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Posts
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Joined
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Ah great! Thanks for all the replies and help so far (and the guide)! Definitely been useful in catching me up on things!
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Heh! Thanks for the replies so far folks. I've puttered around with Necromancy mostly. I have tried a Mercs, but that character is like level 8, so does not really count. None of my MMs had gotten past 25 before I had taken a break from CoH and since I got back I've mostly worked the brute end of the street.
RP wise, I can come up with almost any excuse for a theme. The last Necromancer I made was a technomage who summoned hard light holograms of her favorite video game monsters from "Dead House". She did not care if they died, just programmed new ones.
For some reason I've had a hard time looking at bots. They seem "bulky" somehow. But I'm curious, do the Bots and Demons rate so high for most folks because of the primarily ranged attacks they seem to have? Or do they have better defenses and resists than other pets? And what is with Thugs? What makes them so strong?
Secondary wise, I plan to mostly tinker with Dark, Thermal, Pain, or Traps. I like the ideas of Sonic, but it lacks a heal for my pets. -
Been a while since I've looked at an MM, though I have a couple OLD, very low level MMs floating around. Been kinda thinking of getting back to trying the AT again. I solo a lot (SGs seem to be really really hard to find for some reason), and have mostly been running at the Brute/Scrapper end of the pool, but kinda wanted to try something a bit new.
I've been doing some reading on the Mastermind AT again, and have noticed most of the guides and things are very out of date!
So my question for folks is, how would you rate the current MM primaries (I do have Demon Summoning), and why? Say a 1 to 5 scale, 1 being "Wow, this is just pants" to 5 being "You can solo GMs while napping". I'm mostly curious to see what folks think of the primaries and get a feel for how they are performing in the current game, to help me decide what to putter around with! -
Just published this, and tested it out, it all seems to work ok. Of course, I run through as a Brute, so almost anything seems ok!
I'd love to get some feedback on the arc, both difficulty wise and story wise.
Arc Info:
Title: Even Clowns Need Love
ID: 526734
Themes: Magic, Romance
Length: Very Long
Morality: Neutral
Mission 1: Rescue a kidnapped girl from the Carnies. (40-47, Boss, patrol, captive)
Mission 2: Break a Carnie out of jail before he gets killed. (36-45, Ambush, Boss, Collection)
Mission 3: Seach a tomb in Italy for information on a curse. (5-54, Boss, Collection, Patrol)
Mission 4: Go back in time to find notes on the ritual that created a curse. (30-54, Collection)
Mission 5: Help break the curse. Fend off angry elementals, jealous Carnies, and the Demon of the Mask. (40-54, Ambush, Boss, Collection, Ally)
Synopsis: What happens when a girl with an unusual curse falls in love with a Carnival Strongman with a mind of his own?
The arc can contain Archvillains and Elite Bosses depending on your level. -
Hi all, I've got an idea in the back of my head that I'm trying to hash out, and have decided on a Corruptor as a good fit, with /Kinetics as the secondary.
What I'm trying to decide is what a good primary might be for it! I'm looking at something theme wise that would be energy based (the character is supposed to be a living energy form, in a humanoid shape), so the weapons sets are out, if I stick with my theme and concept. I know Kinetics kinda needs to be up close and personal with foes, because of how a lot of the powers seem to work.
I'm looking for something with good damage, and decent "defense". I solo a good amount of time, and being able to live long enough to drop my foes would be a nice thing!
So, advice time? What primary might work well for this? -
Thanks, exactly the kind of info I was looking for!
Affordable is good, as I know that I'll be premium for a month or so (darn RL) soon, and while I can save my IOs in a second build, SOs will have to carry the day for a bit.
Plant/ looked interesting, but I will admit, I'd given it a try a bit ago and it did not 'grab' me, pardon the pun. I did have an idea for some kind of ice and earth combo, though I've heard it is not the easiest of sets to ease into.
Definitely have to give Mind/Fire a shot though. I enjoy being able to both solo and team, cause sometimes you want to just veg out and smack the heck out of some pixels without anyone assisting, and other times you want to be super social and team up. Of course, being on at 3am or later at times also means you better like soloing!
Thanks again for the info, I'll check out some guides on Mind/Fire, just to get a feel of what powers are traps, if any. -
Hello folks. Been quite a while since I've played CoH (last time was pre-Going Rogue).
I've got GR now, and have been getting familiar with the game again (and noticing that Praetoria is HARD compared to early Atlas leveling).
I'm looking at a couple different character types to work on leveling up, but my big question right now, is about Dominators.
I'm trying to decide what is a good one, as far as a nice mix of control and damage, something balanced towards both survival and "kill speed". I do a mix of solo and team stuff, but because my hours can be really odd, I end up soloing a decent amount. Thinking of leveling through the Praetoria content as well, since it is new to me.
Any suggestions? I know there have been a few changes to things, so am looking for opinions! -
Arc Name: Love's Web of Lies
Arc ID: 6810
Faction: Family, Cabal, Security Guards
Creator Global/Forum Name: @Phaera
Difficulty Level: Low/medium. No custom enemies or EBs/AVs.
Synopsis: A story of what happens when a Family goon falls in love with a witch, and all the complications that arise from the romance.
Estimated Time to Play: 4 missions, only 1 kill all, some stealthability.