 50 hero, best I have is a 32 shield tank that I've shelved. I can't wait to try out a kheld, in addition of the soldier I'm leveling up now.

    I felt this is a topic soldiers like myself need to see and take note of.
  2. Thanks, it looks like I'll be picking up the pets then because of their added control. And I'll be dropping CT-O from my build and go with acc slots + TT leadership to help overall accuracy.

    I'll be IO'ing eventually, but that's a long ways away (soldier is lvl 2 lol). I plan to test out survivability with generic IOs / SOs first, then see what I want to do in terms of IO sets.

    I think the only thing I need to cover early on is the -KB IO.

    One last question. I see the thread counts on the different ATs, and khelds / SoAs have some of the lowest numbers. I didn't see that many spiders while leveling up my MM, although I did solo quite a bit in getting to 50.

    Do SoAs have a low population compared to the other ATs, and any opinions as to why?
  3. PS: I know widows put out more dps, and are probably more wanted in teams, but after fighting lots of bane scouts and executioners, well... they just look badass

    That's the reason I'm going bane.
  4. Hi guys, I was wondering about bane spiders in general, and in spite of having read that bane executioner guide at the top, I still have some questions. Thanks in advance for any replies.

    1. CT: Defensive and melee. I've read that soldiers get ranged defense as their auto power while widows get melee defense. I assume there's no possible way of changing the positional defense if one were to go melee bane or ranged fortunata.

    Taking this was the easy choice nonetheless, but should I put more than 1 slot on it? I've read that soldiers can cap their ranged def very easily; it's the melee cap that takes some effort to reach.

    2. -defense debuffs. I don't see where soldiers get any kind of protection against this. What do you soldiers do when you've got lots of PPP keldians stacking -def debuffs on you?

    3. The pets. I understand these are like controller pets, so I can't compare them to my 50 MM. But, knowing how my zombies like to run around if I don't reel them in with the follow button... Exactly how dumb are these spider pets? I don't want them to run off and aggro spawn B when my team is still at spawn A.

    4. What's your opinion of CT: offensive? Could I get away with having it and only having 1 accuracy on my attacks? I had planned on doing 1 acc, 0-1 end red, 1-2 recharge on my attacks, along with the 3 damage slots.

    Looking over the end costs of toggles and combat jumping, I don't think I'll have a big problem with endurance (taking stamina).