PositronBot

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  1. One of my friends puts everything on the market for 1inf. He doesn't bother looking at the last bids and doesn't like fees, so he lists everything for 1.
  2. ninja/dark mastermind. 2nd WAS my elec/elec blaster.
  3. [ QUOTE ]
    [ QUOTE ]
    Dueled a fire/storm. Office map was embarassing... 0-5. Lightning storm was everywhere it seemed.

    Fought tech lap, was a little bit closer 0-2 no inspirations (per my request). Got a kill on me in last 20 sec.

    Seems i've found my weakness. storm ftw.

    Still think i could take a psi

    [/ QUOTE ]

    If you can mez him before hurricane hits ya should be fine. If you get hit with it and mez him the effects stays on you for a good 10s -range -acc or whatever. More than enough time to get hurricane back up. I dont think ya have any kinda mez effects 'cept from Dark Servant or patron mez.

    [/ QUOTE ]

    I had a hold from dark line, and a hold from patron, and a hold with Knockout blow. Starting out I didn't realize holds shut off hurricane, I thought it just shut off toggles on me, but I did start to see the hurricane turn off when I did land a hold. Problem was, landing a hold. And as you said, he could get hurricane back up pretty fast. I think with a ranged MM I could have stood a better chance.
  4. I also would go for grav/rad. I have a 40 that is quite a bit of fun in teams, good heal, great debuffs. Grav has slows, and rad has a slow, so extra slows. And of course....accelerate metab is one of the best buffers in the game. I see it buff up sing but not sure if it does a whole lot. With grav you spam off holds/immob pretty fast, so the extra end you get from AM helps quite a bit. For solo...eh...grav isn't your best bet, just doesn't do much damage to groups of foes. Single target is great, has the most powerful single target attack for trollers. I always have to team with a group to get any decent xp.
  5. [ QUOTE ]
    [ QUOTE ]
    Dueled a fire/storm. Office map was embarassing... 0-5. Lightning storm was everywhere it seemed.

    Fought tech lap, was a little bit closer 0-2 no inspirations (per my request). Got a kill on me in last 20 sec.

    Seems i've found my weakness. storm ftw.

    Still think i could take a psi

    [/ QUOTE ]

    good fights, its been a while since i take him out, hes still not anything like it use to be but its still a fun lil toon to Toss mm pets everywhere

    [/ QUOTE ]

    And that you did. It was still fun though.
  6. [ QUOTE ]
    I also PvP on a Thugs/Poison, but on Freedumb. I focused primarily in +HP and +Regeneration for my set bonuses. Overall, I'm very pleased with the toon.

    ...although I can't help but cringe when my Bruiser wants to tackle another player, all by himself, in a 1v1.

    [/ QUOTE ]

    Thats actually my 2nd MM i'm making for pvp. I think /poison has great potential.
  7. [ QUOTE ]
    I'm sure I could give you a good fight with my Thugs/Poison.

    [/ QUOTE ]

    Haven't fouth a poison yet. That would be a lot of fun!
  8. [ QUOTE ]
    [ QUOTE ]
    Dueled a fire/storm. Office map was embarassing... 0-5. Lightning storm was everywhere it seemed.

    Fought tech lap, was a little bit closer 0-2 no inspirations (per my request). Got a kill on me in last 20 sec.

    Seems i've found my weakness. storm ftw.

    Still think i could take a psi

    [/ QUOTE ]

    A Fire/Storm what? Controller? Corruptor?

    [/ QUOTE ]

    sorry, troller.
  9. [ QUOTE ]
    I pvp with my necro/storm/mace all the time. I made him to fight MMs, which he does really well against, and he also does really well against other ATs. Haven't lost any duels yet (although there are build I'm pretty sure beat him when played right).

    About Mace, the -fly, -jump is nice as it really disrupts most people's ability to fight you, and if they don't have SS, turns them into sitting ducks. And the def shield is really nice in combination with the tohit debuffs.

    [/ QUOTE ]

    ya, the def shield is a big +. I had a pvp build with Mace in it, but it just seemed like everyone I duel has SS.
  10. Dueled a fire/storm. Office map was embarassing... 0-5. Lightning storm was everywhere it seemed.

    Fought tech lap, was a little bit closer 0-2 no inspirations (per my request). Got a kill on me in last 20 sec.

    Seems i've found my weakness. storm ftw.

    Still think i could take a psi
  11. [ QUOTE ]
    I'm not sure how you beat a thugs/pain unless he was woefully underslotted. Thugs are insanely good at hitting through dark's DRed to hell debuffs, especially with HO slotting. On top of that, ninjas are tough to heal with Dark and you have no way to shut down a Pain's incredible durability especially if they take mace for layered mitigation.

    Still, you have a crazy amount of set bonuses.

    Anyway, mastermind pvpers are kind of rare since they're not really good at the top end. Too many people can just run from you since there's no -max run anymore. Poison is still good, Pain is still good in teams, but most of the rest are kinda so-so.

    [/ QUOTE ]

    He had a ton of bonuses, not as many as me, but still a lot. I had to resummon my pets multiple times and I was on my toes most of the time. With his heals he had to spam it wasnt easy. But this is exactly why I made this post...people think there are set builds they should use to get the best possible pvp MM combo. For instance, thugs/pain. Ive proven time and time again MM can be a very lethal force in pvp, its a lot about how you play it. I went 8 min 0-0 and the last two min i changed up my strategy and got a kill off. The map before that was cage and he spawned gang war on me before 20 sec count down was up yet we still ended up 0-0. It was a tough match, but not impossible. Dark has a LOT of benefits in pvp. Ninjas are squishy but they deal great single target dmg.
  12. [ QUOTE ]
    You could do just as well with Merc/Dark in PvP as Thug/Dark. Right before I deleted my Merc/Storm (I ran out of slots) I went to RV one last time to PvP. I thought it was funny when people tried to run from me; all they would accomplished was invoking the snipe attack on my tier two and three pets. That in addition to the CC the Spec ops have can make it really annoying for anyone who fights you. It was also pretty easy to keep my pets in check and not have them aggro NPCs in the zone because they are all ranged, and stayed without my PBAoE stealth all the time.

    I'll list a few things you could benefit from over thugs in zone PvP (not bashing thugs at all, I'm just giving some reasons to not reroll):

    -The Smashing/Lethal Resistance help in PvP, where many many people can hit past defense based sets.

    -SpecOps have Web Grenade without any upgrades, which means you can ground annoying enemies with fly and super jump in Sirens, Bloody Bay, and Warburg before many villains even have access to web grenade.

    -Snipe Attacks... situations where people want to hit and run can turn into hilarious moments.

    -Mercs accept some debuff and damage procs, which can work well in combat situations to increase overall DPS. Examples are the Achilles' Heel proc and the Touch of the Lady Grey Proc for the soldiers and spec ops, and maybe an explosive strike proc for the commando.

    -The medic. Yes he can be retarded, but he can also save your skin if your heal keeps missing. He also has a chance of giving you Mez protection every now and then via stimulant (yes, he actually still gives PROTECTION when he uses stimulant in PvP zones. I bugged it back in I13 beta, but it still isn't fixed).

    -Some of the Merc's attacks have Defense debuffs, which is what /Dark lacks. It can make those fights with shield and super reflexes users go smoother.

    There probably more, but there is plenty reason to not reroll. /Dark works with any MM primary.

    *Excuse the typing, I didn't bother spell checking.

    -Simon

    [/ QUOTE ]

    Excellent post. No need to reroll.
  13. [ QUOTE ]
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    leviathan trowin sharks is not unconventional in pvp it is fotm. as the sharks do crazy damage in pvp.

    [/ QUOTE ]

    Well, this is what im basing some of my post from pvp patron

    And the few people I also talked to about it told me to go with mace. The throwing sharks doesn't do THAT much dmg. KB is really where its at.

    [/ QUOTE ]


    Yes in that post you will see where the guy said that he was not sure how issue 13 effected those power picks. In issue 13 any person with super speed and combat jumping can run right out of your immobs and the slows only effect the recharge componets(only if the power effects recharge) hover also will allow fliers the ability to stay airborne and slowly hover out of reach of your minions. the damage of the sharks is definately greater than mace for pvp

    [/ QUOTE ]

    okay...well...i guess its conventional for pvp... Either way, I can't find many posts where people talk about it, so that is why I want to bring it up. Doesn't seem to be a strong mastermind pvp community here, i want to help change that.
  14. [ QUOTE ]
    leviathan trowin sharks is not unconventional in pvp it is fotm. as the sharks do crazy damage in pvp.

    [/ QUOTE ]

    Well, this is what im basing some of my post from pvp patron

    And the few people I also talked to about it told me to go with mace. The throwing sharks doesn't do THAT much dmg. KB is really where its at.
  15. Since mids doesnt have PVP enhancements yet, I can't post a build from there, but here are screenies.

    Buffs
    Build
    Build with patrons
  16. [ QUOTE ]
    Just took my necro/poison out in the zones the other night for the first time, im definatly not used to playing MMs but they look to have alot of potential.

    I have a few questions for ya, if you dont mind..

    Do you find it tricky to heal your crazy ninjas when they are frantically chasing people down ?

    If you could swap your MM with any other MM combo, would you ? if so what one ?

    what did you aim your set bonuses towards, im guessing some recharge, alot of +hps and a little acc ?

    What is this very unconventional patron power pool you speak of ?

    What travel power did you go with and why ?

    what are your pool powers ?


    Thanks!

    [/ QUOTE ]

    Healing ninjas when they are on the run is a bit difficult with /dark as they have to be on me to be healed. But the great thing about pvp is the travel suppression. When the enemy goes to attack my ninjas catch up with him, as do I, and I have a chance for a heal then. Suprisingly they don't die often. Every once and awhile I put them on Heal (the green icon that stops them from attacking) and bring them back to me to regroup. I also have Combat jump/ hurdle/ Superspeed to keep up with enemies and my ninjas.

    I've played a few other MM and I think any MM played effectively could be a very dominating force in pvp. With all the pets you get with thugs they could do some very lethal dmg. But ive invested over 300 hours on this guy. My first 50 villain. Wouldn't trade him for any other MM prim/sec ever.
    I'm able to solo AVs/EBs, run ouroboros TF solo, and Tank missions if need be.

    I'll take a pic of my Bonuses to show you. I have a huge increase in recovery. Like two staminas. Also about the equivalent of two healths. I constantly run Superspeed, CJ, Sprint, Darkest night, Tactics, Maneuvers, and Shadow Fall and can still pull off a few heals and tar patches. I have some recharge bonuses, but also 7 pts of KB protection. Any chance I get at extra defense bonus I take it also.

    By unconventional patron pool I mean, everyone i've talked to has told to go with Mace mastery for PvP for the web cocoon for the slow/hold and -fly. I instead went with Leviathan mastery for the extra dmg and resistance shield. I six slotted knockout blow (KB) and 5 slotted school of sharks for ranged dmg. Also 6 slotted the shield for resistance and 1 slotted the last hold with acc/hold just for an extra hold. I hate being the MM that can only spam holds/debuffs/Buffs. I want to do some dmg also, and KB does great dmg in pvp.

    I went with hasten (recharge for KB/Holds/Heal) and Superspeed, coupled with combat jump and hurdle. Prior to this build I had flight, but i constantly had a problem with people running from me and not being able to catch up, so I respecd into superspeed. I still have problems with people running away But now I can run up to them and KB them. Usually people run right before they are about to die, and/or try to hit Phaseshift/hibernate. With Superspeed and KB I have gotten a few kills off that I normally would have not. Even killed someone going into the phaseshift motions but KB hit em right before it took effect and no PS for them. I choose CJ over TP foe (kind of a toss up, TP foe would be very useful also) for the extra control to my jumping. Put a LOTG recharge in it. Swift I put a universal IO for stealth.

    Pool powers: Leadership with tactics 5 or 6 slotted for the IO bonuses for to hit buffs, maneuvers has 1 slot with a defense IO that gives KB protection (i think). Hasten/SS, Combat Jump, Fitness. Health is 6 slotted and stamina is 5 slotted.

    I'll post screenshots later. Hope this helped!
  17. Cuz i'm having a blast with mine. Let me tell you, ninja/dark should be the new FOTM. I haven't had a problem with any ATs giving me trouble. Sometimes i'll go 0-0 with a Fire tank. But i've managed to beat a good thugs/pain (gang war is crazy!), robot/traps, ill/storm, and various corruptors and blasters. If anyone needs some good advice for ninja/dark feel free to ask. I also went a very unconvetional patron power pool for pvp.

    Oh and for PVE build, i'll get tells every once and awhile about asking for help with EBs and by the time the owner of the mission gets fully buffed up the EB is usually already dead. Ninjas/Dark ftw!
  18. [ QUOTE ]
    Should be some matches for you this thurs on Test. I'd be willing to see what you got on my ice/SS. But I'm sure someones Mind/psi dom is going to put your mm to shame.

    [/ QUOTE ]

    Maybe im missing something here.. what makes mind/psi dom so good against a MM?
  19. [ QUOTE ]
    you still know Majesty?

    [/ QUOTE ]

    I haven't seen him in a long time. Though my global on my 2nd account is MajestysMomBot. I even have a lvl 48 earth/sonic troller named MajestysMomBot. Ahhh...the good times.
  20. [ QUOTE ]
    Hey guys, good news!

    @Southern has generously offered a bunch of villainside PVP recipes. I'll have a list in a few days.

    Depending on what we end up with I'll prolly work out something like the top five pick one prize from heroside and one from villside.

    So far we have 14 signed up, I expect we'll have the 20 by the time the event takes place.

    [/ QUOTE ]

    Find me in game, and i'll give you some pvp receipes also.
  21. [ QUOTE ]
    [ QUOTE ]
    Is it like 2nd version of Vincent Balmont that cries to be farmed?

    [/ QUOTE ]
    Nope. Posi is good peoples. Always up for a fight and a gg afterward win or lose.

    [/ QUOTE ]

    Thanks smoke! Really the main reason for this thread is to spark some good competition, either for some duels on test, or Justice. I once fought a corr that was in vincent B. We started in cage match, and he started attacking me before 20sec was up. Killed me quickly, and then he quit out. Said he won, so there was no point in continuing, with 8 min left. lol
  22. [ QUOTE ]
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    /psi dom could kill you....=.=

    [/ QUOTE ]

    /psi dom could give him a good fight, but not sure if it can finish the job. Just getting drain psy off put the dom in danger, since the pets are mainly melee. Plus you gotta take tar patch into consideration, and fluffy can play back up healer if need be. He can also nutter most of the -recorvery by not spaming too many attacks for about 20 secs and let the pets keep the dom under preasure. Anyways this is all specultion since I've never seen Posi fight.

    [/ QUOTE ]

    I once went 90% of a match with no recovery dueling a therm corr. Ask dethwing. We are tied though, he's beat me once, ive beat him once.
  23. Well, im obviously up for the challenge. @PositronBot
  24. [ QUOTE ]
    /psi dom could kill you....=.=

    [/ QUOTE ]

    I do have 16% psi defense, and 21% psi resistance...i dont think i would have a problem.
  25. [ QUOTE ]
    As /dark, you're gonna have trouble against any high defense build. Your pets will still hit them, but if you can't reliably land your heal, you're pretty screwed.

    [/ QUOTE ]

    Well I fought a dark/SR scrapper who popped elude twice. With darks to hit debuff and ELUDE, I missed with most all my shots, but I still managed to beat him 3-1. I'm not sure whats higher defense than that? Widow maybe?