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Posts
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Joined
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My main is an Ill/Rad. It's about a polar opposite to a Mind. Mind literally stops enemys from attacking. Ill does it mostly by having them attack PA, using ST, and doing other ways to distract and hold aggro or by simply debuffing. It's hard vs soft control. You'll get the hang of it.
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Just a week ago I rolled a Fire/Dark corrupter for the simple reason that I didn't want /Cold or /Kin for this EXACT reason. Looks like I'm rolling one out after this goes live.
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I thought about /Rad. My reasoning for not including it was because my main toon is an Ill/Rad controller. I'm thinking of doing /Kin because I've never done a /kin for the simple fact of constantly buffing teammates, now with I20.5, it'll be a lot easier, supposedly.
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Definitely Stone/Dark. I have one that I built for survivability and he doesn't die... the problem is he doesn't do much damage either and that can get old too.
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Hasten. Fire in the hands for EVERYONE?!
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I'm currently debating between /Cold /Dark and /Kin. I've got a lvl 21 Fire/Dark, but my main reason for not wanting kin or cold was having to buff each teammate individually constantly and now with I20.5 and /Kin and /Cold I won't have to. I'm looking to be the best damage dealer while helping my team do the most damage also either by buffing or debuffing.
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I'm curious to see what other corruptors seem to think is the strongest secondary with Fire/ and more than likely the best overall pairing for a corrupter.
It seems like most Fire/ go with /Ice or /Dark. -
You realize that there's already a FAMOUS Oldschool team that uses the tags [-oS-] in other games? It might even be copyrighted...