Rathpig

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  1. Long thread.

    My 2cents.

    HOs are "broken" in PvP & should either be 1). PvP nerfed to SO(33%) of 1st listed type and / or be classed as "Unlimited". & HOs should flag you. Hidden Nitrous Oxide is not a racecar.

    Now can we please stop spamming HO whiney threads and continue posting about why "no one can beat your AT in PvP"

    thanks, I knew you would understand.
  2. [ QUOTE ]
    Felisse wrote:
    The whole concept of weight classes is odd, to say the least. The original idea of straight exemplar-ed down to the lower level would be much better. (IE if a 23 fights a 21, exemplared to 21. if a 33 fights a 31, exemplared to 31.)

    In teams, everyone can be exemplared down to the lowest in either team.

    [/ QUOTE ]


    I also liked the straight-exemplar concept. This seemed a simple system with predictable changes.

    Using the "weight-class" system I can't find one case where the top-weight doesn't define the class ~ completely. What this system creates is a fight your on exact level or PvE until you reach the top level in class and can compete.

    Now, I really don't care one way or another. A system is a system. Real PvP is gonna be L50 w/ Hamis - anything else will be just fun stuff but not the top of the endgame. It just seems much more difficult to try and work out a mutliple class system when direct to lowest grouped level auto-exemplar would be easy to explain to the masses.

    But to make an even more serious point when has been disabused within this tread: Don't dismiss the reality of L22s in the majority to be twinked with at least the minimum needed L25SOs. Its really beggin' money if thats your first character. Now the 30SO line may be pricey. but even so if you enter the Arena without the proper bling you will prolly lose the match.


    I'm not trying to take sides, but everything in a PvP game must be examined carefully. My main use for Arena will be sparring friends on LAN. Though I'll fight all comers win or lose if they ask, I think CoV will be my true goal, and Arena just a guild v guild training ground. The 1v1 ladder will tempt me if its broken out by class 'cause the mirror match with just about every AT will be an indepth study of powers and player skill.

    the devil is always in the details.
  3. [ QUOTE ]

    Ariel's Editorial Option #5:
    Figure out a way to make 22 the start of a weight class somehow.
    22's fighting 21's on equal footing...fully-slotted SO's versus DO's is just not going to be pretty.

    [/ QUOTE ]


    This brings up a good point.

    21 & under need to participate in a DO enhancement class because the power level jump from 21 to 22 for most characters is huge. I believe it is far too huge a difference to have level PvP between a 22 and a 21.

    If the system only forces auto-exemplar to the top/5th level of the weight-class, then that will obviously be the most powerful characters of that group. Within some weight-classes we will see huge differences. (ie., healing flames with SO30++ at L29 heals for about 200 more health than the SO25++ player who will start the weight-class at L25, and that is just a simple example.)


    One thing to remember IMO is that PvP, as in any MMog, really can't be balanced until the level field is even. So L50 is really the PvP starting point if you are are serious about the player-skill aspects of the game. Pre-50 PvP will be fun and I intend to do alot of it with my current 20sATs, but it must be approached with a very large dose of understanding. If anyones proposes balancing the power sets pre-50 then you are going to be disappointed.

    Though the L21DO versus L22SO match should be addressed in development, I think most areas of in-weight-class balance should be left alone. The first four levels of a PvP class are going to be for PvE and PvP testing so that you can get serious
    for one level and compete.

    Btw, Hiya peeps!

    Rathpig