PlasmaStream

Renowned
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  1. [ QUOTE ]
    Good news and bad news, badgewhores:

    Good news: I found BP Spirit Masks.

    Bad News: They only seem to spawn attacking Longbow agents in Nerva around the Longbow base.

    This is going to take a LONG time to get. I searched and only found 2 in 5 minutes.

    [/ QUOTE ]

    Thanks for the heads up Taser!
  2. [ QUOTE ]
    Has anyone found a workaround for the current PvP zone badge bugs?

    I have Wanted, Most Wanted, and Agent Provacataer, but I really need disruptor and reinforcements, especially to get Longbow Warden 2. Siren's and Warburg missions haven't yielded the correct badges yet. How about Bloody Bay?

    [/ QUOTE ]

    Disruptor and Reinforcements were working as of sunday night in BB. of course now that I want Wanted, Agent etc, I can't get them
  3. It's never mattered before Lux.

    Also recently. to avoid out leveling content in COV, I had brought in friends as ringers into my Dominators missions. Things were grey to them and they were able to get some of the defeat x type badges.
  4. Just confirming Technofreak working. 4 plaques only. Cap Au Diable only.

    ~The Badge Witch
  5. [ QUOTE ]
    Well....some of the badges are now fixed and others are bugged.

    I just bagged over 100 Fortunata's through missions in BB. No Gladiator

    friend didn't have spider smasher, no badge after 20 missions

    Also no: Wanted etc badges from the missions being completed.

    [/ QUOTE ]

    [ QUOTE ]
    Was this for a villain or hero?

    [/ QUOTE ]

    Hero Side


    [ QUOTE ]
    [
    As far as I know and from what I've heard only Fortunatas and Spider minions inside of missions do count toward these badges. And Spider Smasher is for killing Minions with "Spider" in it's name, not for doing a number of missions.

    [/ QUOTE ]


    I was referring to badges, like Wanted, Vigilante, Agent Provactuer (sp?) that give badges for numbers of PVP missions completed.

    However,

    we were on hero side. using a lvl 15 character to get missions in bloody bay.

    Easily 15 to 20 missions were completed. Which is more than enough with 3 people to attain the Spider Smasher badge for the person that did not have it, due to the large minion count.

    Over 100 fortunata's were taken out with no gladiator given.
  6. Well....some of the badges are now fixed and others are bugged.

    I just bagged over 100 Fortunata's through missions in BB. No Gladiator

    friend didn't have spider smasher, no badge after 20 missions

    Also no: Wanted etc badges from the missions being completed.
  7. [ QUOTE ]
    We need to test to see if Warcry is unlocked from Citadel or Hess.

    It's got to be one of those.

    [/ QUOTE ]

    Its Hess

    Logged on a toon that had done hess, but not Citadel. Got the Warcry
  8. Confirming: Irradiated generates Shivan Destroyer Gladiator

    Edit: Camped in BB overnight to do it =)
  9. I logged in Plas, got 3 of the 4. No Shivan

    I have all the explores.
    Haven't done the meteor mission yet
    Don't have irradiated.
  10. Strange, Sad people....


    how I love thee...
  11. PlasmaStream

    Accuracy

    [ QUOTE ]


    There is no "Accuracy Wrap Around" -- otherwise Blasters with Targetting Drone + Aim + Build Up would never, ever hit, which is not the case.

    [/ QUOTE ]

    Experience tends to differ on this one.

    A scrapper test is fine. Your results assuming all internal enviornments are the same...((we have seen it where they arent...))

    But Blasters continually see this issue with Build Up/Aim/TD et al

    Still believe there is a wrap around with them.
  12. [ QUOTE ]
    [ QUOTE ]
    The badge counts the number of Thorn specific missions completed not the number of CoT in general defeated. So, street hunting for Thorns won't help.

    [/ QUOTE ]
    Ok, but the question was if this badge was bugged.
    Our SG has also experienced this. We've had our bar filled for over a week and nothing has been awarded.

    [/ QUOTE ]

    Anathema got it last night on virtue.

    200 Thorns missions per the badge text.
  13. Thank's Friggin, ill be updating my list under the virtue forums today.
  14. [ QUOTE ]
    [ QUOTE ]
    There is no Shivan gladiator in CoH. There is a Shivan kill badge for 100 of them, though.

    [/ QUOTE ]

    Check out Vidiotmaps:

    List of Gladiators

    It lists the Shivan Destroyer Gladiator. Shivan's only appear in Bloody Bay right? I would guess then that both heroes and villains can get this gladiator.

    [/ QUOTE ]

    It bears mentioning Vidiotmaps isn't always 100% correct.
  15. Abomination Awarded with Synapse's Cohort

    Dont ask me why, just finished the TF and got it.

    Cog and Gearsmasher are a definate as well.
  16. [ QUOTE ]
    [ QUOTE ]
    Probably a dumb question, but if you can get the mongoose badge from gladiator fights with villains that have snakes, couldn't you conceivably get the electrician badge the same way?

    [/ QUOTE ]

    Doesn't sound that dumb to me.

    [/ QUOTE ]

    So anyone up for 34 Gladiator matches H vs V?
  17. [ QUOTE ]
    Research Assistant and Warcry are currently bugged. They will be fixed in a future patch.

    [/ QUOTE ]

    Thank you.
  18. [ QUOTE ]
    Q43: What happens when an SG raids another SG's base?
    A43: The attackers appear at random in the defending base's "Doorway" rooms. Attackers on the same team are supposed to appear in the same place. Sometimes this even works. If killed, the attackers respawn in the same place they came in the first time. Defenders respawn in their base hospital (if there is an intact, powered rez ring) or in the relevant zone hospital. In the latter case, they must then run to the base portal to get back into the fight. The defenders must hold off the attackers for an hour. The attackers merely have to destroy 5 of 6 anchors, or place and defend Disruptor Pylons (only one Pylon can be set per room). If the attackers succeed, they win, and leave with one of the defender's Items of Power.


    So this means they spawn randomly in the doorways? So there is absolutely no way to tell where an enemy will appear in your base to plan a defensive?

    [/ QUOTE ]

    Exactly.
  19. Nice work Frosty....I have some updates now too.
  20. And the point of vigliance is what now? more so than usual its becoming more and more useless.
  21. Ya know, I usually support the devs, and tell others to calm down etc etc etc...but more and more I am having less and less reason to give you guys the benefit of the doubt.

    Between the phase shift thing and now this badge thing..its just pure laziness on the part of the developers because we KNOW that they can be datamined. Most of any respect I had left for the developers is going away slowly.

    I have to agree with one of the posters, stop telling us whats fun and start asking...
  22. hmm /reads Seethe's post/ and here i thought the idea was to be constructive.
  23. being the badge addict I am /points to badge count below/ on a blaster (who sadly will never attain the medicine badges I am a badge addict but not enough to respec medicine into my build for it), Please, I beg of you find a way to allow us to get isolator for those who have characters generated BEFORE issue 2.
  24. Statesman, I am finding through normal gameplay at low levels on a team of 3 to 4 semi balanced, that being 2 blasters and 2 Defenders that Trick arrow glue arrows Duration is about right, most groups are down before the wear off on a team that size, however....

    The duration makes it only viable in 1 of 5 groups. We hit one group of 5 to six mobs and use glue arrow, then I am not able to use it till 5 groups later on the average. While yes there are powers that can be used to buff the recharge speed, I think the innate recharge of 120 seconds is a bit on the longish side. Something more along the lines of 75 Seconds to 90 seconds would line up a little more reasonably, even considering recharge reduction SOs, which I am finding again in normal game play hard to get with the influence game granted alone, powers like hasten, etc...would find it more viable for group to group fights, even every other group would be superior to 1 in 5.

    I can only imagine on an 8 man team, with a higher difficulty setting that the 120 second recharge would be acceptable, and the 30 second duration, which yes, while enhanceable, too short. Most long running Non AV fights last upwards of 1 minute, to 1 minute and 30 seconds on the outside.

    I would request a reconsideration on the recharge timer on this power to bring it more inline to what an average person might find usage for it still bearing in mind the typical powergamer min maxing. 90 seconds probably might be a better time to look at.
  25. Plas is punch drunk from lack of sleep and going to bed,

    but finds that Pillbug is truly a benevolent Dictator and fully supports his Reign

    and well Pez is a very good writer and RPr and takes her lampshade anyway I give it.