Pilcrow

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  1. Winners

    <ul type="square">[*]Favorite Contest

    Any contest that can get your character in the comic book.
    [*]Most Helpful Poster

    Pilcrow
    [*]Favorite Redname Quote
    [*]All that crap is grey to me, no XP - Positron
    [*]Favorite Comic Issue

    Top Cow 10
    [*]Favorite PvP Zone

    Siren's Call
    [*]Favorite CoV Zone

    St. Martial
    [*]Favorite Forum Game

    Ask the Newbie
    [*]Favorite Web Article

    Statesman's Strike
    [*]Most Helpful Fansite

    www.vidiotmaps.com
    [*]Favorite Fan Fiction

    The J-Force Thread
    [*]Favorite Fan Artist

    Darkjedi
    [*]Most Helpful Player Guide

    The Incomplete and Unofficial Guide to /bind (1.1) By Curveball
    [*]Favorite Base Item

    Teleporters (not raid)
    [*]Favorite NPC Dialog

    I assure you my good man Nemesis is most definately down with the street. Word up my homey as it were.
    [*]Favorite Player Quote

    *nerf* Darn! Oh well.. I will just have to rebuild. Ah.. this works *nerf* Darn it.. well I will rebuild again.. oh this might *nerf* Grr.. this is getting annoying.. rebuild agai- *nerf* I wasn't even finished rebuilding the las- *nerf* But.. *nerf* I *nerf* ......*nerf* *nerf* *nerf* - Miss Kitty
    [*]Favorite Player-Run Event

    Tanker Tuesday
    [*]Favorite Emote

    walllean
    [*]Favorite Fansite

    vidiotmaps.com
    [*]Favorite Forum Poster

    Friggin_Taser
    [*]Favorite Gladiator

    Hercules Titan
    [*]Favorite AV/AH

    Dr. Vahzilok
    [*]Favorite Costume Part

    CoV Style Capes
    [*]Favorite Temp Power

    Jetpack
    [*]Favorite CoH Zone

    Striga
    [*]Favorite Contact

    Radio
    [*]Favorite Signature Character

    Ghost Widow
    [*]Favorite Badge

    Kill Skuls
    [*]Coolest Looking Power Animation

    Rise of the Phoenix
    [*]Favorite Event

    Halloween
    [*]Favorite Story Arc

    Freakolympics
    [*]Favorite Zone Area Music

    Pocket D (Copper District Remix)
    [*]Favorite PvP Villain Group

    X-Patriots
    [*]Favorite PvP Supergroup

    Have a Nice Day
    [*]Favorite Villain Group

    Fallen Legion
    [*]Favorite Supergroup

    Legion of Valor
    [/list]
  2. The post where I put this was pulled, so...

    Hopefully, people will update this WIKI-style with better links or links to things I am not able to help you with, but here's a starter...

    Favorite Contest<ul type="square">[*]2nd Anniversary Sweepstakes = You can win all kinds of nifty stuff just for logging in. Prized given away every day in April.[*]Film Festivals = (Thats the 2nd, here is the first) Create a short film about CoH and win a prize. [*]Halloween Costume Contests = (That's the 2nd, first one here) Dress up like your CoH hero, take some pics, win a prize.[*]Any contest that can get your character in the comic book = Well, there's been a lot of them that can result in this. But a cameo in the comix is tres cool. [/list]
    Most Helpful Poster<ul type="square">[*]Screwloose = Known for: "I am not young enough to know everything."[*]Circeus = Known for: Incredible number crunching, a couple of nice utilities for CoH including a demo analyzer[*]Pilcrow = Known for: blasphemous avatars, sucking because he's an illusion controller, obseqeously kiss-[censored] posts like this one, tpyos[*]Catwhoorg = Known for: being a catwhoorg (whatever that is), a sense of humor, common sense[*]Marut = Known for: being helpful in the game where it actually counts[*]Clintonian = Known for: Being incredibly helpful as we all tried to learn about CoV, wearing a cowboy hat with spandex[*]Frost = Known for: Being one of the first, politest and often most accurate answerers to most question posts, hot avatars of cool females[/list]
    Favorite Redname Quote<ul type="square">[*]Wheeeeee! - Positron = Click link, read subject, re-read quote, laugh, vote[*]Soon - All Rednames = Soon is when every new feature that is not coming in the next issue is coming. Soon can mean in a patch right after the current issue (an inherent for Defenders), or much, much later (bases), or never (skills system).[*]All that crap is grey to me, no XP - Positron = Again, it's worth reading the link. Posi also used a similar phrase to tuant villains during Statesman's strike[/list]
    Favorite Comic Issue<ul type="square">[*]Top Cow 6 [*]Top Cow 8 [*]Top Cow 10 [*]Blue King 12 [*]Dark Horse 1 [/list]
    Favorite PvP Zone<ul type="square">[*]Bloody Bay - Main goal is to gather meteor pieves and put them in a bunker to gain temp powers[*]Siren's Call - Main goal is to defeat NPC and PCs of the opposite faction to gain control of the zone and bounty[*]Warburg - Can fight not only the opposing faction, but also your own. Zone game is a missile code hunt to gain temporary missle powers.[*]Recluse's Victory - Doesn't exist yet, but you can read up on it in the third paragraph of this article.[/list]
    Favorite CoV Zone<ul type="square">[*]Cap Au Diable [*]Nerva Archipelago [*]Sharkhead Isle [*]St. Martial [/list]
    Favorite Forum Game<ul type="square">[*]Showdown at the Litterbox = Started as a showdown between two catgirl posters, became...well, I really can't say for sure. Sometime a thread full of non-sequitors, sometimes it makes less sense than that.[*]AASQ/Son of AASQ = Q) What is AASQ? A) A secret government agency that uses forum posts to determine if people are are commies Q) If they believe your answer will they be afraid to click the links?[*]Say something nice about the person above you = self-explanatory, but I can't find it[*]Ask the Newbie = Basically, you could get a funny (or weird or bad) answer from a clever newbie poster: Angus_McKenzie[/list]
    Favorite Web Article<ul type="square">[*]Statesman's Strike [*]The Legacy of Heroes [*]Freedom Corps Help Make Holidays Merry [/list]
    Most Helpful Fansite<ul type="square">[*]www.vidiotmaps.com = Maps of Paragon City, maps you can use IN GAME. Ever get lost in Perez Park? Go. Download. Get Maps.[*]www.nofuture.org.uk - Red Tomax = Site down. The numbers. The real numbers behind the powers. Amazing! [*]www.cityinfoterminal.com = Bagdetracking site[/list]
    Favorite Fan Fiction<ul type="square">[*]On Melodius Wings by Krickette [*]The Rush by Plasmastream [*]The J-Force Thread [*]Burning Brawler by BurningBrawler32 [/list]
    Favorite Fan Artist
    Just doing board profiles for now, but maybe these artists can point us to a nice spot to see their portfolios
    <ul type="square">[*]GillBates [*]Celtic_Bolt [*]Darkjedi [*]Kaktos [*]Veikira [/list]
    Most Helpful Player Guide<ul type="square">[*]R_M's Comprehensive XP Gain/Debt Loss Guide v6.0 = Tells you everything you need to know about gaining XP, even PLing techniques.[*]The Incomplete and Unofficial Guide to /bind (1.1) By Curveball = Still one of the best guides to bind out there, and when it first came out, it was like manna from heaven.[*]Khaiba's Mastermind Numeric Keypad Binds = Managing Henchman can be a challenge, but this guide helps.[*]Arcana's Guide to Defense v1.3 by Arcanaville = Not only explained DEF to the users well, but some argue that it was a big help in getting the devs to deliver DEF scaling[*]Bill Z Bubba's Performance Guide Rev 2.0 = Having troule getting your computer to run CoH well? This is the guide for you.[/list]
    Favorite Base Item<ul type="square">[*]Teleporters (not raid) [*]Inspiration Despenser [*]Auto-Doc [*]Worktable
    [/url][/list]
    Favorite NPC Dialog<ul type="square">[*]Where's those TPS reports? [*]Tarantula: What the heck does 'Harmonic Chronomitron' even mean? Fortunata: Man, I joined Arachnos because I couldn't afford a good education. Why are you askin' me? Fortunata: Well, that and the shooting people. Tarantula: True. The shooting people is pr [*]I assure you my good man Nemesis is most definately down with the street. Word up my homey as it were. [*]Ok before we go into the hostile territory, does everyone have their buddy? [*]I only sought to turn a man into a metal-encased juggernaught of destruction powered by the unknown properties of a mysterious living crystal. How could this have all gone wrong? [*]I hate mad scientists. [*]Cor Leonis Force(CLF): I know this stuff is the key to our power and all, but I still say it just tastes weird. Cor Leonis Marksman (CLM): What do expect it to taste like? Strawberries? CLF: Actually, that would be kinda nice. CLM: Are you serious? Strawb [/list]
    Favorite Player Quote<ul type="square">[*]You have been diversified! - Synfoola [*]*nerf* Darn! Oh well.. I will just have to rebuild. Ah.. this works *nerf* Darn it.. well I will rebuild again.. oh this might *nerf* Grr.. this is getting annoying.. rebuild agai- *nerf* I wasn't even finished rebuilding the las- *nerf* But.. *nerf* I *n [*]wwwwwwwssssssdddwwswd - everyone [*]Can't we all just get along? Why grief when you can leech! - Ishmael [*]Statesman's nerfs are like getting my car fixed and finding out they replaced my muffler with a live Ethiopian baby. - Friggin_Taser [*]COH IT WELL BE GONE TO THE AMERICANS!! - UniqueDragon [/list]
    Favorite Player-Run Event<ul type="square">[*]Tanker Tuesday [*]Praesidium Herolympics [*]Intern Battle Royales [*]Fight Night, Golden Giza [*]AFBL [/list]
    Favorite Emote<ul type="square">[*]walllean [*]ledgesit [*]drumdance [*]laptop [*]smack [*]panhandle [/list]
    Favorite Fansite<ul type="square">[*]vidiotmaps.com [*]www.nofuture.org.uk/coh/ [*]cityinfoterminal.com [/list]
    Favorite Forum Poster<ul type="square">[*]Clintonian = Known for: Being incredibly helpful as we all tried to learn about CoV, wearing a cowboy hat with spandex[*]Friggin_Taser Known For: Recent Resignation, Haiku Debates, Tanking for the devs[*]Pilcrow = Known for: blasphemous avatars, sucking because he's an illusion controller, obseqeously kiss-[censored] posts like this one, tpyos[*]UncleBob = Known for: Funny posts, someohow getting away with saying things others could only dream of posting[*]Angus_McKenzie Known for: The Ask a Newbie thread, helping out in the questions forum[/list]
    Favorite Gladiator<ul type="square">[*]Shivan Destroyer [*]Hercules Titan [*]Archmage of Agony [*]Caliban [*]Freak Tank [/list]
    Favorite AV/AH<ul type="square">[*]Tyrant [*]Infernal [*]Dominatrix [*]Nemisis [*]Dr. Vahzilok [/list]
    Favorite Costume Part<ul type="square">[*]Cat Ears [*]CoV Style Capes [*]CoH Style Capes [*]Fishnets [*]Male, bottoms, bare [/list]
    Favorite Temp Power<ul type="square">[*]Warwolf Whistle [*]Rune of Warding [*]Snowballs [*]Jetpack (any) [*]Nemesis Staff [*]Anti-Infected Serum [/list]
    Favorite CoH Zone<ul type="square">[*]Croatoa [*]Striga [*]Founders Falls [*]Talos Island [*]Dark Astoria [*]Steel Canyon [/list]
    Favorite Contact<ul type="square">[*]Radio [*]Doc Buzzsaw [*]Diviner Maros [*]Seer Marino [*]Maria Jenkins [/list]
    Favorite Signature Character<ul type="square">[*]Ghost Widow [*]Manticore [*]Positron [*]Sister Psyche [*]War Witch [/list]
    Favorite Badge<ul type="square">[*]Isolator [*]Kill Skuls[*]Pwnz [/list]
    Coolest Looking Power Animation<ul type="square">[*]Rise of the Phoenix [*]Propel [*]Thunderous Blast [*]Nova [*]Eagles Claw [/list]
    Favorite Event<ul type="square">[*]Winder Lord [*]Valentines Day [*]Halloween [*]Rikti Invasion (CoH Beta) [*]Statesman's Strike (CoV Beta) [/list]
    Favorite Story Arc<ul type="square">[*]Oh Wretched Man [*]Freakolympics [*]World Wide Red [*]Doc Buzzsaw [*]Unity Plague [*]A Hero's Hero [/list]
    Favorite Zone Area Music<ul type="square">[*]Dockside, Port Oakes [*]City Hall, Atlas Park [*]Williams Square, Founders Falls [*]Pocket D (Copper District Remix) [*]Haven, Cap Au Diable [*]Blyde Square, Steel Canyon [/list]
    Favorite PvP Villain Group<ul type="square">[*]Lords of the Dead [*]Have a Nice Day [*]Twilight Avengers [*]Original Sin [*]X-Patriots [*]Freaks Reunited [/list]
    Favorite PvP Supergroup<ul type="square">[*]Have a Nice Day [*]Twilight Avengers [*]Lions Den [*]Freaks Reunited [*]Tribute [/list]
    Favorite Villain Group<ul type="square">[*]Fallen Legion [*]Corruptors of Paragon [*]Feline Domination [*]Galactic Empire [*]Jaded Angels [*]Doom Syndicate [*]World Wide Evil [*]Rogue Isles Mercenary Army [/list]
    Favorite Supergroup<ul type="square">[*]Angry Angels [*]Legion of Valor [*]Paragonian Knights [*]Team Debt Cap [*]Babes of War [*]Paragon City search and Rescue (PCSAR) [*]Jagged Legion [*]Legion of Catgirls [/list]
  3. [ QUOTE ]
    [ QUOTE ]
    *"The Deal" is the original concept that if you want to deal damage, your ability to withstand incoming damage is reduced and vice versa. The better you do the one, the less you are able to do the other.


    [/ QUOTE ]

    What about Brutes? Or Dominators?

    Brutes have both. Doms have neither.

    [/ QUOTE ]

    Brutes seem to have the same exemption that Scrappers got.

    As for Dominators risk/reward, keep in mind that protection you can provide to your whole team counts more than protection that only helps you, as does AE count more than ST damage. Dominators have a primary that is the best team protection available (with pet!) and a secondary with some noteworthy AE. Plus, they are getting some kind of boost in I7, which means the devs feel they may have underpowered them.
  4. [ QUOTE ]
    [ QUOTE ]
    Every AT is better off than most of its proponents portray it to be, and every AT could use more attention than the devs have time to give. Such is life.


    [/ QUOTE ]

    Actually most of us in Scrapper-land think Scrappers own.

    We just want the devs to move us from near perfect to perfect so all you other rabble base will belong to us.

    [/ QUOTE ]

    Yeah, Since Issue 2, Scrapper's main problem is GETTING dev attention.

    Don't worry regen scrappers.
  5. [ QUOTE ]
    Here is the deal:

    Statesman came into the Tanker forum after Issue 2 and APOLOGIZED for ignoring Tankers.

    Issue 3 came and a few items were fixed like movement while in unstoppable and Tanks were OVER buffed in ways that we did not ask for.

    Tanks gave VERY good ways to improve us without being overpowered and now we got ignored again.

    Next came the Issues 4, 5, 6 and ED which in many ways not only unwound all the Buffs from Issue 3 they put us lower than Issue 2 in damage and defense.

    So many of the older tanks have a history of what happens in the gameplay when the entire game is about damage and you do less than anyone else and if you have defenders and control - you don't need tanks.

    What happens is a slow bleed to other ATs.

    Tanks are common early on but by the time you get to the 20's they are much less so. Why? Boredom. Damage is low and they level slow once out of the teens.

    Tanks haven't been ignored, they have had the entire concept and gameplay switch from under them. They took MANY of the Tank suggestions and put them in Brutes. This makes tanks angry.

    [/ QUOTE ]

    And this only happened to tanks? Look at your controller brethren, almost the same story. Suggestions by the community ignored, now overbuffed in ways we didn't ask for, yada yada yada.

    And, frankly, is that treatment worse than the Blasters who have had their secondaries acknowledged as sub-par for over a year and to date have received two tweaks, both unrelated to the secondaries.

    Or Defenders, with a role-blur problem since beta, still unacknowledged, let alone unresolved.

    Every AT can tell a sad tale of dev misbehaivor if they want. And they all think the way they were mistreated (neglect, promises but no fixes, fixes but the wrong ones) is the worst possible form of mistreatment.

    It's the culture of victimization live on-stage in the CoH Forums.

    Every AT is better off than most of its proponents portray it to be, and every AT could use more attention than the devs have time to give. Such is life.

    The devs react better to constructive ideas, especially ones that take neighboring ATs into account, than to claims of favoritism - even accurate ones. People should spend their energy differently, either constructively - or if nto constructively in playing the game instead of ranting on the boards.

    IMO.
  6. [ QUOTE ]
    [ QUOTE ]
    heh
    Criket Avatar

    I didnt make this.. I found it

    [/ QUOTE ]

    Heh. That's terrific.

    cheers,
    Arctic Sun

    [/ QUOTE ]

    I found this cool-ish robo-cricket on a goole search.
  7. [ QUOTE ]
    Thank you CuppaJo for that lovely introduction

    And hi everyone! Many exciting times lie ahead and I'm happy to be here with you all.

    An avatar contest is an excellent idea. Help this "newb" out and give me your ideas... just post your avatar here and I'll pick one out. And just an FYI-my name is based off of the bug-not the sport.

    And thank you again for the warm welcomes.

    [/ QUOTE ]

    A little slow off the mark, but welcome.
  8. Every AT thinks it is getting short shrift. 3/5 have to be wrong about that.
  9. Pilcrow

    Bodyguard

    [ QUOTE ]
    [ QUOTE ]
    Sounds like a much need hand in the MM's direction

    [/ QUOTE ]

    Sounds like something Tankers should also be able to for their team.

    [/ QUOTE ]

    QFT
  10. [ QUOTE ]
    I would, but two things:

    1. It would only ever be able to show the stats for a single defense/debuff value at one time. You'd never be able to compare, say, defense and debuffs. Every graph would look pretty much the same.

    Defense vs Debuffs

    2. Pilcrow's hosting it, and I don't want to bug him about uploading another version of it.

    [/ QUOTE ]

    Send me a PM any time you want to update it Quizzles, I'll be glad to post new &amp; improved copies.
  11. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [*] Increased Defender’s Freezing Rain Slow debuff.
    [*] To make it better than the Controller’s version. Defender’s increased more.

    [/ QUOTE ]
    So, if it's "by design", it's "bey design as of I5 or later".

    [/ QUOTE ]
    I'm not sure if I'd trust the patch notes. They seem to be maintained by NCSoft, not Cryptic, and as a result seem to be subject to some severe inaccuraries and people thinking that they're working for the best intentions, even if that's not really the case.

    EDIT : yes, I'm griping about the NCSoft web team... on their forums. They've got good folks and bad folks, I assume, like everywhere else, but their patch notes so far have really not been too well done.

    [/ QUOTE ]

    Well, Statesman was personally involved in the development of the new "explaining why" patch note explanations for Issue 4. Here's his post about the patch note explanation format on 4/28/05. I4 went live May 4th, about a week later.

    Of all the patch notes ever released, the I4 patch notes got the most attention from Statesman (or at least the most attention that he publicly discussed). And that's the patch from which this note was taken.
  12. [ QUOTE ]
    [ QUOTE ]
    You compared more than damage scalars, you spoke of sustained damage, noting that a Kineticist could sustain his max damage and the blaster could do it only when BU and AIM are up. That's a damage over time analysis, that you clearly indicated was in the favor of KIN.

    Later, you claimed not to be looking at damage over time.

    [/ QUOTE ]

    When you read the word damage, you think damage over time. That's fine, but that's not what I meant by it. When I compared sustainability, I said that the kinetics could maintain his damage indefinitely in comparison to the blaster, who could only keep his numbers that high while both Build-Up and Aim were active. Since all of my numbers only accounted for adjustments to damage-per-hit, I thought it would be painfully obvious what I was talking about. I don't assume my audience is stupid.

    Frankly, you're reading what you want to read, not what I wrote. Start off with the assumption that I said exactly what I intended to, and you'll be on the right track.

    ~Gabriel

    [/ QUOTE ]

    No, it's words like sustain and indefinitely that bring in the time element. Words YOU are using, not me.

    And I think you must assume your audience is stupid if you think they won't see though such transparent attempts to pretend that you were not drawing a comparison of damage over time when you used such words.

    Simply speaking, you are making it entirely clear that you are not interested in any kind of realistic/balanced analysis of a kin/sonic to a blaster, and have gone so far to attack the legitimacy of DoT analysis, tell people to go make another threads, and now a none-too-veiled implication that people who don't agree with you are stupid. All in reaciton to people who insist on giving a fuller picture of how the two stack up.

    That's a clear sign of a person with an agenda as opposed to someone who wishes to seek truth.
  13. As you know, I don't share you level of dissatisfaction with the curent state of Defenders, but we have common ground in that we think they aren't getting a fair shake now and that needs to be corrected.
  14. [ QUOTE ][*]_Castle says : "Looking at the power [slows], your observation is correct. It seems to be by design, though I've added it to my list of things to be reviewed."

    Has this been reviewed? If so, what was the result and reasoning? If not, what's the relative schedule of it being looked at (pre-i7, i7-i8, Soon, post-Second Ice Age, when geko makes his PM available again)?

    [/ QUOTE ]

    Just wanted to point out the notion that slows are better for controllers "by design" seems to indicate a reveral in direction from the I4 patch notes, which say...

    [ QUOTE ][*]Increased Defender’s Freezing Rain Slow debuff.
    <ul type="square">[*]To make it better than the Controller’s version. Defender’s increased more.[/list]
    [/ QUOTE ]

    So, if it's "by design", it's "bey design as of I5 or later".

    [ QUOTE ]
    Clear Mind's current animation clocks in at 3.1 seconds. This makes the power dangerous if not deadly to use as a cure or quick preventative power.

    [/ QUOTE ]

    QFE

    [ QUOTE ][*]_Castle_ says : The point you want to make here is that a Controller Secondary power is outperforming a Defender Primary power. We are aware of that and want to correct it at some point in the future.

    [/ QUOTE ]

    Aren't the heals kind of a no-brainer here? Is there some technical reason those can't be lowered to the 80% they should be instead of 88%? Just that and a reversion to I4 design for slow alone would be some pretty significant progress for most sets.
  15. You compared more than damage scalars, you spoke of sustained damage, noting that a Kineticist could sustain his max damage and the blaster could do it only when BU and AIM are up. That's a damage over time analysis, that you clearly indicated was in the favor of KIN.

    Later, you claimed not to be looking at damage over time.
  16. [ QUOTE ]
    I was comparing damage scalars...which is to say, damage-per-hit, not damage over time.

    [/ QUOTE ]

    [ QUOTE ]
    .... Yes, you're reading that correctly. You'll be doing, sustainably, the same damage that the Blaster can only do with both Aim and Build-Up; both of which are only up about 1/4 of the time.

    [/ QUOTE ]
  17. [ QUOTE ]
    In any case, Pilcrow's talking about how Kinetics isn't as good as other defenders at preventing incoming damage from killing you IF the enemies are powerful enough that Kinetics/'s heal and debuffs aren't enough to keep the team from dying before they can use the uber damage buffing to wipe out the spawn.

    In those cases, another Defender with more powerful team damage mitigation would be better.


    [/ QUOTE ]

    Indeed. And there's a world of difference in how well Kinetics can debuff pre and post fulcrum. All the debuffs before that point are 1 on 1. If you're having trouble surviving the spawn, a Kinetics is the last defender you want to recruit, minimum protection. But if you're surviving the spawn well, no-one else can augment your offense better.

    Kinetics/Sonic is a fabulous offender build, and post-32, its as much offense as anyone could want. That's reason enough to roll one. There's no need to go overboard to make the case for rolling one, there are enough good reasons.

    I'd put calling offense defense, glossing over the limitations pre-32, and ignoring relevant factors in a comparison to blasters into "going overboard". That's my only qualm with this whole thread, whose essence (Kin/sonic is a VERY nice build) I completely agree with.

    [ QUOTE ]
    You seem to be talking about how Kinetics/ is superior to those defenders when the team has enough surviveability already (including what Kinetics/ provides) to where the damage buffing can actually kill the spawn before damage over time becomes a factor.

    By Pilcrow's definition (I believe) he's excluding your ideal situation for Kin/. He's not arguing that damage can't be mitigation, just that damage is only mitigation if you can survive long enough to use it as mitigation, as I said.

    [/ QUOTE ]

    I'm not sure I'm exclusing the ideal situation, I'm just against calling it defense, much the way many are against calling range defense. Fast kills mitigate damage, but that doesn't make them defense. You have to draw line betwee the two concepts somewhere or you can't speak intelligently. By the definition used here, Blasters have the best defense in the whole game.
  18. [ QUOTE ]
    Actually, Pilcrow, I am indeed saying that Offense = Defense. Blasters know this intuitively - defeating something before it has a chance to inflict damage is often better than defeating it more slowly without risk.

    In case you need proof, compare pre-18 claws and broadsword scrappers. You know the rest.

    ~Gabriel

    [/ QUOTE ]

    Now you're just getting silly. Just because one side effect of good offense is damage mitigation via defeat doesn't make offense and defense equivalent concepts. My anithistamine may causes drowsiness, that doesn't make allerest a sleeping pill.

    Sometimes offense &gt; defense, sometimes defense &gt; offense, but never are they exactly the same thing. Offense does not protect you from incoming damage. Defense does not defeate foes.

    It's grand you like offense heavy tactics. Get them before they get you is a perfectly valid play strategy. But it doesn't make defense = offense.

    In case you need proof, compare a tanker or controller soloing an AV to a Blaster doing it. You know the rest.
  19. [ QUOTE ]
    [ QUOTE ]
    It's pretty weak at protecting teammates. Heals them well, but that's far from complete protection.


    [/ QUOTE ]

    You must be joking. This game is about damage - offense truly is the best defense. With Speed Boost, Siphon Power, and Fulcrum Shift (with Transference from time to time), a kinetics is arguably assuring the success of his team in ways unachievable by any other support character.

    It all depends on how you define defense, I suppose. Whether defended or buffed, the end goal is to kill things before they kill you. I'd rather kill things faster than kill them at the same speed more safely.

    ~Gabriel

    [/ QUOTE ]

    OK, if you're going to take the "Best Defense is a Good Offense" line, then we're turning protection and defense into semantically null words. Offense != Defense. Killing things quickly may be a great strategy to pursue, but it doesn't turn offense into defense.

    Fulcrum can take a huge dent out of an entire spawn's offense. I think we're pretty well in agreement about how powerful a post-fulcrum KIN is.

    Pre fulcrum
    [*]Great Heal[*]Siphon Power decreases 1 MOB by 25%[*]A decent KB aura, if you can risk melee[*]Slow one opponent[*]Mez protections/limited RES that can't be kept up on a team[*]End drain a single foe

    Compare that to any other Defender, there's just no comparison. KIN offers less protection than any other Defender set - which is perfectly appropriate for what it's built to do.

    "I'd rather kill things faster than kill them at the same speed more safely" is a perfect motto for KIN. KIN provides very little on the safety side for a Defender set. It speeds up offense, and offers minimal protection for a buff/debuff set. That doesn't make it bad. But it does make my quote above quite true.
  20. [ QUOTE ]
    Pilcrow, I don't think my presentation was all that off.

    [/ QUOTE ]

    Well, your pre-fulcrum analysis was.

    [ QUOTE ]
    All in all, what I was attempting to underline was the fact that this combination can do everything (except AoE damage, really).

    [/ QUOTE ]

    It's pretty weak at protecting teammates. Heals them well, but that's far from complete protection.

    [ QUOTE ]
    It has the staying power of a regen scrapper

    [/ QUOTE ]

    Hyperbole

    [ QUOTE ]
    the damage of a blaster (or nearly)

    [/ QUOTE ]

    When solo post fulcrum. On a team a fulcrumed blaster will outpace them significantly.

    [ QUOTE ]
    and the team-buffs and utility of a radiation defender to boot.

    [/ QUOTE ]

    MORE utility than a RAD (but less control/debuff)

    [ QUOTE ]
    To be honest, the whole thing was a bit tongue-in-cheek. I assumed that much of my audience would already be in the know, so I figured I might as well have fun with it. Truth be told, kinetics defenders are tank-mages, and I'm tired of people denying it.

    [/ QUOTE ]

    Yes, they can join the club:
    [*]Spines Scrappers[*]Ice Blasters[*]Fire controllers[*]Kin Defenders &lt;---Just added at the request of Gabriel
  21. [ QUOTE ]
    You missed the real reason to make a Kin/Sonic:

    So I can put one on the team with my Blaster and get all the bonuses with a 50% higher Brawl.

    [/ QUOTE ]
    And a higher cap to boot!
  22. Kinetics sonics is a very nice build, but...

    <ul type="square">[*]"a self-speed buff that lets you nearly perma-Hasten" - Requires double-stacked Siphon Speed to get a near hasten (5/7) boost. Also requires SOs to double stack this.[*]"Let's compare our prospective kin/sonic to an electric blaster AFTER buffs/debuffs are accounted for" - Ummm, why not compare to a sonic blaster for the most reasonable comparison? Electric is the lowest damage set AFAIK.[*]"Now let's pad our test by assuming that Siphon Power is only being applied twice - which is easy to achieve after you get Siphon Speed at level 6." - Siphon speed is only a 25% boost until you get SOs. I think you'll need some Rech DOs in Siphon Power on top of Siphon Speed to keep this double stacked.[*]"So, for the kin/sonic: 0.65 x 2.45 x 1.15 = 1.831. For the blaster: 1.00 x 1.95 = 1.95. Hmmm. So, your sustainable damage as a kin/sonic defender - that is, your personal sustainable damage - is within a hair's breadth of the blasters. And this is before level 32 and Fulcrum Shift" - Only if you ignore that it takes 15-20 seconds to get double stacked Siphon Power, and that you are spending 2/15 seconds casting siphon Power and 2/30 seconds casting Siphon Speed. That's 3/15 of 1/5 of your cast time going to buffing yourself. Which makes the 1.831 much more like 1.465. A little less, actually, when you take into account the first 15 seconds of each combat being done without double-stacked Siphon Power.[/list]
    Your post-fulcrum analysis is close enough to reality that I shan't quibble with it, other than to note that the Blaster's judicious use of his "nova" over the next 8 levels while the Offender is busy getting it/slotting it up will make up for some of that supposed gap in sustained damage.

    Another thing worthy of note is that you need to close to melee to cap yourself with fulcrum - which means that the Blasters melee is more relevant than your time spent discussing it would imply.

    I would concur that there is no Offender build better than a KIN/SONIC. But it doesn't really begin to push the envelope before 32, and will not really exceed most Blasters in a fair comparison until 38-40, which isn't to far from where a Blaster starts to get a hold of some protection via APPs.

    I'd encourage people to roll one, they're fun, but your presentation is a bit skewed, making the Offender seem more effective than he really is and the Blaster less effective than he really is when they both take the same kinds of risks to max their damage potential (closing to melee for at least part of the combat, for example).
  23. [ QUOTE ]
    Yes, there was a typo in the description of a blaster power that is now fixed.

    There ya go, bug fix!

    [/ QUOTE ]

    Pilcrow casts Redname_Post at Cynicism
    Cynicism takes 1 HP
    Cynicism casts Witticism at Pilcrow
    Pilcrow takes 1000HP
    Cynicism has defeated Pilcrow
  24. [ QUOTE ]
    Hell, I'd take one that mildly gives a [censored] about the AT.

    [/ QUOTE ]


    Well, _Castle_ meets that standard at least:

    [ QUOTE ]

    RE: Fix the Blaster in the fewest possible moves
    I like a number of the ideas you present. Many simply won't happen, for a variety of reasons, but some are quite doable. When I get out of my current mountain of work, I'll re-read this and try and implement some of it.

    [/ QUOTE ]

    Not just an acknowledgement that change needs to happen, but an announcement of an intent to actually implement some suggestions. That's more than Tankers and Defenders have gotten so far, and they're both clearly hurting as well (albeit, not as long).
  25. The post you are responding to is a suggested format for summarizing a thread of buff suggestions much the way we kind of have a standard format for "issues" threads.

    The list of reasons is not meant to encompass all goals I personally find reasonable, but all goals members of the Blaster community find reasonable. By attaching your suggestion to certain goals, you make it easier for the devs to find the suggetions that match their goals. If they look at the goal list and think "I agree with goals B, D, and F", then they can focus in on suggestions that include B. D, and F in their goal list. If they also think "E is NEVER going to happen", they can skip right by suggestions that include E.

    Since we, as players, can't know which goals the devs will and will not embrace, nor can we all agree as to which goals are the right ones, the best we can do is state our goals, state our suggestions and link the two so the devs don't have to read every single suggestion in order to get to the suggestions that align with THEIR goals.

    My personal goals are suggestions are listed in the link in my siggy. But we're trying to figure a way to summarize the entire communities input so the devs can use it without being overwhelmed by the sheer volume of it.