Predator_NA

Apprentice
  • Posts

    2
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  1. Nice, they've stripped the sole reason a scrapper might have been causious to attack a blaster, as the blaster might drop his toggles and burst dmg his buttocks to the hospital... to the point where the scrapper knows "hey cool a blaster, with a total of roughly 30% to drop one toggle every 8 seconds... while I usually only need about 6 to drop him..I like those odds"

    /e Rant off

    But seriously, one of the most common AT's atm in PvPland are scrappers & stalkers. Couple of controllers and corruptors, and a daring blaster or Brute here and there. Now with these changes, I fear the Masterminds, Dominators, Defenders and the rest of the AT's will be a tourist attraction whenever you see one in PvP land.

    Careful guys, a scrapper.... we need at least 3 to take him down now (debuff-nerf ring a bell?)

    Naaah... PvP has become City of Scrappers

    Whooptidoo

  2. An extra tip for pulling, try not to pull with attacks that can knockdown, or kockback a foe. I have a lvl 41 ar/dev blaster and when I pull with burst I have more succesfull pulls then when I pull with slug.

    Another good tactic I use for pulling, or even killing a mob within a group. Turn on SS, CJ and Cloaking Device... move within burst range, SS back up and right before you get out of range take a jump and press attack button. Due to SS and CJ you draw your weapon in midair but keep finishing your jump and you land out of l.o.s. firering your weapon. In most cases the foe doesn't know what hits him, until you get back in his range again. If you wait it out a bit, the agg drops.. and you can do this all over again. Might take some practice, but it works =)