I know Forts got hit with the nerf bat, but still like playing mine, and they are still fun to me, so just asking for advice on what I should either drop, or move around or pick up instead thanks. Not really good at building a pvp build this is pretty much my first time thanks alot. Oh and this is for team zone pvp mostly, might do a arena here and there.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Mental Blast <ul type="square">[*] (A)
Devastation - Accuracy/Damage: Level 50[*] (3)
Devastation - Damage/Endurance: Level 50[*] (5)
Devastation - Damage/Recharge: Level 50[*] (15)
Devastation - Accuracy/Damage/Recharge: Level 50[*] (34)
Devastation - Accuracy/Damage/Endurance/Recharge: Level 50[*] (37)
Devastation - Chance of Hold: Level 50[/list]
Level 1: Combat Training: Defensive <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance: Level 50[*] (3)
Luck of the Gambler - Defense/Recharge: Level 50[*] (19)
Luck of the Gambler - Endurance/Recharge: Level 50[*] (33)
Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (46)
Luck of the Gambler - Defense: Level 50[*] (46)
Luck of the Gambler - Recharge Speed: Level 50[/list]
Level 2: Telekinetic Blast <ul type="square">[*] (A)
Devastation - Accuracy/Damage: Level 50[*] (5)
Devastation - Damage/Endurance: Level 50[*] (13)
Devastation - Damage/Recharge: Level 50[*] (15)
Devastation - Accuracy/Damage/Recharge: Level 50[*] (33)
Devastation - Accuracy/Damage/Endurance/Recharge: Level 50[*] (34)
Devastation - Chance of Hold: Level 50[/list]
Level 4: Combat Training: Offensive <ul type="square">[*] (A)
Accuracy IO: Level 50[*] (7)
Accuracy IO: Level 50[*] (7)
Accuracy IO: Level 50[/list]
Level 6: Hasten <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[*] (9)
Recharge Reduction IO: Level 50[*] (9)
Recharge Reduction IO: Level 50[/list]
Level 8: Aim <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[*] (11)
Recharge Reduction IO: Level 50[*] (11)
Recharge Reduction IO: Level 50[/list]
Level 10: Indomitable Will <ul type="square">[*] (A)
Endurance Reduction IO: Level 50[/list]
Level 12: Combat Jumping <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance: Level 50[*] (13)
Luck of the Gambler - Defense/Recharge: Level 50[*] (17)
Luck of the Gambler - Endurance/Recharge: Level 50[*] (17)
Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (46)
Luck of the Gambler - Defense: Level 50[*] (50)
Luck of the Gambler - Recharge Speed: Level 50[/list]
Level 14: Super Jump <ul type="square">[*] (A)
Jumping IO: Level 50[/list]
Level 16: Swift <ul type="square">[*] (A)
Run Speed IO: Level 50[/list]
Level 18: Health <ul type="square">[*] (A)
Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (19)
Miracle - +Recovery: Level 40[/list]
Level 20: Stamina <ul type="square">[*] (A)
Performance Shifter - Chance for +End: Level 50[*] (21)
Performance Shifter - EndMod: Level 50[*] (21)
Performance Shifter - EndMod/Accuracy: Level 21[/list]
Level 22: Subdue <ul type="square">[*] (A)
Devastation - Accuracy/Damage: Level 50[*] (23)
Devastation - Damage/Endurance: Level 50[*] (23)
Devastation - Damage/Recharge: Level 50[*] (40)
Devastation - Accuracy/Damage/Recharge: Level 50[*] (43)
Devastation - Accuracy/Damage/Endurance/Recharge: Level 50[*] (50)
Devastation - Chance of Hold: Level 50[/list]
Level 24: Foresight <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance: Level 50[*] (25)
Luck of the Gambler - Defense/Recharge: Level 50[*] (25)
Luck of the Gambler - Endurance/Recharge: Level 50[*] (33)
Luck of the Gambler - Recharge Speed: Level 50[*] (40)
Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (42)
Luck of the Gambler - Defense: Level 50[/list]
Level 26: Mask Presence <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance: Level 50[*] (27)
Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (27)
Luck of the Gambler - Defense: Level 50[*] (42)
Luck of the Gambler - Recharge Speed: Level 30[*] (42)
Karma - Knockback Protection: Level 30[/list]
Level 28: Mind Link <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance: Level 50[*] (29)
Luck of the Gambler - Defense/Recharge: Level 50[*] (29)
Luck of the Gambler - Endurance/Recharge: Level 50[*] (43)
Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (43)
Luck of the Gambler - Defense: Level 50[/list]
Level 30: Dominate <ul type="square">[*] (A)
Devastation - Accuracy/Damage: Level 50[*] (31)
Devastation - Damage/Endurance: Level 50[*] (31)
Devastation - Damage/Recharge: Level 50[*] (31)
Devastation - Accuracy/Damage/Recharge: Level 50[*] (34)
Devastation - Accuracy/Damage/Endurance/Recharge: Level 50[*] (45)
Devastation - Chance of Hold: Level 50[/list]
Level 32: Tactical Training: Assault <ul type="square">[*] (A)
Endurance Reduction IO: Level 50[/list]
Level 35: Tactical Training: Leadership <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (36)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (36)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (36)
Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (37)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (37)
Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]
Level 38: Confuse <ul type="square">[*] (A)
Coercive Persuasion - Confused: Level 50[*] (39)
Coercive Persuasion - Confused/Recharge: Level 50[*] (39)
Coercive Persuasion - Accuracy/Confused/Recharge: Level 50[*] (39)
Coercive Persuasion - Accuracy/Recharge: Level 50[*] (40)
Coercive Persuasion - Confused/Endurance: Level 50[/list]
Level 41: Stimulant <ul type="square">[*] (A)
Endurance Reduction IO: Level 50[/list]
Level 44: Aid Self <ul type="square">[*] (A)
Interrupt Reduction IO: Level 50[*] (45)
Healing IO: Level 50[*] (45)
Healing IO: Level 50[/list]
Level 47: Mu Lightning <ul type="square">[*] (A)
Apocalypse - Damage: Level 50[*] (48)
Apocalypse - Damage/Recharge: Level 50[*] (48)
Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (48)
Apocalypse - Accuracy/Recharge: Level 50[*] (50)
Apocalypse - Damage/Endurance: Level 50[/list]
Level 49: Super Speed <ul type="square">[*] (A)
Run Speed IO: Level 50[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Celerity - +Stealth: Level 50[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Conditioning
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]22.5% DamageBuff(Smashing)[*]22.5% DamageBuff(Lethal)[*]22.5% DamageBuff(Fire)[*]22.5% DamageBuff(Cold)[*]22.5% DamageBuff(Energy)[*]22.5% DamageBuff(Negative)[*]22.5% DamageBuff(Toxic)[*]22.5% DamageBuff(Psionic)[*]1.25% Defense(Smashing)[*]1.25% Defense(Lethal)[*]1.25% Defense(Fire)[*]1.25% Defense(Cold)[*]1.25% Defense(Energy)[*]1.25% Defense(Negative)[*]15% Defense(Psionic)[*]2.5% Defense(Melee)[*]2.5% Defense(Ranged)[*]2.5% Defense(AoE)[*]50% Enhancement(RechargeTime)[*]45% Enhancement(Accuracy)[*]4% Enhancement(Confused)[*]10% FlySpeed[*]228.9 HP (21.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 24.2%[*]6.5% (0.11 End/sec) Recovery[*]114% (6.12 HP/sec) Regeneration[*]9.38% Resistance(Psionic)[*]10% RunSpeed[/list]
------------
[u]Set Bonuses:[u]
[u]Devastation[u]
(Mental Blast)<ul type="square">[*] 12% (0.64 HP/sec) Regeneration[*] 24.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list]
[u]Luck of the Gambler[u]
(Combat Training: Defensive)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[*] 12 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Devastation[u]
(Telekinetic Blast)<ul type="square">[*] 12% (0.64 HP/sec) Regeneration[*] 24.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list]
[u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[*] 12 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 20.1 HP (1.87%) HitPoints[/list]
[u]Devastation[u]
(Subdue)<ul type="square">[*] 12% (0.64 HP/sec) Regeneration[*] 24.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list]
[u]Luck of the Gambler[u]
(Foresight)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[*] 12 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Luck of the Gambler[u]
(Mask Presence)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[*] 12 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Karma[u]
(Mask Presence)<ul type="square">[*]
Knockback Protection (Mag -4)[/list]
[u]Luck of the Gambler[u]
(Mind Link)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[*] 12 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[/list]
[u]Devastation[u]
(Dominate)<ul type="square">[*] 12% (0.64 HP/sec) Regeneration[*] 24.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list]
[u]Gaussian's Synchronized Fire-Control[u]
(Tactical Training: Leadership)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 20.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list]
[u]Coercive Persuasion[u]
(Confuse)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 4% Enhancement(Confused)[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list]
[u]Apocalypse[u]
(Mu Lightning)<ul type="square">[*] 16% (0.86 HP/sec) Regeneration[*] 32.1 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list]