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Posts
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Joined
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If I am home by then I'd like to join in. Where do we start?
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I can't make it tonight, but good luck if you do try.
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Thanks for setting it up DB. I was beginning to think I would miss out after last night. Great fun, even the surprise respawn on top of us.
Now I need to do it all again on villains... -
Not quite everyone got the badge. No matter how hard I tried I couldn't get on a team and I couldn't cause enough damage on my own to get the badge. Maybe tonight. I still need both the monster badges.
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Need the badges on my Tank. Stone Pharoah. See you in Dark Astoria.
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Granite + Rooted + Speed Boost from a friendly buffer means you can move at normal 'walking' speed, but you still have -Acc and -Dam, so you don't hit much, don't hurt much when you do and then run out of End. - Recharge cancels Hasten so unless your frienldly buffer has Acc Metabolism your attacks are so slow the mob looses interest. If you have AM or Mud Pots the End drain issue is still there.
Swift does not work with Granite or Rooted, and TP only works when you can see where to point the reticule. TP also speeds up the loss of End, so all in all Granite is as much a pain as it is a blessing. I have stood up to a mob of +5's and survived, but the rest of the team had to kill them. Very hard to solo or PvP with Granite. -
Every time I rob a bank, I get killed by the hero (Well nearly every time). They are ignoring my pets and targeting me, even if the bots are blocking a doorway between us.
Is this right or is this a bug? -
If I am at home I would like to join in. Stone Pharoah is a Lvl 35 Stone/SS tank. I might have a friend who would like the badges too.
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Minerals will not run with Granite armour. Mudpots and Rooted are the only others in the set that will. Rooted is good for the healing and the protection it offers. Add it to the chain before you teleport, in both PvE and PvP.
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Thanks for all the help. I have obviously got to get Teleport next, and try to keep Rooted on as much as possible. Played tonight for the first time since starting this thread. It is a quick stun that causes it, and Rooted seems to stop it.
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Against Nemesis, I had Rock and Brimstone on, but it has happened with Granite on in PvP. The trouble I find with having Granite and Rooted is that it makes me so slow I can't get to the fight before it's over.
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I haven't noticed any red text showing why, I did create a new tab just for damage text but it didn't show any stuns that I remember, and no ... turned off your armour type messages.
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Stone/SS tank. I first encountered it in a friendly PvP with a mate. I assumed it was his Undead maisma things that was doing it. Mostly I have been at full or near full endurance, so it is definately not that.
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I haven't played my Tanker much since I7, but when I do I have noticed that my armours keep turning off after I meet a mob. Usually I get this when fighting Nemesis, but it has happened with most enemies. The first few hits drop all the toggled armours at once, and I can't see why. When soloing it is not a problem as I don't fight big groups, but when teamed it is quite annoying. I haven't been out of debt since I7.
Any ideas why?