Ossified

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  1. I dont think a lottery of sorts, would be a horrible idea, tho i dont think that it should just use the money wentsworth accumulates.

    I think it should have a fee, (1000inf buys a ticket) and at the end of the day, or week, that money gets split in half, at which point the winner would recieve half, and the other half would get put back into the system, much like Wentsworth does with its fee's.

    It could be another way to sink money back into the system perhaps, i wont hold my breath:P
  2. Ossified

    Purple Drops

    Take into concideration also, that the enemies must be level 50+ to drop purple(to my knowledge)
  3. just looking for some insight on build, mainly to be used for PvE, not all that into inventions so this is just a basic draft

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Shemon: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Fire Shield <ul type="square">[*] (A) Resist Damage[*] (3) Resist Damage[*] (3) Resist Damage[*] (11) Endurance Reduction[/list]Level 1: Jab <ul type="square">[*] (A) Accuracy[*] (5) Damage Increase[*] (27) Damage Increase[/list]Level 2: Healing Flames <ul type="square">[*] (A) Healing[*] (7) Healing[*] (9) Healing[*] (9) Recharge Reduction[*] (11) Recharge Reduction[*] (13) Recharge Reduction[/list]Level 4: Haymaker <ul type="square">[*] (A) Accuracy[*] (5) Damage Increase[*] (27) Damage Increase[*] (46) Damage Increase[/list]Level 6: Air Superiority <ul type="square">[*] (A) Accuracy[*] (7) Damage Increase[*] (31) Damage Increase[*] (43) Damage Increase[/list]Level 8: Consume <ul type="square">[*] (A) Accuracy[*] (13) Endurance Modification[*] (17) Endurance Modification[*] (34) Recharge Reduction[*] (34) Recharge Reduction[*] (34) Recharge Reduction[/list]Level 10: Taunt <ul type="square">[*] (A) Taunt Duration[/list]Level 12: Swift <ul type="square">[*] (A) Flight Speed[/list]Level 14: Fly <ul type="square">[*] (A) Flight Speed[*] (15) Flight Speed[*] (15) Flight Speed[/list]Level 16: Plasma Shield <ul type="square">[*] (A) Resist Damage[*] (17) Resist Damage[*] (37) Resist Damage[*] (37) Endurance Reduction[/list]Level 18: Health <ul type="square">[*] (A) Healing[*] (19) Healing[*] (19) Healing[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification[*] (21) Endurance Modification[*] (21) Endurance Modification[/list]Level 22: Knockout Blow <ul type="square">[*] (A) Accuracy[*] (23) Damage Increase[*] (23) Damage Increase[*] (48) Damage Increase[/list]Level 24: Blazing Aura <ul type="square">[*] (A) Accuracy[*] (25) Damage Increase[*] (25) Damage Increase[*] (33) Taunt Duration[*] (33) Endurance Reduction[*] (33) Endurance Reduction[/list]Level 26: Combat Jumping <ul type="square">[*] (A) Endurance Reduction[*] (43) Karma - Knockback Protection[/list]Level 28: Rage <ul type="square">[*] (A) Recharge Reduction[*] (29) Recharge Reduction[*] (29) Recharge Reduction[/list]Level 30: Hasten <ul type="square">[*] (A) Recharge Reduction[*] (31) Recharge Reduction[*] (31) Recharge Reduction[/list]Level 32: Rise of the Phoenix <ul type="square">[*] (A) Recharge Reduction[/list]Level 35: Burn <ul type="square">[*] (A) Damage Increase[*] (36) Damage Increase[*] (36) Damage Increase[*] (36) Recharge Reduction[*] (37) Recharge Reduction[*] (40) Recharge Reduction[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Accuracy[*] (39) Damage Increase[*] (39) Damage Increase[*] (39) Damage Increase[*] (40) Recharge Reduction[*] (40) Recharge Reduction[/list]Level 41: Salt Crystals <ul type="square">[*] (A) Accuracy[*] (42) Accuracy[*] (42) Recharge Reduction[*] (42) Recharge Reduction[*] (43) Recharge Reduction[/list]Level 44: Quick Sand <ul type="square">[*] (A) Slow[*] (45) Slow[*] (45) Slow[*] (45) Recharge Reduction[*] (46) Recharge Reduction[*] (46) Recharge Reduction[/list]Level 47: Stalagmites <ul type="square">[*] (A) Accuracy[*] (48) Accuracy[*] (48) Disorient Duration[*] (50) Recharge Reduction[*] (50) Recharge Reduction[*] (50) Recharge Reduction[/list]Level 49: [Empty]
    ------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
  4. like i said before i have no problem with you and your wanting of the badge but too just hand it out makes it apsolutly pointless too have even if 1 contaminated thug was at the end of every TF it wouldnt be the same badge it would have 2 be labeled differently and then they would have 2 let everyone get that badge 2 which in turn is still giving newer players a chance for 1 more badge right ??? but as i said in my last post wouldnt you rather have a badge saying that you were hear before badges started? i mean its kind of like a badge showing how much Experiance you actually have in this game which i would say is better then the isolator badge and all the new players cant beg for it because they havent been here long enough too have it
  5. Maybe you shouldnt be fighting so hard for the Isolator badge perhaps what you should be looking for is a badge that says i have been here longer then badges have been around so stating that you infact are in and among the Elite group of individuals that have been with CoH for such a long time and having this badge could even Equal and or Surpass the having of the Isolator badge because having it in itself says that you did not get the option too achive this badge but yet it replaces this badge(isolator) with an even greater achivement do you know what i mean? i may have misworded that
  6. [ QUOTE ]
    And also, isolator has not been around since CoH beta, that is the reason *some* people are asking for a chance to get it.

    [/ QUOTE ]

    if i worded it wrong i apoligize but i am pretty sure that i said for the jailbird badge that it was around since beta not the isolator

    sorry for any confusion that resulted
  7. [ QUOTE ]
    While you're at it devs, please let us villains get the jailbird badge in the instanced mission in the Zig. If possible, I almost deleted 4 characters to get it on them (not just lowbie alts either) and only at the last moment decided to save my main (the others got the axe) in the hopes that one day we can get the jailbird badge we missed.

    [/ QUOTE ]


    i can understand the Isolator badge being requested only on account of the whole it started after we did our tutorial but as far as i know (and i could be wrong as i often am) the Jailbird has been around since the game CoV came out and therefore you not getting it is simply because u didnt and for those people that did get the badge (for both Jailbird and Isolator badge) its because we took the extra time too obtain it whereas a lvl 50 going out and killing 500 52 infected may not be easy it wouldnt be the same badge.... if you want the tutorial badge on a character that u already have delete your character and Start it from scratch like it would seem that falseprophet did for a few of his characters... and i feel for you falseprophet because it can be alot of work too just do over again .