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Posts
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Joined
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So, I haven't yet gotten my stalker up to 41, but I can't help but be curious what changes were made to the Scrapper Ancillary power pools when they were given to Stalkers in Issue 18. One in particular that I'm considering is Weapon Mastery. The scrapper version of this power set gives the caltrops power, which is already available to Ninjitsu stalkers. Does anybody know what was given to them in its place?
Paragon Wiki doesn't have this information; it seems to still only have the scrapper information for the set (similarly for the other stalker ancillaries). http://paragonwiki.com/wiki/Weapon_Mastery -
If I could recolor Prestige Power Slide to be blue, I could use it as an "ice slide" for ice-themed characters.
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Thanks for trying out my arc, and more thanks for the good feedback! I'll never know what can be improved until people tell me their experiences with it. I'm glad you enjoyed the RPG feel of it (or at least the couple of worlds based on RPGs).
As I mentioned, this mission started as an attempt to turn my tabletop RPG campaign into a mission that anyone could understand and enjoy, and it does still need some work in that respect. While I have let the story diverge a bit from the campaign to better suit the medium of MA, I think I could probably diverge a bit more and end up with a better mission because of it. Right now, the overall campaign plot is mostly intact: the different worlds all appeared in my campaign, as well as the NPCs you rescue in them.
Also, in case you're curious, the RPG system I used for my campaign was 3rd edition BESM.
Quote:Yeah, I have a couple of changes I intend to make with this one. First, Koji will appear in the nav bar, and you won't learn about the computers until you rescue him. And per your suggestion, I'll put Koji in the front of the mission, and the Cyberzombie in the middle or back. One thing that isn't obvious with the current version of the mission is that the Cyberzombie is an optional boss. I don't think I realized that I could have him not appear in the nav area by not putting nav text for him. So I intend to leave him in, but I'll be moving him further back, and either leave him out of the nav text and keep him as an optional surprise boss, or mention him explicitly as something you'll need to defeat.Unfortunately he spawned AFTER the boss did, so he wasn't actually available to help me and since he isn't in the navbar I had no idea there was help available in the mission. You might want to take a look at where your boss is spawning if you intend for Koji to help the player fight him.
Quote:The minion monster spawns in the third and fourth mission really seemed weird. I got after a second that mission three was supposed to be Grayhawk and monster spawns don't really have to make sense in Grayhawk, but at first it was a bit jarring seeing snowmen on that map! I think it works Ok for Grayhawk, but I'm not feeling using that same mismatched group for the "anime" level.
That all being said, yeah, it might work better if I deviated from that plot and did something to give the world a more anime feel. I could try to have more anime-themed enemies instead. Or I could have some other anime-themed protectors of justice fighting these creatures attacking their world (a martial artist and a humanoid robot, or somesuch). The problem is I am almost completely out of room from all the custom enemies:
3 forms of blue robots, 3 forms of lizardmen, the cyberzombie, Koji, Wellby, Nekochan, and 2 versions of Milon. So, I'll have to be creative, as I'll probably have to cut some existing enemies if I want to add any more.
Quote:As an outsider, I would say the tabletop homages are the reason to do the arc, so you may as well do tabletop universe homages the whole way through instead of doing "magical girl anime" as a mission. Maybe some L5R?
Quote:For that same reason, the lizard world at the beginning falls pretty flat... well, Ok, it falls flat for me in particular for two reasons: 1. There's that entire arc about the Lizard People that has a Dev's Choice/Hall of Fame and a lot of people might've played, so fighting bipedal lizards doesn't seem different now.
Quote:I think you should do something more interesting with the first mission, or... I think you could actually lose it altogether without hurting much, and save some room in your memory for stronger customs in the other universes.
Quote:Also, this may be a personal thing, but I think "Blue Robots" is a dull name for a faction. This probably worked okay in tabletop because the players would just talk about the "mysterious blue robots," but it has no impact to see that when it's written in text format. I would give that race some kind of name, and maybe flesh them out a little more, adding a second minion type or something.
Another thing that could spruce things up (and another diversion from the campaign to better adapt it to this medium) is to give the blue robots some dialogue. In the campaign, they were basically emotion-less, and only spoke when they had good cause to (i.e. when they had instructions to communicate with the PCs). And they communicated with each other via wireless network, so they had no reason to speak.
However, it might make the mission more interesting it I dropped that aspect of them, and made them speak to each other out loud. I could use that to give the players some clues as to what's going on, and what they're up to.
On another unrelated note, I'm thinking I should have made the NPCs in the SR & D&D worlds required objectives. I'm not sure if you even met Wellby, the halfling cleric in the D&D mission. You don't mention him, so I suspect you hadn't.
Again, thanks for playing and reviewing my arc, and all the great feedback. I'm glad you enjoyed it! -
Bubbawheat just posted an excellent in-depth review of my arc: Bubbawheat's review
I have some changes I plan on making to my arc based on his review that I think will make things better. I'll post when the changes are implemented. -
Many thanks for the in-depth review! You have given me some very excellent feedback, so thanks! I see that I definitely have some improvements that I can make, especially in the area of making things more clear.
Quote:The intent was that he was communicating with you as a magically/telepathic projection; i.e. he wasn't actually there. I thought I had communicated that in the mission text, but it looks like I hadn't. I'll have to fix this.Deegan asks me to rescue him, which is odd as he's still standing in front of me, I wonder if he's actually currently somewhere else and seeing people come for him, or if he is going in on his own and expecting to get caught. Either one would make a bit more sense.
Quote:Anyway, I get there and the place is overrun with Lizards, and there are several groups of Blue Robots wandering around. I eventually find and rescue Deegan and he thanks me for rescuing him from the Blue Robots, though he never mentions the Lizards that were hanging around at all. How odd.
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I guess it would also make sense that the Lizards in the first mission were also residents of the first universe, it's just not made clear anywhere in the story.
Quote:My next mission for him transports me to another time and dimension, Deegan tells me where I am after I get there, though he should have also mentioned that he updated my nav computer with his scans showing five computers in the area and a boss: Cyberzombie.
The cyberzombie thing I don't actually want showing up in the nav bar. It's a non-required mission objective, and one you aren't supposed to know about at the beginning of the misison. Looking into it, it looks like I can remove the text in the nav box just by deleting the text in the editor; something I wasn't aware of before. I'll definitely be making this change.
Quote:Thinking back on this mission, I don't remember if Cyberzombie in mission 2was surrounded by the Blue Robots as minions or not. I originally thought that he was a part of the Blue Robot group, but now I think that he was a part of that world and was being attacked by the Blue Robots. If that is the case, it should be made clearer, and have him surrounded by minions of that world, maybe Banished Pantheon or something similar.
Quote:I guess it would also make sense that the Lizards in the first mission were also residents of the first universe, it's just not made clear anywhere in the story, and they use 2 custom enemy slots which would be better used to diversify the Blue Robot group themselves, as they appear in all 5 missions and are very boring with only 1 minion, lieut, and boss
I'll think about the boring-ness of the blue robots, and see if there's anything I can do about that given my space requirements. Your opinion seems to be that having only one lizard type and more blue robot types is preferable to the current situation. I can see if I can possibly squeeze another one or two blue robot types into the mission. Or I can get get rid of some lizard types to make room. Or, if nothing else, I could make the existing types a little more different from each other.
Quote:Originally Posted by BubbawheatAlso, you should think of more interesting names for them.
Quote:Originally Posted by BubbawheatM2: How did the spell bind me to enemies he knows nothing about?
Quote:Originally Posted by BubbawheatI like <monsters>, though you can now rename them if you want.
An interesting thing about that particular enemy group is that it and plays looks way differently at level 10 than it does at level 30 than it does at level 50, since the types of monsters that are level appropriate at those levels varies. So it was supposed to be a huge mishmash of mostly unrelated monsters for you to fight.
While I'm on that topic, the worlds you encountered were supposed to be derived from:- Nowhere in particular, but some sort of no-tech world with aggressive lizardmen. If this game had non-humanoid dinosaurs, that's totally what you'd be fighting instead, but I had to improvise.
- Shadowrun
- Dungeons & Dragons
- Anime
- Nowhere in particular, but some sort of hi-tech base on some world
Quote:Extreme minions, extreme lieutenants, extreme bosses, and extreme archvillains? No thanks.
Was this your experience with the mission? Was it at a good difficulty level? Did this warning give you reservations about trying the mission? Should I add some orange text or something in my mission description stating that, despite the extreme enemies, it has been designed to not be too difficult, or something?
One final question. One concern I have is that I might be too wordy with my mission text. What are your thoughts on this?
In conclusion, thank's a lot for running my mission. You have given me some excellent feedback with which to improve it. Thanks again, and I'm glad you enjoyed it. -
When I enhance the Stamina power with Endurance Modification enhancements, I see two lines, as though two aspects of the power are being enhanced. Does anybody know why this is? Specifically, it looks like:
<font class="small">Code:[/color]<hr /><pre>
Buff/Debuff Base Value Value
Endurance: +95.7%
recovery rate 25.00% 48.91% (95.7%)
</pre><hr />
In other powers, typically two lines like this would mean that there are two aspects of the power being enhanced (e.g. the normal hold aspect of blind will show up on one line, and the 20% chance of getting hold will show up on the next). But the only thing I can see that stamina is doing (from the description, from the combat attributes window, and from Red Tomax's guide) is increasing the recovery rate.
My friend believes that it was just a typo, with the same power split across two lines. But from what I've seen of different powers, this does not seem likely to me. Anybody have any clue why it is showing up like this? -
Let me throw my arc out there. The goal is for it to be accessible for all level ranges and different group dynamics (including solo); I don't yet know exactly how well it's achieved that goal. I have been making changes to it to make it more fun and playable as I get more data. It's 100% outside of canon (though given the setup, it does make sense that a CoH character would end up in the story). Here's the info:
Arc Name: Destined Champion of the Multiverse
Arc ID: 128476
Faction: Custom Group
Creator Global/Forum Name: @Purple Badger
Difficulty Level: Moderate?
Synopsis: Your character has been chosen to protect the multiverse. You travel through various dimensions tracking down threats to the peace of all dimensions.
Estimated Time to Play: 2 hours?
Link to More Details and Feedback -
I'm gonna throw mine out there. It's designed to be playable at pretty much any level (hopefully it mostly meets that goal). It's a five mission arc. There are two EBs and one AV, but its designed with playability in mind, rather than extreme challenge. I've successfully soloed them and grouped against them, so hopefully this meets your needs. I'm always looking for more feedback with a variety of different groups; unfortunately
Arc Name: Destined Champion of the Multiverse
Arc ID: 128476
Faction: Custom Group
Creator Global/Forum Name: @Purple Badger
Synopsis: Your character has been chosen to protect the multiverse. You travel through various dimensions tracking down threats to the peace of all dimensions.
Estimated Time to Play: 1ish hours
Link to More Details and Feedback -
Hi! Awesome looking, and very thorough reviews. I'd like to submit my arc for review:
My Arc:
Arc Name: Destined Champion of the Multiverse
Arc ID: 128476
Faction: Custom Group
Creator Global/Forum Name: @Purple Badger
Difficulty Level: Moderate?
Synopsis: Your character has been chosen to protect the multiverse. You travel through various dimensions tracking down threats to the peace of all dimensions.
Estimated Time to Play: 1-2 hours
Link to More Details and Feedback
I have more details on this arc at the link above. Basically, it's not City of Heroes themed. Rather, you travel through various parallel worlds to fight a very specific threat. It's based on a pencil & paper RPG I ran, so I'm hoping to get people who weren't in that campaign to give me their thoughts on how well it works.
There are two elite bosses and an archvillain in the arc, though the groups I've run against them have never had any real problems with them. My hope is that it's fun for characters at many different level ranges and group sizes/compositions. I've run this with my friends with groups of sizes anywhere from 1 to 4 and characters in the 10-25 range. -
I played through the arc with some friends today with a 4-person group at around level 10. The blue mage bosses killed us quite a few times with their fire control powers. One of our controllers kept getting more-or-less one-shotted this way. The conclusion was that enemy controllers are probably a bit too tough in MA, especially on random bosses.
I should note that our group was far from optimized, and really could have used a tank. We had two controllers, a defender without any heals, and a scrapper. That being said, I still do think they were still too powerful, as we at least shouldn't have been killed as quickly as we were. I have thus changed them from fire control to fire blast. I haven't had a chance to *test* this change yet, so I don't know whether this fixes the problem.
The main reason I haven't run across this problem before is that I don't often run with a group large enough to cause the bosses to spawn. That or our groups were highly optimized, so the mages didn't pose too much of a threat.
I'll see whether this was a good change through further playtesting. -
[ QUOTE ]
[ QUOTE ]
Arc Name: Destined Champion of the Multiverse
Arc ID: 128476
Faction: Custom Group
Creator Global/Forum Name: @Purple Badger
Difficulty Level: Moderate?
Synopsis: Your character has been chosen to protect the multiverse. You travel through various dimensions tracking down threats to the peace of all dimensions.
Estimated Time to Play: 2 hours?
[/ QUOTE ]
This was a good arc, I give it 5 stars! Interesting story.
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Thanks for checking the arc out, and I'm glad you enjoyed it! Anything you saw that could be improved, or was there really nothing that stood out as needing improvement? -
I've gotten a review on my arc in the Mission Arc Critiquing Thread:
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This was a good arc, I give it 5 stars! Interesting story.
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Okay, my arc's name is....
Arc name: Going Rogue (I made this LONG before PS's annoucement.)
Arc Id: 161066.
- Just go to search and type in Rowdy2 and it'll appear.
*Note* Keep in mind that I made this arc with scrappers in mind. However, I did complete it with my lv50 NRG/elec blaster and lv43 Earth/rad troller. As mentioned, I had scrapperdom in mind, but it is soloable with other builds. Either that, or teams and what not.
Good Luck!
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I've just finished running your arc. I ran through the first 1.5 missions solo with my lvl 23 Illusion Control/Kinetics controller. At that point, a friend logged on and we ran the rest of mission 2 and all of mission 3 together with his spines/regen scrapper. Two more of my friends logged on with their radiation/radiation defender and an elec/elec blaster,and the four of us ran the final mission.
The good:
Overall concept was good. Plot worked out. Most of the missions were fine and reasonably fun to play.
What could be improved:
I tend a bit nitpicky about such things, but there were numerous punctuation errors (missing apostrophes & question marks, spacing issues, etc.). Also, some of the phrasings were awkard. Nothing deal breaking, but it could use some improvement.
Examples:
<ul type="square">[*] "Are masters of the fire using"[*] "Thoughout the entire Organization, Lord Rell is in command of the X division"[*] "I dont envy you Purple Badger. Not in the least bit."[*] "Also, you'll have to disable to the master security system in his lair.,"[/list]
The combination of iconic CoH superheroes and groups with several custom villain groups seemed weird, but not necessarily bad. The custom villain groups weren't anything special, and the names didn't seem particularly epic or super-villainous.
While the overall plot worked, the steps to get there seemed clunky. It may have just been the wording used that made it seem that way; I'm not entirely sure.
Mission-specific comments:
Mission 1
I liked the fact that it strongly urged you to group. It made it clear that this was intended to be a team mission.
That being said, I decided to solo it with my controller, who was bumped up to like lvl 40 to meet the minimum level of the mission. Basically throw down the phantom army to provide tanking and some damage, attack for all I'm worth, rinse & repeat.
Some of the bosses were tough. Valkyrie in particular required three usages of phantom army, and did kill me once. Plus she got a free resurrection in the middle, so I had to kill her twice.
A minor quibble: the desk glowy didn't fit well with the map. It's a wooden desk with a skull on it in a high-tech installation.
The mission was fine; get in, kill elite-type bosses and some minions in a small map.
Mission 2
Again it suggested teaming up. Again I ignored the suggestion.
I don't know whether it was intentional, but I liked the fact that the mission was orange-hued. It made the place look hot, which suited the villains' powers.
Pretty easy mission; nothing really special. Get in, work way through standard fire minions, kill boss on a small map. I don't know what improvements I would suggest making.
Plot-wise, the mission followed well from the previous one. It worked well on that level.
Mission 3
I'm not sure what my thoughts are about the "leave no survivors" plot part. I know it should make things seem dark and anti-heroic. But I guess I'm just used to "arresting" foes so much that it didn't seem that different. But it did fit thematically, so I guess it works.
My scrapper ally was taken from about half health to dead from one of the Freezer lieutenant's seismic smash. He has 628 max hp. It did 314 damage. I heard the phrase "being hit by the truck" thrown around by my fellow player there. So perhaps thelieutenants are a bit too powerful.
In terms of game play, this mission is similar to #2: get in, kill minions, defeat boss, get out. Nothing to write home about, but nothing bad either.
Mission 4
I missed part of the intro text since I accidentally clicked through. Though I did get the gist of things. Again, it followed from the previous plot, though the actual pacing to get there seemed a bit clunky.
The map chosen for this mission was great thematically. However, from a gameplay sense it wasn't great. I mostly blame Paragon Studios for its treatment of outdoor MA missions. That being said, it's an outdoor zone where you can't view your map, and you need to find your four objectives. So there's wandering around looking for your targets. It could have been worse; as far as outdoor maps go it wasn't huge. Unfortunately, short of reworking the plot to fit a better map, I don't know of a good solution to the problem. As I said, the map fits the plot perfectly.
Despite my complaints, we weren't really wandering around *too* terribly long before we found everything. So I may just be complaining on principle rather than any problems with your mission specifically. So maybe it does work. See what others have to say before you make any concrete decisions on that part.
Again, the hard-hitting enemies were problematic, and I think all four of us were defeated at least once.
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Summary: the plot worked overall, and most of the gameplay wasn't bad. However, there are numerous smaller things that could be tweaked to tighten things up as a whole. Something could be done to give missions #2 & #3 more interesting game play. Mission #4 had the problem of being an outdoor map, though it wasn't too bad of one, all things considered.
I rated it 3 stars, and looking at the overall rankings from my fellow teammates, it appears they did as well (on average).
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My Arc:
Arc Name: Destined Champion of the Multiverse
Arc ID: 128476
Faction: Custom Group
Creator Global/Forum Name: @Purple Badger
Difficulty Level: Moderate?
Synopsis: Your character has been chosen to protect the multiverse. You travel through various dimensions tracking down threats to the peace of all dimensions.
Estimated Time to Play: 2 hours?
Link to More Details and Feedback
I have more details on this arc at the link above. Basically, it's not City of Heroes themed. Rather, you travel through various parallel worlds to fight a very specific threat. It's based on a pencil & paper RPG I ran, so I'm hoping to get people who weren't in that campaign to give me their thoughts on how well it works. -
Looks like you copied the other person's arc ID, rather than your own. I did find it by searching for your name (it's 149474 btw). I'm giving it a spin right now.
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I just made some changes to my arc. I tweaked some enemy power sets based on playtesting and patch changes. I've added text to the mission intro dialogs to better explain what is happening, especially for people who aren't the team lead and thus don't see the story normally. I've shrunk a map that was too long.
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I've recently created my first MA arc, and I was hoping to get some outside feedback. It's called "Destined Champion of the Multiverse", and it's based on a pen & paper RPG campaign I ran. While it was designed with the people who played in the campaign as its primary audience, I tried to make it understandable and fun in general.
The arc is five missions long, and would probably take 1-3 hours to play through. I have run a couple different character groups through it and tweaked the maps and enemies to make it more fun. It probably works best for group play, though more solo-oriented characters probably can go it alone.
The theme isn't about superheroes; rather your character has been summoned to fight in multiple dimensions to investigate and combat a threat to the multiverse. Each mission takes place in a different world, and you fight alongside allies from those worlds.
The flaws I do see (and maybe I'm just being my own harshest critic):
1) I need to go through the dialogue, and trim/tweak some of the language. I have a tendency to be a bit long-winded and some of my phrasings may be a bit awkward. That being said, I have made at least one editing pass, so things should at least be halfway decent.
2) I don't know how well the story works. The pacing might be off, and ending may feel a bit abrupt. Part of it was just me trying to cram a ton of story into a 5-mission arc. I do have some sequel plans in mind, including continuing the story, and expanding some of the missions into their own multiple mission arcs.
So, mainly my goal is to see what the thoughts are of people who weren't involved in the RPG campaign on which it was based. I do plan on incorporating player feedback as appropriate. Hopefully whoever plays it enjoys it.
Arc ID: 128476
Title: Destined Champion of the Multiverse -
Is it intentional that none of the dual origin taunt or damage resistance enhancements can be purchased at lvl 15 from the architect vendor using tickets? I can buy training origin ones, however.
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Dagnabbit. If I knew this, I would have changed my global handle last night.
Why? Well, I didn't know that I would be stuck with my initial character as a chat handle, and it's not something I want as my chat handle. The only reason I didn't change it that I was worried I might come up with something better or otherwise screw up my choice. Since it was made very clear that you could never change your name again, I didn't want to screw that up.
...and now I'm back in that boat. Though I might end up using the rename anyway for my mission architect usage, and regret it later.
*sigh*