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Posts
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Quote:I don't. I have no intention of using Incarnate Trials to unlock Alpha. I'm running the living bejesus out of them already for my post-Alpha stuff - I don't have any interest in running them more per character looking for Very Rare drops to build Alpha. I like the fact that I can still build out Alpha running other content.
You still don't have to, you can convert shards to threads and/or (more efficiantly) convert notices to threads and then use the faster Thread system for working up incarnates, you can still run the "old" TF content doing so, and likely do it faster than just using shards alone. Yeah, you'll lose some inf converting shards to threads but it's not that bad considering you'd make more running the TFs most likely. -
It was scheduled, they just changed it when people reminded them it was broken. They'd said they had a fix in the pipe, but didn't think it would make it in time, hence changing it. So now that it's fixed, I expect it to be on June's schedule.
Quote:I am also happy with the Notice to 40 threads conversion rate. I guess that means the quote you are referring to is:
"The noblest art is that of making others happy"
Quote:If you are doing 2 trials in one day, you are getting at least as much as a Notice will give with this conversion, but you can only get a Notice once per week.
Heck just by using Astral Merits, you can get 2 common components in under 2 BAF trials or a single BAF and Lambda. Astral Merits pile up so fast that anyone complaining about lack of commons should take a look at what they have.
My objection to this rate has nothing to do with more ways to earn "incarnate stuffs", it is has everything to do with the fact that I am not eager to be fleeced.
Actually, you're being "fleeced" out of $14.95/month being forced to pay for a game you don't like..oh wait...
Quote:List of things have to be erased of the Incarnate system:
Inf conversions for upgrading components.
Shards. Make mobs drop Threads instead... Shards are no sense now.
Quote:Well I knew the interface nerf was coming eventhough it was asked about before and said it was WAI. I am totally shocked about the AV nerf. Never had I thought this was going to happen ever. Its been dev policy until now to totally screw over smashing lethal sets at every possible chance they get. Now that you devs have come to your senses how about pushing some of these changes to other AV critters that have grossly overkill smashing/lethal resists with unstoppable too? Statesman, Ms. Liberty, Hero-1, M.Bison, Tyrant. It totally sucks to be useless for the entire duration of unstoppable. It just isnt fair and it does not make the encounter harder, just frustrating because you cant help your team out at all. Just fix those AVs listed or just cap all critter resists at 95% aside from hamidon, problem solved.
Quote:I disagree. On my characters who do not have Alpha fully slotted yet, Shards are still very welcome. And even on the ones that do have Alpha slotted up, I wouldn't mind gradually building up to the point where I could have spare T3/T4s in different branches lying around, should I find an overwhelming need for endurance or recharge reduction in future content.
Quote:Please learn to parse the language better before asserting what someone is saying. As my original post was posted BEFORE an acknowledgment that the new functionality was bugged, I believe it should have been in the patch notes. As it has now been acknowledged as a bug, it should still appear in patch notes to clarify that the effect is being worked on.
As my post emphasized in three places the "one target effect," it is fairly easy to conclude that was the main area that I was discussing.
As to you asserting a single post on the matter is a "no matter how much you whine about it" post, I guess you shall simply have to treat every post ever made as a whine if it points out a patch notes flaw.
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Also, if it was acting in rain powers like this as a result of a "bug", teach your QA people to not say it's WAI when it's not, kthxbai.
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Will these conversions be used? The Notice conversion might, the Favor conversion is a stupidity tax.
Quote:choosing to play it despite knowing it's broke and will likely be fixed at some point is at the player's own risk. Might as well complain about the Devs closing exploit loopholes while you're at it.
It hasn't been fixed yet, but it will be. I think they're just trying to decide how to re-vamp Hami's to help compensate. Sometimes it takes ages to fix known bugs, and sometimes it doesn't. When you know you're using it "wrong" you're just asking for it. it's only a matter of time...
Quote:Yeah, and that highlights the problem.
4 Alpha common components (16 shards or 12 task forces) + 40 shards + 50 million Inf = 2 common thread components.
Or use the 40 shards to and 10 million Inf over 4 days and build the 2 common thread components. So you spend the time doing 12 task forces and 40 million Inf for nothing.
No matter how you cut it, it is bad conversion rate.
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Quote:More than likely either:And you guys beta tested this crap for months and months its now been live for about a month and it just now occurred to you that it was a bug. Sorry but I don't buy that. I think you figured people wouldn't use it as much as the other powers and when it became a flavor of the month you decided to nerf it.
1) no one realy beta tested and checked the precise effects with rain powers (but did likely do melee AoE's).
or 2) The code did something weird on live or something else was changed since that made it act strangely.
but, you'll believe whatever you want to. Using terminology such as "FotM" tells me you are or were a PvPer, which tells me all I need to know...
edit: and reading the rest of the thread tells me it was exactly as I figured, #2. -
Quote:You left off the fact that's a BUG, and is not working as intended (the one target effect). The 10 second proc limit is intended, and it will stay that way, no matter how much you whine about it.You left off "Interface Incarnate Powers are now useless in damage auras and rains." Please note, I am not referring to the correction of the proc on every tick, I am referring to the "will only work on 1 enemy, rains will only proc 1 time per casting (again impacting 1 enemy), auras will only proc once per 10 seconds (again impacting 1 enemy)."
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Quote:"lol" no you didn't break anything, since the thing's going to be nerfed, and balance will be restored. As others have said, we're all fairly sure the "one target" thing is unintended, and I have no problem with that, however, it's not going to stay that powerful, and that's just all there is to it. It's not a matter of "making good use" of anything, it's plain and simple just too much of an "i win" button. Our devs have a pretty good eye for balance, so I'm sure it'll work itself out. Thank you, drive through.Lol i'm sorry, did I break your game? Are there swarms or interface rain-dropping people out there ruining your play experience?
As for the devs, I can't speak to their motivations. There are plenty of ridiculous implementations of powers out there, I just don't feel the urge to hop on a bandwagon to get them nerfed because other people are making good use of them.
Edit: and now that Black Scopion has posted, I'm even more sure I'm right :P All is well here, there's nothing to see, move along, move along. *Jedi Mind Trick hand-wave* -
Quote:Ironically, it only "guts" the slot for people with rain powers and massive AOE's. It still works the same for melee types and it's pretty darn powerful as it is. As usual, this thread is full of so much hyperbole I could probably float a boat on it...You know, I realize that the Interface needed tweaking, but this is just totally gutting the Interface slot. Only allowing it to effect 1 target is totally pointless. Ever proc in this game effects all mobs on a 10 second rule, why not allow this to do the same. I mean hell, the devs already have the debuff set to a very low number and only allows a stack of 4 at any given time, now its lowered to only 1 target. What a way to waste our time with the Interface slot.
I really hope this isn't the case, otherwise, I won't even slot my interface as it will be worthless. -
Quote:And they're working to resolve that issue. Have you done as Tex asked, and PM'd your IP address(es) to Avatea or one of the other CMs? Have you opened a support ticket?I don't have a problem with the launcher, I have a problem with the fact that I apparently can't have free and easy access to a file that is needed to make the damn thing work on my system. Apparently because my IP is being rejected by whatever server the file is being stored on.
Nice going NCSoft. -
Quote:I would suspect it has something to do with their new content delivery system, new stuff they're doing in either i20 or after, that requires that new system be in place, and I'm going to guess that new system is incompatible with the old launcher. Assuming NCSoft's launcher works for that purpose, and or the new system is similar to systems the other NCSoft games use (that's probably not a streach) then it makes more sense to patch and adapt to an already-in-use program than it does to write a new "CoH Updater" to serve that purpose (most likely had they written an entirely new updater, people would still be asking why it was neccisary to switch to the new one).I -JUST- recently got the CoHupdater to run in wine. CoH_Installer.exe hit a serious error that forces it to colse 5/5 times so far in Ubuntu. Hopefully someone more experienced with Linux than me will be able to post the workarounds for this soon.
Last time I had serious problems with the updater, I had to cancel accounts due to being unable to play. Now I'm being forced to pick up new software if I want to continue playing. What was so terrible about the old launcher that it HAD to be replaced? -
Quote:This is exactly how I feel about it, Samuel. For once you and I actually agree on something, I'm shocked. :PWhile the NCsoft Launcher may be a bit fat, it appears to be working SIGNIFICANTLY faster than the old CohUpdater. It downloads patches at a much faster speed - I clocked it at 400KB/s, when CohUpdater never went much above 100KB/s for me ever. It also applies patches for a fraction of the time. Where CohUpdater would take approximately ten minutes to apply even a small patch, tying up my machine's resources to such a degree that I can do not a whole lot else, the NCsoft Launcher is done in about 90 seconds and doesn't seem to stress my system much beyond basic hard drive usage.
The ability to dump a shortcut straight to the game on my desktop, as well as the ability to force the Launcher to self-close when I run a game remove all my complaints of unwieldiness and additional resource drain. On top of that, it still gives us the ability to force-launch that may be flagged as having problems, as well as the ability to access the Test and Beta servers without having to type in shortcuts by hand.
So far, I have no complaints for the thing, and it does indeed seem like a step up from the basic CohUpdater. -
Quote:The first one on your list. Which is the standard default 32-bit OS version of it. Your DX diag indicates you're running 32 bit. Even if you were running 64, you'd probably still install 32 (or maybe both) as CoH runs in 32 bit.Which MSXML do I install? It gives me the option for:
msxml6.msi 1.5MB
msxml6_ia64.msi 3.6MB
msxml6_SDK.msi 4.4MB
msxml6_x64.msi 2.6MB
*snipped*
DxDiag Version: 7.00.6002.18107 32bit Unicode
The second one is for 64-bit intel based Itaniums (mostly a server product)
The third is the Software Development Kit (only useful if you write software)
The fourth is the 64-bit version (which doesn't work for you because your DXDIAG indicated you're 32-bit.
So install only the first one on the list. -
Quote:Why would you need multiple installations of CoH to dual-box? Just go to File, Settings, Advanced tab and check the box that says "allow multiple instances of games to be run." It doesn't require multi-installs to dual-box, just run the game twice, it's what I've always done when I've needed to do it.I dual box a lot so I have d:/city of heroes and e:/city of heroes. I can still launch both from their folders but the launcher is going to stop me doing this at some point isn't it?
Can't see how to add a second (or more) installations to the launcher.
With regards to the EULA - I actually can't read it with that font / colour on that background. I know I didn't read the old one.. but that was for different reasons, I actually attempted to read this one and just hurt my eyes.
As for the EULA, yeah, it's really tiny and almost impossible to read, and I JUST got new glasses, but at 1920x1200 it's a mess. One does wonder why you chose to not read the OLD EULA though, and for what "reasons" you didn't read it. Technically you're not supposed to agree to a EULA you didn't read. Regardless, you're still bound by it, even if you didn't read it. -
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Quote:You do realize they update the launcher right? That it's not the same version you used with Tabula Rasa? and that, at least on my system, and the systems of many OTHERS here, it's a ton faster and less problematic on eating CPU resources than the old updater was?So... why are you making us use this crap? I used it when Tabula Rasa came out, as it was the only way to access the game. I lost count of how many "errors" I had from this POS launcher that kept me from getting into the game. Not only that, but I find that every patch is slower through the NCSoft Launcher than the CoH Updater for Live, Test, and Beta.
WHY for the love of God are you making us switch?!
I'm guessing not.
At least try the thing now (updated for CoH) before you complain, ok? -
Quote:They've not said outright--but implied very strongly that this is a "necessary change" for what they're planning in the future. Heck the dang thing is faster on all accounts (both downloading and especially applying patches) will do them in the background, will actually open the correct web browser, and gosh-darn it will even manage Live, Test AND Beta.
I do not fear change. I despise UNNECESSARY change.
There have been some subtle changes to the company lately, between the drops in communication, the focus in development, and things like this
I love it when people see one change, then start bringing up all sorts of other perceived ills like "the drops in communication" (but no, a monthly producer's letter that's actually on schedule, that couldn't be communication could it?) Could be that they're busy doing stuff like i20 and 21, updating the launcher, etc. by "focus in development" I have a sneaking suspicion you're going to start thumping that "complete solo or bust" drum again? It's a pretty broken record honestly, and has no place in this discussion.
At any rate, the change is mandatory, the Emperor has dissolved the old updater, the last vestiges of the old rep--I mean Cryptic have been swept away. -
No. You had to click and accept the EULA everytime you played on the OLD updater too, you just did it OUTSIDE of game, and probably stopped looking at it. Eventually, you will with this one too.
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Quote:Nope. Wrong answer, but you do get this lovely box of air for participating.So, NCSoft decides to make the CoH/CoV game extremely difficult to log in to. Considering that the game population took a huge hit due to the new well esstablished comic super hero MMO that isnt allowed to be named on the message boards
To paraphrase Arcanaville: "{MMO Name Redacted}?..Well it was made on a planet that has never played MMOs before." That's more accurately the best way to describe it, as someone who was there. -
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Quote:Had you poked around in your new program's settings, you'd know the answer to this:Any word on how to open more than one client? My two accounts require this
Go to "File" Click "Settings" Go to the "Advanced tab" click the checkbox for "Allow multiple instances of a game to be launched."
Be happy. -
For what it's worth, it was quick and painless. I already much prefer it to CoH's default updater, I can streamline my desktop down from 6 Icons to 1 Icon (Live, Test, Beta, and Update Skip versions of the same). Can launch any of the 3 from the same place. The game downloads even faster than it always did (which was fast) and more importantly applies in about a quarter of the time, and it doesn't choke my quad core machine and nearly crash it trying to apply a patch (which is/was always worse on small patches than large, it seemed to me).
All in all it's a win-win. Don't fear change, embrace it. -
Combat Auras themselves IIRC, came along with the Cyborg Pack (the first Super Booster). The Left/Right placement was active at least as early as the Origins Pack, and perhaps a bit before that.
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Quote:I bought it, but finding this out was a REAL downer. What was done was done well, and that's great and all, and I hope for it to get added to the pack at some future point. I mostly bought it to support further development. I had a few ideas rattling around to use it with, but without those options, it killed anything I was considering.Planned on purchasing this, would love to purchase it, however I can't get past not having the animal fur for "normal" hands and feet. It just looks ridiculous on heeled boots. I see person after person has posted this issue already on the test server feedback thread. Don't get me wrong, what has been done has been done well but for those of us who still want an animal look without using the monstrous lower body it's a damning omission.
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Quote:You mean like the Animal Pack release they've already snuck out. Or the Spring Fling event? Or the 7 Years of Super rewards?Shifting gears here: all the major news from Paragon Studios lately has been about the Incarnate Trials, the Incarnate system, and all the "awesome" stuff coming with it - or the new Pack we can buy to add some updates to our characters. Is there a chance in the near future we might hear about the development being done for subscribers not interested in the Incarnate system?
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