Okay, I've worked this post over a bit, but this is what I seem to have found:
First, I kept track of my health percentages when grouped with one partner on LIVE. The only two times I got below half health in about 4 hours of play I was in serious danger of death and defiance would have made absolutely no difference. The only way I survived was by popping several health inspirations.
So I went to test and tried it out.
In a situation of trying to use defiance and keep it on, even at very low boost range, I found the following:
(Tests made at level 28)
When fighting +2's and higher - getting below 50% = death even when just fighting minions. Defiance makes no difference, extra HP made no difference. If I used good tactics I could take on three +2 minions and they never got me below 50%. If I purposefully let even one minion get me below 50% I was risking death.
When fighting +1's and evens - It sometimes allowed me to shoot one less time to kill something if I purposefully allowed myself to get beat down before I took my first shot, but if I was beaten down by a group of them then I was in danger and the defiance didn't make much difference. I survived or died on healing inspirations alone.
When fighting -1's and lower - The impact is negligible. In groups large enough to be a threat defiance doesn't really help.
The more I think of it the more it seems that a lot of these results are due to the nature of combat damage. Since the number of shots to kill is actually much more important than the damage done, at least in solo and small groups, the Defiance needs to make a significant change to my damage before I notice a reduced time to kill. In other words, the minion still took 3 shots even when defiance kicked in.
Suggestions:
It depends what the purpose of Defiance is. If Defiance is just meant to give us something neat then you can leave it the same. It will help us at times but most higher level blasters (About 20+ I guess) will ignore its existence because its really not worth it to get low enough health. After all, a single +2 melee minion can do 40% damage to me so getting to 40% is just asking for it.
If the goal of defiance is to make a change to help blasters, especially at higher levels, then some changes really need to be made. Try these ideas:
- Start defiance from the very beginning... any health less than 100% results in a boost, then scale the boost linearly up to the current max, but have that max reached at about 30% health rather than 5%.
- Add an accuracy boost to blasters
- If you don't want to give accuracy, give blasters an edge in getting past damage resistance. This would especially help higher levels when fighting +2 and +3s.
- I couldn't tell for sure, but I'm fairly positive that defiance is boosting our damag pre-slotting (Like other damage enhancers)... if so, consider changing the defiance boost to be boosting our post enhanced damage. <-- Anyone know this for sure?
I guess my biggest question though is... what is the goal of Defiance? How should it help us? If it's really intended to give blasters a boost then it has to be something that rewards good play. Good play with a blaster, especially in a group, means not getting hit... so it wouldn't come up much.
Thanks!