Pulsar_NA

Informant
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  1. [ QUOTE ]
    [ QUOTE ]
    Assuming all goes as planned, the event shall begin sometime this afternoon. Villains just aren’t morning people after all…

    [/ QUOTE ]

    Where's Recluse sleeping? I got a cup of ice that says the event starts now!


    (j/k)

    [/ QUOTE ]

    Is THAT the only reason you want to know where he's sleeping Lady_Athyna?

    (figured we were at the 7th degree about now...)
  2. Shhhhhhhhhhhhhh!!! Stop all the talk about PSP's & DS's!

    Last thing we need is for Statesman to get a hold of one and say "now THIS is gaming, I gotta call positron up and institute a new set of nerfs so CoV is more like my PSP...Maybe we should restrict the screen size to 3x2 inches!"
  3. [ QUOTE ]
    What if instead of an icon to inform the player that they are confused you just add a header and footer to the text to the combat logs.

    "While CONFUSED $normal_combat_text insead of what you meant to do!"

    where $normal combat_text could = "You crush JusticeAvenger236 for 4 points of damage"

    This way someone would have to be watching their combat logs to see that they are confused. This might make it more challenging to see that you are confused, but those that are observent will notice it.

    [/ QUOTE ]

    Also, throw in a "Confused" message above the target, you know, like when you buff a phased person and it says "Unaffected" or "Miss"? After that, show the icon (or not).

    Personnally, the same people who would petition this as a bug WON'T be reading the combat log OR paying attention to their icons. I for one never look at the icons until I'm held or seriously debuffed like by eyeballs and say, oooohhhh, guess i should leave
  4. They ARE in fact stored Server side. I play my characters constantly on my Desktop & Laptop. When I created a macro or bind on one pc, when I log in via other pc it's all there.

    To top it off, I even occassionly log onto a friends PC and they are there as well.

    Of course, though, u need to install wasabi's files if u want that to work but normal binds without load_file commands work fine.

    As far as disconnect, I still can do some more testing but I played all night on my 4mb/500kp up cable modem connection and constantly got disconnects. Updated to v2.2 next day and still same thing, they only thing I did was load old bind file and played 5 hrs without problem.

    If no one else experiences this, it must be something else that I'm doing different with em?
  5. First off, I love the ability to fly/hover without thinking out it.

    Now the problem. I believe keybinds are causing my map server disconnects. I can go maybe 20 mins before the first one but it eventually happens every 5 mins or less. I could watch the netgraph and see spikes every 1.5 secs or so but then the spikes get closer and closer until, boom, disconnect.

    I loaded my old keybinds, played all night, loaded v2.2 again and boom, disconnects. Has no-one else experienced this?

    The only correlation I can see is that all /binds are stored on the server, and since each key press combo loads a new bind file, you are sending network traffic to update your binds constantly? It eventually gets bogged down or get stuck in a loop. I have no proof of this except for watching netgraph as I play.
  6. Just thought I'd say thanks! I love the work you've put into it. It does take some work getting use to loosing the ability to queue powers up (ie click blast then move and have it auto attack when in range).

    I also found mouse look bothersome but glad to see that it's an easy fix!

    I would make a combat/non-combat mode but I like using these binds in combat more so than non-combat, staying in hover and knowing that I can just hit w fly away is a god-send