Proeliator

Apprentice
  • Posts

    3
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  1. I have to say that the original SWG was an amazing game fore exploration, I mean, I had up to that point always been competitive in a game, I mean, unlocking everything and going everywhere so I could be the best, but suddenly it was like: I'm just going to go off into the middle of nowhere and wander around because I can, because it would be fun. I have to say a game that has done a good job of balancing the Instances/Open world problem is WAR with the Public Quests (like open world instances....sort of) and then the usual option of open world or at least a few instances, but by giving you something in between you could wander and find something interesting, and even do a quest/instance when you got there. I dont' know though, I've always been of the opinion that more games should use CoX's ideas for 3-d battles, even if it was more like having access to cj, hover, hurdles, etc. isntead of actual SS or SJ or Fly it just adds something to the game, PvP especially, I mean a lot of the things in CoX would be awesome in a post-apocalyptic shooter style MMO.....*drool*
  2. You should try beating some of these guys with the new nerfed poison trap. Not the awesome killing machine it once was, so if you can't do it again, then you're just a retired old hack now. Not an attack, but what seems to be a key part of your tactics has lost all relevancy post-I 12 so if you can't do it now, you're 'tankmage' ain't a 'tankmage' now.
  3. Are there more plans for the Rikti? Since the midnight squad is so anti rikti, It makes sense, but are there any new major things. Are we going to visit the surface of their home world? Are we going to finally figure out why they hate us so much? Are we going to learn more about how a human becomes a rikti and Rikti background in general?