Quickshadow

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  1. [ QUOTE ]
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    SS+Stealth should still be invis(until you attack that is).

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    Agreed. I'd take it a step further and just let SS vibrate their molecules faster to attain the partial stealth they currently enjoy PvE. Regardless of the reasoning behind adding stealth to SS, the devs made that addition. Removing it to play fair in no-travel-power PvP matches seems a bit restrictive considering they're already losing out on the ability to move quickly.

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    First of all, let's remember that COH "superspeed" caps out somewhere between 80-90 mph an hour. This is not fast enough for a man (or even child) sized object to be rendered invisible. It's certainly not fast enough to 'vibrate' your molecules ala the Flash (heck, even the Marvel speedsters can't do this). In addition, in comic physics, vibrating the molecules essentially gives the speedster phase shift: able to move through solid objects; it's just pure speed (which we COH speedsters don't have) that makes comic speedsters 'invisible'

    Moreover, if you read the features update, there's no indication that there is any difference between invisibility and stealth. Player's will not be able to see either one without stealth detection of some sort. So removing the 'stealth' component of SS does not harm characters who also have stealth.

    The only players affected are those who relied on SS instead of taking stealth. Since the only purpose of stealth in SS was to prevent pulling whole maps of creatures, using it as a primary stealth power in PvE is a bonus. That's not why it's there however. This situation is simply being corrected in PvP where aggro won't be an issue.

    Also, as has been repeatedly stated, the other travel powers restrictions described are only if you choose to participate in a 'no travel powers' match. If your travel power is important to your combat strategy, then don't participate in such matches. As for elude users, of which I'm one, yes, in no travel powers matches (an only in those matches), our speed and jump bonuses will be reduced to capped sprint speed and max unpowered jump height. Again, if this is not to your test or you will feel it be overly handicapping, don't participate in such matches.

    I'm not trying to dismiss anyone's opinion, but there seems to be a lot of unnecessary anger and/or panic in this thread.

    I do understand the SS'ers position on stealth, which is obviously a more universal issue than the other travel powers restrictions because it will apply in all PvP, but I also understand the devs logic, and my opinion coincides with the devs, not that my opinion is worth any significant consideration.
  2. [ QUOTE ]

    He said "No recall Friend", and I can deal with that, but:

    But, Posi! PLEASE! Let me keep my SS stealth! I have more then one character who relies on this + stealth for invis.

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    According to the Notes on the features page, Stealth and Invisibility work identically in the arena. Thus, the stealth benefit from SS would be redundant in the arena to any character with the pool power "Stealth".
  3. Quickshadow

    WonderCon

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    Statesman said, and I quote "it's not that other sets are underpowered, it's that Invuln is, well, a bit over the top". That was in reference to PvP in particular.

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    Just highlighting this as statements like this have been known to cause fear, panic and flames on the boards. Most likely, from what you say, States meant that INV was overpowered for PvP purposes. To all you INVs, it's been mentioned on several threads in the COV section by none less than Lord Recluse himself that, when necessary, they will take how powers work in PvP WITHOUT changing them for PvE. So it would certainly be premature to think there is any suggestion in this statement that INV will be nerfed (again).

    Just butting in as I'm wont to do.
  4. Quickshadow

    WonderCon

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    I still don't get how scrappers can have pistols, they're much more suited for blasters, IMO.

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    I think part of the reason is also that pistols don't really have the flexibility of blaster powers. Unless they made it a super-futuristic-pistol set: No Blaster style AOEs (although I imagine there will be short range 'spin' AOEs), no real status effects, no Novas. The future blaster set I've heard mentioned repeatedly by Statesman is the Bow Set, which makes a bit of sense. Longer range than your basic pistol (believe it or not), a variety of effects (a la Green Arrow: Net Arrows, explosive arrows, glue arrows, etc.) and slightly slower attacks than the scrapper speedies. I don't think Blasters will be neglected, just get a set that (in comic logic anyway) is more akin to the existing Blaster sets.
  5. Quickshadow

    Defense nerf

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    Yeah, but this basically screws Ice Tankers, no have almost NO resistance, and all defense. Now they have MUCH less defense because their stacked armors will not help them.

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    No, this is incorrect. Stacked armors are still tremondously useful. The only instance where there will be any change is against a foe who inflicts two different types of damage in the SAME ATTACK. Not an attack chain mind you, but the actual same attack. So the only time an ice tanker may be subject to an increased chance of getting hit is against things like Dark melee attacks, fire or ice sword attacks, and energy blasts. When targetted by several attacks each of which do different kinds of damage, the best defense for each attack will apply.

    This change will probably result in ice tankers taking more damage than they did before against certain adversaries, but by no means does it negate stacking or any other defenses. In addition many ATs, including ice tankers, are likely to gain an improvement in their ability to hit certain foes (Frozen fists and ice sword both inflict two types of damage AFAIK).

    Another power that will be somewhat reduced in effectiveness against certain attacks are force fields. This is pretty clear from geko's example but again, hardly invalidates any of a bubbler's powers.

    Finally, bear in mind that this improved defense, both for mobs and heroes, probably constituted a 'bug'. Thus, any benefit from it was technically an 'exploit', although certainly an unintentional one and blameless one. I suspect that the devs will keep an eye on the performance of certain sets and if this becomes a problem for ice tankers or bubblers, adjust defensive bonuses accordingly.

    As I near the end of this I realize stone tankers are probably also somewhat affected, so apply the above to them as well. Did I leave anyone out?
  6. Revolution-Pro

    Nothing in particular to quote, or I'd quote it all. You claim not to be a troll, yet you take what you admit is speculation, use it to accuse the devs of breaking promises, and speak with contempt of anyone who likes anime. You may not mean to be a troll, but you sure sound like one.

    The devs promised new free content. They never promised new free content that YOU would like. If every bit of of content introduced failed to appeal to you, they would still be keeping their promise. If they never introduced a single new costume and instead introduced new missions, foes, powers, etc., they would still be keeping their promise.

    You've wanted new costumes since release. So have I. But the devs are under no obligation to give them to me. They are under no obligation to design anything to meet MY tastes. Ever. If they do... great. If they don't, well I enjoy the game as is, as I assume you do since you're still playing.

    Finally, the quotes most referred to in this thread strongly indicated by the application of logic that the new costumes are not JUST anime. Throw out the trenchcoat comment, that's relevant only to the fact that there will be no trenchcoats (and wow was the matrix anime influenced... if you're looking for western heroes, Neo ain't one). 'Latest styles from around the world' Since updates descriptions are generally done from the viewpoint of the COH world, we can take this to mean 'costume styles' (or not, still doesn't really matter). Unless 'around the world' = Japan, then there will be non-anime options. Period. Also, the mention of anime says 'anime inspired, as many previous posters have pointed out. That strongly indicates that there are costume elements based on anime, but altered in some way, probably to fit better with existing costume elements.

    Does the above reasoning contain assumptions on my part? Absolutely. But I am looking at the wording use, rather than just putting my spin on it and presenting it as fact.

    I would hope this ends this nonsense. Everyone's entitled to their opinion, but your rant against the devs was completely unfounded and provocatory. This is one of the most responsive devs teams I've seen in any of the MMO's I've played (and this is the only one I still play for that reason). The new content has been hit or miss, but there's no question they've worked hard to create an ever-changing experience.

    If you don't want to be attacked the way have been, try not to pick fights. That's what your initial post did. If you don't mind the response you've gotten, then by all means continue to post in the manner you have been. It's absolutely your choice. I have neither the ability nor the inclination to tell you what to do or how to do it, but I certainly have the inclination to correct what I perceive to be misinformation and needless posturing.
  7. Quickshadow

    Changes to Rage

    I haven't played an SS tanker past level 8, and even I can see that this change doesn't make sense. Considering the relatively low level of SS damage to begin with, rage was one of the few attractive options about the set (other than concept, which is a biggie). But with this change you've traded: some tankers drop toggles at the end of rage to: ALL tankers drop toggles, and everything else at the end of rage. I suppose I can understand this for a ninth tier power, but for a 7th? Especially for a tanker who is SUPPOSED to be taking damage whether solo or in a team?

    If you want to put in a significant penalty to make it costly as a perma power, make it drop to 10% defense. Or, extend the recharge duration so that it can't be perma. But to make use of the power a death sentence will eliminate use of the power. Most tankers without toggles are simply big lumps of meat splashed over the floor. This sort of penalty, particularly for tankers, should be reserved only for the use of VERY powerful powers that give the tanker a fair shot to either escape combat or eliminate all foes before the penalty hits (see unstoppable).

    Just two cents from an amateur tank.