Raptured_savior

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  1. I dont know whats wrong with your fort, but i just tested mine not set io'ed out yet agains my Io'ed set scrapper and i was doing alot more than 134 with out aim, so your toon is messed up.
  2. So nobody has any advice, or even a looks great go rock out in pvp lol.
  3. I know Forts got hit with the nerf bat, but still like playing mine, and they are still fun to me, so just asking for advice on what I should either drop, or move around or pick up instead thanks. Not really good at building a pvp build this is pretty much my first time thanks alot. Oh and this is for team zone pvp mostly, might do a arena here and there.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Medicine
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Mental Blast <ul type="square">[*] (A) Devastation - Accuracy/Damage: Level 50[*] (3) Devastation - Damage/Endurance: Level 50[*] (5) Devastation - Damage/Recharge: Level 50[*] (15) Devastation - Accuracy/Damage/Recharge: Level 50[*] (34) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50[*] (37) Devastation - Chance of Hold: Level 50[/list]Level 1: Combat Training: Defensive <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (3) Luck of the Gambler - Defense/Recharge: Level 50[*] (19) Luck of the Gambler - Endurance/Recharge: Level 50[*] (33) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (46) Luck of the Gambler - Defense: Level 50[*] (46) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 2: Telekinetic Blast <ul type="square">[*] (A) Devastation - Accuracy/Damage: Level 50[*] (5) Devastation - Damage/Endurance: Level 50[*] (13) Devastation - Damage/Recharge: Level 50[*] (15) Devastation - Accuracy/Damage/Recharge: Level 50[*] (33) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50[*] (34) Devastation - Chance of Hold: Level 50[/list]Level 4: Combat Training: Offensive <ul type="square">[*] (A) Accuracy IO: Level 50[*] (7) Accuracy IO: Level 50[*] (7) Accuracy IO: Level 50[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (9) Recharge Reduction IO: Level 50[*] (9) Recharge Reduction IO: Level 50[/list]Level 8: Aim <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (13) Luck of the Gambler - Defense/Recharge: Level 50[*] (17) Luck of the Gambler - Endurance/Recharge: Level 50[*] (17) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (46) Luck of the Gambler - Defense: Level 50[*] (50) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 16: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (19) Miracle - +Recovery: Level 40[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End: Level 50[*] (21) Performance Shifter - EndMod: Level 50[*] (21) Performance Shifter - EndMod/Accuracy: Level 21[/list]Level 22: Subdue <ul type="square">[*] (A) Devastation - Accuracy/Damage: Level 50[*] (23) Devastation - Damage/Endurance: Level 50[*] (23) Devastation - Damage/Recharge: Level 50[*] (40) Devastation - Accuracy/Damage/Recharge: Level 50[*] (43) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50[*] (50) Devastation - Chance of Hold: Level 50[/list]Level 24: Foresight <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (25) Luck of the Gambler - Defense/Recharge: Level 50[*] (25) Luck of the Gambler - Endurance/Recharge: Level 50[*] (33) Luck of the Gambler - Recharge Speed: Level 50[*] (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (42) Luck of the Gambler - Defense: Level 50[/list]Level 26: Mask Presence <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (27) Luck of the Gambler - Defense: Level 50[*] (42) Luck of the Gambler - Recharge Speed: Level 30[*] (42) Karma - Knockback Protection: Level 30[/list]Level 28: Mind Link <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (29) Luck of the Gambler - Defense/Recharge: Level 50[*] (29) Luck of the Gambler - Endurance/Recharge: Level 50[*] (43) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (43) Luck of the Gambler - Defense: Level 50[/list]Level 30: Dominate <ul type="square">[*] (A) Devastation - Accuracy/Damage: Level 50[*] (31) Devastation - Damage/Endurance: Level 50[*] (31) Devastation - Damage/Recharge: Level 50[*] (31) Devastation - Accuracy/Damage/Recharge: Level 50[*] (34) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50[*] (45) Devastation - Chance of Hold: Level 50[/list]Level 32: Tactical Training: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 35: Tactical Training: Leadership <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (37) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]Level 38: Confuse <ul type="square">[*] (A) Coercive Persuasion - Confused: Level 50[*] (39) Coercive Persuasion - Confused/Recharge: Level 50[*] (39) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50[*] (39) Coercive Persuasion - Accuracy/Recharge: Level 50[*] (40) Coercive Persuasion - Confused/Endurance: Level 50[/list]Level 41: Stimulant <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 44: Aid Self <ul type="square">[*] (A) Interrupt Reduction IO: Level 50[*] (45) Healing IO: Level 50[*] (45) Healing IO: Level 50[/list]Level 47: Mu Lightning <ul type="square">[*] (A) Apocalypse - Damage: Level 50[*] (48) Apocalypse - Damage/Recharge: Level 50[*] (48) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (48) Apocalypse - Accuracy/Recharge: Level 50[*] (50) Apocalypse - Damage/Endurance: Level 50[/list]Level 49: Super Speed <ul type="square">[*] (A) Run Speed IO: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Conditioning
    ------------
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]22.5% DamageBuff(Smashing)[*]22.5% DamageBuff(Lethal)[*]22.5% DamageBuff(Fire)[*]22.5% DamageBuff(Cold)[*]22.5% DamageBuff(Energy)[*]22.5% DamageBuff(Negative)[*]22.5% DamageBuff(Toxic)[*]22.5% DamageBuff(Psionic)[*]1.25% Defense(Smashing)[*]1.25% Defense(Lethal)[*]1.25% Defense(Fire)[*]1.25% Defense(Cold)[*]1.25% Defense(Energy)[*]1.25% Defense(Negative)[*]15% Defense(Psionic)[*]2.5% Defense(Melee)[*]2.5% Defense(Ranged)[*]2.5% Defense(AoE)[*]50% Enhancement(RechargeTime)[*]45% Enhancement(Accuracy)[*]4% Enhancement(Confused)[*]10% FlySpeed[*]228.9 HP (21.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 24.2%[*]6.5% (0.11 End/sec) Recovery[*]114% (6.12 HP/sec) Regeneration[*]9.38% Resistance(Psionic)[*]10% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Devastation[u]
    (Mental Blast)<ul type="square">[*] 12% (0.64 HP/sec) Regeneration[*] 24.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list][u]Luck of the Gambler[u]
    (Combat Training: Defensive)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[*] 12 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*] 7.5% Enhancement(RechargeTime)[/list][u]Devastation[u]
    (Telekinetic Blast)<ul type="square">[*] 12% (0.64 HP/sec) Regeneration[*] 24.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list][u]Luck of the Gambler[u]
    (Combat Jumping)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[*] 12 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*] 7.5% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
    (Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 20.1 HP (1.87%) HitPoints[/list][u]Devastation[u]
    (Subdue)<ul type="square">[*] 12% (0.64 HP/sec) Regeneration[*] 24.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list][u]Luck of the Gambler[u]
    (Foresight)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[*] 12 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Mask Presence)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[*] 12 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Karma[u]
    (Mask Presence)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
    (Mind Link)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[*] 12 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[/list][u]Devastation[u]
    (Dominate)<ul type="square">[*] 12% (0.64 HP/sec) Regeneration[*] 24.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list][u]Gaussian's Synchronized Fire-Control[u]
    (Tactical Training: Leadership)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 20.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Coercive Persuasion[u]
    (Confuse)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 4% Enhancement(Confused)[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
    (Mu Lightning)<ul type="square">[*] 16% (0.86 HP/sec) Regeneration[*] 32.1 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list]
  4. Here is a build that I just threw together, if you have any advice please share, thanks for looking.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Corruptor
    Primary Power Set: Dark Blast
    Secondary Power Set: Cold Domination
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Dark Blast <ul type="square">[*] (A) Apocalypse - Damage[*] (3) Apocalypse - Damage/Recharge[*] (9) Apocalypse - Accuracy/Damage/Recharge[*] (15) Apocalypse - Accuracy/Recharge[*] (33) Apocalypse - Damage/Endurance[*] (37) Apocalypse - Chance of Damage(Negative)[/list]Level 1: Infrigidate <ul type="square">[*] (A) Touch of Lady Grey - Defense Debuff[*] (3) Touch of Lady Grey - Defense Debuff/Recharge[*] (11) Touch of Lady Grey - Defense Debuff/Recharge/Endurance[*] (17) Touch of Lady Grey - Recharge/Endurance[*] (34) Touch of Lady Grey - Defense Debuff/Endurance[/list]Level 2: Gloom <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (5) Devastation - Damage/Endurance[*] (9) Devastation - Damage/Recharge[*] (23) Devastation - Accuracy/Damage/Recharge[*] (34) Devastation - Accuracy/Damage/Endurance/Recharge[*] (36) Devastation - Chance of Hold[/list]Level 4: Snow Storm <ul type="square">[*] (A) Pacing of the Turtle - Accuracy/Slow[*] (5) Pacing of the Turtle - Damage/Slow[*] (17) Pacing of the Turtle - Accuracy/Endurance[*] (19) Pacing of the Turtle - Range/Slow[*] (36) Pacing of the Turtle - Endurance/Recharge/Slow[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (7) Recharge Reduction IO[/list]Level 8: Dark Pit <ul type="square">[*] (A) Absolute Amazement - Stun[*] (11) Absolute Amazement - Accuracy/Stun/Recharge[*] (25) Absolute Amazement - Stun/Recharge[*] (25) Absolute Amazement - Accuracy/Recharge[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (48) Luck of the Gambler - Defense/Endurance[*] (48) Luck of the Gambler - Defense/Recharge[/list]Level 12: Night Fall <ul type="square">[*] (A) Ragnarok - Damage[*] (13) Ragnarok - Damage/Recharge[*] (13) Ragnarok - Accuracy/Damage/Recharge[*] (15) Ragnarok - Accuracy/Recharge[*] (31) Ragnarok - Damage/Endurance[*] (36) Ragnarok - Chance for Knockdown[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (19) Miracle - +Recovery[*] (48) Regenerative Tissue - +Regeneration[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Efficacy Adaptor - EndMod[*] (21) Endurance Modification IO[*] (40) Endurance Modification IO[/list]Level 22: Arctic Fog <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (23) Luck of the Gambler - Endurance/Recharge[*] (37) Luck of the Gambler - Defense[*] (40) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 24: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 26: Life Drain <ul type="square">[*] (A) Touch of the Nictus - Healing[*] (27) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge[*] (27) Touch of the Nictus - Accuracy/Healing[*] (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration[*] (31) Touch of the Nictus - Accuracy/Endurance/Recharge[*] (43) Touch of the Nictus - Chance for Negative Energy Damage[/list]Level 28: Benumb <ul type="square">[*] (A) Accuracy IO[*] (29) Recharge Reduction IO[*] (29) Recharge Reduction IO[/list]Level 30: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]Level 32: Blackstar <ul type="square">[*] (A) Armageddon - Damage[*] (33) Armageddon - Damage/Recharge[*] (33) Armageddon - Accuracy/Damage/Recharge[*] (34) Armageddon - Accuracy/Recharge[*] (37) Armageddon - Damage/Endurance[*] (46) Armageddon - Chance for Fire Damage[/list]Level 35: Sleet <ul type="square">[*] (A) Accuracy IO[/list]Level 38: Heat Loss <ul type="square">[*] (A) Performance Shifter - EndMod[*] (39) Performance Shifter - EndMod/Recharge[*] (39) Performance Shifter - EndMod/Accuracy/Recharge[*] (39) Performance Shifter - Accuracy/Recharge[*] (40) Performance Shifter - EndMod/Accuracy[/list]Level 41: School of Sharks <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (42) Positron's Blast - Damage/Endurance[*] (42) Positron's Blast - Damage/Recharge[*] (42) Positron's Blast - Damage/Range[*] (43) Positron's Blast - Accuracy/Damage/Endurance[*] (43) Positron's Blast - Chance of Damage(Energy)[/list]Level 44: Spirit Shark Jaws <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (45) Unbreakable Constraint - Hold/Recharge[*] (45) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (45) Unbreakable Constraint - Accuracy/Recharge[*] (46) Unbreakable Constraint - Endurance/Hold[*] (46) Unbreakable Constraint - Chance for Smashing Damage[/list]Level 47: Shark Skin <ul type="square">[*] (A) Aegis - Resistance[*] (50) Aegis - Resistance/Endurance[*] (50) Aegis - Resistance/Recharge[*] (50) Aegis - Resistance/Endurance/Recharge[/list]Level 49: Hibernate <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Scourge
  5. Hahah, you guys crack me up, lol well thanks for the views, I can see why dark would be not very good, but im about picking the slow kid for dodgeball rather than the fast kid lol. What would be a good patron power for my pvp toon. I mainly picked up dark because of the nice self heal, and Im set on sticking with cold lol.

    thanks guys
  6. Hello, I decided to try out a dark/cold for pvp, I think it will do pretty good, cold for the debuffs and dark for the decent damage acc debuf and the nice self heal, please help me with build options for pvp, thanks.
  7. I decided to go with db/dark stalker, so watch out there i go
  8. Ok narrowed it down to either grav/thorn dom, or db dark or nin stalker
  9. Count me In, gotta show some V support lol, just not sure exactly what i wanna do, nothings really caught my eye yet.