QuiverTech

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  1. Scratch that last question. I team the majority of the team, but at heart I am selfish...and /Rad >>> /Therm in my mind for that (evn though flaming Poo-Man sounded exciting ).

    I appreciate all the replies. I have decided against Fire primary. I am really having trouble deciding between Grav and Ice though. I would choose Ice hands down...but I am afraid I will HATE JF. I really like the Singy though.
  2. Actually, looking at Earth/Therm/Earth has me really interested.

    I am also considering Earth/Rad/Earth.

    How does a /Rad or /Therm do in pvp? With Therm the pet would be a beast and you have two really good debuffs. With Rad you also have good debuffs but the pet wouldn't be quite as powerful.
  3. How durable is Jack? Not something I have seen discussed much.

    I am thinking of just trying both Grav/Storm and Ice/Storm.

    Quick Earth question: Is Earthquake really needed (or quicksand for that matter)? With Stone Cages + Stalagmites seems like it is not really needed.
  4. Thanks for all the replies.

    So, when soloing as a Ice/Storm, do you typically want to setup containment or do you ice slick+ FR?

    I am just trying to figure out the usefulness of the AOE Immobilize for the set.
  5. QuiverTech

    Illusion PvP

    I am new to the pvp scene.

    What exactly does fear and deceive do in pvp? These both seem like pure pve abilities.
  6. I am wanting to start a new controller and the choices for me are Ice, Gravity, or Fire. My secondary will be Storm.

    Ice: I cannot "figure out" ice. It gives great tools (AOE immobilize, ice slick, AA, etc), but there is no synergy. All the CCs completely negate Ice Slick because they prevent the mobs from falling down. Obviously at low levels with minimal slotting Ice Slick will be my primary CC, but how exactly do Ice Controllers actually CONTROL at high levels?

    Gravity: Gravity has everything I want in a powerset. Ghetto Hold, some damage to pass the time away, tough pet...BUT the CCs do NOT prevent knockback. With Hurricane I want to slighly move immobilized mobs, not blow them away. Also, Tornado has no synergy with this line, which is a big turn off when soloing. I would not even be making this post if Gravity's controls prevented KB.

    Fire: Fire actually has all the tools I want (ghetto hold, some damage, etc), but I am not sold on Fire Imps (for PvE or PvP). They just seem really fragile to me.

    Please help me decide on one of these. A good discussion of the pros and cons of each set would be appreciated.



    (Under the slim chance I roll an Earth Controller, which abilities should I not take? I am assuming Salt Crystals is one, but all the others actually look pretty good.)