I'd like to participate, but I don't have any high level villains and the last villainous arc I tried to do with Aemilia felt so out-of-character for her that I couldn't get into it. So if you don't mind I'm going to go back a few weeks. Hopefully that's ok.
Review: Hammer and Sickle of Paragon City
Arc ID 351727
Level 40 Kinetic/Invulnerability brute. (Yes, she's a hero. Started as a warden.) +0/x2 with bosses.
Mission 1:
Someone on the forums pointed out that the dialogue at the beginning sounds like a newscast, and I agree. Maybe you should have the professor show the hero a newspaper story, then tell the hero what he thinks of it (that would be the orange text).
And here's American Hammer. I like the flashiness of his costume; it gives me the impression that he's intentionally showing off his allegiance to his adopted country.
Toxin was tough. I just barely lost to him, but was able to pop a third-tier rez inspiration and finish him off. This, I think, is a weakness of my powerset (no psionic resistance) rather a play balance issue.
At first, I though he was going to be a generic end-of-level named boss, but now it looks like we're getting ready to learn more about him.
Mission 2:
No more problems with the professor's dialogue. On the other hand, there's nothing really to establish him as a character. I suppose that's not a problem, just the lack of a feature.
On the other hand, I did learn something about American Hammer's character. I wonder whether his interrogation techniques are a holdover from his former life, or he's just worried about his partner.
And we're going to tap into Toxin's memories. I really like the idea of having the player relive the memories of an important NPC (I already used it in my first arc). I would point out that, as an interrogation technique, forcibly rifling through someone's mind doesn't seem *that* much better than beating them up. Just more effective. Is this intentional? This might be a good hook for some characterization for the Professor.
There was a boss in each of the first four groups, including three in the first room. No problem, just popped Unstoppable--but I'm new to the power and don't have a good handle on the duration yet, so I crashed in the middle of a horde of darkwolves. Oops. Before I went back in, I double-checked my difficulty settings and realized that the density of bosses is probably the result of my difficulty settings combined with bad luck.
And I just saw 'defeat Toxin' in the objectives. Oh. I had assumed I was playing *as* Toxin, but apparently I'm just wandering around in his memories. I think this confusion is a side effect of my having used the former mechanic in the arc that I'm working on, and not really something that a typical player is likely to get confused about.
Making my way through hordes and hordes of darkwolves.
And the Mechanic is in here too. Cool. I don't know how much of an established character he is in your canon, but it might be cool if he wasn't normally superstrong but was able to use his technical/programming skills to give himself superpowers in the mission. On the other hand I'm rather fond of the 'genius tank' concept. (Example: Roy Greenhilt of Order of the Stick)
Oh dear. I stumbled onto Toxin when I wasn't expecting him, so I retreated down the lift to wait until all my powers had recharged. Given the trouble I had with him earlier, I wanted to make sure I was ready. While waiting, I wrote the preceding paragraph on the Mechanic's powers. About the time I finished, the Mechanic came down the lift. He was fairly hurt, and I noticed that the objective 'defeat Toxin' was no longer on the navbar. This is the first issue I've noticed with the gameplay. If an ally can single-handedly take out the main boss of the mission, I think it's safe to say the ally is too powerful.
Well, I missed the 'Information' objective in the front of the mission,and had to got back for it. I remember standing right here, so this was probably the result of a fury buzz.
I found the remaining objectives pretty easily. Basically, I recovered some data on Toxin's past, but nothing particularly unexpected. He was a 5th Column operative who was captured by the Council and experimented on. Didn't his description in the first mission say the same thing? Perhaps you should put some sort of twist in here. As an extreme example, the player could discover that Council convinced Toxin to defect (or brainwashed him), then released him (and made it look like an escape) to infiltrate the 5th Column. This would obviously lead to major changes in the plot; some other twist might not. The scifi basis for his powers (as described in the debrief) is interesting enough though.
Mission 3
A bit more info on the Professor.
Wow, I'm glad this sort of thing doesn't happen in *my* university, especially considering that my office is in the basement, right down the hall from a lab with chemicals in it.
Fought a supervillain who, based on his costume and description, appears to be a former Soviet (they his name doesn't sound all that Russian - but I could be wrong about that). I find it somewhat odd that the 5th Column seems so interested in hiring or manipulating former Soviets, considering that the Nazis were, if I remember correctly, rather fanatically anti-Communist.
Also, Tovarisch's dialogue seems a bit too boastful fanatical for someone whose description states he works for the highest bidder.
Overall, a quick mission with a very high density of 'and the plot thickens'.
Mission 4
So I'm working with a former Councilman for this.
Powered through a bunch of 5 Column, confiscated the weapons, and found out where I need to go to rescue Sickle.
I had some gameplay problems with Pistola, who seems to be set for Aggressive behavior, as on rescue he ran and agreed pretty much everything in sight, which I had to pull off him with taunt. He nearly died anyway.
On the other hand, I love how indignant his 'left behind' dialogue is.
And it looks like I should have just let him die. I really should have seen that coming. It fits well with the theme of shifting allegiances that you've been developing so far, and seems totally in-character for a Council operative.
Mission 5
New York Sickle has been brainwashed by the 5th Column? That is not good at all, and especially poignant since she's a former agent of a different totalitarian government.
I'm hoping Hammer will get a chance to show off his characterization in this mission, as it hasn't been made that much of yet, but has been hinted to be interesting.
I just rescued American Hammer, and got a clue
YES!! I knew it! (He was indeed concerned about New York Sickle.) Is he set to Aggressive? He seems to have an in-story reason to be, but I din't have any problems with him.
I was able to take down the EB with no problem, once I went Unstoppable. (Love that power.)
I think the clues here should be a bit longer, to really drive home the emotional impact at the climax. Maybe include some dialogue between the two leads, with a distraught Hammer begging Sickle to snap out of it.
The medical supplies were about 10 feet away from the boss fight. Was that intentional or did they just randomly spawn like that?
The climax needs to be a bit more climactic. What if you had to go back to the middle of the map for the medical supplies, fighting through a 5th Column ambush that spawned after you defeat Sickle?
Review:
Story and writing:
A solid, exciting thriller that didn't really reach for anything that I would call 'greatness' (which is by no means a flaw), but succeeded at most of what it did try for. Very nice development of the theme of shifting allegiance.
A few things I would change:
Some of the characters could use more development. The Professor isn't really any more memorable than the guys who are always asking you to hunt Skulls or Hellions at the early levels, though does hint at some more depth. Also, his very first lines are rather odd and don't match his speech pattern in the later dialogues.
Mission 2 pretty much consisted of discovering in-character what I already knew out-of-character about Toxin's backstory from reading his description in Mission 1. This made it fairly boring in terms of story development. Either his description should reveal less or there should be a twist of some sort.
I would like to see more of the dynamic between American Hammer and New York Sickle. As I mentioned above, they could have some dialogue in the clues that drop towards the end of mission 5. Hammer reminding Sickle what they fight for would make a good counterpoint to all the betrayal we've seen earlier.
The end of mission 5 could have a bigger climax. Ending with the player and American Hammer fighting through a 5th Column counterattack to get to the medical supplies for New York Sickle.
Tovarisch's motivations seem muddled. For a hired hitman, he sure does boast a lot about how the 5th Column is going to pwn the Council, crush all lesser races, unimaginable power, unlimited rice pudding, et cetera, et cetera. I think this is the biggest story problem that I noticed.
Game balance:
The enemies are all balanced, which is to be expected since most of them are stock enemies.
On the other hand, some of the allies have issues. Specifically, Pistola acts like a bad PuG teammate, and the Mechanic can solo the end-of-level boss.
Mission design:
Chaining of objectives keeps the missions moving. Nice pacing. However, Mission 5 needs a bigger climax.
Since the Council are basically recolored 5th Column in terms of gameplay, there isn't really much variety in terms of enemies. If you consider this to be a problem, you could kill two birds with one stone by having some other group involved (in addition to the Council) in Toxin's origins. They could show up in Mission 2, or just be mentioned there to foreshadow their appearance in one of the later missions.
Since this is my first review, I'm declining to give star ratings. I might add some in once I have more of a baseline. I rated the arc 4 stars in-game.