Pilcrow

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  1. DARK/PSYCHIC DEFENDER

    CONTROLS: 8 of 9 possibles w/3 AEs
    BUFFS/DeBUFFS: 5 of 7 possibles w/2 AEs
    OFFENSE: 4 of 4 possibles w/1 AEs
    OTHER: 3
    NOTES: THIS IS NOT A CONTROLLER! Really? Why? Because the manual says so? This build has as many controls available as the first two builds AND has a pet. Even mind control doesn't get a pet! Plus the build has a very controller-like feel. Bad news, this pet ain't like the controller pets, soloing gets not so much easier after 32. This is more the slow and steady soloer, where the other two start of really slow and sprint at the end.
    <ul type="square">
    lvl 1a) Twilight Grasp (de)BUFF:HEAL (ae,debuff)
    lvl 1b) Mental Blast OFFENSEAMAGE (single,)
    lvl 2) Subdue CONTROL:ROOT (single,immob)
    lvl 4) Psionic Lance OFFENSEAMAGE (single,)
    lvl 6) Tar Patch CONTROL:SLOW (ae,)
    lvl 8) [pool] Hasten (de)BUFF:BUFF (self,speed)
    lvl 10) Psychic Scream OFFENSEAMAGE (cone,)
    lvl 12) [pool] Hurdle MOVE (self,jump)
    lvl 14) [pool] Super Speed MOVE (self,run)
    lvl 16) [pool] Health (de)BUFF:HEAL (self,hp)
    lvl 18) Petrifying Gaze CONTROL:MEZ (single,hold)
    lvl 20) [pool] Stamina (de)BUFF:HEAL (self,end)
    lvl 22) Will Domination HOLD (single,sleep)
    lvl 24) Telekenetic Blast CONTROL:KNOCK (single,damage)
    lvl 26) Darkest Night (de)BUFFEBUFF (ae,acc/dmg)
    lvl 28) Psionic Tornado CONTROL:KNOCK (ae,damage)
    lvl 30) Fearsome Stare CONTROL:STATUS (cone,fear)
    lvl 32) Dark Servant CONTROL:PET (ae,damage)
    lvl 35) Scramble Thoughts CONTROL:ROOT (single,immob)
    lvl 38) Psychic Wail OFFENSEAMAGE (ae,)
    Not Taken) Shadow Fall (de)BUFF:BUFF (ae,def(invis))
    Not Taken) Howling Twilight (de)BUFF:HEAL (single,rez)
    Not Taken) Black Hole CONTROL:MEZ (ae,phase)
    [/list]
  2. ILLUSION/RADIATION CONTROLLER

    CONTROLS: 8 of 9 possibles w/6 AEs
    BUFFS/DeBUFFS: 7 of 9 possibles w/2 AEs
    OFFENSE: 3 of 4 possibles w/2 AEs
    OTHER: 2
    NOTES: The "solo controller" according to the press. Why, because they get a few damage focused attacks and an extra pet. They trade a lot of control for those things though. Still they're easier to solo pre-32 and post-32 they're good.
    <ul type="square">
    lvl 1a) Spectral Wounds OFFENSEAMAGE (single,)
    lvl 1b) Radiation Emission (de)BUFF:HEAL (ae,hp)
    lvl 2) Blind CONTROL:MEZ (single,hold)
    lvl 4) Flash CONTROL:MEZ (ae,hold)
    lvl 6) Deceive CONTROL:STATUS (single,confused)
    lvl 8) Radiation Infection OFFENSEAMAGE (ae,debuff)
    lvl 10) [pool] Hover (de)BUFF:BUFF (self,move)
    lvl 12) Group Invisibility (de)BUFF:BUFF (ae,def(invis))
    lvl 14) [pool] Fly MOVE (self,fly)
    lvl 16) Enervating Field OFFENSEAMAGE (ae,debuff)
    lvl 18) Phantom Army CONTROL:PET (ae,tank)
    lvl 20) Lingering Radiation CONTROL:SLOW (ae,speed)
    lvl 22) [pool] Swift MOVE (self,run)
    lvl 24) [pool] Health (de)BUFF:HEAL (self,hp)
    lvl 26) Acclerate Metabolism (de)BUFF:BUFF (single,speed)
    lvl 28) Choking Cloud CONTROL:MEZ (ae,hold)
    lvl 30) [pool] Stamina (de)BUFF:HEAL (self,end)
    lvl 32) Phantasm CONTROL:PET (ae,damage)
    lvl 35) [pool] Hasten (de)BUFF:BUFF (self,speed)
    lvl 38) EM Pulse CONTROL:MEZ (ae,hold)
    Not Taken) Superior Invisibility (de)BUFF:BUFF (self,def(invis))
    Not Taken) Spectral Terror CONTROL:STATUS (ae,fear)
    Not Taken) Mutation (de)BUFF:HEAL (single,rez)
    Not Taken) Fallout OFFENSEAMAGE (ae,)[/list]
    EDIT: After input found below trading ACCELERATE METABOLISM for SPECTRAL TERROR. WHY? Buff to Pets post-32 is strong, meanwhile TERROR is still set to scatter mobs instead of cower them. If the MC changes trickle down to the illusion set, prepare to make a hard choice!
  3. FIRE/KINETICS CONTROLLER

    CONTROLS: 8 of 9 possibles w/6 AEs
    BUFFS/DeBUFFS: 9 of 11 possibles w/4 AEs
    OFFENSE: 0 of 0 possibles w/0 AEs
    OTHER: 3
    NOTES: The MOST Controller-y controller. No damage focused attacks at all, but Fire's Side effect of DoT will make pre-32 soloing do-able. Post-32, your pet makes soloing a real possibility, and the Kinetics keeps them jumping for you.
    <ul type="square">
    lvl 1a) Ring of Fire CONTROL:ROOT (single,immob)
    lvl 1b) Transfusion (de)BUFF:HEAL (ae,debuff)
    lvl 2) Char CONTROL:MEZ (single,hold)
    lvl 4) Fire Cages CONTROL:ROOT (ae,immob)
    lvl 6) Smoke (de)BUFFEBUFF (ae,acc)
    lvl 8) Hot Feet CONTROL:ROOT (ae,immob)
    lvl 10) [pool] Hasten (de)BUFF:BUFF (self,speed)
    lvl 12) Flash Fire CONTROL:ROOT (ae,disorient)
    lvl 14) [pool] Super Speed MOVE (self,run)
    lvl 16) Siphon Power (de)BUFF:BUFF (ae,debuff)
    lvl 18) Cinders CONTROL:MEZ (ae,hold)
    lvl 20) Speed Boost (de)BUFF:BUFF (single,speed)
    lvl 22) [pool] Hurdle MOVE (self,jump)
    lvl 24) [pool] Health (de)BUFF:HEAL (self,hp)
    lvl 26) Bonfire CONTROL:KNOCK (ae,damage)
    lvl 28) Transferrence (de)BUFF:BUFF (single,debuff)
    lvl 30) [pool] Stamina (de)BUFF:HEAL (self,end)
    lvl 32) Fire Imps CONTROL:PET (ae,damage)
    lvl 35) Increase Density DEF (single,mez)
    lvl 38) Fulcrum Shift (de)BUFF:BUFF (ae,debuff)
    Not Taken) Inertial Reduction (de)BUFF:BUFF (ae,jump)
    Not Taken) Repel CONTROL:KNOCK (single,damage)
    Not Taken) Siphon Speed (de)BUFFEBUFF (single,buff)
    [/list]
  4. Wanna solo? Want to Control? Annoyed that the Devs find these to be (nearly) mutually exclusive. Well never fear, here I will show you 5 sample builds that will allow you to make a good SOLO CONTROLLER.

    Hope you like it. (Know some of you will hate it.)
  5. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    In addition to dropping missions, what's wrong with allowing missions to be traded between players?

    [/ QUOTE ]
    I like. Might be hard to code, and you'd have to figure out some things related to how story arcs work. But if they could make it happen, I'd love it.

    [/ QUOTE ]

    Fwiw, I hate the idea, unless it goes along with forfeits, in which case, whatever.

    [/ QUOTE ]

    Yes, it goes with forfeits. Only if they complete the mission, your contact is satisfied with your performance. You can continue the arc. If you forfeit, its the same as failing.
  6. /won't fix bugged mission issue, but...

    Here's a comic book persepctive, for what it's worth:

    In the comics, if you get a mission and can't handle it, you don't give it back to the contact - you find a hero capable of tackling it and either team with him - or give it to him.

    In addition to dropping missions, what's wrong with allowing missions to be traded between players? If I can't pull off a mission and I can't or don't want to team it - why can't I give it to another willing hero? How does that hurt the game - he gets the XP and influence after all.

    If they implemented this you could also get some nice networking going in your SG.

    "Hey I just got a mission MADE for someone with invisibility, anyone want it?"
    "Sure, my controller alt just got a kill XXX mission, I log and trade with you!"

    Just an idea.