PrivateDancer

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  1. I had a rad secondary corruptor. I have slotted Accel Metab with three recharge and one end modification. I cannot run out of stamina for the life of me after I trigger AM. It seems for my specific build, the corner turned so to speak when I slotted a stamina mod in AM and two recharges in my heal. Heal now comes back every 2 seconds or so spammed, instead of four. A huge difference when healing a team, or yourself.

    I would also fully slot Radiation infection with one end reductoin, three to hit debuffs, and two defense debuffs. That specific power is more of a to hit debuff than a defence debuff (from what I have read here). Of course, slot for to hit debuffs and endo reduction first.

    An important thing to do is take off those toggles between mobs. It does help give the blue back faster. There is no need to run around with Acrobatics on all the time, or choking cloud either, unless you are keeping up with some insane brutes.

    Personally, IMVHO you can delay a travel power for a bit, if you plan to complete the mayhem missions and get the temp travel powers.

    Have you asked yourself if you mostly solo with this toon? Is is a PvP or PvE build? Made for solo or support? Have an idea and a plan and stick to it.


    P.S. Morty will arena pwn you!
  2. I did consider a stone/fire or a stone/dark because of the kewl stuff they do later on. I have NO regrets playing stone/stone. I just had to slot for endo reduc and not damage. I was lvl 29 last night, in a team with a lvl 32 brute. He died a few times where I kept smashing. Its really quited saucy, to take out a +3 or even two + 3 bosses at once, with only a blue or two popped to show for it.

    Teaming with a kinetic has been a dream. Able to basically at least DOUBLE my damage output. Just really amazing.

    Yes, warning to all, stone will suck the blue down, unless carefully played and slotted ( i.e. use the least endo attack to kill em when u can, three slotts for endo, dont worry about damage).

    I have no worries about hopping in a mob of reds or purples, and swinging the hammer. Fun Fun!


    Battler, ty for the offer, maybe you can show me against my slapper scrapper in the arena.
  3. PvP never will work, they will all run unless im double teamed..
    Hey, the MasterMind Challenge guy! Kaj (MM) is surviving out there?
    In Nerva, on the Isle where the Mayhem contact is, I can take out +3 wardens solo, and two +2 wardens or Sting Agents/Officer combo's.

    Yeah, I have gotten the hammer pretty rich just soloing +3 and +2 bosses and selling. Its like being on a medium team honestlty, the XP is, but the Inspirations and Enhancements are way better for the effort put in. I have not had a build with the staying power and sheer resistance of this one.

    Because of this ( killing ten +2 or +3 bosses = lotsa $ and 9 or 10 enhancements, I have been able to stay pretty well slotted with SO's also. Like fury it sort of feeds itself :P


    I like TP because of Rooted so far, and the ability to "drop in" and get off 2 or 3 attacks against a solo boss. I would like to try an EB solo. Did the Sea Witch as a lacky with another brute just as a duo, so I wonder how I would do solo...Pop three purples and a breaky, repeat as they blink off. FTW!
  4. I have never had a brute or tank before. My concept is highest damage per hit and highest defense possible.
    I am also relatively inexperienced playing and character building.

    Hearing from others that have built Stone stone brutes would be great. Please tell what you liked and didnt like about your build, and which powers are skippable and ones which are must have. PLease, only people with stone stone brutes plz ok?

    So far, Im lvl 23 and loving it. TP friend and TP self are my travel powers. I also had to wait on a few powers to get stamina. This brute/ stone primary sucks the blue down crazy. Slotting for three end reduction then accuracy has helped quite a bit to make the first 20 lvls doable without running out of gas so hard and so often.

    With my katana /regen scrapp, I use pretty much most of my attack chain all the time, it does depend on the tactical situation, but it is used, even brawl(when enemy is standing up).
    Is the same situation going to be true with my brute? I do have the first three attacks, and really dont want taunt or build up. Fury does great on its own for me, and if I want aggro I can hit em a few times. Build up requires a few slots to be effective, Id rather get the health pool stimulant and aid self.

    Stone tanks, do you use tough and/or weave? Acrobatics?
    Why did you get granite armor or not get granite armor?
    Do you prefer to be a troller/tank/brute with mudpots and granite or would you rather move quickly just smashing with a full attack chain?

    I would love your awnsers
    I guess people who have played just stone primary or just stone secondary could also awnser.


    Thanks

    Your


    Private Dancer
  5. What is the exact base defense buff that traps set forcefield gen provides? It it worth it to slot for three slots/all buffs?

    And a suggestion.
    I want to be able to TP all my pets/devices. I want to be able to TP my mortar, and even triage might be passable if it was at least teleportable.

    Your

    Private Dancer

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  6. I have a lvl TwentySomething Ninja/Traps MM.

    I have the "train ninja" and "smoke flash" powers.
    I noticed I can cast both of these on my acid mortar.
    Is using those two powers actually effective at all? Does it make my acid mortar sexier?
    Also I can feed my mortar insp. Does it do anything?

    Best:

    Private Dancer