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Posts
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Quote:I think these may be listed in the correct order.
Hardened Carapace (S/L shield)
Heightened Metabolism (auto)
Environmental Adaptation (Mez toggle)
Evolving Armor (???)
Ablative Carapace (click buff)
DNA Siphon (heal)
Genetic Contamination (debuff/dmg aura)
Inexhaustible (auto)
Parasitic Aura (panic button) -
Quote:Yeah, they do all carry an unenhanceable low mag immobilise. I don't think there is any point in worrying about an effect that has no effect though...I'll have to double check this in game when servers are back up. I don't recall the attack shaving a chance to immobilize except for Impale.
And according to mids, Impale is the only one that has a chance to Immobilize and is the only attack that can slot immobolize enhancements.
Unless Control Hybrid breaks something.... -
Quote:Me thinks you're reading between the lines is wrong. Issue 24 is looking like being Hami-themed. What better time to add/proliferate organic themed powers? And simply introducing a new villain group in 25 my not involve all that much content.Not official. This is just me reading between the lines. (So I will freely admit I could be seriously off base here.)
But, as I understand it... the Devs pretty much have I24 and I25 planned out. And since, (again, to my understanding,) I24 will include a new (final?) Preatorian zone, and I25 will introduce the Batalion, I doubt they will have the resources to devote to proliferation until after these issues have been released.
Quote:Short answer: Yes.
Long Answer: Spines is a mess of trading off damage for pointless secondary effects, and inflicted with excessive animation times and recovery times. Seriously, outside of Impale, I have yet to see an enemy actually get Immobilized (or if they did, it didn't last long enough for me to notice, which alos means it didn't last long enough to matter,) and the slows involved are negligible to the point of uselessness. Spines needs to be rebalanced - the mess of secondary effects cleaned up, the animation times fixed, and probably some animations moved around.
Quote:And let me go out on a limb now, and say something I'm sure a lot of people don't want to hear: WHEN Spines gets ported to Brutes and Tankers... I very much doubt Quills will be included. -
Quote:Does it? I thought it did, but then I thought I was confusing it with Rad Armor.I have plans to reroll my Spines/Dark -> Kin/Dark Scrapper to StJ/BioArmor Scrapper. If I'm not mistaken the set looked to have a self-rez, which is good for concept, more so when it doesn't require a target.
Quote:And while he doesn't have a symbiote, I think the idea that he has a personal dimension for a heart (like the Nuclear 90 have fusion reactors for hearts) I think it can fit easily with the concept!
But I would really like to see what these powers look like before I decide on my concept. -
I wonder if Spines will get proliferated to Tankers and Brutes to go with Bio Armor? I've always wanted a /Spines tanker.
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Quote:So really, all you care about is the name?I would happily pay over the odds for a water powerset. The look of the waterfall backpack, the bubbles aura and the main 'column' of the image of the well pet will do me fine in the graphics stakes. Id even like it to look like the starfish blast of the coralax, or the bile from the leviathan set.
Really I dont care what it looks like or how it works, I just want water! -
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Quote:1. Granite on a Brute is counter-productive. You could go with Stone Armor for concept reasons and avoid Granite, but you wouldn't be kicking much butt.Hi, Not new to coh, but new to rock armor tank/brutes, I know I wanna make a char with Rock Armor , but got a few questions,
1. Whats a good primary , im looking for some dmg and maybe PvP ?
2. Is granite like god? Do i get it and forget the rest?
3. Is this the best tank i can be? if not what else
2. I favour Staff (the form abilities can help to offset the GA penalties) or Elec (for the TP attack) as secondaries for a Stone tanker.
3. It's not the "best" tank by any means. It's also boring to level. -
Quote:Yeah, I was thinking about this sort of thing myself. Most of the ticking KB powers that could become much more powerful with KB converted to KD don't do damage and thus wouldn't be eligible. Bonfire is an exception. And it's not like Fire Control is underpowered...The thing is, it wouldn't be the *proc* firing here, it would be bonfire's native KB effect (which has a 100% chance to fire unlike the KD patch powers) being converted to knockdown but still going off 5 times per second. Unless, anyway, the 'convert KB to KD' effect itself would for some reason subject to that limit, which seems like an odd choice.
This needs testing for edge cases. -
Quote:Given the way the aliens collapsed at the end, the may have been little more than bio-mechanical drones anyway.
During the invasion, Hulk looked to be using deadly force against the aliens, but in such an event where one is fighting for the safety of the WHOLE PLANET, I'd say terminal force is more then justified when facing the enemy. -
Mrs PRAF also thought the Avengers fights went on a little too long, especially Thor v Iron Man. But the Aliens? I'm pretty sure they where deliberately left mysterious for future instalments.
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Quote:If you like Stalkers, staff is an excellent choice. If you don't like stalkers, then you don't like stalkers.Ukase, all I can say is I haven't ever made any comment on the stalker version because it didn't look very appealing to me. I've never felt that one great single target attack would be worth giving up all of the other things stalkers give up for it in staff's case.
Quote:The fact remains that nobody has demonstrated in any way that staff is actually lacking at high level. You were replying to Cybernaut's bravely unfounded declaration that staff is simply obviously bad. He didn't prove it, you didn't prove it, Combat didn't prove it. -
I think this is probably where you are going wrong. Even for Min/maxing, Staff is one of the strongest sets available to Stalkers - it certainly has the best AoE.
Quote:The toon I chose was staff/elec armor.
So far, I'm not impressed in the least. It is very survivable, but that's attributed more to elec. armor than the primary.
Quote:At level 25, when I use an attack, and the powerset system circles another one for me to use, I'm ok with that. But, when I go through the cycle again, and it's not recharged, (using an ATO set), this tells me that the attack chain has to be grown into. Great. -
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Quote:Sure, it's perfectly satisfactory. Just like every other scrapper primary. It's only when you start looking at edge cases that some people don't think it looks so good. If you have unlimited endurance, FoS doesn't look attractive. If you have your defences capped out with IOs and incarnate abilities, then the sets defensive bonuses don't look attractive. If you don't have long cooldown clicks FoM doesn't hold much attraction, and so on. Under those circumstances, if all you care about is maximising damage output, then other sets do better. But since most people don't play under those conditions, and the game certainly isn't balanced around those conditions, it really doesn't matter. If damage is all you care about, then Titan Weapons is all you will get.I mean if you're saying that my staff/elec scrapper is as sturdy as your ice/energy tanker, yeah, I think that's probably true. I can guess which of them handles those missions faster, though!
To add a query to my snark, I guess I'm wondering what it is you think staff can't do in terms of end-game stuff? I know a thing or two about end-game stuff and it seems more than satisfactory for my purposes. Yesterday I tanked a STF as the only melee in 32:54 with a bunch of lowbies on the team. Just now, six man ITF in 19:53 followed by a five man Kahn in 22:26. No deaths on any of those. Would you expect better results with a different set? Better in what way? In any case, once I get another rare I'll have my spectral radial total conversion and should be able to see what kind of pylon time I can produce. My estimate based on what I've been seeing so far is that it will blow DreadShinobi's out of the water, and that's without perfectly optimal conditions (musculature is still tier 3, spectral instead of reactive, etc). -
Quote:You can do that with virtually any powerset in the game. I soloed it on +3 X8 on my Ice/NRG tank, which is a long way short of the most powerful AT powerset combo evah...Wait, it doesn't? Crap, should I quit soloing DA on x8 or is it okay if I keep it up?
It just proves that in a game with no difficult content min/maxing is a waste of time. -
I think it's probably fair comment. If you are an incarnate, with effectively unlimited endurance, and easily capped defences, Staff doesn't hold up all that well. However, in order to get there you have to level, and Staff is a joy to level, whereas something like Titan Weapons is a pig. And anyway, by the same argument, tankers (+ defenders, masterminds, controllers etc) of any type don't hold up at incarnate level.
And yes, the Stalker version is stronger. -
Applying the actor's features to the model isn't the same as performance capture. Performance capture is where the actor wears a lycra bodysuit with pingpong balls at all the moving parts, and goes through all the actions (most well known is Gollum, but Avatar also used this process for the whole cast.)
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Quote:That's not really solid, its a repeating graphical fx. And if that is the best graphic they can come up with, then they may as well give Water Blast away, since I can't see many people shelling out for something that looks so feeble.Reading comprehension?
I said solid-ish form like a stream similar to the waterfall cape vs an ambiguous stream of particles like the mist look in the Fire extinguishers or Coralax's Wave of Cold attacks.
As already stated, there are no new mechanics, it's just a rehash of Street Justice. So without new graphics tech I can't see making this a paid for set being justified. -
I heard it was the first, but I could have heard wrong. These days, it seems surprising not to use perf cap.
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Quote:The Leviathan Coral Guardian pet has a water blast power. As do a number of coralax mobs. Bile Spay uses similar FX, as does the fire extinguisher temp power. It's just a jet of tiny white particles, whith a vague resemblance to a garden hose on "mist" setting, if you use your imagination.the only leviathan power i could see being used possible is water spout, which i think is pretty awesome
2 of the leviathan powers are shark themed which isnt really water, 1 of them is hibernate, 1 of them is an armor, 1 of them is a pet
that would leave only 2 other possible powers both of which have about the exact same animation
The waterfall cape is better, but it's still visually unconvincing. What is needed is refraction, which would definitely need new tech. -