I have to say that the original SWG was an amazing game fore exploration, I mean, I had up to that point always been competitive in a game, I mean, unlocking everything and going everywhere so I could be the best, but suddenly it was like: I'm just going to go off into the middle of nowhere and wander around because I can, because it would be fun. I have to say a game that has done a good job of balancing the Instances/Open world problem is WAR with the Public Quests (like open world instances....sort of) and then the usual option of open world or at least a few instances, but by giving you something in between you could wander and find something interesting, and even do a quest/instance when you got there. I dont' know though, I've always been of the opinion that more games should use CoX's ideas for 3-d battles, even if it was more like having access to cj, hover, hurdles, etc. isntead of actual SS or SJ or Fly it just adds something to the game, PvP especially, I mean a lot of the things in CoX would be awesome in a post-apocalyptic shooter style MMO.....*drool*