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Posts
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Quote:And yet, if that same stuff was added as 87 and or 90 month vet rewards to the current system you'd be waiting 4-6 years, would have no option to spend money, and then you'd have something to complain about. Under the new system you'll wait a year or two, and/or spend some money (which i think is silly just to get some glowy costume bits, beyond 30 bucks or so). Ideally they won't make it into the market, as they're supposed to be restricted to VIPs (even then, perhaps only on the market FOR VIPs) otherwise they've devalued the tier 9 VIP vet reward. Basically you're just upset because there are new shiny costume bits, and you can't have them right nao.I understand the mechanics of it, but both of those options are completely unsatisfying. Two years or somewhere between $300 and $350. There is nothing good that can be said about that, really. I'll just continue to hope that the costume pieces will make it into the market and re-evaluate the situation after I've had to a chance to actually see it.
That's all it boils down to, a sense of (wrongly placed) entitlement. -
You are incorrect, they will be auto-deducted from the stuff filled in already, otherwise 84 month vets will have 20-30 some tokens to overload on consumables with.
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Quote:Are you SURE you're a year away? Remember you'll gain tokens every MONTH not every THREE.My $15 was for allowing me to post on these forums.
Which gives me the divine right to announce my personal opinion as a matter of utmost importance as though this stage were all mine...
I honestly just find it deflating that new spangled fancy full costume sets (and wings and weapons and auras!!) are being put into the game now... But I'll have to wait over a year before I can use them.
It just rubs me the wrong way.
Oh well! -
Quote:I would speculate that it has to do with server resources. The Huge Avatars likely take up more resources than the regular ones, the same way the "pet using" ATs (Masterminds and Controllers do) which is likely why all of those things are initially locked for Free Players for a time. Until they show a level of "commitment" to the game (by buying stuff, by playing for a time) they don't get access to things that are harder on the hardware.Ahh got it. Thank you everyone. It never entered my head that the Devs could bifurcate the different character models to make one for pay and one for free. That's pretty mind-blowing for some reason to me because I thought all the models would be included in the character creation.
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Quote:No one skips anything, new or vet. The "new" people or lower-tier vets simply get to choose the ORDER more within the tiers than the higher guys do, but still have to take it all, and the tier has to be filled out before gaining access to the new one. The "lower" you are on the vet totem pole, the more you'd get to pick the order within your tiers, but the higher you are, the more stuff you already have, and that'll be "re-picked" for you under the new system, so you'll have less order to pick, but you'll already have it. That's what most everyone else is saying.So, wait...New comers get to pick and mix what they get but...veterans DON'T?
That seems...stupid? Very? What happened to that 'Caring most about our vets' spiel?
I can instantly think of stuff I'd skip out on (Vanity pets and Greek letters) for something I actually USE.
No one can skip anything, it's all about what order (within the tiers) you take what. -
Quote:How is it selling an "I Win" button? You can't buy XP like you can in other games, you can buy DOUBLE XP, but you still have to fight stuff, and run missions like everyone else, you'll just level faster. You can buy Insps which give you a boost, but are hardly an "I Win" button. The IO enhancers and Unslotters are more quality of life, and will only slightly improve the IOs in question (I would suspect to a limit of 50++ (52 or 53). Which is no different really than incarnate shifting your IOs.Sorry you don't get it. Its not the hats, the capes, etc its out and out selling I win buttons for the competitive parts of the game.
I'm confused, but then again some people explode if anyone sells anything beyond superflous fluff in their online store. If you wanna see "pay to win" check out...well I can't mention other games, but rest assured other "F2P" offerings are a lot worse. -
I'm hoping we'll get an answer at some point as to weather it's better to claim them on characters, or not, or if it matters, I've never claimed one, always figured I would once I needed it.
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Quote:Rev,So we'll have come September or whatever an additional four or five points to use to buy our way up the tiers?
You missed Dumpleberry's sort of tongue-in-cheek response there.
Paragon Reward Points (aka Tokens) is basically the old vet status, that began accumulating on April 28th, 2004. i.e. the day the game launched. :P What he's saying is no, you won't get any "extra" tokens, just whatever you would get for however long you've been subbed (the process of figuring that out has largely been the topic of this thread). You may be getting "Paragon Reward TOKENS" confused with "Paragon POINTS" (the currency used to buy things in the MARKET) those begin accumulating in..uh...sometime this month I think, I just forgot the specifics right before I typed this... -
Quote:Basically yes. You can choose the order you take things within the tier (some of them anyway, some are lumped together) which technically speaking is "a new level of choice". You can't opt-out of anything, and there's not really a "larger field of rewards" at tier 9, just consumables to buy and such, but I suppose that's "larger" in a way. It's all in how you look at it, and the expectations you had.I think my comprehension problem stems from my impression that the new system was previewed as offering players a new level of choice. I expected to be able to opt out of rewards in the process. Instead, I think my only choice is the order I choose rewards within a tier (unless that is fixed, i'm not sure I saw). The other aspect of choice only arrives at tier 9, when there will be a larger field of rewards, no specific reward being requisite.
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Quote:You may be right there, but that's more of a question for the Devs.Where does it say 'rotate'? To me 'refresh' seems to indicate they'll be bringing in a stream of new content for that tier every 3-4 months. If that turns out to be the case I'd imagine when new content comes through, they'll take the previous content and open it up to purchase on the in-game store. Which means not only would vets get the pieces early, they would effectively get it for 'free'.
I mostly think it'll be a steady stream since if it was rotated through you'd run into issues of people just missing the piece they wanted and having to wait months and months until it cycled back around again as well as the issue of the rotation eventually getting entirely too long (not to mention that eventually everyone would end up having all of the rotating content). -
Quote:Pardon the hyperbole. The problem is that I have been very confused about whether I have to re-unlock all of my veteran rewards. Also, it doesn't say you can or can't skip rewards (and still move up the rewards "bush"). Anyways, the explanation just leaves me with many questions, and I await official answers on some issues. I went from thinking I could stockpile points since I already have sands of mu and such, to now thinking that most of my tokens will be used up re-unlocking most of these things (buying all slots in order to advance) and that my 72 month progress will only be incrementally further in the new system (with the best stuff just out of arms reach... unless I find a few barrels of cash to stand on!)Quote:I just worry that means I could miss out on costumes because I could be stuck in previous the first several months of Freedom. That would horrify me.
I'm not sure if costume bits would rotate or not, they may only rotate on consumables, that's a question for them. However, even if they did, you'd be able to get them a few months later when they rotated back in again.
You're making this way harder than it really is. -
Quote:They count as spent already, and you don't lose them.It is sorta confusing to figure out how this is going to work retroactively.
If we're keeping the unlocks we already have, does that mean when they release this, the points we're getting will count as spent for the unlocks we already have? o_O Or are we getting points on top of what we already have?
Or did I misread about us keeping our current rewards? @_@ -
Quote:It means the the things subscribers (VIPs) get at tier 9 will change and rotate around every 3-4 months, so they'll potentially have new things to spend their tokens on (likely consumables and costume bits and the like).What does the following mean?
"These Tier 9 VIP rewards will be refreshed every 3 to 4 months...."
from the official guidelines
I would also assume by "rotate" it means that they'll come back in and out over time. -
Quote:Hey Rev,Confused a little. I'm probably at about Tier 5 or so (just hit my 36 month mark). Now are the Tier 9 VIP armors gated to only people who've bought their way up OR have been here over 86+ months? So for someone like me at Tier 5 or 6 and isn't able to spend three hundred bucks climbing up to Tier 9... will I miss out on the Celestial Armor? Or do all VIPs get that anyways?
The way I understand it (and it COULD be wrong, but I don't think so) you get the tier 9 VIP armors in one of 3 ways:
1)Get them at launch of COHF *IF* you're 84+ month vet by the time of COHF launch.
2) "Buy" your way up to Tier 9 by buying enough Paragon Points to get the tokens.
3) Wait x number of months until you get access to that tier (each one "token" you'd have needed to get to it is 1 month of time (whereas in the old vet reward system it was 3 months of time).
Also as they're "Tier 9 VIP" you'd have to actually be a subscriber to gain them as well, you couldn't as a free or premium player, I'm ALSO guessing (though not sure) if you ever stopped subbing, you'd lose access to them, just like you do Incarnate Powers. -
I cannot, for the life of me, understand why anyone would be confused at this point (beyond a few simple things which have been covered in this thread) when the thread has covered 98% of it with startling speed and accuracy. I was when I started reading, but I'm not now.
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Quote:Except that you don't need to do the trials, you can use shards and/or Notice of the Wells (from WSTs) to break down into threads and or convert into threads (with or without influence and/or the 18 hour timer). You can use said threads to convert to IXP and unlock your slots, it's exactly how I unlocked my Interface Slot and by the time I DID do a trial, I had 2 of the 3 common componants I needed to slot the common for it, and I got the last from the common drop table I got at the end of the trial. Had I wanted to I also could've run another weekly and/or converted shards and built that last piece and slotted it solely from there.Which sounded wonderful back when they posted it...but you still need to do the Trials to UNLOCK the slots to fit the pieces you craft with the shards you get while solo...
Oh, wait, can't even REALLY do that with anything resembling efficiency, since they added a whole bunch of other components...which you CAN crsft out of shards- but the Shard droprate still sucks. So. We're back to 'having to team'.
Yeah, if you're going to do WSTs you still "have to team" though you don't have to run trials. If you refuse to team at all, then yeah you'll be converting shards as there's no other recourse for you, but as has been covered numerous times before all over the CoH forums, playing an MMO and flat refusing to team is plain silly. You do have the option to do it though, which is not the case in 99% of other MMOS out there, especially for any measure of what they consider "endgame content" (which the Incarnate Slots are).
Also..way to necro the thread. -
I believe I saw reference to the issue being fixed in the 20.5 patch notes (the patch that deployed today. So it SHOULD be fixed.
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Quote:Note the part where I said "If" the only reason you took it. I did not say it was the only reason you did, but *if* it were, then it was stupid. Seems like you're being defensive for nothing. They didn't "impliment a major nerf a month after release." It did not function that way in beta, nor did it do so at release, as at least 2 threads, including this one have covered. A change to fix pets and pseudopets perhaps a week or two post-release caused this bug to crop up, thus causing the OP-ness, and causing said bug to be fixed. I didn't say "all of your toons" took it, I simply said that it was broken in rain-based characters, of which fire and ice are two of them, again, you're being defensive, as I never directly attacked you, nor did I "presume to know you", I simply said if that's why you took it, then it was silly. I like it when people use "by your logic" when what they themselves are using is *not* logc.Don't presume to know why I took why I took it, because you're dead wrong. I'm not a person who freaking visits the forums, as you can see this is my SECOND post in 3 years of playing. I posted at the suggestion of support beacuse I had no idea how its supposed to work, but I do know now that it was not working as the devs intended if they are implementing major nerfs a month after release. I have 18 50s madeover close to 3 years, and 3 of my 4 main toons are fire based. That being said if I had taken it because I heard/knew that it was doing something it shouldn't have been then by your logic I would've taken it on all my toons. I have it on exactly 1 dom......
Quote:My gripe is the endless hours/days/trails grinding on that toon to get salvage for something that in all honesty no one (at least that I was playing with) was taking about before this "fix". I just want my salvage back to craft something different for that single toon since I had no idea. This is not like Ion Judgement that every player in the game was taking about it being overpowered from day 1. I'm not asking for the world, I'm asking that the devs make this right if something is going to be so drastically changed. It's a fair point and deserves to be considered regardless of your personal opinions and your godlike intelligence to know people's motivations.
As a whole though, I've noticed people often get their opinions and facts intertwined and/or confused. I also never claimed to know anyone's motivations for anything, all I said was "if" that was the reason someone did something, it was a bad reason, as they should presumably know it'll be fixed eventually. Heck Hami-O unintended effects (i.e. the doubles enhancing an aspect of a power that can't be enhanced, when the other half of the Hami enhances something that *can* be enhanced) will be fixed too, Castle back in the day said as much, that it "wasn't a matter of if, but when" and it had been acknowledged as a bug/unintended for a long time, just that it had never changed. I can almost bet that *when* it does (whenever that might be) someone somewhere will complain, and or suggest that it's "been so long by now why don't we just leave it?" Heck, I'd have loved for them to leave the Riki Pylon missle swarms going against my ranged defense (which is fairly high) instead of AoE Def too, but that was changed a patch or two ago as well... -
Quote:It's worth noting that the Rain powers and others like them are pseudopet powers. They themselves activate a damage aura, so damage auras and rain powers and the like are indellibly linked, they work of the same tech, so unless the game were re-coded (which is silly for this minor of an issue) both will have to be affected at once. Also, every other proc obeys the 10 second rule. It has nothing to do with them "needing a little more" it's the fact that interface's stated power 'goal' is to behave as those you had a global proc in each of your damage powers. That's exactly what it does (not counting the 1 target bug that will be fixed). So by that logic, it should obey the rules of every other proc, it's just a global proc.This has been my point the entire time. Rains were rediculously OP, and now that the "Broken Fix" has gone live, the some of us get to be punished because one tiny subset of powers were insanely OP.
No one was standing around with a damage aura going and wiping out +4 spawns in seconds - not even with 2 auras could I approach that level of damage from Interface as it originally worked. Was I getting too much out of them? Sure, but seriously, would it have been so bad if it were an 8 sec timer? Or 6? 2 or 4 would probably still be OP.
Quote:I would have settled for the lousy 10s thing; even though I personally don't see the harm in compromising and giving Interface a better proc rate than invention procs - but whatever. It would have made ALL interface choices more desirable. But no.
Quote:10secs it is, okay, fine. Grudging acceptance here. The 1 target bug is just unacceptable though.
Quote:The problem is that, if anything, it makes the rest of Interface even LESS desirable for any character that is damage oriented. Why bother with a trivial debuff when there is damage to be had? I STILL can't think of any reason why I would take any of the other ones on any characters I would play through to 50. I guess it's just the irony. In trying to make Reactive less powerful and the other interface powers more desirable; you have achieved the former, and the opposite of the latter.
In the interest of getting the issue resolved and to stop the complaining, I am also curious about this, any ETA?
Quote:I did want ask a question to those concerned over "fairness" in power choices - do you consider it unfair that the only way to buff Judgement damage is to carry Musculature? This effectively locks you into your Alpha choice if you are overly concerned about such things. -
Quote:If the *only* reason you took it was because you heard/knew that it "made rain powers godlike/uber/etc. then you deserve what you got. Anyone who figured out that was working like that, knowing the rest of the procs in the game are limited to 10 seconds should've known that it would be changed. At that point you're just taking a (in this case, losing) bet that they won't fix it, or not anytime soon. To imply Reactive is totally useless without this bug is disingineous. The rest of us (people without damage auras or rain-type powers) have no problem using it at all, and it's WAI. While I wouldn't be opposed to some sort of grant-back, it's not the majority of people who went this route.Players who took Radial interface should have the option to get salvage returned since the power appearantly was not working as intended. After countless hours of grinding those trials trying to get VR or Rare salvage rewards, then to be told oops that interface is bugged so we are going to totally change the way it works on your rain type powers. This power is now so ungodlike its not funny. Just a total waste of time invested and salvage that is a pain to come by.
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Quote:You're not gonna get a "costless" conversion from one "tier" of a crafting system into the same level of another "tier". if and when you DO get that, it's generally gated in some way, either by time, by some form of item, or by being a member of a certain "crafting guild" in many games. In the case of CoH, you can use the 18 hour shard/thread convert, and the like, but you don't get a "freebie" from one "tier" (alpha) to the next "tier" (the other slots). You're not being "ripped off" nor are you being "penalized". It's actually more of a nice bonus you're even being allowed to convert mats/tiers at all, many games do not allow this.I couldn't agree with this more, if I was forced to. I'm getting a bit tired of being ripped off, especially when it comes to gated rewards. I've said it in another thread: if a Notice allows you to access a Rare component on the Alpha slot, it should convert to something that allows you to access a Rare component on the other slots. The same goes for Favors and Very Rares. Why should we be penalized twice?
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Quote:Or just make some that aren't all praetorian. Some Clockwork, some Rikti, some Cimerorans, maybe Carnies (in place of Seers), basically anything or anyone the well has "touched" in some manner could basically have an "essence" that functions as a Lore pet. I dislike the entire *idea* of Lore Pets, but at least they'd be more paletable if they fit into (primal) canon more.
You want to BUFF Lore pets?! Seriously?!?!?!?!
WarWorks pets can SOLO AVs. I've -seen- it happen. I've seen WarWorks pets solo Countess Crey. The player that had them didn't even do anything!
You wanna BUFF them!?!?!?!?!??!?!? WHAT?!?!?!
If anything, they should be nerfed!!!
I specifically skipped on grinding for LOLre slot cause it's so overpowered it's not even fun anymore! -
Quote:I think it's safe to assume very few if no one is taking *you* seriously right now, sir, so I'm not really all that worried. Also, people can make up their own minds about weather to take me seriously or not, no skin off my nose if they choose not to.Get off your high and mighty chair if you want anyone to take anything you say serious.
Quote:Because I sure as hell didn't form an opinion off anyone here other than you. I don't accept the statement he made as a valid reason for a fix. Given how long the power has indeed been out and the number of red names that said it was working as intended.
"How long the power has been out" has nothing to do with weather this particular event/effect is a bug or not. Hell, Rikti Pylons have been using ranged defense values to calculate their swarm missile strike since the day they came into the game, but that was just recently repaired to correctly use AOE defense values (which is a "nerf" to the players, since generally people have lower AoE def than they do ranged def).
That's beisde the point though, the thread made clear that another fix a patch or two back that fixed a pet issue with the Incarnate powers caused this bug, and it's now being fixed, it hasn't been there since i20 launched, nor has it been there since i20 beta, as it never came up in beta, so complaining about the Beta process and/or the QA department won't help you here either.
How many red names said it was working as intended? What are their board handles, can you link to posts made by them that indcate such, or link to the ustream chat, and give time coordinates where it was stated?
Don't need to touch this part, the rest of the thread respondants have handled it. I think we're done here. -
More "friendly" than your rude and rediculous comments to Black Scorpion; basically flat out calling him a liar because you "don't buy" his explanation of events. It was beta tested, and the bug never came up in beta, it didn't arise until the pet proc issue was fixed on live, some detail of which caused the fire rain issue (because powers like that are so-called "pseduopets" and the coding is likely intertwined). Given that the forums for an MMO contain many "armchair developers" and "armchair coders" who think they know how programming works and have either never programmed anything in their lives, or haven't done anything more complex than a "Hello World" Perl script or Counter Strike Mod and yet think they know exactly what's going on behind the scenes, I think I was downright polite, actually :P but I guess it all depends on your point of view...considering you seem to have formed an opinion about Black Scorpion, and I'd wager you don't know him either.
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I can't see why you'd need a "respec" for Incarnate powers, since you can simply make others and switch them out at will, and still retain access to the other ones.