Oversight99

Apprentice
  • Posts

    10
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  1. Works if he has a mission If he doesn't, it won't work.

    Close enough
  2. Since the system now auto-exemplars and auto-sidekicks, is there a way to exemplar down with a friend on a trial account?

    Since the trial account can't invite, I need to invite... which sidekicks him. When he has a mission, it will auto exemplar. But what about when we're running around town?

    The /exemplar command no longer exists apparently.

    Thanks!
  3. Oversight99

    Help with setup

    No luck, the error is:

    You cannot do that because you are playing on a trial account.
  4. Oversight99

    Help with setup

    Cool Now to get the options unlocked
  5. Oversight99

    Help with setup

    They also added a little window you can't get rid of that is always on the screen asking if you want to buy a real account.
  6. Oversight99

    Help with setup

    Tried mouse_invert, same error. Tried loading, it loaded but when he tried to applu what he loaded it gave that error.

    Any time he tries to change anything on the options or keybinds on the trial, either via menus or via / commands, he gets the error that he can't do that on a trial account.
  7. Oversight99

    Help with setup

    So, I sent this to support, but figured I should ask here:

    So, I got my friend to try City of Heroes trial. Unfortunately, the trial restrictions don't allow him to change some very important settings such as the tooltip delay and the mouse invert.

    He really doesn't like the default mouse settings, and wants to change the setting. But every time he tries it says he can't save it because he has a trial account.

    Not a good way to encourage people to try your game is it? To make them play it unable to change any settings with a mouse setup that they can't use. He's a MMO player, not a FPS player and hates the defaults.

    I tell you, we try to help you by getting you more players, then you handicap them to this extent. Sigh.

    So how do we fix this?
  8. Okay, I've worked this post over a bit, but this is what I seem to have found:

    First, I kept track of my health percentages when grouped with one partner on LIVE. The only two times I got below half health in about 4 hours of play I was in serious danger of death and defiance would have made absolutely no difference. The only way I survived was by popping several health inspirations.

    So I went to test and tried it out.

    In a situation of trying to use defiance and keep it on, even at very low boost range, I found the following:

    (Tests made at level 28)

    When fighting +2's and higher - getting below 50% = death even when just fighting minions. Defiance makes no difference, extra HP made no difference. If I used good tactics I could take on three +2 minions and they never got me below 50%. If I purposefully let even one minion get me below 50% I was risking death.

    When fighting +1's and evens - It sometimes allowed me to shoot one less time to kill something if I purposefully allowed myself to get beat down before I took my first shot, but if I was beaten down by a group of them then I was in danger and the defiance didn't make much difference. I survived or died on healing inspirations alone.

    When fighting -1's and lower - The impact is negligible. In groups large enough to be a threat defiance doesn't really help.

    The more I think of it the more it seems that a lot of these results are due to the nature of combat damage. Since the number of shots to kill is actually much more important than the damage done, at least in solo and small groups, the Defiance needs to make a significant change to my damage before I notice a reduced time to kill. In other words, the minion still took 3 shots even when defiance kicked in.

    Suggestions:

    It depends what the purpose of Defiance is. If Defiance is just meant to give us something neat then you can leave it the same. It will help us at times but most higher level blasters (About 20+ I guess) will ignore its existence because its really not worth it to get low enough health. After all, a single +2 melee minion can do 40% damage to me so getting to 40% is just asking for it.

    If the goal of defiance is to make a change to help blasters, especially at higher levels, then some changes really need to be made. Try these ideas:

    - Start defiance from the very beginning... any health less than 100% results in a boost, then scale the boost linearly up to the current max, but have that max reached at about 30% health rather than 5%.

    - Add an accuracy boost to blasters

    - If you don't want to give accuracy, give blasters an edge in getting past damage resistance. This would especially help higher levels when fighting +2 and +3s.

    - I couldn't tell for sure, but I'm fairly positive that defiance is boosting our damag pre-slotting (Like other damage enhancers)... if so, consider changing the defiance boost to be boosting our post enhanced damage. <-- Anyone know this for sure?

    I guess my biggest question though is... what is the goal of Defiance? How should it help us? If it's really intended to give blasters a boost then it has to be something that rewards good play. Good play with a blaster, especially in a group, means not getting hit... so it wouldn't come up much.

    Thanks!
  9. Just want to add my vote for special game types, even if it means releasing everything else in the patch and holding on the arena. Capture the flag, rescue, etc... are needed.
  10. Oversight99

    Villain Emotes

    HOw about one for jumping up and down in rage?

    And as long as we're looking for studious villains, one where your hands are behind your back and you pace back and forth like you're lecturing.